Pre-screened and vetted.
Mid-level Graphic Designer specializing in branding and social media content
“Marketing designer producing both social/short-form video and print/event collateral across brands and industries. Notable projects include print signage/totems for the Flags Over Washington installation and an event recap video for Lungevity Foundation, with an emphasis on scalable template systems, strong typographic clarity, and multi-platform versioning.”
Director-level Creative Design Manager specializing in brand systems and scalable templates
“Design manager who led a full rebrand and owned marketing creative end-to-end (brainstorming, templating, design, delivery), partnering closely with engineers to ensure content accuracy while keeping assets user-focused and CTA-driven. Experienced building scalable Figma component/auto-layout templates for high-volume campaign, social, and advertising output, plus lightweight marketing video workflows emphasizing pacing and legibility.”
Mid-level Digital Marketer specializing in PPC and lead generation
“Performance marketer specializing in high-spend lead generation for a large New York cosmetic surgery practice, managing up to $65K/month across Google and Meta. Uses closed-loop reporting with CRM attribution (e.g., Salesforce/HubSpot/Pipedrive/WhatConverts) to optimize for booked appointments, reallocate budgets by revenue-driving service lines, and validate tests beyond platform metrics—driving six-figure revenue and booking providers out ~6 months.”
Senior Unity Developer specializing in cross-platform mobile and WebGL games
“Unity developer with shipped Meta Quest 2 room-scale VR experience, owning VR architecture (XR Interaction Toolkit/Oculus Integration), core interaction systems (grabbing/UI/locomotion), and Quest performance optimization. Also built a solo mobile puzzle game with star-based difficulty tuning, UI/performance profiling, and progression/replay systems, and uses AI assistants to speed prototyping, debugging, and documentation.”
Staff/Lead Game Engineer specializing in gameplay systems and VR
“Unity gameplay programmer with hands-on multiplayer networking experience (Photon Fusion, Mirror, SmartFox, Unity networking), including client-side prediction and rollback to smooth networked movement under lag/packet loss. Recently improved a fast-paced 2D platformer’s feel by adding momentum/velocity “gears,” validated through internal cohorts and volunteer/friends-and-family playtests. Comfortable in both startup and large-company environments and currently seeking a high-impact, intensive project.”
Senior Frontend Engineer specializing in React, Next.js, and TypeScript
“Frontend engineer with experience building an orthodontics-focused IoT web product, including a complex React + TypeScript 3D treatment viewer with a layered architecture (data layer plus multiple canvas asset managers). Has applied performance techniques like caching and Web Workers to keep the UI responsive under heavy computation, and shipped monetization features such as payments and coupon/discount flows with structured QA rollout.”
Intern Sports Marketing professional with media and basketball analytics experience
“Sales/business development intern experience at Degy Entertainment with high-volume outbound calling (50 cold calls/day) and a research-first approach focused on identifying the buyer and target demographics. Comfortable building target lists, defining an ideal partner profile, and creating structure from limited data using spreadsheets and Salesforce reporting; interested in applying AI/automation to follow-ups, data entry, and prospect research.”
“Enterprise Rent-A-Car branch employee combining frontline sales (vehicle upgrades and protection products) with operational ownership of reservations and fleet availability. Regularly performs outbound phone/email outreach to confirm insurance-driven reservations and convert them into in-branch rentals, and has demonstrated strong on-the-fly problem solving when short-staffed and facing vehicle availability constraints.”
Junior Sales & Project Management professional in residential services
“Former collegiate basketball player (JUCO/D2/D3) turned youth/AAU coach and community scout in Austin. Has recruited players for an AAU program and emphasizes full-game evaluation plus exposure-driven development; also creates Instagram Reels/TikTok content and is willing to be on-camera to educate families about recruiting.”
Mid-level Youth Basketball Trainer and Elementary Education Professional
“Former high-level AAU player and Michigan State basketball player (6 years) who now runs a basketball training LLC (40for40basketball) with 50+ consistent clients. Leverages college/AAU connections plus social media scouting and frequent on-camera content (TikTok/IG Reels/Facebook) to help athletes improve skills and increase recruiting exposure.”
Senior HR & People Operations Manager specializing in talent acquisition and HR operations
“People/HR leader who partners directly with CEOs and senior leadership to drive culture and employee experience transformations during organizational change. Brings a systems-thinking and data-driven approach across onboarding, performance/development practices, and employee relations, including coaching leaders and running impartial investigations to rebuild trust and improve team alignment.”
Director of Operations specializing in nonprofit/startup operations and sports program leadership
“Detroit-raised AAU/travel-ball alum who later coached youth (including girls) and helped run showcases, clinics, summer leagues, and tournaments—combining on-court talent evaluation with event logistics and family/player guidance. Also produces recruiting-style basketball media (highlights/spotlights/recaps) and has created onboarding/training videos for startups supporting distributed teams.”
Junior Game Artist specializing in stylized 2D/3D animation and digital art
“Student VFX artist/developer who has shipped multiple real-time effects in a Unity mobile runner game, including a stylized spark effect built in VFX Graph and performance-minded particle lifecycle management. Also created a scanner VFX using Unity’s Shuriken system and uses AI selectively for gizmos/procedural leg animation visualization.”
Mid-level AI & Computer Vision Engineer specializing in edge robotics perception
“Master’s thesis engineer who built and deployed a continuous real-time perception + state estimation + control loop under tight latency constraints, owning both software architecture and hardware integration. Strong ROS 2 fundamentals with a systems-first approach—stabilizes robotic behavior by instrumenting, logging/replaying real data, and fixing timing/synchronization issues rather than treating failures as purely algorithmic.”
Mid-level Warehouse Team Leader specializing in print production operations
“NCAA hockey player with rare end-to-end experience across U.S. prep, Canadian juniors (AJHL), U.S. juniors (NAHL), and college recruiting—personally navigated being decommitted and traded, giving him strong empathy and realism about the process. Proven leader (multi-year captain; first captain in NAHL program history) who mentors younger athletes and creates educational recruiting/development content for hockey families.”
Junior Unity VR Developer specializing in immersive training and multiplayer experiences
“Senior Unity/VR developer who built a modular VR interaction + multiplayer architecture with a thin Photon layer (ownership/state sync) that scaled across more interactables, modes, and headsets and was reused across multiple VR projects. Has shipped Photon-based VR multiplayer shooter and collaborative VR training/simulation apps, with a strong focus on event-based networking and performance stability on Meta Quest and mobile.”
Director-level Business Operations professional in collegiate and professional sports
“Former student-athlete and collegiate assistant soccer coach with hands-on experience supporting 20+ athletes across skill development, academic monitoring, travel, and expense handling. Has also worked at the Mountain West Conference on NIL-related tasks and conference realignment, and brings a recruiting-first mindset including player evaluation, relationship-building with coaches, and creating highlight/bio content using Canva.”
Senior Unity Developer & VFX Artist specializing in VR and multiplayer systems
“Unity gameplay programmer who built a high-impact "furniture influence" system for a RimWorld-like base builder, adding spatial synergy that changed how players approached building. Also helped remaster a prior title by adding live-service multiplayer using PlayFab for lobby/matchmaking and LiteNetLib reliable UDP, validated via stress tests with simulated clients for a smooth release.”
Senior Unity/Game Developer specializing in mobile, multiplayer, AR/VR and Web3
“Unity gameplay engineer with experience shipping features for a multiplayer cricket title (RVG Cricket), including a high-impact replay system that records and replays full play sequences across all on-field entities. Also implemented Photon-based multiplayer and debugged host/client execution issues, and uses AI tools to speed up data enrichment workflows (e.g., generating/matching country ISO codes from JSON into ScriptableObjects).”
Junior Full-Stack Software Engineer specializing in GenAI and web platforms
“AI/software engineer with hands-on experience deploying an LLM-powered quiz generation platform for students, integrating Python services with Gemini APIs plus frontend and database components. Emphasizes production-grade reliability through observability, schema validation, async processing, and performance tuning under high concurrency, and has collaborated with product/operators (e.g., at Colombo AI) to translate real-world constraints into scalable technical solutions.”
Mid-level XR Developer specializing in Unity/Unreal VR/AR for education
“Unity VR/XR developer with shipped Meta Quest experience spanning UI, monetization, and content creation. Built multiple themed racing worlds end-to-end (tracks, lighting, decals, pickups) and independently developed a VR exploration/storytelling experience that premiered in a museum exhibit. Also experiments with conversational AI, including a dynamic antagonistic dialogue system and audio-detection-driven gameplay elements.”
“Unity developer with shipped Meta Quest experience who owned the full lifecycle from architecture and feature development through builds and store compliance. Demonstrated strong performance optimization skills (profiling in Unity and MQDH, optimizing textures and render layering) and has built and shipped a modular, cross-platform puzzle game (PC/web/mobile).”
Mid-level Logistics and Manufacturing Professional transitioning into Software Development
“Junior frontend developer building and shipping personal projects, including an end-to-end access control/registration app with modular/layered architecture, database modeling for scalability, and a React+TypeScript dashboard with filters and detail views. Emphasizes code quality through validation, unit tests, and modern tooling (Jest/RTL, ESLint, Zod, Postman), and uses Figma prototypes to translate UX into responsive UI.”
Junior Full-Stack Software Engineer specializing in FastAPI, Node.js, and React
“Frontend engineer in fintech who led a client onboarding platform end-to-end, building a scalable React/TypeScript architecture with Redux-driven multi-step verification workflows. Strong focus on quality at scale through UI automation/E2E testing and CI/CD (GitHub Actions + Docker), enabling faster releases (bi-weekly to daily) while staying stable despite evolving backend APIs.”