Pre-screened and vetted.
Senior Gameplay/AI Engineer specializing in Unreal Engine game AI systems
“Senior Software Engineer with deep Game AI expertise (often the primary AI specialist on the team) who shipped a player-bot system in an Unreal-based battle royale to fill matchmaking gaps, reducing off-hours queue times and improving retention. Also owned complex multiplayer match-start/drop-sequence synchronization and has experience optimizing core gameplay systems (e.g., line-of-sight calculations) on Call of Duty at Infinity Ward.”
Intern Mechatronics Engineer specializing in embedded systems, robotics, and mechanical design
“Robotics software engineer who built a targeting/payload delivery module for an FPV drone, integrating GNSS/IMU and other sensors with an EKF-based fusion stack and multi-rate synchronization. Also designed a servo gimbal with a laser ToF sensor to validate predicted landing locations using DH-based forward/inverse kinematics, leveraging ROS2/Gazebo for simulation and Python/MATLAB for filter tuning.”
Senior Research Scientist and ML Engineer specializing in computational biology
“Postdoctoral/PhD researcher focused on Alzheimer's disease who has built scalable end-to-end AI systems across pathology imaging, transcriptomics, and longitudinal neuroimaging. Particularly strong in turning novel research ideas into robust Python pipelines on GPU/HPC infrastructure, with pathologist-facing impact and scientifically novel findings such as image-derived disease severity trajectories and subtype discovery.”
Executive AI strategy and operations leader specializing in enterprise platform commercialization
Junior Product Designer (UX/Research) specializing in AI and behavioral design
Intern Product Manager specializing in FinTech and AI-powered consumer apps
Senior Game Economy & Systems Designer specializing in mobile, AAA, and Web3 games
Director-level Head of Design specializing in branding, creative direction, and AI-enabled production
Mid-Level Full-Stack Software Engineer specializing in web apps, cloud, and data visualization
Mid-level UI/UX Designer specializing in user research, prototyping, and compliant onboarding flows
Executive Engineering Leader specializing in regulated healthcare SaaS and aerospace systems
Principal Product Designer specializing in AI-enabled UX and design systems
Senior Product Designer specializing in enterprise SaaS, cloud infrastructure, and AI-driven tools
Executive Engineering Leader specializing in cloud, DevSecOps, and large-scale platform modernization
“Co-founded a Digital Loss Prevention (DLP) startup and raised $6M in seed funding by showcasing a controlled, laptop-based technology demo. Post-funding, drove MVP planning and execution by sequencing operations and assembling a team to build an appliance MVP, using an iterative build/evaluate/visualize approach.”
Senior XR & Unity Developer specializing in immersive games and interactive experiences
“Unity developer with hands-on VR experience focused on “game feel,” enhancing immersion by adding touch-reactive visuals, custom haptics, and spatialized binaural interaction audio in collaboration with an audio team. Has recent multiplayer experience using Unity Netcode and uses AI tools for code review and rapid upskilling (e.g., reactive programming). Seeking a fully remote role with compensation around €60–70k.”
Executive MedTech R&D and Strategy Leader specializing in medical devices and commercialization
“Seasoned medtech R&D leader and inventor with a track record of creating and scaling interventional and drug-delivery devices—crediting a low-cost coronary pressure measurement guidewire with a few hundred million dollars in revenue impact and building an innovation organization that reached ~$1B revenue. Now exploring startup opportunities in interventional devices, conducting early market assessments and leveraging deep domain networks to target modalities attracting investors, with an exit-oriented mindset (IPO or strategic acquisition).”
Intern Game Developer specializing in Unreal Engine 5 systems and virtual production
“UE5 gameplay animation developer focused on building and optimizing full character Animation Blueprint stacks (locomotion + jump/fall/land, montages, linked anim graphs, and layered procedural IK). Has hands-on experience debugging tricky interaction IK issues (e.g., 180-degree turn misalignment) and improving runtime performance using Unreal profiling tools and conditionalizing IK/Control Rig evaluation.”
Executive technology and operations leader specializing in connected vehicle SaaS and IoT
“Candidate indicated they do not have a business plan or startup, are not familiar with the venture capital/accelerator landscape, and explicitly requested to withdraw their application because the position does not seem like the right fit.”
Senior Program & Project Leader specializing in digital transformation and cross-functional delivery
“Cross-functional operator with experience at Rippling and Twitter, known for building lightweight but rigorous communication and reporting systems (shared notes, weekly updates, exec decks, issue-tracker velocity) to keep teams and executives aligned. Emphasizes psychological safety and early conflict resolution, and has supported senior leaders managing high-volume creative/media output through concise, proactive executive briefings.”
Mid-level UX/Human Interface Designer specializing in design systems and UX research
“Product/UX designer with industrial domain experience designing an end-to-end "factory mode" vehicle software experience for assembly-line workers, optimized for speed, flat navigation, and multi-device responsiveness across different plants. Combines rigorous field research and SME collaboration with strong front-end skills (HTML/CSS/TypeScript/React), including coding components to demonstrate feasibility and keep features in scope; also has accessibility-focused telehealth capstone work for d/Deaf and hard-of-hearing users.”
Senior Game Designer specializing in systems, combat, and live-ops game modes
“Game designer with shipped experience on Squid Game Unleashed (mobile) and Radical Heights (battle royale), owning multiple modes end-to-end from paper design and greybox through tuning, QA, and live ops/backend rollout. Demonstrates strong Unreal/Blueprint prototyping, pacing-focused iteration (targeting 70–90s rounds), and building meta challenge systems that stay fresh via monthly/seasonal rotations and player-feedback-driven map weighting.”
Mid-level UI/UX Designer specializing in data-driven, accessible enterprise product design
“Product/UX designer with hands-on experience designing AI-driven products end-to-end, including an AI shopping assistant (Stylaire) with multimodal conversational search (text/voice/image). Uses rapid prototyping and usability testing to simplify complex flows (e.g., reducing filter overload via progressive disclosure) and collaborates closely with engineers with working knowledge of HTML/CSS and component systems.”