Pre-screened and vetted.
Junior Software Developer specializing in AI data labeling and full-stack web development
“Frontend-focused builder who has led multiple projects end-to-end, including a React/Vite/TypeScript weather app and an internal analytics dashboard optimized for large, time-based datasets. Also created and shipped AetherGrid, a full-stack Windows desktop app, iterating with 5–10 testers and implementing pixel-perfect native UI details plus installer/uninstaller packaging; mentions starting a full-time role at Meta.”
“Software engineer with experience spanning healthcare middleware (patient records + insurance integration) and an AI fantasy football product built with React/TypeScript, Firebase, API gateways, and pandas-based data pipelines. Has hands-on microservices scaling experience (latency mitigation, async migration, state-based redesign) and built an internal feature-toggle dashboard that improved demo efficiency and sales outcomes.”
Mid-level Full-Stack Software Engineer specializing in React, Node.js, and Android media SDKs
“Backend/data engineer who built an end-to-end real-time stock analytics platform: ingesting multi-source market data via Kafka/APIs, transforming it into dashboard metrics (e.g., Bollinger Bands), and storing in BigQuery/MySQL. Strong DevOps/GitOps experience deploying Python/Node microservices on Kubernetes with Docker/Helm, CI/CD (GitHub Actions/Jenkins), and ArgoCD, plus hands-on troubleshooting and migration work.”
Intern Full-Stack Engineer specializing in Java, React, and cloud-native backend systems
“Frontend-focused engineer with startup experience (SmartPath, OPC AI) who owned and evolved an internal React/TypeScript component library treated like OSS—refactoring core form and API wrapper modules for stability, type safety, and smaller bundles. Comfortable diagnosing production issues via logs/API traces and shipping end-to-end fixes with tests and documentation, including internal workshops to drive adoption.”
“Unity/C# developer with hands-on experience delivering performance-critical systems: built a multithreaded Addressables-based asset loading pipeline to handle thousands of animations and drastically cut loading screens. Also created a personal Unity Editor tool using the OpenAI API to detect code smells and generate prioritized remediation, and has shipped authoritative-server multiplayer for an arcade car game with prediction/interpolation, reconciliation, and robust live-network debugging.”
Mid-level Unity Game Developer specializing in multiplayer and performance optimization
“Senior gameplay/multiplayer engineer based in Argentina with hands-on experience building Unity/C# networked systems end to end, including Mirror-based gameplay architecture and server-authoritative MMO-style networking. Particularly strong in multiplayer stability, sync/prediction design, and performance profiling across VR and mobile, with thoughtful early-stage architecture ideas for AI/LLM-enabled game features and internal pipelines.”
Senior Account Manager specializing in enterprise SaaS and IT transformation sales
“Enterprise SaaS seller with 9 years across cloud and cybersecurity, owning outbound motions from ABM account penetration to partner ecosystem outreach for Fortune 100 accounts and an eight-figure book. Reports 40+ enterprise closes, including a financial services expansion driving 45% YoY growth and $1.7M in multi-SaaS deals across North America and Europe, with a structured, insight-led multi-channel prospecting approach using tools like Outreach, ZoomInfo, Salesforce, and HubSpot.”
Junior Software Engineer specializing in full-stack and AI-powered web development
“Built an AI Image Editor end to end with a React frontend and Flask/PyTorch backend, focusing on the hard operational problems of deploying generative AI reliably across CUDA, Apple MPS, and CPU environments. Particularly strong in backend systems, API design, model lifecycle management, and architectural refactoring that improves reliability and future development speed.”
Intern Robotics & AI Researcher specializing in autonomous navigation and sensor fusion
“Robotics software engineer who built a ROS 2 Humble autonomous hospital-equipment detection/localization robot end-to-end in Gazebo (custom worlds/models, Nav2 waypoint navigation, YOLOv8n perception, TF2-based depth fusion) and solved real-time integration issues via multithreading and QoS tuning. Also implemented and tuned an MPPI controller to enable smooth reverse parking on an OpenPodCarV2 platform, including real-world reverse engineering and hardware/software debugging.”
Junior Robotics & Machine Learning Engineer specializing in autonomous systems
“Robotics engineer leading development of a Physical Reservoir Computing controller for a pneumatic soft robotic arm, owning everything from automated data collection and leak-testing automation to hardware design/manufacturing and cross-lab integration with Virginia Tech. Built ROS 2/DDS-based multi-robot systems integrating OptiTrack, a lab quadruped, and a UR5e, and pairs simulation (Gazebo/MuJoCo) + PPO RL training with production-ready tooling (Docker, CI/CD, Flask dashboards, RAG chatbot portfolio).”
Senior Game Developer specializing in AI-driven gameplay and multiplayer systems
“Gameplay/network engineer based in Argentina who has shipped across Unity and UE5, with standout work in deterministic simulation, authoritative multiplayer, and fully local AI-driven NPC systems. Particularly compelling for teams building systemic gameplay or real-time interactive experiences: they replaced Unity physics with a custom deterministic race pipeline, improved WebGL load performance, and later built an engine-agnostic local LLM/TTS/lip-sync stack for conversational NPCs.”
Mid-level Full-Stack Software Engineer specializing in distributed systems
“Full-stack engineer who built WordCon, an AI-powered vocabulary learning platform, end-to-end across React/Next.js, Python, AWS, and GenAI services. Particularly strong at turning ambiguous AI product ideas into structured, scalable systems by combining deterministic learning logic with LLM-powered personalization, and has additional experience modernizing legacy PHP systems into React/Node architectures.”
Senior Unity Developer specializing in multiplayer and game systems architecture
“Lead-level Unity/C# game developer with 6 years on Corepunk, where they architected a designer-facing branching quest system and contributed across backend modules, tools, debugging, and optimization. They also worked on custom MMORPG server architecture with shard/layer scaling and Kubernetes orchestration, giving them a rare mix of gameplay systems, tooling, and large-scale online infrastructure experience.”
Mid-level Backend Engineer specializing in cloud and enterprise Python systems
“Full-stack product engineer with hands-on ownership of both real-time product infrastructure and production AI systems. They shipped a notification platform that materially improved engagement and repeat purchases, and also built key layers of an AI support agent with strong reliability controls and user-centered UX improvements that boosted adoption.”
Mid-level Software Engineer specializing in backend systems and cloud microservices
“Full-stack engineer who built an enterprise knowledge assistant from scratch using React, FastAPI, PostgreSQL, ChromaDB, and OpenAI, with role-scoped cited answers over internal PDFs. Stands out for combining hands-on LLM/RAG architecture with rigorous evals, improving grounded QA accuracy from 85% to 95% and deploying a production-style multi-tenant system on AWS.”
Junior Full-Stack Software Engineer specializing in industrial systems and LLM applications
Mid-Level Java Developer specializing in Spring Boot microservices and cloud-native apps
Junior Backend Software Engineer specializing in integrations, payments, and data migration
Mid-level Backend Engineer specializing in low-latency FinTech and distributed systems
Entry-Level Software Engineer specializing in distributed systems and cybersecurity
Mid-Level Software Engineer specializing in Java microservices and cloud-native full-stack systems
Mid-level Software Engineer specializing in distributed systems
Junior Software Developer specializing in backend and performance optimization
Junior Software Engineer specializing in C++ systems, HPC backends, and ML infrastructure