Pre-screened and vetted.
Entry-Level Software Engineer specializing in AI APIs and RAG systems
“Junior/entry-level AI/LLM engineer who built a production-oriented RAG onboarding and knowledge assistant that ingests GitHub repos and internal sources (e.g., Confluence/Jira) using ChromaDB, with reliability features like retrieval fallbacks, retries, caching, and monitoring. Currently implementing a LangGraph-based multi-agent workflow with intent routing and Pydantic/Magentic-validated structured outputs, plus CI/CD offline evals and online metrics (Grafana/Prometheus) to improve predictability and reliability.”
Senior Game Programmer specializing in VR and multiplayer systems
“Unity VR developer with hands-on experience shipping and optimizing standalone builds for Meta Quest (and PICO). Led gameplay + networking on a Quest 3 multiplayer social VR experience (real-time sync, avatars/gestures, proximity voice), and also built a mostly solo game that blends fast-paced restaurant simulation with a night-time horror/stealth loop featuring custom AI.”
Mid-level Motion Designer and 2D Animator specializing in visual storytelling
“Brazil-based lead designer/animator specializing in high-polish marketing creative and scalable motion systems. Led localized multi-channel campaign assets for TIDAL Brazil and built template/rig frameworks to deliver a full season of children’s animation, with a template-driven workflow for rapid short-form social video production in After Effects/Premiere/DaVinci.”
Director-level Operations & Strategy Leader in Education and EdTech
“Entrepreneur with education administration experience now forming an AI-in-education startup concept focused on augmenting instruction with better AI tools. Previously opened and scaled a coffee roasting franchise in Asia into cafes and exited after strengthening the business financially, demonstrating international regulatory navigation and government relationship-building.”
Senior Backend/Cloud Developer specializing in AWS serverless and legacy modernization
“AWS-focused backend/data engineer with hands-on production experience building serverless APIs (Lambda/API Gateway) secured with Cognito/JWT, deploying via Terraform + CI/CD, and managing secrets with Secrets Manager/Parameter Store. Also built AWS Glue ETL from S3 to RDS with schema evolution and data-quality controls, modernized a monolith into microservices using parallel testing, and delivered major SQL performance gains (minutes to seconds) while owning incident response for batch pipelines.”
Senior Unity Game Developer specializing in multiplayer, mobile, and blockchain/NFT games
“Unity gameplay programmer with practical performance optimization experience (object pooling for shooting mechanics) and extensive Photon-based multiplayer work across diverse genres including shooters, sports, and board games (e.g., ludo, chess, air hockey, snakes and ladders). Uses AI tools to accelerate development, including generating and implementing multiple effects programmatically in a single day under deadline pressure.”
Mid-level Marketing Manager specializing in digital advertising, PR, and content strategy
“Lifecycle/digital marketer with experience leading a new product launch using multi-touch email drip campaigns and digital ads to drive both website engagement and in-store foot traffic, reporting improved ROI. Uses past-buyer and survey-driven segmentation plus A/B testing (creative/copy) and web engagement metrics to optimize performance, and has supported cross-functional event marketing with merchandising and sales enablement materials.”
Intern Software Engineer specializing in backend systems, cloud, and AI agents
“Built and productionized an LLM-based appointment management agent, implementing RAG with Redis and LangGraph plus multi-agent intent handling and rule-based conflict guardrails to prevent double-booking under high load. Experienced in real-time diagnosis of agentic workflow failures using logs/traces and state inspection, and in driving adoption via interactive developer demos and sales-aligned custom customer scenarios.”
Mid-level QA Engineer specializing in test automation and CI/CD quality validation
“QA Automation Engineer with hands-on ownership of an end-to-end Selenium-Java/TestNG suite for an e-commerce platform, integrated into Jenkins with PR smoke and nightly regression gating. Notably caught and validated (via SQL/API checks) a critical defect where checkout reported success but orders were not persisted, preventing customer-impacting production issues; also has Cypress experience stabilizing flaky UI tests using robust selector and wait strategies.”
Senior Basketball Coach and Sports Performance Trainer specializing in athlete development
“JV and freshman boys coach at Lincoln High School and AAU coach with 17+ years as an athlete trainer who has sold training packages. Demonstrated real recruiting impact by introducing a talented player to college coaches at a tournament, leading to an offer, and is comfortable scouting via film/social media and creating on-camera content (AI, YouTube, highlight videos).”
Junior Digital Marketing Coordinator specializing in Google Ads and conversion tracking
“Digital/performance marketer with 3+ years of experience running paid social and search, including managing a $50K/month budget across Meta and Google Ads for lead gen and sales. Emphasizes full-funnel channel allocation (TikTok/Meta for discovery, Google for intent), structured testing using CPA/CTR/CVR/ROAS, and pragmatic optimization tactics like creative refreshes and audience expansion to counter fatigue and saturation.”
Senior Growth & Performance Marketing Manager specializing in digital advertising
“Paid media specialist running multi-platform acquisition for e-commerce, allocating budgets across Meta/Google/TikTok/Snapchat and optimizing toward conversions and ROAS. Emphasizes structured creative experimentation (video engagement + LPCR) and audience segmentation/exclusions to reduce overlap, with a seasonality recovery example in jewelry (post–Mother’s Day retargeting with offers to restore ROI).”
Senior Front-End Developer specializing in React, TypeScript, and accessible web apps
“Senior frontend developer with end-to-end ownership of modernizing a legacy Laravel/PHP product into a Next.js 14 + React + TypeScript stack, using TurboRepo for incremental integration. Emphasizes quality and scale through unit testing, Datadog monitoring, and performance-focused UI work (dashboards with charts/usage analytics, minimizing re-renders).”
Mid-level Unity Engineer specializing in mobile game systems
“Unity gameplay programmer with experience on TT Games' LEGO Star Wars Battles, including adding full controller support to a touch-first unit deployment system and implementing new networked unit mechanics in a Photon-based multiplayer layer. Has worked in client-server architectures (including Metaplay-backed servers), with a focus on refactoring for reusable combat/damage code and scalable analytics instrumentation.”
Senior Unity Developer specializing in mobile games and AWS-backed live ops
“Unity game developer who architected a flexible Match-3 core system that scaled to many object types and added merge mechanics without major rework. Has shipped/implemented real-time multiplayer features in a Photon-based space racing game using server-authoritative validation with prediction/interpolation, and focuses heavily on mobile optimization (AssetBundles, pooling, prewarming).”
Senior Audio Producer & Sound Designer specializing in immersive and adaptive audio
“Audio designer focused on longform narrative edits for video game cinematics and YouTube-style engagement, using Pro Tools and iZotope RX to deliver polished music edits and mixes. Described a specific cinematic where a deliberate music drop and shift to a frantic industrial beat fixed perceived first-minute stagnation and earned strong internal stakeholder feedback.”
Senior Music Supervisor & Editor specializing in film, TV, and branded content
“Music editor working primarily in Pro Tools with experience on a feature film where they pivoted the soundtrack approach mid-post (from era-appropriate to character/energy-driven), shaping the opening sequence with a bold mix of styles while preserving dialogue clarity. Also edits for YouTube, using audience retention patterns and producer feedback to iterate quickly, delivering consistent mixes via reference tracks, loudness checks, and clean, pop-free edits.”
Senior Sound Engineer specializing in classical music recording production
“Audio/music editor and trained musician (19 years of piano performance and music theory) who cuts and restructures music to picture to shape emotion and pacing in longform animation. Described detailed work syncing builds/drops and silence to narrative beats (e.g., underwater post-apocalyptic fish/shark chase) and polishing mixes in Pro Tools using EQ, compression, LUFS metering, and automation, with multi-device translation checks.”
Junior Front-End Developer specializing in React and responsive UI
“Frontend React/TypeScript developer who built an admin dashboard for managing clients and artisans (users, profiles, transactions, activity). Emphasizes scalable organization (feature-based structure, reusable tables/forms/modals, shared styling with Tailwind), pragmatic state management (useState/lifted state/Context), and shipping discipline (peer reviews, basic test cases, staging validation, post-release monitoring).”
Senior Systems Analyst & PMO specializing in ERP and web content platforms
“Remote game QA tester with PlayStation and Xbox testing experience, using Jira to track bugs and create test case reports while collaborating directly with development teams. Has tested titles/projects including Valorant, Roblox, and Unity 3D games, and has self-studied Microsoft XR certification requirements.”
Senior Sound Designer & Music Producer specializing in game audio and post-production
“Audio/music editor working in Ableton Live with a template-based workflow (bussed dialogue/SFX/music, drum and midrange instrument busses, loudness checks) to deliver consistent mixes quickly. Emphasizes musical storytelling techniques like tempo-less scoring with intentional silence and uses reverb throws to make seamless transitions, while treating SFX as in-key, tempo-aligned instruments for cohesive longform/YouTube-style edits.”
Senior Music Producer and Sound Designer specializing in advertising and television
“Audio designer/mixer focused on long-form video, using Cubase and pro plugin suites (Waves, FabFilter, Soundtoys) to craft narrative-driven music/SFX and platform-appropriate loudness (LUFS) masters. Emphasizes cohesive sonic identity across series via templates and reusable transition sound packages, and works closely with editors/producers to deliver quickly in high-iteration environments.”
Senior Game Developer specializing in Unreal Engine multiplayer and VR systems
“Unity VR developer with deep hands-on experience optimizing and debugging standalone-headset VR projects (including Android/IL2CPP and XR interaction systems), though not yet credited with a Meta Quest store ship. Built and shipped a mostly solo Unity top-down shooter (Sand Bullet) on Steam, owning core gameplay, AI, UI/input, saves, performance, and an AWS-connected companion app integration.”
Senior sales and operations professional with cybersecurity, military, and football coaching experience
“Former Army professional who began working with athletes before NIL and has built a football development practice through relentless in-person outreach. He has identified and developed prospects from a young age, including Stephen Herron and Tajh Rice, with athletes progressing to major Division I programs such as Stanford, Louisville, and Duke.”