Pre-screened and vetted.
Mid-level Full-Stack & Cloud Engineer specializing in backend, AWS infrastructure, and DevOps
“IBM Power/AIX engineer who has owned a large production estate (20+ Power9/Power10 frames and 400+ LPARs) with vHMC and dual-VIOS HA. Has hands-on incident recovery experience (NPIV/RMC issues, LPM restores) and PowerHA failovers, plus modern DevOps exposure using Terraform on AWS and CI/CD with GitHub Actions/Jenkins (including deploying AI/RAG and vision workloads).”
Intern Full-Stack/ML Engineer specializing in cloud-native web apps and LLM systems
“Machine learning lab assistant at Eastern Illinois University who productionized a voice-enabled conversational AI system: redesigned it with RAG, LoRA fine-tuning (including text-to-SQL), and safety guardrails, then deployed a scalable API supporting ~1,000 daily queries. Also partnered with customer-facing teams during a BlueFi internship by building demos/APIs and accelerating releases via Terraform + AWS CI/CD automation.”
Mid-Level Software Developer specializing in cloud-native microservices, iOS, and ML deployment
“Backend engineer with production ERP experience deploying microservices and improving performance/reliability using a metrics-driven approach (logs, latency, error rates). Has hands-on cloud/hybrid operations across AWS and Azure with Docker/Kubernetes, and has resolved real-world mobile sync issues by tuning timeouts/retries and reducing payload sizes. Builds configurable Python services to deliver customer-specific behavior without destabilizing the core codebase.”
Mid-level Unity Developer specializing in shared frameworks, tools, and gameplay systems
“Unity/C# game developer/designer who created a lobby “Race” minigame that incentivized core gameplay engagement; leadership reported roughly a $10k weekly revenue intake increase after release. Has foundational networking experience (sockets, REST) and self-taught Photon, and uses AI tools to quickly refresh and implement newer Unity systems like the Input System.”
Junior Full-Stack Software Engineer specializing in web apps and compiler construction
“Early-career/out-of-college CS candidate with practical backend-adjacent experience in a wine storage business: helped shift client intake from Constant Contact to a website form and supported an internal migration to Storable Edge with Dropbox-based backups. Also has academic experience debugging a custom programming language/type system, catching an edge case that broke type definitions and caused crashes.”
Mid-Level Embedded Software Engineer specializing in real-time firmware and industrial automation
“Robotics software engineer focused on reliability in real-time sensor pipelines and ROS/ROS2 integration, with hands-on experience hardening systems against noisy data, dropouts, and network variability. Uses ROS introspection tools plus simulation (Gazebo/Webots) to diagnose latency and stability issues before hardware deployment, and supports repeatable rollouts via Docker and CI/CD.”
Mid-level Marketing & Brand Communications professional specializing in customer engagement
Intern Full-Stack Software Engineer specializing in FinTech and web platforms
Mid-level Videographer & Lead Video Editor specializing in broadcast and marketing content
Mid-level Software Engineer specializing in Linux systems and backend development
Mid-Level Full-Stack Software Engineer specializing in LLM-integrated web applications
Mid-Level Full-Stack Software Engineer specializing in web and mobile applications
Mid-level Performance Marketing Specialist specializing in paid media and lead generation
Junior Network & Systems Engineer specializing in Fortinet security and automation
Mid-level AI/LLM Application Engineer specializing in RAG, agents, and Python/PyTorch
Mid-level Web3 Growth & Partnerships professional specializing in KOL and community-led marketing
Mid-level Software Engineer specializing in Python automation and GenAI on AWS
Junior QA Game Tester specializing in console porting and gamification
Senior Unity Game Developer specializing in 2D/3D mobile games and multiplayer
“Unity game developer with ~6 years of experience building scalable gameplay systems and Photon PUN multiplayer features, including a fast-paced FPS-style multiplayer mode tuned for short sessions and mobile networks. Demonstrates VR (Meta Quest) optimization focus (frame-rate stability to reduce motion sickness) and strong designer collaboration through data-driven tuning, ScriptableObjects, and in-game debug tooling.”
Mid-level DevOps Engineer specializing in AWS, Kubernetes, and CI/CD automation
“DevOps/cloud infrastructure engineer focused on AWS automation: built GitHub Actions/Jenkins pipelines for containerized deployments with strong security controls and rollback, and implemented Terraform-based AWS provisioning with modular code and remote state/locking. Has led on-prem to AWS migration cutovers with structured risk/rollback planning and stabilization, but has not worked directly with IBM Power/AIX/LPARs or PowerHA/HACMP.”
Mid-Level Software Developer specializing in Unity VR training applications
“Unity/VR developer who shipped and published "Avatar Academy," a VR training software platform, to the Meta Quest Store. Worked on a small team where they owned most of the Unity implementation while teammates handled visuals and the backend/database/web dashboard.”
Junior IT Support & Web Developer with networking and data validation experience
“QA tester with hands-on experience across web, PC, and mobile (functional/usability plus compatibility, stability, and performance testing) looking to transition into console game testing. Familiar with the intent and coverage areas of Sony TRC/Microsoft XR/Nintendo LOT requirements and uses Jira/Trello plus AI-assisted workflows to speed up bug triage, documentation, and pattern detection.”