Pre-screened and vetted.
Staff Full-Stack & DevOps Engineer specializing in cloud-native platforms and AI
“Backend/data engineer focused on production Python and AWS: built FastAPI REST services and a containerized ECS Fargate + Lambda architecture deployed via Terraform/CI-CD. Strong in data engineering (Glue/S3/Parquet/RDS) and operational reliability (CloudWatch/SNS, retries, schema-evolution handling), with experience modernizing legacy SAS reporting into Python microservices using feature flags and parity validation.”
Mid-level Full-Stack Developer specializing in AI/ML and cloud-native applications
“Full-stack/AI engineer who has shipped production systems spanning real-time analytics dashboards and an internal LLM-powered knowledge assistant. Experienced with RAG pipelines (embeddings/vector DB, semantic retrieval, query rewriting) plus evaluation loops and guardrails, and builds observable Kafka-based data pipelines monitored with Prometheus/Grafana.”
Junior Software Developer specializing in full-stack web and enterprise systems
“Frontend engineer focused on sophisticated real-time operational UIs, with experience building logistics workflow platforms used by managers, analysts, and support teams. Stands out for combining deep browser-performance knowledge with thoughtful interaction design for demanding users in correctness-critical, live-updating systems.”
Senior Software Engineer specializing in full-stack platforms and real-time analytics
“Full-stack engineer with a strong builder mentality who has designed greenfield cloud-native ingestion platforms, customer-facing CAD/configuration tools for manufacturing automation, and self-service forecasting products. Particularly compelling is their ability to translate ambiguous workflows into robust systems spanning React, Node.js, shared TypeScript/Zod schemas, cloud queues, and even proprietary hardware runtimes.”
Mid-level Full-Stack Engineer specializing in frontend-led FinTech products
“Full-stack engineer with leadership experience across fintech and data products, spanning React/TypeScript frontends, Kotlin/Spring and .NET backends, and AWS infrastructure. Stands out for pairing strong product judgment with hands-on execution: they introduced safer progressive rollout patterns, led Google Auth implementation, and contributed to a lending flow that drove an additional $1M in funded loans in 30 days. Recently expanded into AI tooling by building an MCP app for Claude Desktop integrated with internal APIs.”
Mid-level Full-Stack .NET Developer specializing in cloud and microservices
“Software engineer with healthcare platform experience at CVS Health, focused on APIs, SQL performance, and distributed systems. Worked on a 5-6 engineer team building a healthcare simulation platform and drove API/query tuning and caching improvements that cut response times by 50% for real-time, high-volume telemetry workflows.”
Entry-Level AI/ML Engineer specializing in LLM automation and RAG systems
“AI Automation Engineer at BalancedTrust who single-handedly shipped production LLM features for FinTech compliance: a policy gap-analysis pipeline (SOC 2/GDPR) and a RAG-based regulatory chatbot. Deeply focused on reliability in high-stakes legal/compliance settings, with strong production engineering (edge functions, parallelized batching to cut latency, structured JSON outputs, guardrails, and monitoring) and close collaboration with non-technical compliance experts.”
Mid-level Unity/Game Developer specializing in procedural generation, networking, and VR
“Unity/Meta Quest VR developer who helped ship a pharmaceutical lab-training simulator, owning key interaction systems (liquid transfer, pipette behavior) and building custom editor tooling to accelerate objective testing. Also built a solo early-lifeform simulation featuring procedural soft-body mesh generation and physics-driven animation, demonstrating strong systems/physics programming depth.”
Mid-Level Front-End Developer specializing in enterprise design systems
“Frontend engineer who led Bentley’s flagship design system from a greenfield codebase to adoption across every major Bentley product, emphasizing maintainability and high UX polish. Built complex React+TypeScript interfaces like a Figma/Photoshop-style layers tree, applying advanced performance techniques (skeleton-first loading, transitions, memoization, deferred rendering) and iterative feature-flagged rollouts driven by user feedback.”
Mid-Level Software Engineer specializing in AI automation and full-stack systems
“Software engineer and University of Chicago graduate teaching assistant who built a full-stack internal analytics dashboard (React/TypeScript + Node/Express) and worked in RabbitMQ-based microservices with Prometheus/Grafana observability. Also created an AI-powered ERD diagram generator (React + MermaidJS + OpenAI) adopted by students to save hours on database assignments, using validation loops to ensure valid Mermaid output.”
Principal Technology Leader specializing in FinTech and DoD DevSecOps modernization
“Engineering leader with a strong automation-first philosophy ("special treatment doesn't scale"), experienced in building self-service tooling and communicating clearly with executives via BLUF-style updates. Has delivered end-to-end business-driven solutions—from sourcing alternative vendor data to installing infrastructure and writing drivers/analytics—and led pragmatic architecture changes in R/Rserve that significantly improved performance while driving cloud costs toward near-zero.”
Senior SDET specializing in test automation across web, mobile, API, and connected devices
“AAA sports game QA tester who supported full development through launch and live updates, owning gameplay stability/regression risk. Experienced in triage-driven prioritization and in diagnosing complex crash issues (including thread synchronization) using evidence-backed Jira reports, then hardening coverage with stress/concurrency/soak and CI-integrated regression suites.”
Senior XR/Game Engineer specializing in VR multiplayer and AI systems
“Unity VR developer who has shipped on Meta Quest, including Metro Awakening (Steam Awards 2024 VR Game of the Year) as an AI Programmer, focusing on performance-critical multi-agent AI optimization (EQS/HTN) for Quest 2. Also shipped Final Fury, taking ownership across gameplay, UI, networking (sync mechanics), and AI on a small team, and built a data-driven gesture/move system for VR fighting prototypes.”
Mid-level Full-Stack Developer specializing in React and RESTful APIs
“Frontend React/TypeScript engineer who built a text-to-speech feature from scratch end-to-end, including frontend-backend communication and testing. Experienced improving existing React codebases through refactoring into reusable components, custom hooks, and performance optimizations, and collaborates closely with product/design using Figma, design systems, and early previews via staging/Storybook.”
Mid-Level Full-Stack Software Engineer specializing in Java, React, and AWS
“Backend engineer focused on cloud-native microservices on AWS, owning Python/Flask ingestion services integrated with S3/Lambda and deployed via Docker/Kubernetes with CI/CD. Has led phased migrations from manually managed EC2 setups to automated CloudFormation + pipeline-driven releases, and designed event-driven near-real-time pipelines with idempotency, retry/backoff, and strong observability.”
Junior Software Engineer specializing in distributed systems and cloud microservices
“Built and shipped an AI-driven interview evaluation pipeline at SeekOut that automated recruiter screening via a multi-stage LLM agent workflow (.NET backend, RabbitMQ orchestration, Python workers). Emphasizes production-grade reliability (idempotency, retries, strict JSON/schema validation), strong observability with OpenTelemetry, and measurable efficiency gains including ~40% reduction in token usage/cost.”
Senior AI/ML & Robotics Research Engineer specializing in SLAM and multi-modal perception
“Robotics engineer who built a smart campus tour robot on a Kobuki Turtlebot using ROS 1, implementing a full navigation stack (semantic world model, A* planner, tour executor, path follower) and integrating SLAM (gmapping) plus a hybrid reactive safety controller. Experienced taking systems from Gazebo simulation to real hardware, including extensive real-world debugging and Docker-based development to handle ROS/Ubuntu version constraints; planning a move to ROS 2 on Turtlebot 4.”
Junior Game Designer specializing in systems, combat, and multiplayer gameplay
“Game economy/progression designer who owned the end-to-end progression system for an idle auto-battler (“Non-Order”), including multi-currency sources/sinks, upgrade pricing curves, and meta-progression. Uses spreadsheet modeling plus playtest/telemetry-driven iteration to address pacing and agency issues (e.g., adding a minigame, click-to-damage, and player skill tree) to reduce progression friction and improve replayability.”
Senior Unity Developer specializing in VR/AR and mobile games
“Unity VR developer with multiple shipped Meta Quest titles, including early hand-tracking projects where they stabilized an unstable SDK by inspecting source code and adapting their codebase. Built a largely solo Harry Potter-inspired VR game (Spell Bind) featuring voice-command spellcasting via Oculus Voice SDK plus hand-tracked wand interaction, which won the People's Choice Award at Gamebridge 2023.”
Director-level software engineering leader specializing in aerospace and defense systems
“Experienced contractor-side capture and program leader with a decade supporting a drone program and navigating highly structured government and prime-contractor funding environments. Brings a disciplined, compliance-heavy approach to business development and is especially drawn to smaller, mission-focused companies where the purpose is clearly defined.”
Intern Software Engineer specializing in backend, cloud, and machine learning
“Built practical automation systems spanning an NLP-based news classification pipeline and a WhatsApp interaction agent. Shows strong instincts around production reliability—using structured outputs, schema validation, idempotency, retries, and clarification flows to prevent bad actions in real-world messaging workflows.”
Junior AI and Backend Engineer specializing in LLM systems
“AI/LLM engineer who has shipped production RAG copilots and multi-agent workflows, including a real-time Llama3 (Ollama) copilot backend handling 12k+ concurrent queries at 99.9% uptime. Deep on orchestration (Langflow/Airflow/Kubernetes), reliability evaluation (hallucination detection, p95 latency, token cost), and monitoring (Prometheus/Grafana), with demonstrated stakeholder-facing analytics delivery via Tableau.”
Mid-level Business Analyst specializing in healthcare data and application consulting
“Analytics professional with University of Florida experience in occupational health reporting, including bloodborne pathogen and needlestick exposure programs. Stands out for turning messy healthcare operational data into trusted, analysis-ready reporting assets using SQL and Python, while partnering closely with stakeholders to define reliable metrics and improve operational oversight.”
Mid-level XR Developer specializing in VR/AR and Unity game development
“Unity VR/AR developer with industrial training simulation experience (heavy machinery, electrical panel, arc welding) who improved user completion and retention by shipping a context-aware AI instructor. Uses Unity Analytics and in-game feedback to pinpoint drop-offs and drive measurable gains (e.g., 30%→75% completion; 60% drop-off fixed to reach 85%). Has also built multiplayer collaborative training prototypes with Photon PUN2 and strong Git/Unity workflow practices to reduce scene conflicts and technical debt.”