Pre-screened and vetted.
Mid-level QA Engineer specializing in mobile and web testing across FinTech and Web3
Mid-level Full-Stack Software Engineer specializing in Java/Spring microservices and cloud
Junior QA Tester and Game Developer specializing in console compliance and gameplay systems
Junior Mobile App Developer specializing in React Native and healthcare research apps
Senior QA Analyst specializing in security, medical devices, and test automation
Senior QA Test Lead specializing in end-to-end and mobile testing
Mid-level QA Engineer specializing in test automation and cloud-based QA environments
Mid-level QA/QE Engineer specializing in test automation and software quality assurance
Senior QA Engineer specializing in automated and manual testing for web and mobile apps
Mid-Level Technical Artist specializing in Unity mobile game UI, shaders, and real-time VFX
Senior Unity Game Developer specializing in F2P mobile and multiplayer games
Senior Software QA Analyst specializing in Agile testing for defense, healthcare, and insurance systems
Senior QA Automation Engineer specializing in web, mobile, and API test automation
Director-level Video Producer & Multimedia Designer specializing in video, animation, and eLearning
Mid-level Software QA Engineer (SDET) specializing in test automation and CI/CD
Senior .NET Full-Stack Developer specializing in ASP.NET Core, Angular, and Azure
Senior Unity/C# Gameplay & Systems Developer specializing in VR/AR
“Lead Unity developer who shipped two public-facing VR projects (Aberwla full release and Cognetic demo) end-to-end to the Meta Quest Store at Animated Technologies, including optimization and VRC compliance. Currently building solo first-person horror/ghost-hunting projects and aiming to ship a small-scope atmospheric title to Steam to broaden platform shipping experience.”
Senior Software Engineer specializing in Unity game development and multiplayer systems
“Unity gameplay/game-flow programmer with ~10 years in the games industry who has shipped on Meta Quest 1 & 2. Built a Steam-available multiplayer "Vampire Survivors"-style co-op demo largely solo in a 6-month contract, handling everything from networking and UI to performance optimization (GPU instancing) and Steam publishing.”