Pre-screened and vetted.
Senior Full-Stack Developer specializing in modern JavaScript web applications
Mid-Level Software Engineer & Consultant specializing in enterprise platforms
Intern Full-Stack Software Engineer specializing in web apps and defense analytics
Intern UI/UX Designer specializing in user-centered digital product design
Senior Digital Content Specialist in video production and motion graphics
Senior Unity Developer specializing in multiplayer games, AR/VR, and simulation systems
Director-level Graphic Designer specializing in B2B FinTech branding and visual systems
Senior Full-Stack Software Engineer specializing in Java/Spring microservices
Mid-level Unreal Developer specializing in VR simulations and real-time visualization
Mid-level Unity XR & Game Developer specializing in VR/AR and cross-platform apps
Mid-Level Full-Stack Software Developer specializing in e-commerce automation and web/mobile apps
Mid-level Full-Stack Developer specializing in scalable web apps and cloud-native APIs
Senior Full-Stack Developer specializing in MERN, cloud platforms, and LLM-powered applications
Senior Full-Stack Engineer specializing in Python back-end systems and scalable web apps
Senior Frontend/Full-Stack Developer specializing in FinTech and high-performance web apps
Mid-level Front-End Developer specializing in React and TypeScript
“Frontend engineer who has led end-to-end builds of complex React + TypeScript workflow editors (multi-step scenario builder with nodes/connections/conditions) with strong quality practices (CI/CD, unit tests, schema validation, logging, feature flags). Also delivered an AR flower-placement feature during an internship at Ecomspiders, rebuilding the experience with Three.js, live camera preview, and surface placement tested across devices and lighting conditions.”
Mid-level Product Designer & Design Technologist specializing in design systems and GenAI UX
“Enterprise/industrial UX designer focused on making complex, real-time automated systems feel trustworthy and predictable. Has hands-on experience observing operators in logistics/automation environments, building shared interaction models to unify fragmented products, and collaborating tightly with engineers using component-system thinking (HTML/CSS/TypeScript) to ship resilient UIs that handle partial failures.”
Senior Game Developer specializing in Unity multiplayer and AR/VR experiences
“Unity/VR gameplay engineer who built a hybrid physics-based interaction system for a VR cooking game (Mars Kitchen), focusing on responsive, immersion-preserving object handling. Also worked on two web3 multiplayer games (Acryptia 2D card game, Polyverse 3D horde shooter) using server-authoritative architecture with client-side prediction and server reconciliation, and leverages AI tools to optimize shaders (notably liquids).”
Junior Full-Stack Web Developer specializing in e-commerce and React
“Frontend-focused developer with startup/co-op experience who ships end-to-end UI features—from Figma/Canva designs to JavaScript/React implementation. Notably refactored a Bootstrap codebase to fix tablet responsiveness across every page in ~1–2 weeks, improving maintainability via semantic HTML and cleaner CSS organization. Built a React + TypeScript movie-tracking app using Firebase auth and Context-based user state, incorporating user feedback and pragmatic QA practices.”
Mid-Level Software Developer specializing in cloud-native microservices, iOS, and ML deployment
“Backend engineer with production ERP experience deploying microservices and improving performance/reliability using a metrics-driven approach (logs, latency, error rates). Has hands-on cloud/hybrid operations across AWS and Azure with Docker/Kubernetes, and has resolved real-world mobile sync issues by tuning timeouts/retries and reducing payload sizes. Builds configurable Python services to deliver customer-specific behavior without destabilizing the core codebase.”
Mid-level Unity Developer specializing in shared frameworks, tools, and gameplay systems
“Unity/C# game developer/designer who created a lobby “Race” minigame that incentivized core gameplay engagement; leadership reported roughly a $10k weekly revenue intake increase after release. Has foundational networking experience (sockets, REST) and self-taught Photon, and uses AI tools to quickly refresh and implement newer Unity systems like the Input System.”
Junior Software Engineer specializing in Python, SQL, and technical support
“Frontend-focused early-career developer who led a student club web app from stakeholder discovery and Figma UX/UI through a scalable React + TypeScript build, emphasizing accessibility, reusable components, and tight API alignment with backend. Also has freelance experience translating non-technical client needs into polished sites (including Wix) and has refactored/optimized an existing codebase for maintainability and performance.”