Pre-screened and vetted.
Executive CTO and Software Architect specializing in AI systems and cloud platforms
“Startup-minded technical founder currently running Novicklabs and building Itervox.dev, an AI agent orchestration platform for developer teams. Previously served as CTO at EventLoop and shows strong insight into multi-agent tooling, observability, security, and the open-source-to-cloud path for developer infrastructure products.”
Senior Unity Developer specializing in multi-platform games, VR/AR, and multiplayer
“Unity/C# developer with 10+ years experience who built a VR disc-golf-style throwing system by translating academic aerodynamics research into a differential-equation-based simulation, then improved “feel” via telemetry-driven input analysis and playtesting. Also created a custom cross-platform multiplayer networking layer (Steam + Oculus/Meta) that cleanly separates gameplay from networking, and recently extended an ASP.NET backend (new endpoints + data refactors) using AI-assisted pair programming to support Bluetooth-based beacon triangulation.”
Senior Game Developer specializing in Unity/Unreal and XR (VR/AR)
“Unity developer who built a physics-driven city traffic AI system for a car driving simulator, including modular managers/handlers to enforce traffic lights and speed-limit zones around the player. Also has prior Photon PUN multiplayer experience implementing matchmaking/rooms, movement sync, and RPC-based actions for simple competitive games.”
Junior Full-Stack Developer specializing in .NET Core and React
“Full-stack engineer who has shipped end-to-end, customer-facing features in an education/student-population context, including an authorized incident-reporting workflow with RBAC and a PostgreSQL-backed data model. Has 0→1 React+TypeScript/Redux product experience (CTO at Jiffur) and hands-on production operations with CI/CD (Azure Pipelines/GitHub Actions), including resolving a real CPU-saturation outage via operational mitigation and scaling changes.”
Junior Computer Vision Researcher specializing in deep learning and object detection
“Robotics engineer who built and scaled a distributed perception stack on a Unitree Go1 quadruped, coordinating 5 Jetson Nanos and a Raspberry Pi to capture, aggregate, and stream multi-camera video in real time via UDP/GStreamer and custom ROS nodes. Also implemented a YOLOv9-based detection pipeline enhanced with Grad-CAM-driven selective image enhancement (e.g., MIRNet/UFormer) to improve real-time detections and robot reactions to visual stimuli.”
Senior XR Engineer specializing in Unity VR/AR simulations
“Unity developer from the Naer project who built a natural-feeling VR wrist-flick gesture mechanic for teleport/push/pull interactions, validated through telemetry, low-FPS simulation, and diverse user testing with modular ScriptableObject tuning. Also handled Photon PUN 2 networking bug fixes (mid-air item state issues) and RPC optimizations while integrating AI tools (Claude/Gemini/ChatGPT) into planning and implementation.”
Senior Frontend Architect specializing in Angular, React, and FinTech web platforms
“Fullstack engineer who has personally architected and implemented entire systems, including a clinic patient management platform and multi-tenant product capabilities. Stands out for combining domain-driven design with hexagonal architecture to keep fast-changing products maintainable, and for shipping customer-facing improvements that increased user satisfaction and helped drive revenue growth.”
Mid-level Full-Stack Software Developer specializing in enterprise SaaS and mobile apps
“Product-minded full-stack engineer with experience building highly configurable multi-tenant dashboard/form platforms at Voxvita and workflow automation tools at Triad Unlimited. Stands out for turning brittle one-off implementations into reusable services and primitives, including dynamic data-fetching layers, configurable UI systems, and a PHP-based invoicing engine that became the company standard.”
Senior Unity Developer specializing in game AI and NPC systems
“Unity game developer focused on gameplay AI and combat feel; reverse-engineered and recreated Devil May Cry-style enemy behavior using an attacker/bystander system constrained by the camera frustum, including custom math to solve circle–frustum intersections. Has shipped/worked on multiplayer projects using Photon Fusion and Unity Netcode for GameObjects, with practical experience making state/RPC synchronization decisions.”
Director-level Gameplay Engineer specializing in Unreal, Unity, multiplayer, and VR
“Gameplay/engine developer who rebuilt a legacy Unity VR firetruck simulator into a modular, state-driven training system used for realistic firefighter scenarios, while also working on a massive AI-native metaverse platform with backend-driven world generation and data pipelines. Brings an unusual mix of serious-simulation VR, multiplayer/backend systems, and large-scale world tooling across both Unity and Unreal.”
Junior Software Engineer specializing in cloud microservices and full-stack development
“Robotics software engineer with hands-on ROS (ROS 1) experience building sensor-processing and state-based control pipelines in Python/C++. Demonstrated measurable reliability and performance gains in autonomous navigation—cut runtime failures by 30%, reduced replanning by 35%, and improved debugging efficiency by 40%—using timing-aware state machines, message/interface discipline, and simulation/testing with Gazebo, rosbag, Docker, and CI/CD.”
Director-level Game Developer specializing in engine development and ML-enabled interactive games
“Game developer/technical lead with shipped VR experience on Meta Quest (via Roblox) and Unity leadership on "Planet of Champions Soccer," where they built core networking, a soccer engine, and behavior-tree-based AI enhanced with linear algebra. Comfortable leading and mentoring while maintaining a disciplined, methodical approach to debugging/testing and cautious use of LLMs to minimize technical debt.”
Mid-Level Full-Stack Software Developer specializing in React, TypeScript, and Azure
“Frontend-focused engineer who has delivered an end-to-end React SPA with a .NET 9 backend on Azure, deploying via Azure Container Apps and leveraging zero-downtime deployment slots. Built complex TypeScript UI flows (10-page form with global/partial save and custom validation) using Redux + MUI integrated from Figma, and emphasizes quality with RTL/Vitest plus Selenium automation (~95% coverage) and analytics-driven iteration (Heap, Alida, GTM).”
Mid-level Full-Stack Software Engineer specializing in React, Node.js, and AWS
“Frontend engineer who led end-to-end architecture and implementation at Hostclass (startup) using Next.js/TypeScript/Twilio, including a distinctive live-session page with a 3-way screen-sharing capability. Experienced improving messy production codebases by consolidating duplicated workflow logic into reusable hooks and shipping high-risk real-time features with targeted QA and incremental rollouts under tight startup constraints.”
Senior Full-Stack Developer specializing in web, Windows software, and IoT
“Full-stack web developer who reports owning both backend and frontend design, including database-first design and jQuery-based web UI work (shared a GitHub project link). Claims to have delivered a project planned for 4 months in just 2 weeks and emphasizes strong personal code quality standards.”
Intern AI/Software Engineer specializing in RAG, LLM agents, and cloud-deployed search
“Built and deployed a production AI document Q&A (RAG) platform that lets non-technical users query hundreds of PDFs/Word files, cutting search time from hours to seconds. Experienced with scaling retrieval pipelines (chunking, embeddings, vector search, batching/caching) and orchestrating reliable workflows using AWS Step Functions/Airflow with robust retries, monitoring, and fallbacks.”
“Game QA professional experienced in live production pipelines with daily builds and sprint cadence, emphasizing LKG-based verification/regression, smoke/BVT stability checks, and disciplined backlog closure. Known for isolating low-repro gameplay/system defects using video evidence and logs, and for streamlining team workflows through standardized JIRA/Azure DevOps templates and data-driven quality feedback to designers/engineers.”
Mid-level AR/VR & Unity Developer specializing in mobile XR and real-time 3D
“Game/VR simulation developer who built and shipped multiple VR training levels (e.g., nursing and scientific method) at VXR Labs, owning level implementation and backend logic. Experienced in Unreal Engine 5 Blueprints prototyping (including a horde mode) and in designing tightly gated, step-based educational experiences while collaborating closely with educators/subject-matter experts to balance realism with VR feasibility.”
Junior XR Developer specializing in AR/VR training simulations and immersive applications
“Unity/C# VR developer with shipped Meta Quest experience across multiplayer VR simulations, haptics-driven maze navigation, and VR interior walkthroughs. Built a solo sound-based sandbox VR game ('Alchemix'd') and demonstrates strong hands-on debugging of XR rig collisions, multiplayer sync, and URP performance issues.”
Senior Frontend & Mobile Engineer specializing in React, Vue, and TypeScript
“Frontend engineer who has led end-to-end builds of both e-learning and e-commerce platforms in Next.js/React + TypeScript, with a strong focus on scalable component architecture, pragmatic state management (Redux/Zustand), and quality enforcement (linting, conventions, Cypress). Notably pivoted from NextAuth to a custom server-auth flow to support backend-introduced 2FA, and has experience executing fast hotfix rollouts including urgent third-party provider switches.”
Senior AI/ML Engineer specializing in LLMs, RAG, and VR/XR multimodal systems
“PhD researcher (University of Utah) who built a production RAG-powered Virtual Reality Research Assistant to answer lab research questions with concrete citations. Implemented an end-to-end LangChain pipeline using PyPDFLoader, chunking strategies, OpenAI embeddings, and ChromaDB, with emphasis on grounding to reduce hallucinations and ensure research-grade accuracy. Collaborated closely with a non-technical PhD advisor to scope requirements, manage cost constraints, and demo iterative progress.”
Mid-level .NET Full-Stack Developer specializing in finance and healthcare web apps
“Full-stack engineer with end-to-end ownership of a data-heavy financial dashboard module at Brown & Brown Insurance, spanning .NET Core APIs, EF/SQL Server, and React/TypeScript UI. Demonstrates strong focus on performance tuning (indexing, pagination, caching, async) and secure service design (Azure Key Vault, JWT/RBAC) in a microservices context.”
Senior Unity XR Developer specializing in VR/AR training and healthcare XR
“Unity gameplay engineer with hands-on experience building a dynamic third-person RPG camera system (context-aware transitions, collision handling, and state-driven behavior) to significantly improve game feel. Also has real-time multiplayer prototyping experience with Photon Fusion/Normcore/Unity Netcode, including prediction/rollback and custom authority handoff to prevent desync during fast interactions, and leverages AI tools (e.g., Copilot) for rapid iteration and documentation.”