Pre-screened and vetted.
Senior Product/UX Designer specializing in mobile, web, and gaming experiences
Senior Graphic Designer specializing in brand and digital marketing design
Senior Customer Success Engineer specializing in cloud-native architecture and data streaming
Junior Technical Product Manager specializing in SaaS, AI automation, and API integrations
Mid-level Manufacturing Equipment Engineer specializing in automation and production tooling
Executive Innovation & Program Management leader specializing in emerging tech, AI, and blockchain
Senior People Operations & HR Operations specialist in high-growth tech and FinTech
Senior Technical Artist specializing in XR, game engines, and generative/agentic AI
Senior Graphic Designer specializing in brand identity, presentations, and multimedia
Junior Robotics Engineer specializing in computer vision and autonomous systems
Senior Product/UX Designer specializing in enterprise UX, AI, and modern interfaces
Senior Data Scientist specializing in LLMs, NLP, and anomaly detection
Senior Product & UX/UI Designer specializing in design systems and data-driven digital experiences
Director-level Visual Designer and Art Director specializing in brand identity systems
Mid-level Software Engineer specializing in Unity game development and graphics engineering
Mid-level Robotics Planning & Control Engineer specializing in UAV autonomy
“Robotics software engineer focused on autonomy for fixed-wing and quadrotor UAVs, with deep experience in planning and advanced control (geometric control, trajectory optimization, nonlinear MPC). Recently designed an energy-aware NMPC for an autonomous glider, building a custom simulation/visualization framework to tune reward formulations. Has hands-on field deployment experience integrating ROS with PX4, optimizing node architecture for zero-copy performance, and building heterogeneous robot comms using Zenoh.”
Senior Gameplay & UI Programmer specializing in VR game development
“Unity/VR gameplay engineer with shipped Ubisoft experience on Assassin's Creed Nexus VR, improving core interaction systems (doors) for comfort and predictability and iterating mechanics (pickpocketing) using player feedback and analytics. Also prototyped Photon Fusion multiplayer features for a Rainbow Six Siege-related project, focusing on synchronization and tactical-feel networking tradeoffs, and has experience setting up project architecture and collaborating closely with design/UI teams (including at Sumo on a football manager project).”
Mid-level Supply Chain Analyst specializing in logistics optimization and planning analytics
“Supply chain/procurement professional (Maersk) who leads end-to-end freight sourcing initiatives using heavy analytics (SAP/SQL/Python/Excel) to drive measurable savings. Known for automating sourcing workflows (60% faster bid evaluation) and building Power BI dashboards to monitor contract compliance and supplier performance post-implementation.”
Senior Game Designer specializing in AI systems and live ops
“Gameplay/system designer with shipped AAA experience on Far Cry (5/6), including end-to-end ownership of AI NPC class redesigns and a stealth system redesign in a chaotic open-world context. Also designed Dead by Daylight’s winter event centered on snowball mechanics that players adopted for emergent communication and that appealed to casual/new players; experienced with UE Blueprints prototyping and modular, data-tuned systems.”
Staff Technical Artist specializing in character pipelines, rigging, and tools for games
“Lead Tech Artist/animation systems specialist with UE5 locomotion and VR experience, including a complex VR mech setup where player arm motion drove mech arms with intentional lag using IK and follow points. Has shipped experience across Meta Horizon VR (built Unity profiling tooling) and Call of Duty (animation performance fixes for runtime cinematics), plus a strong track record building artist-first pipelines like modular rig builders and an AI skinning framework.”
Senior AI Product Manager specializing in ML, automation, and generative AI
“AI Product Manager who also operates as a product marketer/CRM lifecycle lead, focused on behavior-driven onboarding and retention. Has delivered measurable growth through segmentation, multi-channel lifecycle programs, and experimentation (e.g., activation +23%, TTFV -30%, retention +14%), and led a cross-functional chatbot integration that improved course completion (+23%) while reducing refunds (-15%).”
Mid-level Product Manager specializing in data-driven product strategy and analytics
“Procurement/sourcing professional with hands-on experience selecting and rolling out an analytics dashboard vendor end-to-end—using stakeholder discovery, POCs, and a scoring matrix—then negotiating a ~26% cost reduction and waiving implementation fees. Also demonstrates strong trade compliance instincts by catching and correcting an incorrect tariff code that would have increased duties ~18%, and uses structured milestone/risk tracking (RAG) to keep OTD and approvals on track.”
Entry-Level Software Engineer specializing in full-stack web and Android development
“Early-career developer whose experience comes from classroom projects but has completed full end-to-end web app delivery: implemented login/search/favorites, integrated external APIs, and deployed to Google Cloud for multi-device use. Demonstrates user-centered iteration by recruiting friends to test and provide feedback, and has hands-on production-style debugging experience (e.g., resolving CORS issues during deployment).”
Executive SaaS & Operations Leader specializing in global growth, GRC, and enterprise product strategy
“COO experience at an early-stage technology company (CyberAlliance) focused on building scalable operating systems: SMART goal-setting by function, KPI-based performance management, monthly business reviews, and a structured stage-gate product introduction process. Also has hands-on experience rapidly adapting support operations to meet new customer 24x7 monitoring requirements while planning for scale.”