Vetted C# Professionals

Pre-screened and vetted.

Colin Smith - Senior Unity XR Developer specializing in VR/AR training and healthcare XR in Galway City, Ireland

Colin Smith

Screened

Senior Unity XR Developer specializing in VR/AR training and healthcare XR

Galway City, Ireland11y exp
Pilot InstituteAtlantic Technological University

Unity gameplay engineer with hands-on experience building a dynamic third-person RPG camera system (context-aware transitions, collision handling, and state-driven behavior) to significantly improve game feel. Also has real-time multiplayer prototyping experience with Photon Fusion/Normcore/Unity Netcode, including prediction/rollback and custom authority handoff to prevent desync during fast interactions, and leverages AI tools (e.g., Copilot) for rapid iteration and documentation.

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Radek Kozaczuk - Senior Unity Developer specializing in mobile games, AR, and procedural generation

Senior Unity Developer specializing in mobile games, AR, and procedural generation

11y exp
Magic MediaLodz University of Technology

Unity gameplay engineer with hands-on experience building a procedurally generated world prototype (Roblox/Minecraft-like) using a data-oriented approach and Perlin noise for fast, believable generation. Also worked on a DOTS-based battle royale using Unity netcode, navigating client/host/server separation and complex entity state synchronization decisions.

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Alexander Mammele - Senior Technical Designer/Engineer specializing in Unreal Engine and AR/VR interactivity in Manchester, NH

Senior Technical Designer/Engineer specializing in Unreal Engine and AR/VR interactivity

Manchester, NH9y exp
SkymapUniversity of Missouri-Kansas City

UE5 Blueprint-focused gameplay developer who shipped a VR rhythm title (Starwave), owning the player-facing star-hit interaction/feel and iterating heavily through playtests without dedicated QA. Also designed a modular tutorial/quest system by decomposing quests into reusable components so writers could assemble content independently, and has experience debugging Unreal Nav Mesh pathing issues that impacted gameplay and load times.

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RY

Senior Machine Learning Engineer specializing in LLMs, computer vision, and cloud AI

Tampa, FL9y exp
Aavishkar.aiUniversity of South Florida

Healthcare-focused ML/AI engineer who has built clinical note summarization and medical image annotation solutions using LLMs, RAG, and multimodal models. They combine experimentation across major model providers with practical production concerns like monitoring, drift detection, and latency/cost tradeoffs, and also earned 2nd place in a Google hackathon for a medical AI assistant.

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HP

Hinal Pandya

Screened

Mid-level Full-Stack Engineer specializing in .NET, React, and FinTech platforms

Florida, USA8y exp
SS&C TechnologiesUniversity of North Florida

Software engineer currently building for a wealth management platform, with hands-on ownership across React/TypeScript front ends, Azure serverless backends, and SQL data systems. Stands out for turning hackweek concepts into production features, building observability infrastructure from scratch, and delivering measurable gains in latency, uptime, incident response, and client satisfaction.

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RN

Junior Software Engineer specializing in backend systems, AI, and cloud platforms

Riverside, CA1y exp
University of California, RiversideUC Riverside

New grad candidate with graduate research experience building a multi-agent RAG pipeline from scratch, including worker-coach orchestration and an evaluation framework. Most notably, they improved structural similarity from 67% to 98% by designing validation and retry logic to reduce hallucinations, showing strong practical depth in agentic AI systems.

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RB

Rishita Bhatt

Screened

Junior Software Engineer specializing in full-stack and AI/ML applications

Santa Clara, CA2y exp
SNAP Life SciencesSanta Clara University

Full-stack and applied AI candidate who has shipped both a shift-management workflow product and an LLM-powered business insights system using Athena, S3, and Bedrock. They show strong grounding in prompt design, retrieval-based AI architecture, and practical human-in-the-loop product judgment, while also working in an early-stage university research project focused on accessibility for hard-of-hearing users.

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Sasi Kanduri - Senior Full-Stack Software Engineer specializing in backend systems and workflow platforms in Sacramento, CA

Sasi Kanduri

Screened

Senior Full-Stack Software Engineer specializing in backend systems and workflow platforms

Sacramento, CA7y exp
Office of Water ProgramsCalifornia State University, Sacramento

Full-stack engineer with strong React and Python backend depth who has owned complex analytical products end-to-end, from performant UIs to FastAPI services, SQLAlchemy data models, Redis caching, and production observability. Particularly compelling is their 0→1 automation work in the water systems domain, where they built Airflow- and LLM-powered workflows that reduced manual notification and correction work by 90%.

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Juan Medrano - Mid-level Software Engineer and Game Developer specializing in Unity and .NET in Mexico, Mexico

Juan Medrano

Screened

Mid-level Software Engineer and Game Developer specializing in Unity and .NET

Mexico, Mexico6y exp
EnrouteGoldsmiths, University of London

Unity gameplay engineer with unusually broad range: architected a node-based climbing/traversal system for SOPA, shipped across mobile and WebGL, and also built AI-powered developer tooling that reads tickets, proposes code changes, and automates Git/PR workflows. Stands out for combining hands-on gameplay systems, performance/accessibility work, multiplayer optimization, and practical AI workflow integration.

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AS

Aditya Shah

Screened

Junior Machine Learning Engineer specializing in computer vision and robotics

San Jose, CA1y exp
San José State UniversitySan José State University

Research assistant who single-handedly built and integrated an indoor autonomous wheelchair system using NVIDIA Jetson Nano, LiDAR, and a stereo camera. Implemented a multi-sensor perception pipeline (OpenCV/PCL) with ROS-based modular nodes, TF frame management, and robust debugging via RViz/rosbag, plus simulation testing in Gazebo and Dockerized environments for portability.

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MS

Martin Stidom

Screened

Senior Full-Stack Engineer specializing in scalable React/Next.js platforms

Austin, TX11y exp
NexaTech SolutionsASA College

Backend/data engineer with strong production experience across Python microservices (FastAPI) and AWS serverless/data platforms (Lambda, API Gateway, Glue, Redshift). Demonstrates reliability and incident ownership (rate limits, retries/circuit breakers, monitoring) and has delivered measurable SQL performance gains (12–15s to <800ms, ~60% CPU reduction). Seeking fully remote work and not open to relocation/onsite meetings.

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TS

Teja Sankara

Screened

Mid-level Full-Stack Software Engineer specializing in cloud-native SaaS

4y exp
Elevance HealthUniversity of Texas at Arlington

Backend engineer with deep experience modernizing a provider credentialing/compliance platform with multiple upstream/downstream integrations. Focused on building predictable, scalable REST APIs (primarily ASP.NET Core; framework-agnostic approach applicable to FastAPI), improving performance via DB/query optimization, and hardening workflows with idempotency, transactions, feature flags, and strong auth/RBAC patterns.

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AS

Althaf Shaik

Screened

Senior Software Engineer specializing in cloud-scale distributed systems and data platforms

Hyderabad, India4y exp
DHI ADT SolutionsNJIT

LLM/RAG-focused engineer who repeatedly takes agentic workflows from impressive demos to dependable production using rigorous evals, SLOs, and deep observability. Has led high-impact incident mitigation (22-minute MTTR during a major sale) and developer enablement workshops, and partnered with sales to close a $410k ARR enterprise deal with a tailored RAG pilot (FastAPI/pgvector/Okta/InfoSec-ready).

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AS

Junior AI/Software Engineer specializing in LLM agents, RAG, and full-stack ML systems

Austin, TX2y exp
Gauntlet AIVirginia Tech

Backend engineer who built an Emergency Alert System with Virginia Tech for the City of Alexandria, focusing on real-time ingestion, secure dashboards, and AI-assisted prioritization. Emphasizes high-stakes reliability with guardrails (hybrid rules+LLM, confidence-based fallbacks), scalable async processing, and defense-in-depth security (JWT/RBAC plus database row-level security).

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RA

Rafael Alam

Screened

Senior Systems Engineer specializing in VR gameplay architecture and real-time AI integration

Boston, MA11y exp
LitesportParsons School of Design

Gameplay/systems developer with shipped VR experience on Meta Quest (Litesport), owning a real-time workout scoring and progression system end-to-end including hit validation, HUD/UI, session state, and persistence. Known for event-driven architecture that decouples gameplay from UI, data-driven tunables for multiple modes, and rigorous VR performance work to hold 72 FPS using on-device profiling and debugging.

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SD

Mid-level Full-Stack Developer specializing in cloud-native web apps and AI monitoring

Fullerton, CA3y exp
Galexor AICal State Fullerton

QA automation-focused candidate with hands-on ownership of unit and integration test suites, including CI/CD integration in GitLab. Caught a database-query regression that would have shipped incomplete API data by relying on automated integration tests, and has practical Cypress experience stabilizing flaky tests using cy.intercept()/cy.wait() and stable selectors.

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KC

kyle crombie

Screened

Senior Desktop Support Analyst specializing in Windows migrations and end-user support

North Attleboro, MA19y exp
CVS HealthNew England Institute of Technology

Game developer/designer with professional Unity experience and personal UE5/Godot projects, focused on improving player comprehension through subtle UX/environmental guidance. Has built end-to-end gameplay systems (FPS hitscan, health, saving/serialization, basic AI with A* and state machines) and shipped mobile titles on Google Play, including a physics-based trajectory/prediction feature that received positive feedback.

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AK

Akanksha K

Screened

Mid-Level Full-Stack Software Engineer specializing in Java microservices and React

USA3y exp
KrogerSaint Louis University

Backend-focused TypeScript/Node.js engineer who owned a production microservice for transactional workflows in a React + microservices platform, integrating REST and Kafka event processing. Emphasizes operability and correctness (idempotency keys, exponential backoff retries, DLQs, centralized logging/metrics/alerts) plus strong API DX via versioning and Swagger/OpenAPI with improved error contracts based on developer feedback.

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Likhith Kumar Yaramala - Junior Backend/Cloud Software Engineer specializing in microservices and DevOps in India

Junior Backend/Cloud Software Engineer specializing in microservices and DevOps

India2y exp
Brillquest TechnologiesFlorida State University

Cloud/DevOps-focused engineer with strong Linux production operations experience, deploying microservices to AWS on Docker/Kubernetes. Has built and operated secure CI/CD (GitHub Actions/Jenkins) and Terraform IaC workflows with approvals, remote state, and drift detection, and has hands-on incident recovery experience in containerized environments; limited direct IBM Power/AIX/PowerHA exposure.

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Joseph Hanna - Executive IT Leader specializing in digital transformation, cloud infrastructure, and cybersecurity in Irvine, CA

Joseph Hanna

Screened

Executive IT Leader specializing in digital transformation, cloud infrastructure, and cybersecurity

Irvine, CA20y exp
Safeway Tax ReliefInternational Business School of Scandinavia

IT/technology leader (mentions VP of IT) with experience modernizing legacy environments, implementing ERP and dashboarding, and migrating on-prem infrastructure to Microsoft Azure to support remote operations. Has worked in a context described as an acquired company and focused on scaling via automation, analytics, and cross-functional alignment with marketing around lead-generation metrics.

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Albert Aleksanyan - Senior Unity Technical Lead specializing in multiplayer game development in Yerevan, Armenia

Senior Unity Technical Lead specializing in multiplayer game development

Yerevan, Armenia9y exp
Voca GamesNational Polytechnic University of Armenia

Unity game developer with shipped mobile engagement features (daily missions + streaks) that improved D1/D3 retention and session length through analytics-driven iteration. Also built real-time multiplayer runner gameplay using Photon Fusion, implementing prediction, movement sync, and host-authoritative hit validation for fair play under latency.

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adam melhem - Executive Full-Stack Software Engineer specializing in .NET and Angular in Israel

adam melhem

Screened

Executive Full-Stack Software Engineer specializing in .NET and Angular

Israel12y exp
ElctriSoftGeorgia Tech

Backend-focused engineer with Python experience building network design/exploration tooling integrated into an existing infrastructure framework via APIs, including use of graph algorithms for routing/target discovery. Has also supported .NET to .NET Core and database migrations by strengthening test infrastructure, and improved messaging-system stability (RabbitMQ) through performance monitoring and memory leak troubleshooting.

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