Vetted Collaboration Professionals

Pre-screened and vetted.

VK

Mid-level SDET specializing in QA automation, API and performance testing

Atlanta, GA4y exp
Syneos HealthUniversity of Kansas
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AS

Mid-level Sales Development Representative specializing in high-velocity outbound pipeline generation

5y exp
ToastGarner Magnet High School
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PP

Mid-level Full-Stack Software Engineer specializing in cloud-native microservices and SPAs

Guyton, GA5y exp
DXC TechnologyIllinois Institute of Technology
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JP

Director of Enterprise Solutions Sales specializing in ECM and Enterprise SaaS

Tempe, AZ18y exp
AccessWest Chester University
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AG

Senior .NET Full-Stack Developer specializing in ASP.NET Core, Angular, and Azure

Upperco, MD11y exp
Farmers & Merchants Bank
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NV

Noland Vannoy

Screened ReferencesStrong rec.

Junior Film Composer specializing in hybrid orchestral/electronic scores

Los Angeles, CA2y exp
Austin Fray MusicUniversity of North Carolina School of the Arts

Composer/music editor focused on picture-driven longform and YouTube content, with demonstrated impact on narrative beats (e.g., re-cut horror scare in short film "Ghost in the Glass" using near-silence into a dissonant orchestral hit). Works primarily in Logic Pro with Pro Tools for score mix sessions, delivering organized stems/reference mixes and optimizing loudness and pacing for different platforms; capable of turning around ~20 minutes of wall-to-wall music in 2–3 days.

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UA

Uchechukwu Ashibogwu

Screened ReferencesStrong rec.

Senior Digital Marketing Specialist focused on SEO, paid media, and full-funnel growth

New Orleans, US6y exp
Avaizo Marketing SolutionsLagos State University

Performance marketer managing a high-spend B2B SaaS account ($70K–$100K/month) across Meta, LinkedIn, and Google Ads with a full-funnel approach focused on demo/trial quality tied to revenue. Known for disciplined single-variable testing and signal-quality-based budget allocation, delivering a 28% CPA reduction while scaling spend and maintaining conversion efficiency.

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Aidan O'Hare - Junior Robotics & Controls Engineer specializing in SLAM and multi-robot systems in Santa Clara, CA

Aidan O'Hare

Screened ReferencesStrong rec.

Junior Robotics & Controls Engineer specializing in SLAM and multi-robot systems

Santa Clara, CA3y exp
Best BuySanta Clara University

Robotics software engineer with deep ROS/ROS 2 experience spanning both simulation and real hardware. Led a Master’s thesis building a decentralized multi-robot control stack in ROS 2 (Isaac Sim + Nova Carter), implementing nonlinear MPC (casADI) and RRT* planning with SLAM/3D LiDAR, and tackled tricky frame-convention integration issues. Previously built an autonomous quadruped for first responders (PACRR), integrating LiDAR/RGB-D/IMU sensors and tuning navigation behavior through iterative field testing.

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Kamran Ali - Senior Frontend Developer specializing in React and Next.js performance & SEO in Tbilisi, Georgia

Kamran Ali

Screened ReferencesStrong rec.

Senior Frontend Developer specializing in React and Next.js performance & SEO

Tbilisi, Georgia8y exp
Gordian SolutionsLahore Garrison University

Frontend engineer who led end-to-end builds for chauffeur/service platforms (Mychauffeur.com, comfydrive.com), implementing Atomic Design architecture with Next.js, MUI, and Redux. Experienced in building React+TypeScript dashboards, improving performance via SSR migration, and shipping high-risk features like MADA payment integration with Cypress-based QA and Sentry monitoring.

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Syed Mujtaba - Senior Frontend Developer and MERN Stack specialist in Pakistan

Syed Mujtaba

Screened ReferencesStrong rec.

Senior Frontend Developer and MERN Stack specialist

Pakistan9y exp
Dadan.ioSEGi University

Frontend engineer experienced leading client-facing portals (including WebGL integrations) and admin panels, with a strong focus on scalable architecture (monorepo, shared design system/atomic design) and performance. Has built complex React+TypeScript workflows like multi-step user creation with dynamic forms, and ships major features (e.g., video recording) using feature-flagged, trunk-based delivery and E2E testing.

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MM

Mike Maiden

Screened ReferencesStrong rec.

Senior Logistics Operations Professional specializing in drayage and multimodal transportation

Grand Rapids, MI6y exp
Ally LogisticsSchoolcraft College

Former U18 AAA (Belle Tire Detroit) player who was drafted to the USHL (Muskegon Lumberjacks) and played a full NAHL season (Keystone Ice Miners), then pivoted to college golf. Uses his own adversity/transition experience to guide youth and junior players with a holistic approach (on-ice traits, consistency, character, and mental skills) and is comfortable producing educational social media content for hockey families.

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Mehrnaz AkbariQamsari - Senior Frontend Developer specializing in React and TypeScript in Vancouver, BC

Mehrnaz AkbariQamsari

Screened ReferencesStrong rec.

Senior Frontend Developer specializing in React and TypeScript

Vancouver, BC8y exp
Blu Bank

Frontend engineer who led end-to-end delivery of a Next.js/TypeScript product, including a permission-based React dashboard for managing employee gift card bonuses across large companies. Demonstrated strong architecture and quality practices (multi-reviewer PR workflow), plus performance-focused UX for bulk Excel uploads using Ant Design forms with inline validation and efficient row updates. Known for close product/design collaboration to simplify complex workflows into step-based, user-friendly flows and for shipping quickly with tight QA/Jira-driven iteration.

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ST

Sourabh Tiwari

Screened ReferencesStrong rec.

Mid-level Robotics Software Engineer specializing in ROS2 autonomy and computer vision

United Arab Emirates3y exp
PeykbotGuru Gobind Singh Indraprastha University

Robotics software engineer from Bigbot who led localization and perception for an outdoor autonomous delivery robot, building ROS2/Nav2-based autonomy with EKF sensor fusion (IMU/odometry/GPS) and perception-driven dynamic costmaps. Experienced taking systems from Gazebo simulation to real-robot deployment, optimizing real-time behavior via logging-driven debugging and latency reduction, and integrating heterogeneous comms (MAVROS/MAVLink, UART/CAN, MQTT) for distributed and multi-robot setups.

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LR

Leanndro Ramos

Screened ReferencesStrong rec.

Director-level 3D Character Artist/Animator specializing in real-time game and VFX pipelines

Joinville, Brazil14y exp
SynqMéliès

Brazil-based artist/VFX generalist building their own PC/mobile game and handling all VFX solo, using an After Effects-to-Unreal Niagara workflow. Has hands-on real-time optimization habits in Unreal (reducing casts, avoiding Event Tick, LODs, widget optimization) and leverages ChatGPT/Gemini plus Udemy/docs to upskill in Blueprint-driven systems.

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Emmanuel Okeibunor - Mid-Level Frontend/Full-Stack Developer specializing in Nuxt.js and e-commerce systems in Lagos, Nigeria

Emmanuel Okeibunor

Screened ReferencesStrong rec.

Mid-Level Frontend/Full-Stack Developer specializing in Nuxt.js and e-commerce systems

Lagos, Nigeria3y exp
SycamoreUniversity of Benin

Frontend engineer who has led end-to-end builds (including an SSR Vue 3 app) and delivered complex React + TypeScript internal dashboards for a fintech (Sycamore). Demonstrated strong architecture and performance chops, including refactoring a large internal tool with lazy loading and route-based code splitting to improve load speed by 64%, and operating within a robust CI/CD + QA pipeline.

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Mood Yassin - Senior Sound Engineer specializing in podcast production, music, and immersive audio

Mood Yassin

Screened ReferencesStrong rec.

Senior Sound Engineer specializing in podcast production, music, and immersive audio

12y exp
PodeoHoly Spirit University of Kaslik

Game-audio-focused sound designer/audio engineer with 5 years as a senior podcast sound engineer and ~10 years in sound design/music production, now applying that expertise to UE5 and Wwise. Built interactive UE5 audio systems (announcements, surface-based footsteps, ambience/weather triggers) using MetaSounds, attenuation, and submix mixing, and has hands-on experience profiling/optimizing CPU and memory by deduplicating assets and managing voice usage. Also brings immersive sports audio production experience, including Dolby Atmos and 7.1 stadium-style mixes.

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Zueva Tatiana - Senior Software Engineer specializing in XR, 3D systems, and computer vision in Russia

Zueva Tatiana

Screened ReferencesStrong rec.

Senior Software Engineer specializing in XR, 3D systems, and computer vision

Russia5y exp
MTS Web ServicesFar Eastern Federal University

XR/Unity engineer with hands-on ownership of high-performance 3D reconstruction and visualization systems, including a Gaussian Splatting pipeline that improved target-device performance from ~20 FPS to 60+ FPS. Also brings multiplayer XR experience with Photon Fusion, cross-platform Quest/mobile shipping experience, and AI-driven NPC dialogue integration using a self-hosted rule-based backend. Based in Moscow and open to remote work across time zones.

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Ridwan Oladipupo - Senior Frontend Engineer specializing in React, Node.js, and AWS in Halifax, Canada

Ridwan Oladipupo

Screened ReferencesStrong rec.

Senior Frontend Engineer specializing in React, Node.js, and AWS

Halifax, Canada11y exp
ArticiPayDalhousie University

Frontend engineer who led the Dash Merchant App and Backoffice platform (React/TypeScript/Redux) supporting $50M+ in monthly transactions. Focused on scalable architecture and reliability—introduced typed API layers, centralized error handling, and performance optimizations (including ~40% load-time reduction) while driving team adoption through incremental refactors, templates, and pairing.

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Phat Dang - Junior Software Engineer specializing in full-stack, DevOps, and GenAI in Toledo, OH

Phat Dang

Screened ReferencesStrong rec.

Junior Software Engineer specializing in full-stack, DevOps, and GenAI

Toledo, OH2y exp
Cenovus EnergyUniversity of Toledo

Robotics software engineer with hands-on hardware integration who built an AI-enabled smart dog door using a Raspberry Pi, camera-based recognition (DeepFace adapted for dogs), and stepper motor control (TB6600/NEMA 17). Experienced in ROS/ROS 2 across perception-to-controls, rigorous bag-driven debugging of SLAM/navigation issues, and deploying robot software with simulation-in-the-loop testing plus Docker/Kubernetes CI/CD.

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NICOLAS ROCHA - Senior Technical Artist specializing in Unity game animation pipelines in São Paulo, Brazil

NICOLAS ROCHA

Screened ReferencesStrong rec.

Senior Technical Artist specializing in Unity game animation pipelines

São Paulo, Brazil7y exp
Tapps GamesMELIES | Escola de Cinema 3D e Animação

Tech artist/VFX specialist who shipped Unity effects for mobile games including Card Guardians (cards, enemies, heroes across world space and UI canvas). Demonstrates strong real-time optimization skills—profiling GPU/CPU/overdraw, targeting 60 FPS on mid-range devices, using pooling, texture atlases, and a reusable RGB-mask recolor shader to create many enemy/element variations without blowing memory budgets.

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Amanda Galvez - Mid-level Graphic Designer specializing in branding, print, and social media in Williams, Arizona

Amanda Galvez

Screened ReferencesStrong rec.

Mid-level Graphic Designer specializing in branding, print, and social media

Williams, Arizona6y exp
Historic Brewing CompanyNorthern Arizona University

Marketing/brand designer and media asset manager with deep beverage/craft beer experience, including leading a D9 Brewing brand refresh and producing conversion-driven creative at scale at Bevana Partners. Managed corporate + 18 partner brands/10 affiliates, maintained 73+ regulated product labels, and built Figma systems/templates enabling bulk edits across 200+ label variants and multi-format social video exports.

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Juan Lagisquet - Senior Game Designer/Unity Developer specializing in gameplay and level design

Juan Lagisquet

Screened ReferencesModerate rec.

Senior Game Designer/Unity Developer specializing in gameplay and level design

11y exp
Pomelo GamesORT University

Senior game designer with shipped experience on Outlanders, focused on systems/economy balance, player motivation loops, and clear cross-discipline implementation. Built rapid UE5 prototypes (48-hour cycle) and iterated based on feedback—especially leveraging audio to guide players in an atmospheric horror concept. Has led design decisions under mobile performance constraints, aligning engineering/art/direction to ship a sandbox mode with acceptable entity/map limits.

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