Pre-screened and vetted.
Mid-level Software QA Tester specializing in web, desktop, and FinTech testing
Junior Robotics and AI Engineer specializing in autonomous navigation and deep reinforcement learning
Junior Full-Stack Engineer specializing in Python backends and AI search systems
Senior Full-Stack Software Engineer specializing in AI/ML and LLM automation
Mid-level Applied AI Engineer specializing in LLMs, Prompt Engineering, and RAG
Mid-Level Software Developer specializing in AI-powered full-stack web applications
Junior Full-Stack Software Developer specializing in web and cloud applications
Junior Data Scientist specializing in cybersecurity and AI/ML
Junior Software Engineer specializing in distributed systems, cloud, and LLM-powered search
Mid-Level Machine Learning Engineer specializing in LLMs and RAG systems
Senior Full-Stack Developer specializing in Azure cloud-native microservices
Mid-level AI/ML Engineer specializing in MLOps, streaming data, and NLP/CV
Mid-level Sales & Business Development professional specializing in B2B SaaS and digital marketing
Junior Robotics Software Engineer specializing in ROS2 and embedded systems
Junior Backend/Systems Engineer specializing in distributed systems and security
Director of Enterprise Solutions Sales specializing in ECM and Enterprise SaaS
Mid-Level Full-Stack Software Engineer specializing in FinTech and enterprise web apps
Principal Software Engineer & Product Leader specializing in distributed systems and agentic platforms
Senior Unity/C# Gameplay & Systems Developer specializing in VR/AR
“Lead Unity developer who shipped two public-facing VR projects (Aberwla full release and Cognetic demo) end-to-end to the Meta Quest Store at Animated Technologies, including optimization and VRC compliance. Currently building solo first-person horror/ghost-hunting projects and aiming to ship a small-scope atmospheric title to Steam to broaden platform shipping experience.”
Junior Machine Learning & Data Science professional specializing in AI agents and applied ML
“IT Analyst/research background with hands-on experience deploying and hardening a multi-agent AI support/triage system (ticket ingestion + knowledge-base retrieval) with strong emphasis on reliability and observability. Has debugged real production issues spanning backend services and network latency (sync failures/partial writes) and is comfortable in Linux environments; also has academic exposure to robotics simulation and ROS2.”
Mid-Level Unity Engineer specializing in multiplayer, graphics, and AR/VR simulation
“Unity VR developer who improved engagement on a space-exploration KIDS VR title by tackling motion discomfort and unclear interaction flow—refactoring XR locomotion, rebuilding onboarding with a state machine, and optimizing rendering to sustain 72+ FPS on standalone headsets. Also brings Photon Fusion multiplayer experience with server-authoritative design, client-side prediction, and rollback-safe deterministic gameplay, plus strong cross-functional iteration with designers and artists.”
Senior Unity/C# Developer specializing in 3D/VR visualization and industrial automation
“Real-time VFX artist specializing in Unity VR/mobile optimization; shipped a Doctor Strange-inspired portal effect for a standalone Meta Quest 2 project ("Projeto Multiverso UNINASSAU") using a custom vertex-offset shader and carefully managed overdraw to hit 50+ FPS. Also building sci-fi VFX (explosions, lasers, environmental effects) for an in-development game ("Star Warfare") and uses AI tools to speed iteration, debugging, and documentation.”
Senior Frontend Engineer specializing in React, Node.js, and AWS
“Frontend engineer who led the Dash Merchant App and Backoffice platform (React/TypeScript/Redux) supporting $50M+ in monthly transactions. Focused on scalable architecture and reliability—introduced typed API layers, centralized error handling, and performance optimizations (including ~40% load-time reduction) while driving team adoption through incremental refactors, templates, and pairing.”