Pre-screened and vetted.
Senior Unity/XR Engineering Manager specializing in real-time interactive and multiplayer experiences
“Unity Technologies engineer with direct Meta subcontract experience shipping Quest titles (Horizon Worlds projects like Super Rumble) and supporting third-party studios. Strong in VR performance optimization and modernization work—porting legacy OVR/older-Unity projects to OpenXR, URP, and hand-tracking inputs. Built a master’s dissertation cross-platform multiplayer FPS spanning Quest VR, PC, and mobile AR using Photon.”
Mid-level Robotics & Autonomy Engineer specializing in MPC, RL, and GPU-accelerated optimization
“Robotics software engineer from Ati Motors who brought a Linear MPC approach (based on Kuhne et al.) into production, rebuilding parts of the planning stack to eliminate oscillations and safely double AMR speed from 0.8 m/s to 1.6 m/s. Also delivered an end-to-end point-cloud detection pipeline (PointPillars) including synthetic data generation in Isaac Sim and TensorRT deployment for real-time human/trolley detection, with a strong focus on production reliability via iterative hardening and nightly SIL.”
Senior Data Engineer & Render Tools Developer specializing in VFX and render farm pipelines
“Real-time simulation/physics engineer who optimized character effects and cloth for the "Infinity" game by implementing and profiling multiple ODE integrators, including pioneering the largely undocumented Parker-Sochacki method (optimized 5/7 sims; >30% speedup on a particle system). Also built SPH fluid solvers in Unity (C#) and created Grafana/Python Dash dashboards to analyze latency/throughput, with strong interest in applying math/physics and tooling to soccer/football gameplay.”
Intern Robotics Software Engineer specializing in motion planning and robot perception
“Robotics software engineer with Amazon Robotics internship experience who built a visual-servoing architecture from scratch, navigating multiple simulator pivots to achieve a closed-loop motion-planning and execution prototype. Currently working with ROS 2 on a medical assistive feeding robot using the Kinova Kortex platform (MoveIt2, ros2_control, Gazebo/RViz), and has demonstrated strong real-time debugging and distributed-system synchronization using Carbon and Docker.”
Junior Product Designer & UX Engineer specializing in AI copilots and design systems
“Product/UX designer with a CS/software engineering background at Microsoft (former intern, now full-time) who bridges design and implementation. Built Shiproom (a Twitch-like live-coding platform) end-to-end with a custom Atomic Design-based system, and has shipped impactful CRM improvements in Dynamics 365 for 60k+ support agents using TypeScript and C#. Also worked on a Microsoft Global Hackathon project integrating a Copilot-backed sign language translation model to reduce documentation friction for deaf support engineers.”
Senior Full-Stack Software Engineer specializing in workflow automation and healthcare AI
“Backend/data engineer who has owned production Python APIs and high-throughput async workflows on AWS (FastAPI, Docker, ECS/EKS/Lambda) with mature reliability practices like idempotency, bounded retries, circuit breakers, and strong observability. Also built AWS Glue ETL into an S3/Redshift lakehouse and modernized legacy batch systems via parallel-run parity testing and feature-flagged migrations, including a SQL tuning win cutting a multi-minute query to under 10 seconds.”
Mid-Level Full-Stack Software Developer specializing in web apps and microservices
“Software engineer with 2.5 years at Amazon working on the Package Tracking page (Amazon’s most visited page), delivering new customer actions like Cancel Delivery and Buy Again within a Spring Boot-based stack. Has hands-on experience with feature-flagged rollouts (Weblab), A/B testing, and scaling/load testing for Prime Day-level traffic, and is upskilling into React while leveraging modern AI coding tools on side projects.”
Intern Technical Artist and Real-Time Rendering Developer specializing in Unreal/Unity and VR
Junior Machine Learning Engineer specializing in LLMs and retrieval-augmented generation
Mid-Level Full-Stack Software Engineer specializing in web/mobile products and analytics
Staff QA & Performance Engineer specializing in mobile, graphics, and AR/VR testing
Intern Perception/Robotics Engineer specializing in computer vision and embodied AI
Junior Game Developer / Technical Designer specializing in UE5, Unity, and character pipelines
Senior Unity Engineer specializing in VR and multiplayer networking
Senior Software Engineer specializing in real-time Unity applications and distributed systems
Intern Software Engineer specializing in full-stack web and AI agent development
Junior Software Engineer specializing in full-stack and machine learning systems
Mid-level Software Engineer specializing in data platforms and full-stack systems
Senior Game Audio Designer specializing in systemic sound design and mix strategy
Senior QA Engineer specializing in AAA game quality engineering and Unreal Engine validation