Pre-screened and vetted.
Director-level Paid Social & Search Strategist specializing in entertainment and e-commerce growth
Senior Unity/XR Engineer specializing in VR games, multiplayer, and serious simulations
“Unity VR senior developer with ~8 years in VR and ~3 years focused on Meta Quest, building multiplayer training/digital-twin style experiences. Strong Photon (PUN/Fusion) background, including solving tricky networked object attachment/jitter issues via ownership and local-physics strategies. Demonstrated hands-on performance turnarounds in VR scenes using Mesh Baker, LODs, and impostors, plus experience shipping social multiplayer VR activities with Photon Voice.”
Director-level XR/Unity Application Development Manager specializing in training simulators
“Unity XR/VR developer with extensive Meta Quest experience who shipped a high-performance Quest 2 training simulation for a major pharmaceutical manufacturer, emphasizing 90 FPS optimization and highly accessible, low-UI interaction design validated by elderly user testing. Built a largely solo VR game end-to-end (assets, UI, audio, optimization, input) and standardized on OpenXR with custom solutions to stay future-proof amid changing VR SDKs; has also served as lead developer and service delivery manager.”
Senior Creative Design & Innovation Leader specializing in brand strategy and human-centered design
“Creative director/designer spanning high-polish marketing brand work and enterprise innovation: built a full podcast brand ecosystem and a cinematic historical visualization using Google Veo 3. Also led an AR/VR-assisted remote troubleshooting initiative at TriMas (HoloLens-style workflows), delivering a 40% MTTR reduction and cutting expert travel by 50%+ while standardizing reusable interaction components for global teams.”
Mid-level Unity/XR Developer specializing in AR/VR training and WebAR experiences
“Unity/OpenXR VR developer who largely solo-built a Cabin Crew Member VR training simulator at Nediar, including custom two-hand interactions and complex UI on grabbable/moving objects. Demonstrates strong Quest performance optimization (Quest 1-focused culling/LOD/texture scaling) and clear knowledge of Meta Quest release requirements (AAB/ARM64, VRC/content compliance, alpha/beta channels and continuous deployment).”
Mid-Level Game Designer specializing in systems and economy design
“Game economy/progression designer with hands-on ownership of end-to-end systems and live-ops tuning on major mobile titles (Star Trek Fleet Command, Marvel Contest of Champions). Builds spreadsheet-based simulations and telemetry-driven tuning loops to prevent inflation and reduce progression friction, including a multi-iteration optimization that lifted D7 retention ~7% while maintaining monetization targets.”
Mid-level Game Designer specializing in systems, balance, and live updates
“Game designer currently leading design on a Mario Party-like party game, owning mode design, economy, and meta-progression. Uses playtests and A/B tests to tune fairness-focused systems (e.g., dynamic power-ups accounting for player standing and turn order) and prototypes quickly in UE5 Blueprints. Previously shipped a mixed-reality version of Knockout League’s Knockout Alley mode for a Quest 3-aligned release.”
Mid-level Full-Stack Software Engineer specializing in cloud-native microservices
“Cloud-native integration engineer (Oracle/OCI) with strong production deployment and incident-response experience, including API gateway rollouts, observability (Prometheus/Grafana), and multi-layer debugging for payments systems. Built Python/FastAPI microservices and automation for customer-specific reporting and data sync, and has delivered major performance gains (45 min to <10) plus reliability improvements (MTTD reduced 40%+) through monitoring, playbooks, and resilient integration patterns (streaming/queuing, retries, secure tokens, VPC peering).”
Executive Program & Engineering Leader specializing in digital transformation and SaaS platforms
“Cross-functional product/engineering leader with startup and enterprise experience (Whimstay, Wells Fargo, Leap AI Technologies). Has owned end-to-end delivery including UI and payment architecture—built a multi-customer reservation payment flow using pre-auth plus event/timer-driven reminders and handled tricky edge cases like date changeover. Also introduced lightweight process (Jira, sprints, team/module structuring) to increase delivery speed in an early-stage AI document-matching startup.”
Intern IT & Data Analytics professional specializing in automation, cloud operations, and dashboards
“AppSec-focused engineer with experience spanning Accenture and a digital operations support internship, emphasizing secure SDLC and CI/CD security automation (SAST/DAST/SCA). Has hands-on troubleshooting experience using logs/metrics/APM traces (e.g., resolving DAST timeouts caused by rate limiting) and designs AWS/Kubernetes scanning integrations with least-privilege IAM, private networking, secrets management, and observability.”
Mid-level Full-Stack Java Developer specializing in cloud-native microservices
“Full-stack Java developer with IBM and Epic Systems experience modernizing legacy enterprise apps into microservices and delivering customer-facing healthcare claims workflows at very high scale (2M+ transactions/day). Strong blend of product engineering (APIs + React/TypeScript UI) and production operations on AWS, including performance incident remediation via query optimization, indexing, and autoscaling.”
Mid-level Backend Software Engineer specializing in Python microservices
“Backend/platform engineer who has owned end-to-end production systems in financial/claims domains, including a transaction analytics microservice platform processing ~10M daily operations and cutting latency from ~150ms to <70ms. Also productionized an LLM-powered monitoring/alerting capability (Llama 3 + FastAPI) with prompt design, guardrails, and production evaluation, and led monolith-to-microservices modernization on AWS using feature flags and parallel runs.”
Mid-level Data Analyst specializing in financial risk and healthcare analytics
“AI/ML engineer focused on real-time, production-grade LLM systems, with a robotics-adjacent mindset around latency/accuracy tradeoffs and modular pipelines. Built a scalable RAG-based assistant orchestrated as microservices on Kubernetes with Kafka async messaging, ONNX/quantization optimizations, and monitoring (Prometheus/Grafana), citing a ~35% hallucination reduction; has also experimented with ROS Noetic/Gazebo to understand ROS concepts.”
Senior Designer specializing in digital, print, and campaign creative for gaming and brands
“Marketing designer on Blizzard's World of Warcraft team creating high-polish social media launch/beta/early-access banners and other digital assets at scale. Experienced building template frameworks to support ~60+ resizes per design and maintain brand/style-guide consistency across expansions; also has some basic UI work from Halo Infinite promo microsite mobile screens. Limited Figma and no video editing experience, but explicitly interested in learning Figma.”
Mid-level Business Analyst specializing in finance, insurance, and data analytics
“Business/data analyst with experience at KPMG and Liberty Mutual, focused on financial reporting, data quality, and analytics automation. Has built SQL and Python workflows for large transaction datasets, reduced manual reporting effort by 15+ hours per week, and translated ambiguous business questions into standardized KPIs and Power BI dashboards used for decision-making.”
Senior Full-Stack & Mobile Engineer specializing in Node.js and React
“Backend engineer with TaskRabbit experience building and operating payment/booking services in Python/Django on AWS (ECS + Lambda) with Kafka/SQS eventing. Demonstrates strong production reliability and incident ownership in high-stakes payment flows (idempotency, strict timeouts, retries, monitoring/alerting) plus data/ETL work in AWS Glue and measurable SQL performance wins.”
Mid-Level Full-Stack Software Engineer specializing in cloud-native MERN microservices
“Full-stack engineer who built an internal user-activity tracking and reporting system end-to-end using React/TypeScript, Node/Express, and Postgres, deployed on AWS (EC2/ALB, S3/CloudFront) with CloudWatch observability. Emphasizes reliability and data correctness via idempotent ingestion, retries with exponential backoff, backfills/reconciliation, and performance tuning as data scales, and has experience shipping quickly in ambiguous early-stage startup conditions.”
Senior Full-Stack Developer specializing in Python, cloud microservices, and AI/ML
“Backend/data engineer with hands-on production experience across GCP and AWS: built FastAPI microservices on Cloud Run and delivered AWS Lambda + ECS Fargate systems with Terraform/GitHub Actions. Strong in data engineering (Glue/Spark, S3/Redshift) and modernization (SAS to Python/SQL), with proven reliability and incident ownership—including cutting a 20+ minute reporting query to under 2 minutes.”
Junior Software Quality Engineer specializing in test automation and mobile app testing
“QA tester with Android native app experience spanning manual, automation, functional, and performance testing, including maintaining Python-based automation scripts across frequent software and device updates. Interested in pivoting into console game testing and has baseline familiarity with platform certification concepts (Sony TRC/Microsoft XR/Nintendo LOT), plus uses AI tools to help analyze large volumes of issues and reduce missed defects.”
Mid-level Game Designer specializing in systems and gameplay
“Game QA tester/designer hybrid with hands-on Unreal Engine 5 technical debugging experience, focused on NPC AI navigation and performance. At Lantern Tower Games (Telmahre), owned end-to-end quality for an NPC system (dynamic navmesh, moving platforms, EQS, actor pooling), using Unreal Insights and asset reference refactors (hard->soft + async loading) to resolve critical memory/performance issues while collaborating closely with engineering and level design in Scrum.”
Senior HR Business Partner specializing in People & Culture strategy
“Senior HR Business Partner with deep experience partnering with product/engineering, design, and analytics organizations (including Justworks and consulting), specializing in performance management, org design, and manager coaching. Led a major Workday implementation at Urban Resource Institute across multiple HR workstreams, delivering an on-time/on-budget launch with improved process speed and accuracy, and brings strong global, cross-cultural leadership practices across NA/EU/APAC.”
Mid-level Full-Stack Developer specializing in FinTech and cloud-native web apps
“Backend engineer who built a containerized Flask service powering an engineering metrics dashboard by syncing GitHub and Jira data into PostgreSQL, with strong emphasis on schema design, query performance, caching, and background processing. Has hands-on experience with SaaS multi-tenancy (tenant scoping + Postgres RLS) and integrating AI/ML inference via separate model-serving services (FastAPI + TensorFlow Serving) and external APIs (OpenAI/Hugging Face/PyTorch).”
Director of Customer Success specializing in enterprise data platforms and hybrid cloud
“Enterprise Principal/Lead CSM with experience owning high-profile tech, fintech, and government accounts end-to-end, including regulated AWS high-side deployments for a GPU-accelerated query engine. Built onboarding and VoC programs from the ground up, drove 90% adoption in 2 months, and influenced roadmap changes delivering 10x performance gains. Previously led Cloudera’s Apple relationship across 40+ teams and delivered 125% NRR through cloud/hybrid expansion and POCs.”
Senior QA Engineer specializing in mobile and web application testing
“Console game QA tester with hands-on experience validating functionality, UI/controls, loading/performance, and payment-related features across multiple console platforms. Works from structured test cases in TestRail, manages daily QA readiness and regression cycles, and escalates issues quickly via Jira bug cards while coordinating prioritization with developers and PMs under tight submission deadlines. ISTQB CTFL certified and interested in high-impact, demanding projects.”