Vetted Unity Professionals

Pre-screened and vetted.

BM

Senior QA Engineer specializing in VR/AR, gaming, and AI product quality

Fremont, CA9y exp
GoogleSan José State University
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JG

Junior Software Engineer specializing in scalable systems and cloud/AI tooling

Pittsburgh, PA2y exp
SnapCarnegie Mellon University
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AC

Staff Full-Stack Engineer specializing in cloud microservices and AI-enabled platforms

San Antonio, TX11y exp
OptumUniversity of Houston
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TC

Mid-level Technical Game Designer specializing in gameplay systems and dynamic content

5y exp
ELVTRRochester Institute of Technology
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DC

Junior Product/UX Designer specializing in AI, mobile apps, and design systems

Sunnyvale, California2y exp
GoogleUC Berkeley
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SM

Senior Unity/Gameplay Engineer specializing in XR/VR and player-facing systems

Las Vegas, NV11y exp
Meta
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william chen - Executive game technology leader specializing in product innovation and live-service platforms in Los Angeles, CA

william chen

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Executive game technology leader specializing in product innovation and live-service platforms

Los Angeles, CA27y exp
Wolf GamesCalifornia State University, Sacramento

Serial entrepreneur with multiple successful exits who has previously raised several rounds and worked with accelerators. Currently building an AI-powered life simulation universe with prompt-based creation and a self-evolving persistent world, backed by completed market research and an MVP in development.

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TS

Executive Technology Leader specializing in digital health and game platforms

Boston, MA28y exp
MightierMIT

Technical founder at Mightier, a clinically-validated mental health video game system for kids, where the company has raised $30M. Brings 25+ years of game development experience, has built zero-to-one titles with millions of players, and has scaled core functions from product/dev through QA, customer support, and even manufacturing for a physical-shipping business; currently leading an agentic coding transformation.

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YT

YUSEN TIAN

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Senior Software Engineer specializing in cross-platform rendering and game UI systems

Hawaii, U.S.9y exp
Catenary GamesUCLA

Game UI engineer with shipped experience on Paladins (Unreal Engine 3/C++), including an in-game store with automated grid-based recommendation layout and an inventory UI built for PC/PlayStation/Xbox/Switch. Emphasizes production readiness through clean separation of UI/data, strong documentation for engineering and content workflows, and memory-conscious UI patterns (pooled entries/paged navigation) for constrained platforms like Switch.

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VT

Senior 3D Animator specializing in game, VR, and avatar animation

Redmond, WA16y exp
MicrosoftAcademy of Art University
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HG

Executive Technology Leader specializing in AI, cloud, and enterprise transformation

14y exp
JPMorgan ChaseTexas Tech University
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Atush Bhalla - Mid-level Gameplay/AI Engineer specializing in Unity, XR, and narrative NPC systems in Seattle, WA

Mid-level Gameplay/AI Engineer specializing in Unity, XR, and narrative NPC systems

Seattle, WA2y exp
SupercellUSC
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Chris Misenas - Senior Game Systems Designer & Product Owner specializing in live-service economies in Los Angeles, CA

Senior Game Systems Designer & Product Owner specializing in live-service economies

Los Angeles, CA11y exp
Riot GamesUC Santa Cruz
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CL

Junior UX Designer & UX Engineer specializing in AI-powered product design

2y exp
DealFlow AIUniversity of Michigan
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JC

Senior UI & Gameplay Engineer specializing in Unreal Engine and multiplayer systems

17y exp
Warner Bros.Georgia Tech
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FT

Engineering leader specializing in data platforms and distributed systems

San Francisco, CA12y exp
BrazeCal Poly San Luis Obispo
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SM

Senior Full-Stack Engineer specializing in Unity/C# and AI-driven VR/mobile healthcare systems

Cleveland, TN14y exp
Avegen HealthITT Technical Institute
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Brayden Tremper - Senior Software Engineer specializing in game UI systems and gameplay features in Olympia, WA

Senior Software Engineer specializing in game UI systems and gameplay features

Olympia, WA4y exp
NetflixOregon State University

Unity/C# game engineer with hands-on ownership of live-service systems, including a real-time multi-channel chat feature for Squid Game: Unleashed that launched alongside Squid Game Season 2 on Netflix and increased player retention and engagement. Brings a strong blend of mobile performance optimization, server-authoritative architecture, multiplayer systems, and practical experimentation with LLM-assisted narrative tooling.

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Dexin Huang - Junior AI Engineer specializing in LLM systems, RAG, and full-stack automation in Guilford, CT

Dexin Huang

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Junior AI Engineer specializing in LLM systems, RAG, and full-stack automation

Guilford, CT1y exp
Slothful LLC (Iris)Columbia University

Built and deployed an AI receptionist product for field-service businesses (HVAC/electrician), including real-time Jobber scheduling integrations and Twilio-based calling. Combines hands-on customer/operator shadowing with strong production engineering (queueing to handle API limits, rigorous testing/mocking, mirrored prod environment) and cross-layer troubleshooting, driving user adoption through review/override workflows.

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Ollie Jones - Executive Unity/XR Engineer specializing in real-time mocap and volumetric streaming

Ollie Jones

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Executive Unity/XR Engineer specializing in real-time mocap and volumetric streaming

8y exp
Trickshot

Technical Director/Unity Lead who has shipped multiple Meta Quest immersive experiences and built custom Unity editor tooling to solve content-heavy pipeline constraints, enabling artists to push content directly into a Unity sandbox. Also prototyped a Unity restaurant simulation where an LLM drives NPC reasoning and state machines, using RAG and memory augmentation to reduce hallucinations and stuck behaviors.

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Zhenyu Liang - Junior Back-End Software Engineer specializing in Go/C++ and large-scale messaging systems in San Jose, CA

Junior Back-End Software Engineer specializing in Go/C++ and large-scale messaging systems

San Jose, CA2y exp
TikTokUSC
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JX

Mid-level Game Designer specializing in VR cinematic and technical narrative systems

San Mateo, CA4y exp
Emblematic GroupNYU
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