Pre-screened and vetted.
Senior Robotics Software Engineer specializing in C++/Python and ROS2 navigation
Intern Robotics Engineer specializing in ML, SLAM, and robot manipulation
Mid-level Robotics Software Engineer specializing in ROS2 autonomy and computer vision
“Robotics software engineer from Bigbot who led localization and perception for an outdoor autonomous delivery robot, building ROS2/Nav2-based autonomy with EKF sensor fusion (IMU/odometry/GPS) and perception-driven dynamic costmaps. Experienced taking systems from Gazebo simulation to real-robot deployment, optimizing real-time behavior via logging-driven debugging and latency reduction, and integrating heterogeneous comms (MAVROS/MAVLink, UART/CAN, MQTT) for distributed and multi-robot setups.”
Senior Unity XR Developer specializing in networked VR/MR collaboration
“Unity/VR developer who has shipped a Meta Quest enterprise multiplayer immersive meeting platform (Arthur Spaces) and also delivered a puzzle/quest-style Unity game release in just one month. Leverages AI-assisted Blender workflows to rapidly prototype 3D assets and accelerate MVP development, and is comfortable in both structured studio pipelines and startup-style cross-functional teams.”
Senior Robotics Researcher specializing in Embodied AI and learning-augmented planning
“Robotics software engineer with experience spanning safety-critical embedded medical hardware (low-cost neonatal baby warmer with PID temperature regulation) and advanced multi-robot planning research (belief-space planning with abstraction + MCTS to handle uncertainty). Strong ROS/ROS2 practitioner (Nav2/SLAM Toolbox/MoveIt) who builds custom packages (e.g., Insta360 panoramic imaging) and is hands-on debugging real robots from SLAM/frontier exploration to multi-robot collision avoidance and real-time performance.”
Junior Software Engineer specializing in full-stack web and AWS cloud automation
“Software developer with experience delivering and deploying customer-facing web applications, including an investment-focused platform requiring PostgreSQL/SQL optimization and hierarchical (adjacency list) data modeling. Has integrated payment APIs for a retail/antique shop use case, factoring in rate limits and documentation-driven implementation, and has handled time-sensitive production bugs via rapid replication and hotfix deployment.”
Intern AI & Machine Learning Engineer specializing in computer vision and edge deployment
“Built and shipped a real-time AI robotic inspection system, using a synthetic data generation pipeline to address rare edge cases—cutting data collection costs ~60% and boosting hard-scenario accuracy ~20%. Experienced in productionizing ML on constrained Jetson hardware and orchestrating end-to-end ML workflows with Airflow/Docker/Kubernetes, with a metrics-driven approach to reliability, evaluation, and stakeholder communication.”
Junior Software Engineer specializing in backend, cloud, and robotics automation
“Graduate Research Assistant in Robotics at Arizona State University who built an end-to-end LLM-driven task execution framework enabling collaborative robots to convert high-level natural language instructions into safe, executable ROS actions. Implemented robust monitoring, failure detection, and automatic replanning, and addressed real-world issues like timestamp/frame-transform mismatches and heterogeneous robot interoperability using adapter nodes.”
Junior Machine Learning & Backend Engineer specializing in LLM systems and ML infrastructure
“Built and deployed production RAG-based document search/Q&A systems (DocChat and an internship marketing RAG), using a React + FastAPI stack on GCP with docs stored in GCP buckets and retrieval via embeddings/vector DB. Emphasizes cost/performance tradeoffs (reported ~40% cost reduction) and ships via Docker (Railway), with load/API testing using JMeter and Swagger; regularly collaborates with a CEO stakeholder to iterate and push changes to production.”
Junior Robotics/Mechatronics Engineer specializing in EV charging communications and HIL testing
“Embedded/EV charging test & validation engineer working across EVSE and EVCC products, specializing in CAN/DBC analysis, firmware deployment, and HIL testing. Built custom Python GUI tools (CAN explorer + configurable test scenario runner) to accelerate diagnostics and reproducibility, and has resolved high-stakes customer interoperability issues by pinpointing hardware/firmware edge cases. Actively looking to pivot into robotics, leveraging prior robotics projects (SLAM, path planning, vision/perception).”
Mid-level Robotics & Computer Vision Engineer specializing in SLAM and edge AI
“Robotics/SLAM-focused engineer who worked on RT-Appearance mapping using NetVLAD, replacing traditional CV feature extraction with a deep learning approach to improve loop closure in repetitive green environments. Has hands-on ROS1/ROS2 experience (including bridging), point-cloud alignment with G-ICP for sensor-parameter matching, and Gazebo+Docker simulation testing for motion planning/perception.”
Mid-level Sales Engineer specializing in GNSS/RTK and technical pre-sales
“GEODNET engineer specializing in edge-to-cloud, real-time GNSS data pipelines at global scale (thousands of heterogeneous base stations). Built deterministic-latency ingestion with RTCM/MSM normalization, jitter buffering, and firmware-aware parsing, and shipped production hotfixes using canary rollouts and deep observability. Also delivers customer-specific GNSS/RTK outputs via tested Python tooling (CLI/API) and collaborates on-site with operators to resolve firmware and network-driven issues.”
Senior System Analyst specializing in software QA and FinTech payments
“Indonesia-based software tester with hands-on experience testing payment software on EDC machines and manual web application QA, plus early exposure to Selenium automation. Pragmatic about deadline-driven triage—prioritizes critical issues and plans lower-impact fixes for future patches—while expressing strong interest in learning game-industry standards.”
Senior Systems Analyst & PMO specializing in ERP and web content platforms
“Remote game QA tester with PlayStation and Xbox testing experience, using Jira to track bugs and create test case reports while collaborating directly with development teams. Has tested titles/projects including Valorant, Roblox, and Unity 3D games, and has self-studied Microsoft XR certification requirements.”
Junior Robotics Engineer specializing in ROS 2, SLAM, and simulation
“Robotics software engineer with ~3.5 years in ROS/ROS2 mobile robotics, SLAM, and control who owned end-to-end integration for a sim-to-real mobile platform (Zephyr), including ros2_control, EKF sensor fusion (IMU + Vicon), and Gazebo validation with quantified accuracy. Also built a multi-drone CSLAM stack integrating ORB-SLAM3 and PX4 offboard control, scaling via namespaces, synchronization/QoS discipline, and performance debugging with ros2_tracing.”
“Software engineer with experience spanning healthcare middleware (patient records + insurance integration) and an AI fantasy football product built with React/TypeScript, Firebase, API gateways, and pandas-based data pipelines. Has hands-on microservices scaling experience (latency mitigation, async migration, state-based redesign) and built an internal feature-toggle dashboard that improved demo efficiency and sales outcomes.”
Junior Robotics & Industrial Automation Engineer specializing in ROS 2 AGV navigation
“Master’s thesis (Industrial Automation) building a real Automated Guided Vehicle entirely solo using ROS 2 Jazzy and Isaac ROS—implemented everything from a C++ ROS2 Control hardware plugin (UART to ESP32 for encoders/PWM) through EKF fusion, SLAM Toolbox, and Nav2 (NavFn + DWB) with lidar obstacle detection. Now porting the stack to Jetson Orin + Isaac ROS to add RealSense-based 3D perception, NVIDIA VSLAM, and Nvblox, and has also built a full AGV simulation in Gazebo Classic.”
Junior Embedded & Computer Vision Engineer specializing in Edge AI and QA automation
“Built a Meta-style AI smart glasses system emphasizing on-device privacy and low-latency processing, spanning ESP32-S3/FreeRTOS firmware through an NVIDIA Jetson Linux edge-AI pipeline in Python/Docker. Strong in real-time streaming optimization (zero-copy GDMA, deterministic scheduling), encrypted transmission (AES-256), and reliability via stress testing and robust error handling; currently building CI/CD automation tests using Playwright and computer vision.”
Mid-level AI & Computer Vision Engineer specializing in edge robotics perception
“Master’s thesis engineer who built and deployed a continuous real-time perception + state estimation + control loop under tight latency constraints, owning both software architecture and hardware integration. Strong ROS 2 fundamentals with a systems-first approach—stabilizes robotic behavior by instrumenting, logging/replaying real data, and fixing timing/synchronization issues rather than treating failures as purely algorithmic.”
Junior Robotics & ML Engineer specializing in simulation, control, and perception
“Robotics engineer focused on simulation, modeling, and control, with hands-on sim-to-real experience from a soft, foldable “grasshopper” robot where friction/contact physics and servo dynamics drove real-world performance gaps. Built a ROS 2 voice-operated TurtleBot system integrating YOLOv5 + stereo depth for object picking with an attached arm, and debugged AMCL/SLAM to cut localization error from 10–13 cm to ~5 cm. Currently developing a quadruped in MuJoCo with a 3-layer control stack (RL + MPC + PD) and an RL training pipeline in JAX ahead of hardware.”
Entry-level Robotics & Autonomous Systems Engineer specializing in autonomy, simulation, and ML
“Robotics software candidate who built a Q-learning smart delivery drone navigation system, focusing on 2D path planning with dynamic obstacle avoidance using reward shaping and real-time sensor feedback. Actively learning ROS 2 by building Python simulation projects with publisher/subscriber patterns and has experience coordinating multi-agent drone simulations via message passing.”
Senior Unity VR/AR Programmer specializing in Meta Quest and real-time 3D graphics
“Unity/VR developer who shipped a Meta Quest 2 immersive 360 training experience for Staffordshire Police as a solo programmer, including biometric gaze/reaction tracking and real-time data capture to an HTTP endpoint. Also building a Tomb Raider-like sci-fi adventure demo (Nexus 7) featuring FSM-driven character logic, motion-capture animation, custom controller optimization, and spline-following AI movement.”
Junior Machine Learning Engineer specializing in computer vision and LLM/VLM systems