Pre-screened and vetted.
Software Engineering Manager specializing in FDA-compliant medical device software
Director-level Engineering Leader specializing in cloud platforms, AI/ML, and scalable SaaS
Mid-level Full-Stack Developer specializing in cloud-native microservices
Senior Software Test Engineer specializing in automation, API, performance, and accessibility testing
Mid-level Java Full-Stack Developer specializing in cloud-native microservices
Senior DevOps/SRE Engineer specializing in multi-cloud infrastructure and Kubernetes
Director-level engineering leader specializing in platform architecture and cloud modernization
“Senior engineering leader with 8+ years of hands-on and people leadership experience across data-intensive enterprise platforms. He has led legacy-to-AWS modernization for mission-critical identity data workflows at Deep Sync, built and scaled teams rapidly, and previously helped create a 0-to-1 enterprise analytics platform at Kantar that later scaled to handle 10x more data with major performance gains.”
Mid-level Full-Stack Engineer specializing in FinTech and cloud-native systems
“Full-stack engineer with about 3 years of experience who is deeply hands-on with AI-assisted development and agentic systems. Built TubeAgent using LangChain, Ollama, FAISS, and Llama 3, and has demonstrated measurable impact by cutting review time by 90% and reducing deployment time from 30 minutes to under 5 minutes at NC State. Combines practical experimentation with strong architectural thinking around resilient, composable AI systems.”
Mid-level Software Engineer specializing in VR simulation and full-stack development
“Built and owned core systems for VISTA, a VR drone training simulator in Unity/C#, including modular training scenarios, drone physics, restricted airspace logic, and dynamic weather-aware gameplay. Stands out for combining VR performance discipline on Meta Quest with realistic-yet-trainable flight controls and close collaboration with faculty SMEs to align the simulation with real training workflows.”
Director-level Engineering Leader specializing in SaaS platforms and AI systems
“Entrepreneurial candidate building an LLC focused on applying AI to improve call center customer service, with an early go-to-market focus on local government call centers. They are already in discussions with a government prospect and have a clear thesis around solving high turnover and low knowledge retention through AI-assisted training and support systems.”
Senior Full-Stack Engineer specializing in enterprise CMS and accessible web platforms
“Front-end engineer with strong browser UI and accessibility instincts, including ownership of a complex responsive color/style picker for a major paint brand and foundational theming work for a SaaS CMS. Particularly notable for combining progressive enhancement, cross-browser rigor, and accessibility leadership to make polished interfaces work reliably across devices and user needs.”
Senior Geospatial Software Engineer specializing in 3D simulation environments
“Geospatial/simulation specialist who built and shipped high-fidelity 3D visual databases for a DoD-used simulation/render engine, owning the full pipeline from dataset selection and ingestion (imagery/LiDAR/OSM/elevation) through performance testing and delivery. Implemented Python-based AI scripts to auto-detect terrain features and drive automated 3D scene population, and has experience with authoritative client-server synchronization (DIS) plus VR headset performance constraints (Varjo/Oculus/HoloLens at 90Hz).”
Mid-level DevOps & Cybersecurity Software Developer specializing in IAM/CIAM automation
“Frontend engineer who led the end-to-end UI for an internal employee catalog tool at Genetec, building React/TypeScript dashboards with complex search filters. Emphasizes tight product-owner feedback loops (weekly demos), Figma-based design alignment, and disciplined delivery practices using CI/CD, automated tests, and version tagging for rollouts/reverts.”
Mid-level Full-Stack Software Engineer specializing in Java microservices and cloud platforms
“Open-source JavaScript library contributor/maintainer focused on performance and usability—uses profiling and user feedback to optimize large-dataset processing and modernize abstractions. Refactored a nested-callback event handling system into an observer-pattern dispatcher with batched event queues, reducing CPU usage and improving maintainability; also handles community-reported crashes by reproducing issues, fixing memory leaks, and updating docs.”
Junior Software Engineer specializing in distributed systems and AI automation
“Backend engineer/technical lead with experience building and operating real-time blockchain analytics systems at Merkle Science. Owned high-traffic Django/DRF services and Kafka streaming pipelines processing millions of events daily, with deep focus on performance (N+1 fixes, indexing, caching) and reliability (DLQs, retries, monitoring). Also led containerization and Kubernetes/GitOps-style CI/CD on Google Cloud, including a migration off Google App Engine to reduce cost and improve scalability.”
Senior Unity Developer specializing in VR/AR simulations and real-time 3D tools
“Unity/C# VR developer who shipped core UX infrastructure (a reusable Toast Manager) used for state-change/error/CTA notifications, designed to be easily consumed by other engineers via a one-line API. Has shipped on Meta Quest (Adobe Substance 3D Reviewer) and built cross-platform controller mappings with Unity Input Actions, emphasizing event-driven performance and profiling. Worked alongside a Photon networking lead to integrate gameplay/UI systems with multiplayer synchronization patterns (ghost players/drift correction).”
Executive Game Systems & Animation Engineering Leader specializing in console and Unreal/Unity
“Unity/C# engineer with AAA and social MMO experience who owned and shipped a marquee VR gameplay system for Meta Quest, using advanced 3D math and closed-form optimization to maintain a solid 60 FPS on constrained hardware. Also builds LLM systems from first principles and integrates native inference into C# pipelines, and has deep multiplayer architecture experience (Photon/Netcode/frame sync) including fault-tolerant WebSocket messaging for mobile connectivity dropouts. Prefers contract work; time zone flexible (EST).”
Mid-Level Software Engineer specializing in iOS and full-stack development
“Cross-platform (web + mobile) product engineer working on coupon clipping experiences. Built and shipped category-based filtering informed by external market data (Rakuten/Honey) and internal user-journey analytics, validated via A/B testing and resulting in a 30% traffic lift. Experienced handling on-call production incidents, including rapid root-cause analysis and hotfixing a mobile crash that was blocking a release.”
Mid-level Software Engineer specializing in backend microservices and cloud data pipelines
“Backend engineer with Morgan Stanley experience building and owning an end-to-end Python FastAPI microservice for high-volume market data used by trading and risk systems. Strong in performance tuning and reliability (PySpark, Redis caching, async APIs), real-time streaming with Kafka, and production operations (Docker/Kubernetes, GitOps-style CI/CD, monitoring). Has led cloud/on-prem migration work across AWS and Azure, including fixing Azure Synapse performance issues via query and pipeline redesign.”
Mid-Level Software Engineer specializing in cloud microservices and data processing
“Data-focused engineer who has built near real-time trending news sentiment pipelines end-to-end (API/web ingestion, validation, transformations, and dashboard serving) and implemented reliability patterns like retries with exponential backoff and backfills. Also shipped Java/Spring Boot REST APIs backed by SQL with indexing/pagination, and stood up an early-stage QR-based attendance MVP using Firebase with iterative hardening via logging and validation.”
Senior Physics & Gameplay Engineer specializing in Unity vehicle and multiplayer systems
“Unity/C# engineer who led and shipped a backend-driven mobile AR platform (4D VIEWR) using Vuforia, enabling dynamic content delivery without app updates and focusing heavily on stability under real-world tracking/connectivity constraints. Also shipped authoritative-server multiplayer matchmaking/gameplay flow for NBA 2K vehicle modes, including server-side anti-cheat validation and live issue instrumentation. Recently built a self-hosted multi-agent LLM pipeline to accelerate game-dev workflows with strong reliability and cost/latency controls.”
Mid-level Software Engineer specializing in XR/VR simulation and training
“XR/gameplay engineer with unusually deep experience building complex simulation systems in Unity, including a motor grader vehicle that combined physics-driven controls, terrain deformation, and VR performance constraints on Quest-class hardware. Also owned Photon multiplayer for operating-room training sessions and contributed to a flagship MLB app spanning Quest, Vision Pro, desktop, and mobile.”
Mid-level AI Engineer specializing in LLM agents and RAG systems
“AI/ML engineer at MRI Software focused on taking LLM and RAG systems from prototype to reliable production. Notable work includes an AI automation system for migrating 1200+ legacy pages with 75-80% manual effort reduction, plus enterprise document-querying and reusable Python LLM infrastructure that cut lookup time by 70% and improved team velocity by 30-40%.”
Executive CTO and product engineering leader specializing in AI-first SaaS platforms
“Multi-time founding team member who helped raise capital at HotSchedules and Axial Shift, contributing investor-facing narratives around cost to serve, technology vision, scalability, and market opportunity. Motivated by building companies from the ground up, they bring a hands-on zero-to-one mindset paired with a strong understanding of what angels and VCs need to see in a scalable, standards-compliant product.”