Pre-screened and vetted.
Entry-level Software Engineer specializing in AI/ML and full-stack systems
“Internship-built full-stack systems spanning HR employee-record portals and internal data-quality dashboards (Flask + SQL + React), emphasizing data integrity and rapid MVP iteration. Also implemented Flask microservices with RabbitMQ for distributed task processing, addressing duplication/ordering issues with idempotency, durable queues, and correlation-ID logging; delivered quantified productivity gains for HR teams.”
Intern Software QA Engineer specializing in mobile and web application testing
Mid-level Software QA Engineer specializing in web, mobile, and API test automation
Mid-Level Full-Stack Software Engineer specializing in data pipelines, mobile apps, and AWS
Mid-level QA Lead specializing in Salesforce and web/mobile quality assurance
Mid-level Software QA Engineer specializing in XR and cross-platform testing
Junior Frontend Developer specializing in AI-integrated web and mobile apps
Mid-level QA Specialist specializing in platform compliance and game/software testing
Intern Full-Stack & AI Engineer specializing in ML-driven mobile and data platforms
Senior Mobile & Full-Stack Developer specializing in React Native and scalable cross-platform apps
Mid-level Unity Developer specializing in gameplay systems, XR, and multiplayer
Director-level digital marketing and QA professional specializing in SEO and localization
Mid-level SDET specializing in test automation for web, mobile, and desktop apps
Mid-Level .NET Software Engineer specializing in backend APIs, Azure, and SQL Server
Mid-level Software QA Engineer specializing in manual web/mobile testing and AI evaluation
Mid-level Game Developer specializing in Unity, AR/VR, and cross-platform products
“Exceptionally young game developer who says he began at age 10 and was employed as a Unity developer at 13. He has hands-on experience building gameplay systems, VR/Web/mobile projects, Photon multiplayer features, and AI/ML experiments—including an open-source protein-model research pipeline reportedly under peer review at PLOS ONE.”
Mid-level Unity Developer specializing in R&D and AI-driven gameplay systems
“Unity/C# gameplay engineer based in Portugal who shipped an AI-driven NPC narrative/quest system for a live mobile RPG, integrating Google Gemini via function-calling with strict JSON schemas to keep a deterministic game loop safe from hallucinations. Emphasizes high-performance engineering (zero per-frame GC, locked 60 FPS) with rigorous PR reviews and profiling gates, plus robust async/network patterns (UniTask, CancellationTokens) and LLM cost control via sliding-window context management. Seeking independent B2B contractor work at $45k–$50k USD/year.”
Mid-level Game Developer specializing in Unity/Unreal, multiplayer, and AR/VR
“Unity game developer with hands-on experience building high-impact gameplay feel features (cinematic slow-motion bullet-follow sniper mechanic) and shipping a cross-platform multiplayer word/voting game (ACROMANIA) using Photon PUN. Has also worked on Unity WebGL pipelines involving VRM model uploads and heap memory crash diagnosis, and uses AI tools (ChatGPT/Gemini/Claude) to accelerate debugging and understanding of complex code.”
Senior Unity Developer specializing in mobile games and XR (VR/AR)
“Unity game developer/designer who built the core combat, NPC, and player ability systems for an action game (MonstersVSZombies), including a mechanic where defeated enemies can be recreated as allied versions. Emphasizes modular, generic C#/.NET architecture to scale content quickly, and has hands-on VR optimization experience (mesh/draw call reduction and baking lighting to improve FPS).”
“Unity/C# gameplay engineer with hands-on ownership of AI and multiplayer systems, including a modular ship AI system and a real-time battle flow built with Mirror. Stands out for combining strong gameplay architecture and network debugging with pragmatic AI/LLM-assisted development workflows, plus proven experience collaborating across distributed teams and time zones.”
Mid-level Game Developer specializing in Unity and Cocos casino games
“Game developer focused on Unity/C# multiplayer systems who has built core PvP combat, matchmaking, and cross-platform interaction systems spanning VR (Meta Quest) and mobile. Particularly interesting for teams needing someone who combines gameplay architecture, networked systems thinking, and pragmatic AI-assisted production workflows.”
Mid-level Associate Producer specializing in game development and Agile production