Vetted C# Professionals

Pre-screened and vetted.

Vladimir Novick - Executive CTO and Software Architect specializing in AI systems and cloud platforms in Israel, Israel

Vladimir Novick

Screened ReferencesStrong rec.

Executive CTO and Software Architect specializing in AI systems and cloud platforms

Israel, Israel22y exp
Counsel Club

Startup-minded technical founder currently running Novicklabs and building Itervox.dev, an AI agent orchestration platform for developer teams. Previously served as CTO at EventLoop and shows strong insight into multi-agent tooling, observability, security, and the open-source-to-cloud path for developer infrastructure products.

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Kacper Denis - Senior Unity Developer specializing in multi-platform games, VR/AR, and multiplayer in Warsaw, Poland

Kacper Denis

Screened ReferencesStrong rec.

Senior Unity Developer specializing in multi-platform games, VR/AR, and multiplayer

Warsaw, Poland9y exp
AMBER StudioPolish-Japanese Academy of Information Technology

Unity/C# developer with 10+ years experience who built a VR disc-golf-style throwing system by translating academic aerodynamics research into a differential-equation-based simulation, then improved “feel” via telemetry-driven input analysis and playtesting. Also created a custom cross-platform multiplayer networking layer (Steam + Oculus/Meta) that cleanly separates gameplay from networking, and recently extended an ASP.NET backend (new endpoints + data refactors) using AI-assisted pair programming to support Bluetooth-based beacon triangulation.

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Jhoneider Vanegas Vásquez - Senior Game Developer specializing in Unity/Unreal and XR (VR/AR) in Medellín, Colombia

Jhoneider Vanegas Vásquez

Screened ReferencesStrong rec.

Senior Game Developer specializing in Unity/Unreal and XR (VR/AR)

Medellín, Colombia14y exp
MarBricksTecnológico de Antioquia

Unity developer who built a physics-driven city traffic AI system for a car driving simulator, including modular managers/handlers to enforce traffic lights and speed-limit zones around the player. Also has prior Photon PUN multiplayer experience implementing matchmaking/rooms, movement sync, and RPC-based actions for simple competitive games.

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Preet Talati - Junior Full-Stack Developer specializing in .NET Core and React

Preet Talati

Screened ReferencesStrong rec.

Junior Full-Stack Developer specializing in .NET Core and React

2y exp
Defense Language InstituteUniversity of Illinois Chicago

Full-stack engineer who has shipped end-to-end, customer-facing features in an education/student-population context, including an authorized incident-reporting workflow with RBAC and a PostgreSQL-backed data model. Has 0→1 React+TypeScript/Redux product experience (CTO at Jiffur) and hands-on production operations with CI/CD (Azure Pipelines/GitHub Actions), including resolving a real CPU-saturation outage via operational mitigation and scaling changes.

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DM

Dara McNally

Screened ReferencesStrong rec.

Junior Computer Vision Researcher specializing in deep learning and object detection

Newark, DE2y exp
University of DelawareUniversity of Delaware

Robotics engineer who built and scaled a distributed perception stack on a Unitree Go1 quadruped, coordinating 5 Jetson Nanos and a Raspberry Pi to capture, aggregate, and stream multi-camera video in real time via UDP/GStreamer and custom ROS nodes. Also implemented a YOLOv9-based detection pipeline enhanced with Grad-CAM-driven selective image enhancement (e.g., MIRNet/UFormer) to improve real-time detections and robot reactions to visual stimuli.

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AS

Antonios Savvidis

Screened ReferencesStrong rec.

Senior XR Engineer specializing in Unity VR/AR simulations

13y exp
FreelanceInternational College of Business Studies

Unity developer from the Naer project who built a natural-feeling VR wrist-flick gesture mechanic for teleport/push/pull interactions, validated through telemetry, low-FPS simulation, and diverse user testing with modular ScriptableObject tuning. Also handled Photon PUN 2 networking bug fixes (mid-air item state issues) and RPC optimizations while integrating AI tools (Claude/Gemini/ChatGPT) into planning and implementation.

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Alireza Razinejad - Senior Frontend Architect specializing in Angular, React, and FinTech web platforms in Yerevan, Armenia

Alireza Razinejad

Screened ReferencesStrong rec.

Senior Frontend Architect specializing in Angular, React, and FinTech web platforms

Yerevan, Armenia11y exp
NextTopTechIslamic Azad University, Shiraz

Fullstack engineer who has personally architected and implemented entire systems, including a clinic patient management platform and multi-tenant product capabilities. Stands out for combining domain-driven design with hexagonal architecture to keep fast-changing products maintainable, and for shipping customer-facing improvements that increased user satisfaction and helped drive revenue growth.

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Hunter Brady - Mid-level Full-Stack Software Developer specializing in enterprise SaaS and mobile apps in Bradley Beach, NJ

Hunter Brady

Screened ReferencesModerate rec.

Mid-level Full-Stack Software Developer specializing in enterprise SaaS and mobile apps

Bradley Beach, NJ5y exp
VCS HRRutgers University

Product-minded full-stack engineer with experience building highly configurable multi-tenant dashboard/form platforms at Voxvita and workflow automation tools at Triad Unlimited. Stands out for turning brittle one-off implementations into reusable services and primitives, including dynamic data-fetching layers, configurable UI systems, and a PHP-based invoicing engine that became the company standard.

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PS

Piotr Sikorski

Screened ReferencesModerate rec.

Senior Unity Developer specializing in game AI and NPC systems

3y exp
MonsarratŁódź University of Technology

Unity game developer focused on gameplay AI and combat feel; reverse-engineered and recreated Devil May Cry-style enemy behavior using an attacker/bystander system constrained by the camera frustum, including custom math to solve circle–frustum intersections. Has shipped/worked on multiplayer projects using Photon Fusion and Unity Netcode for GameObjects, with practical experience making state/RPC synchronization decisions.

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Affaf Imran - Director-level Gameplay Engineer specializing in Unreal, Unity, multiplayer, and VR in USA, Remote

Affaf Imran

Screened ReferencesModerate rec.

Director-level Gameplay Engineer specializing in Unreal, Unity, multiplayer, and VR

USA, Remote10y exp
NeoWorlder Enterprises, Inc.Capital University of Science & Technology

Gameplay/engine developer who rebuilt a legacy Unity VR firetruck simulator into a modular, state-driven training system used for realistic firefighter scenarios, while also working on a massive AI-native metaverse platform with backend-driven world generation and data pipelines. Brings an unusual mix of serious-simulation VR, multiplayer/backend systems, and large-scale world tooling across both Unity and Unreal.

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SM

Junior Software Engineer specializing in cloud microservices and full-stack development

Washington, DC2y exp
ClimeProofVirginia Tech

Robotics software engineer with hands-on ROS (ROS 1) experience building sensor-processing and state-based control pipelines in Python/C++. Demonstrated measurable reliability and performance gains in autonomous navigation—cut runtime failures by 30%, reduced replanning by 35%, and improved debugging efficiency by 40%—using timing-aware state machines, message/interface discipline, and simulation/testing with Gazebo, rosbag, Docker, and CI/CD.

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OB

Owain Bell

Screened

Director-level Game Developer specializing in engine development and ML-enabled interactive games

Reading, Berkshire10y exp
Tiny Owl GamesUniversity of Reading

Game developer/technical lead with shipped VR experience on Meta Quest (via Roblox) and Unity leadership on "Planet of Champions Soccer," where they built core networking, a soccer engine, and behavior-tree-based AI enhanced with linear algebra. Comfortable leading and mentoring while maintaining a disciplined, methodical approach to debugging/testing and cautious use of LLMs to minimize technical debt.

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AJ

Anant Jain

Screened

Mid-Level Full-Stack Software Developer specializing in React, TypeScript, and Azure

Waterloo, Canada3y exp
Equitable Life Of CanadaConestoga College

Frontend-focused engineer who has delivered an end-to-end React SPA with a .NET 9 backend on Azure, deploying via Azure Container Apps and leveraging zero-downtime deployment slots. Built complex TypeScript UI flows (10-page form with global/partial save and custom validation) using Redux + MUI integrated from Figma, and emphasizes quality with RTL/Vitest plus Selenium automation (~95% coverage) and analytics-driven iteration (Heap, Alida, GTM).

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SG

Mid-level Full-Stack Software Engineer specializing in React, Node.js, and AWS

Remote, Canada5y exp
WeTalkingTechGeneral Assembly

Frontend engineer who led end-to-end architecture and implementation at Hostclass (startup) using Next.js/TypeScript/Twilio, including a distinctive live-session page with a 3-way screen-sharing capability. Experienced improving messy production codebases by consolidating duplicated workflow logic into reusable hooks and shipping high-risk real-time features with targeted QA and incremental rollouts under tight startup constraints.

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NW

Nemo Wang

Screened

Senior Full-Stack Developer specializing in web, Windows software, and IoT

Winnipeg, MB13y exp
Phason ControlsRed River College Polytech

Full-stack web developer who reports owning both backend and frontend design, including database-first design and jQuery-based web UI work (shared a GitHub project link). Claims to have delivered a project planned for 4 months in just 2 weeks and emphasizes strong personal code quality standards.

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VR

Intern AI/Software Engineer specializing in RAG, LLM agents, and cloud-deployed search

Hayward, California1y exp
Dataflix Inc.Arizona State University

Built and deployed a production AI document Q&A (RAG) platform that lets non-technical users query hundreds of PDFs/Word files, cutting search time from hours to seconds. Experienced with scaling retrieval pipelines (chunking, embeddings, vector search, batching/caching) and orchestrating reliable workflows using AWS Step Functions/Airflow with robust retries, monitoring, and fallbacks.

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ZK

Zachary Kozak

Screened

Senior QA Tester specializing in video game testing and design

Tempe, AZ9y exp
ExperisParadise Valley Community College

Game QA professional experienced in live production pipelines with daily builds and sprint cadence, emphasizing LKG-based verification/regression, smoke/BVT stability checks, and disciplined backlog closure. Known for isolating low-repro gameplay/system defects using video evidence and logs, and for streamlining team workflows through standardized JIRA/Azure DevOps templates and data-driven quality feedback to designers/engineers.

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CM

Cole Moore

Screened

Mid-level AR/VR & Unity Developer specializing in mobile XR and real-time 3D

Utica, NY5y exp
TechnergeticsUniversity of Kentucky

Game/VR simulation developer who built and shipped multiple VR training levels (e.g., nursing and scientific method) at VXR Labs, owning level implementation and backend logic. Experienced in Unreal Engine 5 Blueprints prototyping (including a horde mode) and in designing tightly gated, step-based educational experiences while collaborating closely with educators/subject-matter experts to balance realism with VR feasibility.

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Tanish Raorane - Junior XR Developer specializing in AR/VR training simulations and immersive applications in Bristol, UK

Junior XR Developer specializing in AR/VR training simulations and immersive applications

Bristol, UK2y exp
University of BristolUniversity of Bristol

Unity/C# VR developer with shipped Meta Quest experience across multiplayer VR simulations, haptics-driven maze navigation, and VR interior walkthroughs. Built a solo sound-based sandbox VR game ('Alchemix'd') and demonstrates strong hands-on debugging of XR rig collisions, multiplayer sync, and URP performance issues.

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Blessing Alfred - Senior Frontend & Mobile Engineer specializing in React, Vue, and TypeScript in Lagos, Nigeria

Senior Frontend & Mobile Engineer specializing in React, Vue, and TypeScript

Lagos, Nigeria5y exp
WeTuliFanshawe College

Frontend engineer who has led end-to-end builds of both e-learning and e-commerce platforms in Next.js/React + TypeScript, with a strong focus on scalable component architecture, pragmatic state management (Redux/Zustand), and quality enforcement (linting, conventions, Cypress). Notably pivoted from NextAuth to a custom server-auth flow to support backend-introduced 2FA, and has experience executing fast hotfix rollouts including urgent third-party provider switches.

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Monthir Ali - Senior AI/ML Engineer specializing in LLMs, RAG, and VR/XR multimodal systems in Salt Lake City, UT

Monthir Ali

Screened

Senior AI/ML Engineer specializing in LLMs, RAG, and VR/XR multimodal systems

Salt Lake City, UT8y exp
University of UtahUniversity of Utah

PhD researcher (University of Utah) who built a production RAG-powered Virtual Reality Research Assistant to answer lab research questions with concrete citations. Implemented an end-to-end LangChain pipeline using PyPDFLoader, chunking strategies, OpenAI embeddings, and ChromaDB, with emphasis on grounding to reduce hallucinations and ensure research-grade accuracy. Collaborated closely with a non-technical PhD advisor to scope requirements, manage cost constraints, and demo iterative progress.

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Jyothi RajaMurugan - Mid-level .NET Full-Stack Developer specializing in finance and healthcare web apps in New Jersey, USA

Mid-level .NET Full-Stack Developer specializing in finance and healthcare web apps

New Jersey, USA5y exp
Brown & BrownCampbellsville University

Full-stack engineer with end-to-end ownership of a data-heavy financial dashboard module at Brown & Brown Insurance, spanning .NET Core APIs, EF/SQL Server, and React/TypeScript UI. Demonstrates strong focus on performance tuning (indexing, pagination, caching, async) and secure service design (Azure Key Vault, JWT/RBAC) in a microservices context.

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Colin Smith - Senior Unity XR Developer specializing in VR/AR training and healthcare XR in Galway City, Ireland

Colin Smith

Screened

Senior Unity XR Developer specializing in VR/AR training and healthcare XR

Galway City, Ireland11y exp
Pilot InstituteAtlantic Technological University

Unity gameplay engineer with hands-on experience building a dynamic third-person RPG camera system (context-aware transitions, collision handling, and state-driven behavior) to significantly improve game feel. Also has real-time multiplayer prototyping experience with Photon Fusion/Normcore/Unity Netcode, including prediction/rollback and custom authority handoff to prevent desync during fast interactions, and leverages AI tools (e.g., Copilot) for rapid iteration and documentation.

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