Pre-screened and vetted.
Senior QA Engineer specializing in VR/AR, gaming, and AI product quality
Junior Software Engineer specializing in scalable systems and cloud/AI tooling
Staff Full-Stack Engineer specializing in cloud microservices and AI-enabled platforms
Mid-level Technical Game Designer specializing in gameplay systems and dynamic content
Junior Product/UX Designer specializing in AI, mobile apps, and design systems
Senior Unity/Gameplay Engineer specializing in XR/VR and player-facing systems
Executive game technology leader specializing in product innovation and live-service platforms
“Serial entrepreneur with multiple successful exits who has previously raised several rounds and worked with accelerators. Currently building an AI-powered life simulation universe with prompt-based creation and a self-evolving persistent world, backed by completed market research and an MVP in development.”
Executive Technology Leader specializing in digital health and game platforms
“Technical founder at Mightier, a clinically-validated mental health video game system for kids, where the company has raised $30M. Brings 25+ years of game development experience, has built zero-to-one titles with millions of players, and has scaled core functions from product/dev through QA, customer support, and even manufacturing for a physical-shipping business; currently leading an agentic coding transformation.”
Senior Software Engineer specializing in cross-platform rendering and game UI systems
“Game UI engineer with shipped experience on Paladins (Unreal Engine 3/C++), including an in-game store with automated grid-based recommendation layout and an inventory UI built for PC/PlayStation/Xbox/Switch. Emphasizes production readiness through clean separation of UI/data, strong documentation for engineering and content workflows, and memory-conscious UI patterns (pooled entries/paged navigation) for constrained platforms like Switch.”
Executive Technology Leader specializing in AI, cloud, and enterprise transformation
Mid-level Gameplay/AI Engineer specializing in Unity, XR, and narrative NPC systems
Senior Game Systems Designer & Product Owner specializing in live-service economies
Senior UI & Gameplay Engineer specializing in Unreal Engine and multiplayer systems
Engineering leader specializing in data platforms and distributed systems
Senior Full-Stack Engineer specializing in Unity/C# and AI-driven VR/mobile healthcare systems
Senior Software Engineer specializing in game UI systems and gameplay features
“Unity/C# game engineer with hands-on ownership of live-service systems, including a real-time multi-channel chat feature for Squid Game: Unleashed that launched alongside Squid Game Season 2 on Netflix and increased player retention and engagement. Brings a strong blend of mobile performance optimization, server-authoritative architecture, multiplayer systems, and practical experimentation with LLM-assisted narrative tooling.”
Junior AI Engineer specializing in LLM systems, RAG, and full-stack automation
“Built and deployed an AI receptionist product for field-service businesses (HVAC/electrician), including real-time Jobber scheduling integrations and Twilio-based calling. Combines hands-on customer/operator shadowing with strong production engineering (queueing to handle API limits, rigorous testing/mocking, mirrored prod environment) and cross-layer troubleshooting, driving user adoption through review/override workflows.”
Executive Unity/XR Engineer specializing in real-time mocap and volumetric streaming
“Technical Director/Unity Lead who has shipped multiple Meta Quest immersive experiences and built custom Unity editor tooling to solve content-heavy pipeline constraints, enabling artists to push content directly into a Unity sandbox. Also prototyped a Unity restaurant simulation where an LLM drives NPC reasoning and state machines, using RAG and memory augmentation to reduce hallucinations and stuck behaviors.”
Junior Back-End Software Engineer specializing in Go/C++ and large-scale messaging systems
Mid-level Game Designer specializing in VR cinematic and technical narrative systems