Pre-screened and vetted.
Senior Unity XR Developer specializing in VR/AR training and healthcare XR
“Unity gameplay engineer with hands-on experience building a dynamic third-person RPG camera system (context-aware transitions, collision handling, and state-driven behavior) to significantly improve game feel. Also has real-time multiplayer prototyping experience with Photon Fusion/Normcore/Unity Netcode, including prediction/rollback and custom authority handoff to prevent desync during fast interactions, and leverages AI tools (e.g., Copilot) for rapid iteration and documentation.”
Senior Unity Developer specializing in mobile games, AR, and procedural generation
“Unity gameplay engineer with hands-on experience building a procedurally generated world prototype (Roblox/Minecraft-like) using a data-oriented approach and Perlin noise for fast, believable generation. Also worked on a DOTS-based battle royale using Unity netcode, navigating client/host/server separation and complex entity state synchronization decisions.”
Senior Technical Designer/Engineer specializing in Unreal Engine and AR/VR interactivity
“UE5 Blueprint-focused gameplay developer who shipped a VR rhythm title (Starwave), owning the player-facing star-hit interaction/feel and iterating heavily through playtests without dedicated QA. Also designed a modular tutorial/quest system by decomposing quests into reusable components so writers could assemble content independently, and has experience debugging Unreal Nav Mesh pathing issues that impacted gameplay and load times.”
Senior Machine Learning Engineer specializing in LLMs, computer vision, and cloud AI
“Healthcare-focused ML/AI engineer who has built clinical note summarization and medical image annotation solutions using LLMs, RAG, and multimodal models. They combine experimentation across major model providers with practical production concerns like monitoring, drift detection, and latency/cost tradeoffs, and also earned 2nd place in a Google hackathon for a medical AI assistant.”
Mid-level Full-Stack Engineer specializing in .NET, React, and FinTech platforms
“Software engineer currently building for a wealth management platform, with hands-on ownership across React/TypeScript front ends, Azure serverless backends, and SQL data systems. Stands out for turning hackweek concepts into production features, building observability infrastructure from scratch, and delivering measurable gains in latency, uptime, incident response, and client satisfaction.”
Junior Software Engineer specializing in backend systems, AI, and cloud platforms
“New grad candidate with graduate research experience building a multi-agent RAG pipeline from scratch, including worker-coach orchestration and an evaluation framework. Most notably, they improved structural similarity from 67% to 98% by designing validation and retry logic to reduce hallucinations, showing strong practical depth in agentic AI systems.”
Junior Software Engineer specializing in full-stack and AI/ML applications
“Full-stack and applied AI candidate who has shipped both a shift-management workflow product and an LLM-powered business insights system using Athena, S3, and Bedrock. They show strong grounding in prompt design, retrieval-based AI architecture, and practical human-in-the-loop product judgment, while also working in an early-stage university research project focused on accessibility for hard-of-hearing users.”
Senior Full-Stack Software Engineer specializing in backend systems and workflow platforms
“Full-stack engineer with strong React and Python backend depth who has owned complex analytical products end-to-end, from performant UIs to FastAPI services, SQLAlchemy data models, Redis caching, and production observability. Particularly compelling is their 0→1 automation work in the water systems domain, where they built Airflow- and LLM-powered workflows that reduced manual notification and correction work by 90%.”
Mid-level Software Engineer and Game Developer specializing in Unity and .NET
“Unity gameplay engineer with unusually broad range: architected a node-based climbing/traversal system for SOPA, shipped across mobile and WebGL, and also built AI-powered developer tooling that reads tickets, proposes code changes, and automates Git/PR workflows. Stands out for combining hands-on gameplay systems, performance/accessibility work, multiplayer optimization, and practical AI workflow integration.”
Junior Machine Learning Engineer specializing in computer vision and robotics
“Research assistant who single-handedly built and integrated an indoor autonomous wheelchair system using NVIDIA Jetson Nano, LiDAR, and a stereo camera. Implemented a multi-sensor perception pipeline (OpenCV/PCL) with ROS-based modular nodes, TF frame management, and robust debugging via RViz/rosbag, plus simulation testing in Gazebo and Dockerized environments for portability.”
Senior Full-Stack Engineer specializing in scalable React/Next.js platforms
“Backend/data engineer with strong production experience across Python microservices (FastAPI) and AWS serverless/data platforms (Lambda, API Gateway, Glue, Redshift). Demonstrates reliability and incident ownership (rate limits, retries/circuit breakers, monitoring) and has delivered measurable SQL performance gains (12–15s to <800ms, ~60% CPU reduction). Seeking fully remote work and not open to relocation/onsite meetings.”
“Backend engineer with deep experience modernizing a provider credentialing/compliance platform with multiple upstream/downstream integrations. Focused on building predictable, scalable REST APIs (primarily ASP.NET Core; framework-agnostic approach applicable to FastAPI), improving performance via DB/query optimization, and hardening workflows with idempotency, transactions, feature flags, and strong auth/RBAC patterns.”
Senior Software Engineer specializing in cloud-scale distributed systems and data platforms
“LLM/RAG-focused engineer who repeatedly takes agentic workflows from impressive demos to dependable production using rigorous evals, SLOs, and deep observability. Has led high-impact incident mitigation (22-minute MTTR during a major sale) and developer enablement workshops, and partnered with sales to close a $410k ARR enterprise deal with a tailored RAG pilot (FastAPI/pgvector/Okta/InfoSec-ready).”
Junior AI/Software Engineer specializing in LLM agents, RAG, and full-stack ML systems
“Backend engineer who built an Emergency Alert System with Virginia Tech for the City of Alexandria, focusing on real-time ingestion, secure dashboards, and AI-assisted prioritization. Emphasizes high-stakes reliability with guardrails (hybrid rules+LLM, confidence-based fallbacks), scalable async processing, and defense-in-depth security (JWT/RBAC plus database row-level security).”
Senior Systems Engineer specializing in VR gameplay architecture and real-time AI integration
“Gameplay/systems developer with shipped VR experience on Meta Quest (Litesport), owning a real-time workout scoring and progression system end-to-end including hit validation, HUD/UI, session state, and persistence. Known for event-driven architecture that decouples gameplay from UI, data-driven tunables for multiple modes, and rigorous VR performance work to hold 72 FPS using on-device profiling and debugging.”
Mid-level Full-Stack Developer specializing in cloud-native web apps and AI monitoring
“QA automation-focused candidate with hands-on ownership of unit and integration test suites, including CI/CD integration in GitLab. Caught a database-query regression that would have shipped incomplete API data by relying on automated integration tests, and has practical Cypress experience stabilizing flaky tests using cy.intercept()/cy.wait() and stable selectors.”
Senior Desktop Support Analyst specializing in Windows migrations and end-user support
“Game developer/designer with professional Unity experience and personal UE5/Godot projects, focused on improving player comprehension through subtle UX/environmental guidance. Has built end-to-end gameplay systems (FPS hitscan, health, saving/serialization, basic AI with A* and state machines) and shipped mobile titles on Google Play, including a physics-based trajectory/prediction feature that received positive feedback.”
Mid-Level Full-Stack Software Engineer specializing in Java microservices and React
“Backend-focused TypeScript/Node.js engineer who owned a production microservice for transactional workflows in a React + microservices platform, integrating REST and Kafka event processing. Emphasizes operability and correctness (idempotency keys, exponential backoff retries, DLQs, centralized logging/metrics/alerts) plus strong API DX via versioning and Swagger/OpenAPI with improved error contracts based on developer feedback.”
Junior Backend/Cloud Software Engineer specializing in microservices and DevOps
“Cloud/DevOps-focused engineer with strong Linux production operations experience, deploying microservices to AWS on Docker/Kubernetes. Has built and operated secure CI/CD (GitHub Actions/Jenkins) and Terraform IaC workflows with approvals, remote state, and drift detection, and has hands-on incident recovery experience in containerized environments; limited direct IBM Power/AIX/PowerHA exposure.”
Executive IT Leader specializing in digital transformation, cloud infrastructure, and cybersecurity
“IT/technology leader (mentions VP of IT) with experience modernizing legacy environments, implementing ERP and dashboarding, and migrating on-prem infrastructure to Microsoft Azure to support remote operations. Has worked in a context described as an acquired company and focused on scaling via automation, analytics, and cross-functional alignment with marketing around lead-generation metrics.”
Senior Unity Technical Lead specializing in multiplayer game development
“Unity game developer with shipped mobile engagement features (daily missions + streaks) that improved D1/D3 retention and session length through analytics-driven iteration. Also built real-time multiplayer runner gameplay using Photon Fusion, implementing prediction, movement sync, and host-authoritative hit validation for fair play under latency.”
Executive Full-Stack Software Engineer specializing in .NET and Angular
“Backend-focused engineer with Python experience building network design/exploration tooling integrated into an existing infrastructure framework via APIs, including use of graph algorithms for routing/target discovery. Has also supported .NET to .NET Core and database migrations by strengthening test infrastructure, and improved messaging-system stability (RabbitMQ) through performance monitoring and memory leak troubleshooting.”