Pre-screened and vetted.
Senior Frontend Developer specializing in WebXR and Three.js
“XR professional with 9 years in the industry and 3 years using Unity; built a solo Unity city-building/resource management game (BLEAK) inspired by Anno in a dystopian cyberpunk setting. Has shipped web-based XR experiences (not Unity headset titles) and emphasizes pragmatic scope control and production adaptability, honed further during time at Zappar.”
Senior Logistics Operations Professional specializing in drayage and multimodal transportation
“Former U18 AAA (Belle Tire Detroit) player who was drafted to the USHL (Muskegon Lumberjacks) and played a full NAHL season (Keystone Ice Miners), then pivoted to college golf. Uses his own adversity/transition experience to guide youth and junior players with a holistic approach (on-ice traits, consistency, character, and mental skills) and is comfortable producing educational social media content for hockey families.”
Director-level Talent Acquisition Leader specializing in scaling recruiting operations
“Talent Acquisition/Recruiting Operations leader who has repeatedly built and rebuilt TA infrastructure—writing end-to-end processes, migrating ATSs to Lever, and integrating with HRIS/background check systems. Has managed teams up to 30 (indirect) and delivered measurable outcomes, including doubling headcount in a year by standardizing and streamlining interview workflows while training technical hiring managers on best practices.”
Unity Team Lead specializing in multiplayer games and AR/VR
“Unity gameplay programmer with Photon-based multiplayer experience who built a real-time player feedback system (instant animation/VFX/audio + score updates) using events/ScriptableObjects to keep gameplay and UI decoupled. Has tackled movement desynchronization under variable latency with client-side prediction/interpolation and uses AI tools to speed up prototyping and balancing for a procedurally generated, math-based casual game.”
Senior Sound Engineer specializing in podcast production, music, and immersive audio
“Game-audio-focused sound designer/audio engineer with 5 years as a senior podcast sound engineer and ~10 years in sound design/music production, now applying that expertise to UE5 and Wwise. Built interactive UE5 audio systems (announcements, surface-based footsteps, ambience/weather triggers) using MetaSounds, attenuation, and submix mixing, and has hands-on experience profiling/optimizing CPU and memory by deduplicating assets and managing voice usage. Also brings immersive sports audio production experience, including Dolby Atmos and 7.1 stadium-style mixes.”
Senior Technical Artist specializing in Unity game animation pipelines
“Tech artist/VFX specialist who shipped Unity effects for mobile games including Card Guardians (cards, enemies, heroes across world space and UI canvas). Demonstrates strong real-time optimization skills—profiling GPU/CPU/overdraw, targeting 60 FPS on mid-range devices, using pooling, texture atlases, and a reusable RGB-mask recolor shader to create many enemy/element variations without blowing memory budgets.”
Senior Unity/C# Developer specializing in 3D/VR visualization and industrial automation
“Real-time VFX artist specializing in Unity VR/mobile optimization; shipped a Doctor Strange-inspired portal effect for a standalone Meta Quest 2 project ("Projeto Multiverso UNINASSAU") using a custom vertex-offset shader and carefully managed overdraw to hit 50+ FPS. Also building sci-fi VFX (explosions, lasers, environmental effects) for an in-development game ("Star Warfare") and uses AI tools to speed iteration, debugging, and documentation.”
Senior Frontend Engineer specializing in React, Node.js, and AWS
“Frontend engineer who led the Dash Merchant App and Backoffice platform (React/TypeScript/Redux) supporting $50M+ in monthly transactions. Focused on scalable architecture and reliability—introduced typed API layers, centralized error handling, and performance optimizations (including ~40% load-time reduction) while driving team adoption through incremental refactors, templates, and pairing.”
Mid-level Digital Marketing Strategist specializing in SEO & PPC
“Paid media specialist with hands-on ownership of $50K+/month Google and Microsoft Ads spend for a large brand, emphasizing disciplined manual optimization (Shopping/PMax + Merchant Center feed alignment) to scale without sacrificing efficiency. Maintained 3x+ ROAS while more than doubling revenue (~$100K+ to $210K+ in 12 months) and has a strong track record diagnosing performance issues (e.g., feed/title relevance) and communicating results in client-safe terms.”
Senior Growth & B2B Marketing Lead specializing in GTM, partnerships, and lifecycle growth
“Growth/partnerships operator in gaming/creator ecosystems who builds measurable, retention-focused creator deals (hybrid comp, clear rights/exclusivity, UTMs/codes) and iterates based on activation/early retention. Runs repeatable creator-driven acquisition experiments and GTM launches, with a demonstrated bias toward niche creators and rapid testing to improve conversion efficiency and sustainable growth.”
Senior Game Programmer specializing in VR and multiplayer systems
“Unity VR developer with hands-on experience shipping and optimizing standalone builds for Meta Quest (and PICO). Led gameplay + networking on a Quest 3 multiplayer social VR experience (real-time sync, avatars/gestures, proximity voice), and also built a mostly solo game that blends fast-paced restaurant simulation with a night-time horror/stealth loop featuring custom AI.”
Senior Performance Marketing Manager specializing in SEO, paid media, and lifecycle growth
“Creator-first growth and partnerships operator spanning gaming and consumer (skincare) launches, combining creator-led activations with paid amplification across Meta/TikTok/Discord. Strong in performance-based deal structures and rigorous measurement (CAC, ROAS, cohort/LTV) to scale what works and stop what doesn’t; has delivered 3.4x ROAS partnerships and a 31% new-customer lift in a GTM.”
Senior Backend/Cloud Developer specializing in AWS serverless and legacy modernization
“AWS-focused backend/data engineer with hands-on production experience building serverless APIs (Lambda/API Gateway) secured with Cognito/JWT, deploying via Terraform + CI/CD, and managing secrets with Secrets Manager/Parameter Store. Also built AWS Glue ETL from S3 to RDS with schema evolution and data-quality controls, modernized a monolith into microservices using parallel testing, and delivered major SQL performance gains (minutes to seconds) while owning incident response for batch pipelines.”
Mid-Level Game Designer specializing in Level Design and Unreal Engine
“Unity/VR game designer with shipped Meta Quest experience across two titles, including a lite-sim/arcade multiplayer project and a Sniper Elite VR standalone DLC where they built the "Last Stand" mode and balanced wave/drop systems. Currently building a solo prototype featuring Pikmin/Overlord-style rat horde control mechanics, using AI and community resources to upskill in programming and debug Unity physics.”
Senior Unity Developer specializing in AR/VR and multiplayer games
“Unity VR developer with 3 years of experience shipping games for Meta Quest, focused on gameplay event handling and animation control. Prefers structured production environments and on-site, 9-to-5 work; notes multiplayer development as a more challenging area.”
Senior Front-End & UI/UX Developer specializing in React, Angular, and responsive web apps
“Frontend-focused engineer with full-stack capability (Node/Express + MongoDB/MySQL) who emphasizes scalable quality practices: PR-driven reviews, CI quality gates, and a full testing pyramid (Jest/Vitest, React Testing Library, Cypress/Playwright). Built complex React + TypeScript role-based dashboards/workflows using reusable component architecture and layered state management (React Query/SWR, Context for auth/roles), with strong performance and UX polish (Lighthouse, lazy loading, accessibility, responsive design).”
Mid-level Product Manager specializing in digital products and growth
“Built and marketed a live free-to-play web word game (Techies WordFinder) from scratch using the Lovable AI platform, reaching 100+ users in under a month. Iterated quickly based on player feedback, reporting a 28% UX improvement and +32 seconds average time per user, and demonstrates practical live-ops and F2P analytics/A-B testing knowledge.”
Mid-level Product Manager specializing in growth, activation/retention, and operations
“Product leader with experience spanning startups and enterprise-scale logistics in MENA, building and managing web/mobile business interfaces including dashboards, admin tools, marketplaces, and B2B quoting systems. Brings a metrics-driven approach to product health and experimentation, plus strong player-informed understanding of core F2P mechanics and live-ops planning.”
Mid-level Talent Development Specialist specializing in technical recruiting and HR analytics
“Recruiting Operations leader with 5+ years managing a small team and owning end-to-end process improvements, including implementing a new ATS that cut time-to-fill by 30%. Built structured, role-specific interview feedback surveys (9 Microsoft Forms) and leveraged Lever reporting to diagnose funnel drop-off and improve candidate experience. Also designed an early-careers hiring roadmap that enabled 30 intern offers in a single quarter through assessments, campus outreach, and faster scheduling.”
Intern Software Engineer specializing in backend systems, cloud, and AI agents
“Built and productionized an LLM-based appointment management agent, implementing RAG with Redis and LangGraph plus multi-agent intent handling and rule-based conflict guardrails to prevent double-booking under high load. Experienced in real-time diagnosis of agentic workflow failures using logs/traces and state inspection, and in driving adoption via interactive developer demos and sales-aligned custom customer scenarios.”
Entry Software QA Engineer specializing in manual, automation, and API testing
“Mobile QA tester with hands-on manual testing experience (functional flows, UI/UX checks) and disciplined documentation/bug tracking in JIRA. While new to console testing and TRC/XR/LOT certification requirements, they describe a concrete ramp-up plan (study guidelines, review standards, shadow experienced testers) and emphasize clear defect communication and deadline-driven prioritization.”
Senior Game Developer specializing in Unity ECS/DOTS and multiplayer systems
“Unity/Meta Quest VR developer who has shipped three VR projects for different organizations, including an arachnophobia treatment experience for a university psychology department, a warehouse VR training project, and a children’s mental health-focused VR game. Also building a long-running personal project: a cooperative online multiplayer Metroidvania developed over ~3 years, with significant learning and refactoring around networking.”
Mid-level Game Producer specializing in AA game development and cross-discipline coordination
“Game Designer at Flux Games on AA titles including The Walking Dead: Destinies and Cobra Kai 2: Dojos Rising, with end-to-end ownership of combat/encounter modes. Led implementation of the team’s first shooting system and rapidly prototyped wave-based combat loops in Unreal Engine 5 Blueprints, iterating heavily from playtest feedback across responsiveness, balance, pacing, and clarity.”
Executive Strategy & Systems Consultant specializing in digital transformation and organizational design
“Longtime entrepreneur building an augmented/virtual reality company with MVPs already in production; raised just under $100K over the past year via SAFE notes. Uses market and competitive analysis (including Meta/Apple ecosystem moves) and partner-driven go-to-market planning, and is currently focused on validating content and completing development with additional technical collaborators.”