Pre-screened and vetted.
Senior Unity Developer specializing in FPS gameplay, shaders, and performance optimization
Mid-level AI & Data Science professional specializing in MLOps, deep learning, and UAV research
Junior Full-Stack Engineer specializing in Next.js and modern web platforms
Intern Software Engineer specializing in backend, AI, and full-stack web systems
Mid-level Game Designer specializing in Unreal Engine UI/AI systems
“Game economy/balancing designer who owned the economy for "Parliament" and rebuilt progression by introducing an active/passive ability system powered by an earn-and-spend currency. Uses spreadsheet-based TTK modeling plus telemetry KPIs and repeated playtests to tune difficulty, pacing, and scaling, and has experience aligning cross-functional teams around contentious economy/difficulty changes.”
“Full-stack AI engineer who has built and deployed multiple end-to-end LLM products, including an AI interview assistant, a multi-agent market research platform, and a policy document explainer. Particularly strong in productionizing agentic workflows, integrating tools like Whisper, Tavus, LiveKit, CrewAI, and LangGraph, and hardening messy real-world AI/document pipelines with validation, memory isolation, and fallback handling.”
Mid-Level Full-Stack Engineer specializing in React, TypeScript, and Node.js
Entry-Level Full-Stack & AI Engineer specializing in chatbots and web apps
“Data Science honors graduate (Maryville University) who has built Python/SQL backends and a capstone website handling sensitive user data. Emphasizes secure data handling (password encryption, secure database updates) and uses Git/GitHub Pages with CI/CD-style practices for managing and deploying changes.”
Director/Principal Contractor specializing in construction, FinTech, and strategic innovation
“Entrepreneur and long-tenured organizational leader (10+ years) currently raising private capital and engaging policymakers/senior executives to navigate geopolitics, trade routes, and tax considerations for investors. Previously ran a UK national social-housing retrofit program ahead of the Building Safety Act 2023, deploying 1,000+ subcontractors, training 100+ apprentices, and employing 100 people, then exited the niche once landlord maintenance responsibility shifted under the new law.”
Mid-Level Software Developer specializing in Unity VR training applications
“Unity/VR developer who shipped and published "Avatar Academy," a VR training software platform, to the Meta Quest Store. Worked on a small team where they owned most of the Unity implementation while teammates handled visuals and the backend/database/web dashboard.”
Entry-level Game Developer specializing in Unity, Unreal/UEFN, and 3D systems
“Gameplay programmer with UE5 Blueprint-focused experience who independently shipped a multiplayer stealable XP/level progression system (including disconnect/anti-exploit handling and team-based data flow). Prototypes mechanics in Unity before recreating in Unreal, and has hands-on vehicle simulation work with a strong emphasis on modular architecture and performance-conscious UI update patterns.”
Junior IT & Software Engineering Co-op with VR and computer vision projects
“Dual major in Computer Science & Engineering and Electrical Engineering who built a VR-based powered wheelchair assessment simulator with an NGO for disabled clients. Served as software/controls lead, implementing ESP32 head-array firmware (HID keyboard approach), Unity motion/physics and safety logic, and therapist-oriented scoring/logging; achieved <50ms motion variability and reduced collisions by ~50% in user trials.”
Mid-level Unity Developer specializing in R&D and AI-driven gameplay systems
“Unity/C# gameplay engineer based in Portugal who shipped an AI-driven NPC narrative/quest system for a live mobile RPG, integrating Google Gemini via function-calling with strict JSON schemas to keep a deterministic game loop safe from hallucinations. Emphasizes high-performance engineering (zero per-frame GC, locked 60 FPS) with rigorous PR reviews and profiling gates, plus robust async/network patterns (UniTask, CancellationTokens) and LLM cost control via sliding-window context management. Seeking independent B2B contractor work at $45k–$50k USD/year.”
Mid-level Unity Game Developer specializing in mobile and multiplayer games
“Unity developer with roughly 5 years of experience who speaks fluently about shipping performance-sensitive gameplay systems, multiplayer features, and AI/LLM-driven NPC dialogue. Particularly notable for combining technical implementation with analytics, live ops monitoring, and cross-platform constraints across Meta Quest VR and mobile.”
Intern Software Engineer specializing in Voice AI and NLP
“Customer-facing engineer from Popular Tech who built and deployed tailored AI/automation features for enterprise voice systems. Experienced in integrating customer workflows via APIs, handling live production latency incidents through log tracing and rapid stabilization, and validating solutions through phased rollouts, monitoring, and direct on-site collaboration with clients.”
Senior Gameplay & Technical Designer specializing in Unity/Unreal and multiplayer systems
“Unity/Meta Quest VR developer focused on training simulations and digital twins across defence, construction, real estate, factory, and education. Built a factory VR twin by reconstructing spaces from photos/dimensions and iterating on interactivity, and also delivered a client-driven VR horror game end-to-end using a full GDD/gameflow process. Incorporates AI tools (ChatGPT/BlackBox and generators) for coding support and QA test reporting with edge cases.”
Junior Full-Stack Developer specializing in web apps and machine learning
“Built and organized SQL databases for a grocery pricing update backend and has hands-on experience designing FastAPI/Python APIs with security controls like authentication, RBAC, and strict validation. Also brings research experience identifying real-world failure modes (weather-driven sensor/model inaccuracies in MSE wall corrosion work) and adapting models to improve robustness, plus UI design support on an email-restricted campus hackathon enrollment flow.”
Junior Android Developer specializing in mobile apps and applied machine learning
“Console game QA tester with hands-on PlayStation/Xbox/Nintendo experience, including investigating a difficult cross-platform multiplayer desync by isolating network/game conditions and delivering evidence-rich bug reports (logs/timestamps/video) followed by regression. Also brings QA experience from capital markets systems (market surveillance/index calculation), prioritizing issues based on severity and regulatory/latency risk, and uses AI tools to improve reporting and RCA summaries.”
Mid-level Game Developer specializing in Unity/Unreal, multiplayer, and AR/VR
“Unity game developer with hands-on experience building high-impact gameplay feel features (cinematic slow-motion bullet-follow sniper mechanic) and shipping a cross-platform multiplayer word/voting game (ACROMANIA) using Photon PUN. Has also worked on Unity WebGL pipelines involving VRM model uploads and heap memory crash diagnosis, and uses AI tools (ChatGPT/Gemini/Claude) to accelerate debugging and understanding of complex code.”
Senior Unity Developer specializing in mobile games and XR (VR/AR)
“Unity game developer/designer who built the core combat, NPC, and player ability systems for an action game (MonstersVSZombies), including a mechanic where defeated enemies can be recreated as allied versions. Emphasizes modular, generic C#/.NET architecture to scale content quickly, and has hands-on VR optimization experience (mesh/draw call reduction and baking lighting to improve FPS).”