Pre-screened and vetted.
Mid-level Product Designer & Design Technologist specializing in design systems and GenAI UX
“Enterprise/industrial UX designer focused on making complex, real-time automated systems feel trustworthy and predictable. Has hands-on experience observing operators in logistics/automation environments, building shared interaction models to unify fragmented products, and collaborating tightly with engineers using component-system thinking (HTML/CSS/TypeScript) to ship resilient UIs that handle partial failures.”
Senior Game Developer specializing in Unity multiplayer and AR/VR experiences
“Unity/VR gameplay engineer who built a hybrid physics-based interaction system for a VR cooking game (Mars Kitchen), focusing on responsive, immersion-preserving object handling. Also worked on two web3 multiplayer games (Acryptia 2D card game, Polyverse 3D horde shooter) using server-authoritative architecture with client-side prediction and server reconciliation, and leverages AI tools to optimize shaders (notably liquids).”
Mid-level Game Developer specializing in player-focused gameplay and Unity development
“Game developer with hands-on Unity/C# experience who built a horror gameplay system around Slenderman teleport/chase behavior, using health, camera shake, audio, and escalating power to drive player tension. Also stands out for pragmatic use of AI tools across both engineering and art pipelines, including code assistance and texture upscaling, plus some Unreal/VR modding experience.”
Mid-Level Software Developer specializing in cloud-native microservices, iOS, and ML deployment
“Backend engineer with production ERP experience deploying microservices and improving performance/reliability using a metrics-driven approach (logs, latency, error rates). Has hands-on cloud/hybrid operations across AWS and Azure with Docker/Kubernetes, and has resolved real-world mobile sync issues by tuning timeouts/retries and reducing payload sizes. Builds configurable Python services to deliver customer-specific behavior without destabilizing the core codebase.”
Director-level Visual & Graphic Design Manager specializing in branding, digital, and UI/UX
“Marketing designer with brand-systems rigor who led Aptly’s cross-channel visual system and execution, building a scalable Figma library (components, variables, auto-layout, variants) to speed production while maintaining consistency. Reports measurable impact: 28% higher global enrollment vs competing Coursera programs, 50%+ engagement lift, and >1 week faster turnaround per project/campaign. Also produces lightweight marketing videos in CapCut with multi-format exports for social placements.”
Junior Software Engineer specializing in Python, SQL, and technical support
“Frontend-focused early-career developer who led a student club web app from stakeholder discovery and Figma UX/UI through a scalable React + TypeScript build, emphasizing accessibility, reusable components, and tight API alignment with backend. Also has freelance experience translating non-technical client needs into polished sites (including Wix) and has refactored/optimized an existing codebase for maintainability and performance.”
Mid-level Unity Developer specializing in shared frameworks, tools, and gameplay systems
“Unity/C# game developer/designer who created a lobby “Race” minigame that incentivized core gameplay engagement; leadership reported roughly a $10k weekly revenue intake increase after release. Has foundational networking experience (sockets, REST) and self-taught Photon, and uses AI tools to quickly refresh and implement newer Unity systems like the Input System.”
Junior Unity Game Developer specializing in Android games and Firebase-backed apps
“Unity/C# student developer (IST) who built a networking simulation to reduce transmitted movement data and improve perceived smoothness/stability. Has hands-on experience integrating LLM-driven NPC dialogue via API/JSON prompting with token/cost controls, plus AI navigation work using NavMesh baking and snapping; also tested Unity UI/canvas scaling issues on Meta Quest vs Android.”
Junior Full-Stack Developer specializing in GenAI-powered web and mobile apps
“Web3 creator-led growth and community builder who frames crypto as infrastructure and designs content to drive measurable on-chain behavior. Uses X-native distribution (threads, replies, quote-tweets) paired with interactive CTAs and on-chain dashboards to convert attention into trust and product usage, with a structured 90-day plan for launching and scaling protocol communities.”
Junior Full-Stack Developer specializing in web development and AI research
“Early-career software engineer who has already owned a real-world web product end-to-end for a 100+ member university ACM organization, including requirements gathering, UI/UX improvements, hosting, CI/CD, and ongoing maintenance. Brings hands-on React and full-stack project experience with a strong bias toward practical execution, mobile-friendly design, and reliable delivery.”
Junior Front-End Developer specializing in React and modern JavaScript
“Frontend engineer who led end-to-end delivery of a React/Next.js platform and real-time analytics dashboard at HacknoTech, emphasizing scalable UI architecture and performance. Uses a pragmatic state strategy (React Query for server state, Redux Toolkit for UI state), built shared component libraries with Tailwind, and improved load times by ~40% through code splitting/lazy loading and Lighthouse-driven tuning.”
Mid-level QA Engineer specializing in automation, performance testing, and GovTech
“QA Engineer with 3 years of experience and hands-on performance testing on a cloud gaming platform, with a strong understanding of how latency and responsiveness impact player experience. Actively aiming to pivot into game/console testing, bringing solid fundamentals in test case design, automation/API testing, defect documentation, and deadline-driven bug triage.”
Junior Full-Stack Software Engineer specializing in AI-powered SaaS
“Worked on an AI-adjacent search/results product with a React front end and an API-driven backend, focusing on scalability and performance. Emphasizes decoupled JSON API architecture, React rendering optimizations (useMemo/useCallback), and large-dataset techniques like virtualization, plus strong user-issue triage via log analysis and edge-case fixes in query handling/ranking.”
Mid-level Full-Stack Developer specializing in Python/Django and React
“Backend engineer at Hexanika who owned a real-time fraud-detection platform: built Django microservices, integrated a GenAI anomaly-scoring model, and optimized data/infra for low-latency production (including ~40% query-latency reduction). Experienced running containerized services on AWS/GCP with Kubernetes/GKE, GitHub Actions-based CI/CD + GitOps, and building Pub/Sub streaming pipelines and on-prem-to-cloud migrations.”
Senior Full-Stack Engineer specializing in MERN, Next.js, and React Native
Senior Unity/XR Developer and Technical Artist specializing in AR/VR and 3D visualization
Mid-Level Software Engineer specializing in cloud microservices and backend systems
Junior Frontend Developer specializing in AI-integrated web and mobile apps
Mid-level Frontend/Full-Stack Software Engineer specializing in React, TypeScript, and AWS
Mid-Level Full-Stack Software Engineer specializing in LLM-integrated web applications
Junior Software Developer specializing in mobile, web, and security
Junior Full-Stack Software Engineer specializing in web applications and cloud deployment