Vetted C++ Professionals

Pre-screened and vetted.

RX

Entry-Level Game Developer specializing in Unity and C#

Remote, UK1y exp
Anglia Ruskin UniversityAnglia Ruskin University
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RK

Mid-level QA Analyst specializing in manual and API testing

Irving, TX4y exp
Alpha to Omega Learning CentreVisvesvaraya Technological University
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GG

Junior Game Designer / Level Designer specializing in Unreal Engine 5

Troy, MI3y exp
GameStopFull Sail University
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NY

Mid-level QA Tester specializing in game testing across mobile, PC, console, and VR

Hyderabad, India6y exp
GOC ProductionsFull Sail University
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SM

Intern Full-Stack Software Engineer specializing in AI-powered applications

Hyderabad, India1y exp
TericsoftUniversity of Bridgeport
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JW

Mid-level Unity Developer specializing in mobile AR applications

Toruń, Poland3y exp
VobacomPoznań University of Technology
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MF

Mid-level Game Designer/Developer specializing in Unreal Engine and QA

Orlando, FL10y exp
Full Sail UniversityFull Sail University
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EC

Entry-Level Game Systems Programmer specializing in Unity and C#

Tallmadge, Ohio1y exp
Flaming Acorn GamesLaunch School
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FF

Junior QA/QC and Data Analyst specializing in data quality and Microsoft Azure

Jakarta, Indonesia1y exp
PT Medilink Digital MedikaUniversitas Singaperbangsa Karawang
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MM

Entry Backend Software Engineer specializing in Python/FastAPI and cloud-native APIs

Milpitas, CA0y exp
California State University, ChicoCalifornia State University, Chico

Backend engineer who built and evolved a low-latency document search platform (C++/gRPC on Kubernetes with a vector database), emphasizing resilience under concurrent load through strict deadlines, retries, idempotency, and observability. Also experienced building secure, frontend-friendly FastAPI services (Pydantic + JWT) and executing safe incremental refactors using feature flags and parallel validation.

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LP

Leo PHAM-VU

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Junior Game Developer / QA Tester specializing in Unity and console QA

1y exp
Balio StudioGaming Campus

Unity developer with VR experience from a student-built virtual escape game on Meta Quest 2, where they owned core gameplay mechanics (bow/arrow and bot mechanics) and tackled VR-specific challenges like preventing real-world movement exploits. Also built a small 2D platformer featuring a platform-manipulation pathway mechanic and resolved controller/character issues; seeking a sustainable 9–5 environment.

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SR

Sarthak Rawal

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Junior Game Developer specializing in Unity/Unreal and blockchain gaming

Remote1y exp
SolmechCMR University

Game designer/economy-focused builder with multiple blockchain game projects, including a hackathon-winning PvP robot-collection game where player progression is stored and updated on-chain via NFTs. Has also designed tournament-based reward pacing for a card/combat simulation and explored altruism-driven economies that convert in-game help into real-world rewards (gift cards/donations). Prefers remote work and is compatible with European time.

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Sudarshan Naicker - Entry-Level Software Engineering Student specializing in Full-Stack Web Development and ML in Calgary, Canada

Entry-Level Software Engineering Student specializing in Full-Stack Web Development and ML

Calgary, Canada1y exp
Schulich Ignite, University of CalgaryUniversity of Calgary

Frontend-focused builder with multiple end-to-end academic product builds (event manager, niche social media app, airline booking site, AI-based obituary generator). Experienced in React/Next.js with an emphasis on scalable component architecture, pragmatic state management/performance, and strong collaboration with design via Figma; has shipped complex user flows like real-time chat, booking/seat selection, auth, and media upload under tight timelines.

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NG

Entry-level Software Engineer specializing in systems, graphics, and game development

Hayward, CA0y exp
Moreau Catholic High SchoolCalifornia State University, East Bay

Hands-on builder who has shipped multiple self-directed Python automations, including a PySide6 desktop app that uses LLMs for job search and resume matching, plus AWS-hosted notification workflows and Chromium-based browser automation. Particularly interesting for roles involving AI integrations, automation, and reliability work because they speak concretely about schema drift, hallucination mitigation, observability, threading, and flaky auth/session handling.

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Bishara Bishara - Entry-Level Software Engineer specializing in AI/ML pipelines

Entry-Level Software Engineer specializing in AI/ML pipelines

1y exp
Braude Academic College of EngineeringBraude College of Engineering

Built a production LLM-powered interview-prep app that ingests job postings and generates tailored preparation plans. Iterated from a single generalist LLM to a multi-LLM pipeline and used RAG to ground the final chat assistant on locally stored intermediate outputs; has also experimented with n8n vs Python-coded pipelines for orchestration.

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Oscar Francisco Cacho - Mid-Level Game Designer specializing in gameplay prototyping and level design in Renton, WA

Mid-Level Game Designer specializing in gameplay prototyping and level design

Renton, WA6y exp
Overcif StudioCentral American Technological University (UNITEC)

Game developer/designer building prototypes in Unreal Engine 5 (Blueprints/gameplay scripting), including a Viking vs. zombies project with multiple AI types and elemental magic effects. Has shipped/iterated on a sci-fi SCP-inspired shooter/melee concept, focusing on playtest-driven difficulty tuning, encounter design using environmental obstacles, and creating custom boss attack effects after tester/player feedback.

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Pablo Amador - Junior Game Developer specializing in Unity and Unreal gameplay systems in Bs. As., Argentina

Pablo Amador

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Junior Game Developer specializing in Unity and Unreal gameplay systems

Bs. As., Argentina
ADVAUniversidad Tecnológica Nacional

Game designer/developer who built and tuned an RPG prototype economy and progression loop end-to-end (two-currency system, exploration-driven rewards, and difficulty tiers based on exploration). Uses quick playtesting-driven iteration plus basic quantitative modeling (minimum economy to clear) and implemented probabilistic drop systems to prevent runaway rewards. Based in Buenos Aires and open to remote or local on-site work.

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Haziel Trujillo - Mid-level Network/IT Support Professional specializing in systems administration and IT operations in Danville, IL

Mid-level Network/IT Support Professional specializing in systems administration and IT operations

Danville, IL6y exp
Danville Area Community CollegeDanville Area Community College
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Brandon Gallagher - Mid-level Aspiring Game Programmer specializing in C++ and Unreal Engine in Valdosta, GA

Mid-level Aspiring Game Programmer specializing in C++ and Unreal Engine

Valdosta, GA5y exp
WalmartSouthern New Hampshire University
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EU

Mid-level Gameplay Programmer specializing in maintainable gameplay systems

Edirne, Turkey3y exp
FreelanceTrakya University
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Daniel Koucheravy - Mid-level Operations & Document Imaging Specialist transitioning to UX Design and Finance in Ridgeland, SC

Mid-level Operations & Document Imaging Specialist transitioning to UX Design and Finance

Ridgeland, SC4y exp
Fire & PineSavannah College of Art and Design
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Ariya Sebty - Mid-level Game Developer & 3D Artist specializing in Unreal Engine and real-time 3D

Mid-level Game Developer & 3D Artist specializing in Unreal Engine and real-time 3D

4y exp
StudioFowTehran Institute of Technology
C++Unreal Engine3D Art3D Character Design3D Modeling3D Product Design+21
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Jane Podcasov - Mid-level Unity XR Developer specializing in multiplayer VR/AR applications

Mid-level Unity XR Developer specializing in multiplayer VR/AR applications

5y exp
Box Bear Digital LtdUniversity of Northampton
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Jungmin Moon - Intern Software Engineer specializing in Java/Spring Boot and REST APIs in Lake Success, NY

Intern Software Engineer specializing in Java/Spring Boot and REST APIs

Lake Success, NY0y exp
LIJMCBrooklyn College (CUNY)
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