Pre-screened and vetted.
Senior Implementation Engineer specializing in IT, cybersecurity, and workflow automation
Mid-level Frontend/MERN Stack Developer specializing in scalable web applications
Executive Technology Leader (CTO) specializing in E-commerce, SaaS, and AI
Mid-Level MERN Stack Developer specializing in full-stack web applications
Senior Full-Stack Software Developer specializing in web applications and DevOps
“Frontend engineer who led a networking-device simulation PoC into a production-integrated product, designing microservice-style containerized architecture and optimizing massive telemetry streams with WebSockets and Kubernetes-based scaling. Built a React+TypeScript network orchestration dashboard (Platina Command Center) and drove quality/performance through unit/E2E testing with measurable browser/API performance metrics and CI/CD automation for rapid monthly releases.”
Senior Frontend Developer specializing in React and industrial ERP systems
“Frontend engineer focused on scalable architecture and long-term maintainability, emphasizing modular component design in React + TypeScript. Has experience building reusable component libraries (including Storybook and shared repos) and collaborating with design/product to refine UX workflows, reducing development time over successive iterations.”
Mid-level Robotics & AI Developer specializing in autonomous navigation and LLM-powered robotic systems
“Robotics Support Engineer at HAI Robotics supporting a 385-robot warehouse fleet at a Shein client site. Built a production automation and reporting workflow to diagnose and resolve abnormal shelf locations, cutting incidents from ~250/day to ~25/day while providing actionable root-cause data to client/ops/maintenance. Hands-on ROS 2 (Humble) debugging across Nav2/localization/TF and sensor integration issues including QoS and firmware coordination.”
Intern Technical Artist specializing in Unity real-time 3D visualization
“Unity/VR developer working on real-time Formula 1 broadcast simulations, including a 3D VR experience that lets users follow any car and compare qualifying laps using live F1 data. Built a proprietary math engine and JSON-based pipeline to drive accurate real-time car positioning in Unity; the 7-month effort became the team’s MVP and significantly increased app engagement.”
Senior Full-Stack Game Engineer specializing in multiplayer Unity and mobile systems
“Unity/C# game developer with hands-on experience shipping large-scale multiplayer mobile games, including titles cited at 1M+ and 10M+ downloads. Combines real-time networking and physics optimization expertise with AI/MR research experience, including an IEEE-published sports coaching system using pose estimation, SMPL-X, and LSTM models. Particularly strong in latency-sensitive, cross-platform interactive systems spanning mobile, multiplayer, and mixed reality.”
Entry-level Software Engineer specializing in backend and cloud systems
“Backend engineer who built and scaled a zero-to-one social product backend using Supabase (Postgres, Edge Functions, Auth, Realtime) plus Neo4j for graph-based friend recommendations. Demonstrates strong production rigor: staged rollouts with metrics, incident rollback/postmortems, and complex schema refactors using expand-contract/dual-write with reconciliation and feature flags. Notably proactive about edge cases like geo-boundary realtime delivery and idempotent retry safety.”
Junior AI Engineer specializing in LLMs, multimodal ML, and applied machine learning
“Software engineer with a disciplined, production-minded approach to AI-driven development: uses ChatGPT, Claude, GitHub Copilot, and scoped coding agents to accelerate delivery without giving up architectural judgment. Notably applied a multi-agent workflow on ClinicOps Copilot, using agents for planning, Bedrock/RAG scaffolding, and failure testing while personally owning architecture, grounding quality, and end-to-end review.”
Mid-level Software Engineer specializing in full-stack development and applied AI
“Built a production RAG chatbot for Worcester Polytechnic Institute that indexes 500+ webpages using FAISS + Llama 3, with strong grounding/hallucination controls (confidence thresholds and citations). Also has internship experience orchestrating multi-step ETL pipelines with AWS Step Functions and delivered a 30x faster fraud/claims triage workflow at Munich Re using association rules and stakeholder-friendly dashboards.”
Senior Technical Designer / Gameplay Programmer specializing in Unity, Unreal Engine, and XR
“Unity/C# game developer with experience shipping F2P mobile systems, including loot/reward mechanics backed by probability/rarity/economy design and validated via unit tests, code reviews, and analytics instrumentation. Has implemented server-authoritative multiplayer state sync with matchmaking/RoomID flow, network variables/RPCs, and robust disconnect + reconnection state recovery.”
Mid Software Engineer specializing in backend systems for healthcare and telecom
“Full-stack developer who has built portfolio products from scratch in healthcare and recruiting, including a clinic appointment system and a dual-role job platform. Stands out for combining ASP.NET Core, Angular, SQL Server, and JWT-based authorization with strong architectural thinking around role isolation, relational modeling, and maintainable service-layer design.”
Senior Software Engineer specializing in distributed systems, blockchain, and performance-critical platforms
“Senior software engineer (backend/infra) with hands-on Unity gameplay feature work, including an editor-time page-generation and multilingual pipeline that renders gamebook pages as textures for instant 3D page flips. Combines immersive UX techniques (mask textures + custom shader hover feedback) with strong multiplayer/networking and scalable infrastructure thinking (latency, prediction, security, autoscaling).”
Mid-level Data Scientist specializing in Generative AI and MLOps
“GenAI/LLM engineer with production experience at Allstate building an end-to-end document intelligence workflow for insurance operations—automating document intake, classification, and risk signal extraction. Emphasizes high-reliability design for regulated/high-stakes outputs using schema enforcement, confidence thresholds, validation rules, and human-in-the-loop routing, with metric-driven offline evaluation and production monitoring.”
Senior Unity Developer specializing in gameplay systems, performance, and graphics
“Unity/C# gameplay engineer who built a designer-driven, remotely configurable ability system using JSON configs hosted on PlayFab, including runtime tracking and pooled VFX to handle frequent casts. Has shipped contract VR/AR work (HTC Vive, HoloLens) with strong performance focus (90 FPS) and also understands mobile live-service constraints like KPI integrations, memory/build size, and battery/CPU optimization.”
Principal Real-Time 3D Software Engineer specializing in Unity/Unreal simulation and HMI
“Gameplay-focused Unity developer who prioritizes tight, fair-feeling controls—implemented a custom raycast-based character movement system (avoiding Unity physics) to make platforming more deterministic and difficulty tuning more reliable. Has prototyped multiplayer in both Unity (Photon tic-tac-toe replication prototype) and Unreal Engine (shared workshop/crafting environment), and actively uses AI tools (Copilot + asset generation) to speed prototyping and documentation.”
Junior Software Engineer specializing in backend systems and AI/LLM RAG platforms
“Full-stack engineer who built and operated a data-driven analytics platform using Next.js App Router/Server Components and TypeScript, owning post-launch monitoring and performance/stability work. Demonstrated measurable wins in analytics performance (e.g., cutting query latency from ~1s to ~200ms) through indexing, query-plan analysis, and precomputation/caching, and has experience designing durable multi-step backend workflows with retries, idempotency, DLQ, and time-correct ordering.”
Mid-level Software Engineer specializing in cloud-native AI and full-stack systems
“Application-focused software engineer working on AI-heavy products, with hands-on experience building end-to-end document processing, retrieval, and configurable workflow systems. Particularly strong in combining React/TypeScript UX, FastAPI/Postgres backend design, and LLM workflow reliability improvements through validation, prompt iteration, and reusable abstractions.”
Mid-level Robotics Software Engineer specializing in embedded Linux and ROS2
“Robotics/embedded platform engineer who led compute provisioning and ROS2 platform development for a smart electrical panel, building a full ROS2 stack that bridges mobile app requests (via AWS IoT/MQTT) to signal-level CAN commands and returns telemetry/logs to the cloud. Demonstrated strong full-stack debugging by resolving flaky CAN traffic down to a custom PCB transceiver standby-pin grounding issue, and improved real-time behavior by refactoring middleware into C++ with timer-scheduled publishes to meet firmware watchdog expectations.”
Director-level Engineering Leader specializing in cloud, AI, and healthcare platforms
“Senior engineering leader with a rare mix of org-scaling and deep hands-on technical execution across cloud platforms, AI/RAG systems, IoT, mobile, and operational software. Has led zero-downtime migrations, improved deployment velocity by 50%+, and built DataFabriks from an internal warehouse AI platform into a multi-tenant commercial SaaS product across healthcare and industrial environments.”
Mid-Level Software Engineer specializing in distributed systems and event-driven microservices