Pre-screened and vetted.
Senior Performance Marketer specializing in paid social media buying and lead generation
Executive FinTech Engineering Leader specializing in core banking, payments infrastructure, and AI
Executive operator specializing in turnarounds, growth, and SaaS/AI value creation
Mid-level Data Scientist specializing in NLP, RAG, and information retrieval for RegTech
“Built and deployed a production document Q&A/research platform that combines semantic search (vector DB embeddings) with structured knowledge-graph querying to reduce analyst research time. Used in high-stakes domains like Politically Exposed Person profiling and extracting critical information from ESG/regulatory documents, with a human-in-the-loop evaluation process (precision@k and source-text highlighting) to ensure accuracy.”
Junior Software Engineer specializing in AI/ML and full-stack applications
“AI/backend-focused builder who has shipped two distinct applied AI products: a game discovery platform with vector search + RAG chat, and an AI accounting platform for small businesses. Stands out for combining product discovery with hands-on system design, including sub-100ms retrieval performance, privacy-conscious financial workflows, and measurable impact like 58% compute-time reduction and support for 24,000+ user profiles.”
Senior Software Engineer specializing in R&D, visualization, and game development
“Unity developer with hands-on experience adapting an AR game from PC/mobile to legacy Vuzix smart glasses, focusing on UI/UX redesign and rigorous usability testing (recordings, interaction metrics, Likert surveys) to preserve game feel on constrained hardware. Brings a cross-functional, inventive mindset—e.g., proposing an art-department-driven approach to generate training data for a computer vision defect-detection effort.”
Entry-Level Games Programmer specializing in Unreal Engine and C++
“Early-career/graduate game developer with hands-on Unity exposure through game jams and coursework (including an AI-related project) and prior experience with Unreal Engine. Has worked in a structured team of ~8 with a producer assigning tasks, and is comfortable picking up additional responsibilities to keep delivery on track.”
Junior AI/ML Engineer specializing in Python ML, NLP, and model deployment
“Built and productionized a real-time social-media sentiment analysis system used by a marketing team to monitor brand/campaign performance. Experienced in orchestrating LLM workflows with LangChain (validation → prompting → parsing → post-processing), plus monitoring, retraining, and RAG-style retrieval using embeddings/vector stores to keep outputs reliable over time.”
Junior Computer Science student specializing in robotics, ML, and quantum computing research
“Hands-on engineer who has taken an LSTM Bitcoin forecasting model from notebook to a production-grade, monitored API (Docker/Gunicorn/Nginx, Prometheus/Grafana, blue-green rollback) delivering 99.9% availability and ~110–120ms p95 latency. Also built an RFID self-checkout prototype spanning Raspberry Pi + firmware + networking, using deep instrumentation to eliminate double-charges/timeouts (<0.1%) and reduce checkout time ~20% through idempotency, debounce logic, and hardware fixes.”
Mid-Level Full-Stack Software Engineer specializing in web platforms, cloud, and test automation
“Full-stack engineer with hands-on ownership of production systems, including a Kafka-based notification/alerting platform (Node.js + React) deployed on AWS with Docker/GitHub Actions, achieving ~95% email delivery reliability. Demonstrates strong operational maturity (observability, CI/CD, zero-downtime migrations) and experience shipping in ambiguous environments (SJSU project) with evolving requirements.”
Senior Unity Developer specializing in AR/VR and simulation
“Unity developer with VR training simulator experience who improved engagement by fixing a core laser-tracking interaction issue (stability/jitter/response time) based on user and instructor feedback. Has implemented real-time multiplayer features in Unity using Photon Fusion (sync, spawning, replication) and addressed latency/desync with authority management plus prediction/interpolation, while emphasizing scalable practices for large codebases and rapid cross-functional iteration.”
Junior Software Engineer specializing in AI, full-stack development, and applied ML
“AI/full-stack product builder who has shipped production agentic systems in both customer support analytics and medical claims automation. They combine React/Next.js frontends with Python-based async backends and LLM orchestration, delivering measurable outcomes like 60% cost savings, 40% less manual review, and reducing claims processing from 30 minutes to 20 seconds.”
Mid-level QA Engineer specializing in manual testing and API/OCR validation
“Manual QA tester with ~3 years of experience and a strong gamer/end-user mindset, aiming to transition into console game testing. Has provided UX-focused feedback to product leadership and prefers a collaborative, less-structured workflow (e.g., live testing with engineers in local environments to reduce downstream defects). Not yet familiar with console certification standards (TRC/XR/LOT) but highly motivated to learn.”
Mid-level Data Engineer specializing in cloud ETL and big data pipelines
“Data engineer focused on building reliable, production-grade pipelines and data services end-to-end, including a 50+ GB/day pipeline ingesting from APIs/files into Snowflake with PySpark/SQL transformations. Emphasizes strong data quality controls, monitoring/retries, and performance optimization, and has also shipped a Python data API with caching and backward-compatible versioning.”
Intern Software Engineer specializing in backend, AI, and full-stack web systems
“Software engineer building AI-powered automation features in commercial real estate, including brochure generation and property listing workflows. They combine FastAPI/Redis/Celery backend architecture with multi-agent LLM design, structured prompting, testing, and production monitoring, and are now actively learning RAG and vector databases to make outputs more personalized.”
Intern Full-Stack/ML Engineer specializing in cloud-native web apps and LLM systems
“Machine learning lab assistant at Eastern Illinois University who productionized a voice-enabled conversational AI system: redesigned it with RAG, LoRA fine-tuning (including text-to-SQL), and safety guardrails, then deployed a scalable API supporting ~1,000 daily queries. Also partnered with customer-facing teams during a BlueFi internship by building demos/APIs and accelerating releases via Terraform + AWS CI/CD automation.”
Junior Full-Stack Software Engineer specializing in web apps, data visualization, and HCI
“Backend/integration-focused software engineer who built and debugged a complex location modeling system (data pipelines, APIs, optimization logic connected to a dashboard). No direct ROS/robotics experience yet, but demonstrates strong distributed-systems debugging, containerized deployment (Docker), and CI/CD/testing practices and is actively looking to pivot into robotics software.”
Junior Software Engineer specializing in web and mobile development
“Application-focused engineer who has shipped end-to-end products across mobile and web, including a music-based dating app feature for sending searchable/previewable songs in chat and a geospatial events service integrating external APIs. Demonstrates strong product + engineering instincts: performance-minded PostgreSQL modeling, Dockerized deployments with env-based config, and UX/accessibility polish backed by user studies, plus hands-on incident mitigation using Vercel logs.”
Intern Full-Stack Software Engineer specializing in Healthcare IT
“Student full-stack builder shipping real products: a mobile app (Sirat) where they delivered end-to-end theme settings with testing and fast post-launch fixes, and a sports web app (Scorva) that generates AI game summaries from game stats with Postgres-backed caching to control LLM costs. Available for full-time work starting June 2026 and targeting $95k–$110k.”
Mid-Level Unity Developer specializing in VR/AR/XR and mobile multiplayer
“Unity VR developer who has shipped multiple Meta Quest games and navigated strict Meta QA/product requirements, with a strong focus on profiling-driven FPS optimization. Co-developed the Meta-delivered title "Shark Bait VR" (2-person dev team), tackling VR comfort (anti-nausea swimming), realistic rope behavior, and fish AI, and has also implemented cross-platform mobile push notifications via Firebase/APNS with Jenkins+CocoaPods.”
Junior Technical Artist & Game Developer specializing in rendering and AI workflows
“Unity/C# gameplay and rendering engineer who built a custom per-object shadow system in URP that improved performance from roughly 30 FPS to 80+ FPS while preserving high-quality dynamic shadows. Also built a personal multi-process AI/LLM workflow platform with custom prompt/control protocols, streaming UX, and cost-optimized memory/caching architecture—showing unusual depth across both real-time graphics and applied AI tooling.”
Junior Full-Stack Developer specializing in web development and AI research
“Early-career software engineer who has already owned a real-world web product end-to-end for a 100+ member university ACM organization, including requirements gathering, UI/UX improvements, hosting, CI/CD, and ongoing maintenance. Brings hands-on React and full-stack project experience with a strong bias toward practical execution, mobile-friendly design, and reliable delivery.”