Vetted C Professionals

Pre-screened and vetted.

AS

Mid-level Electrical Engineer specializing in power systems and embedded controls

Los Angeles, USA3y exp
GECalifornia State University
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RM

Staff Software Engineer specializing in Java, cloud platforms, and distributed systems

Bondurant, IA22y exp
LumenUniversity of Nevada, Reno
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DT

Mid-level Full-Stack Engineer specializing in cloud-native enterprise and FinTech systems

Sunnyvale, CA6y exp
WalmartCalifornia State University, East Bay
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SA

Mid-level Software Engineer specializing in backend systems and AI

Austin, TX3y exp
Evernorth Health ServicesRochester Institute of Technology
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MH

Mid Frontend Developer specializing in responsive web applications

Bolingbrook, IL4y exp
BasecampFullstack Academy
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SM

Senior Salesforce Developer specializing in CRM, Service Cloud, CPQ, and AI automation

Philadelphia, PA10y exp
PCS Retirement
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AR

Mid-level Full-Stack Developer specializing in cloud-native microservices

Oregon, USA5y exp
Salesforce
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RG

Senior Full-Stack Java Developer specializing in Spring Boot microservices and cloud platforms

Orlando, FL10y exp
HD Supply
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AI

Senior DevOps/SRE Engineer specializing in multi-cloud infrastructure and Kubernetes

Chicago, IL11y exp
Northwestern Memorial Hospital
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HN

Harika N

Screened ReferencesModerate rec.

Mid-level Software Engineer specializing in VR simulation and full-stack development

Bowling Green, OH4y exp
Bowling Green State UniversityBowling Green State University

Built and owned core systems for VISTA, a VR drone training simulator in Unity/C#, including modular training scenarios, drone physics, restricted airspace logic, and dynamic weather-aware gameplay. Stands out for combining VR performance discipline on Meta Quest with realistic-yet-trainable flight controls and close collaboration with faculty SMEs to align the simulation with real training workflows.

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RV

Intern Robotics & Autonomous Systems Engineer specializing in multi-robot control and perception

Boston, MA1y exp
Boston UniversityBoston University

Graduate robotics engineer from Boston University who led development of a perception-to-decision pipeline for a multi-robot, perception-driven navigation and coordination system. Strong in ROS/ROS2 C++ on Linux, with hands-on experience hardening real-time behavior on hardware (timing sync, QoS/queue/executor tuning) and validating via Gazebo/Webots plus real-robot testing; also uses Docker and basic CI for regression checks.

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CD

Mid-level DevOps & Cybersecurity Software Developer specializing in IAM/CIAM automation

Montreal, Canada11y exp
AtekoConcordia University

Frontend engineer who led the end-to-end UI for an internal employee catalog tool at Genetec, building React/TypeScript dashboards with complex search filters. Emphasizes tight product-owner feedback loops (weekly demos), Figma-based design alignment, and disciplined delivery practices using CI/CD, automated tests, and version tagging for rollouts/reverts.

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JF

Intern Full-Stack Software Engineer specializing in automation and data-driven systems

Southlake, TX0y exp
Charles SchwabUniversity of Texas at Dallas

Early-career engineer with Charles Schwab internship experience building and testing production-bound internal APIs, emphasizing architectural fit, stakeholder alignment, and systematic debugging. Also has academic Python/ML experience analyzing Oura Ring biometric data and exposure to multi-agent robotics through coursework and RoboSub.

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RK

Rajeev Kurra

Screened

Embedded Software Engineering Intern specializing in automotive embedded systems and DSP

Madison, WI2y exp
NavTech ElectronicsUniversity of Wisconsin–Madison

Robotics/embedded engineer who built core firmware for an autonomous underwater vehicle (AUV) used to detect wreckage in shallow coastal waters, including propulsion control, sonar/magnetometer processing, and low-frequency magnetic underwater comms. Demonstrated strong real-time systems skills by redesigning a noisy comms protocol (checksums/retries) and implementing a lightweight scheduler to stabilize heading control, plus ROS 2 sensor/control integration with tf2 and simulation/CI tooling.

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AR

Mid-level AI/ML Engineer specializing in Generative AI, RAG, and MLOps

3y exp
State FarmCleveland State University

Built a secure, on-prem/private GPT assistant to replace manual SharePoint-style search across thousands of policies/SOPs/engineering docs, using a production RAG stack (LangChain/LangGraph, FAISS/Chroma, PyMuPDF+OCR, vLLM). Implemented layout-aware ingestion (including table-to-JSON) and a multi-agent retrieval/generation/verification workflow with strong observability and compliance guardrails, delivering ~70% reduction in search time.

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YL

Yurong Luo

Screened

Senior Data Scientist/ML Engineer specializing in scalable ML and LLM systems

Remote9y exp
dataAnnotationVirginia Commonwealth University

Built and deployed an end-to-end product that brings a research-paper approach into production for large-scale time-series clustering, with attention to partitioning, latency, and scalability. Also designed a Python-based backend validation service (comparing outputs to database ground truths) and handled production reliability issues by reproducing dataset-specific crashes and hardening corner-case behavior with client-friendly errors.

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BK

Executive CTO / Software R&D Leader specializing in mobile, GPU computing, and quantitative finance

Florida, USA39y exp
Flash SocialUniversity of Michigan

Serial entrepreneur since leaving corporate in 2009, working largely for equity on multiple startups. Building (1) academically rigorous, anti-overfitting quant/backtesting tools for retail investors (with potential applicability to smaller hedge funds lacking quant staff) and (2) a partner-led “social-as-a-service” platform for verticals like real estate/PropTech (including FSBO use cases) focused on first-party data capture vs. big tech.

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DM

Duncan Martel

Screened

Senior Unity Developer specializing in VR/AR simulations and real-time 3D tools

St. Augustine, FL12y exp
AdobeUniversity of Florida

Unity/C# VR developer who shipped core UX infrastructure (a reusable Toast Manager) used for state-change/error/CTA notifications, designed to be easily consumed by other engineers via a one-line API. Has shipped on Meta Quest (Adobe Substance 3D Reviewer) and built cross-platform controller mappings with Unity Input Actions, emphasizing event-driven performance and profiling. Worked alongside a Photon networking lead to integrate gameplay/UI systems with multiplayer synchronization patterns (ghost players/drift correction).

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david horachek - Executive Game Systems & Animation Engineering Leader specializing in console and Unreal/Unity in California, USA

Executive Game Systems & Animation Engineering Leader specializing in console and Unreal/Unity

California, USA26y exp
4DHealthScienceUniversity of Illinois Chicago

Unity/C# engineer with AAA and social MMO experience who owned and shipped a marquee VR gameplay system for Meta Quest, using advanced 3D math and closed-form optimization to maintain a solid 60 FPS on constrained hardware. Also builds LLM systems from first principles and integrates native inference into C# pipelines, and has deep multiplayer architecture experience (Photon/Netcode/frame sync) including fault-tolerant WebSocket messaging for mobile connectivity dropouts. Prefers contract work; time zone flexible (EST).

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Ali Taquie - Junior Software Engineer specializing in AI and FinTech payments in Santa Cruz, CA

Ali Taquie

Screened

Junior Software Engineer specializing in AI and FinTech payments

Santa Cruz, CA2y exp
PaystandUC Santa Cruz

Forward-deployed software engineer at PayStand who uses LLM prototyping tools (e.g., Cursor, Lovable) to rapidly build customer-specific demo environments and drive sales outcomes—citing ~$100K in technical buy-in before production development. Experienced supporting an enterprise expense management product (Teampay) with agentic AI workflows, emphasizing observability (Grafana/Loki/Tempo) and cross-functional communication with sales, product, developers, and customers.

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