Vetted Unity Professionals

Pre-screened and vetted.

SG

Mid-level Full-Stack Software Engineer specializing in AI and RAG systems

Parsippany, NJ4y exp
Agadia SystemsCalifornia State University, East Bay

Backend/AI engineer who built an enterprise RAG chatbot over 40,000+ technical documents, owning the system from ingestion and retrieval design through launch, optimization, and incident prevention. Stands out for treating LLM reliability as a data, retrieval, and observability problem—delivering 90%+ benchmark accuracy, ~50% fewer hallucinations, and major gains in lookup speed and latency.

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KJ

Mid-level Unity Developer specializing in game and interactive application development

Warsaw, Poland4y exp
Triple EspressoPolish-Japanese Academy of Information Technology

Unity game developer who single-handedly coded and designed a physics-based ski simulator for MAE Content, including a custom spring-like skiing model built on Rigidbody physics. The simulator was deployed in a museum setting and became the most frequently visited exhibit, with strong player satisfaction reported.

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WM

Senior Unity Developer & VFX Artist specializing in VR and multiplayer systems

Poznań, Poland11y exp
Blindflug Studios AGBuckinghamshire New University

Unity gameplay programmer who built a high-impact "furniture influence" system for a RimWorld-like base builder, adding spatial synergy that changed how players approached building. Also helped remaster a prior title by adding live-service multiplayer using PlayFab for lobby/matchmaking and LiteNetLib reliable UDP, validated via stress tests with simulated clients for a smooth release.

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IU

Imran Ullah

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Senior Unity/Game Developer specializing in mobile, multiplayer, AR/VR and Web3

Islamabad, Pakistan11y exp
Vizz Web SolutionsBahria University, Islamabad

Unity gameplay engineer with experience shipping features for a multiplayer cricket title (RVG Cricket), including a high-impact replay system that records and replays full play sequences across all on-field entities. Also implemented Photon-based multiplayer and debugged host/client execution issues, and uses AI tools to speed up data enrichment workflows (e.g., generating/matching country ISO codes from JSON into ScriptableObjects).

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MB

Meer Balaj

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Junior Unity Game Developer specializing in mobile, educational, and casual games

Reading, UK4y exp
Tecnica StudiosInformation Technology University

Unity gameplay developer who built a distinctive scalable turn-based system for multi-enemy encounters by tracking turns per player-enemy engagement and adding a turn-reversion mechanic when players disengage. Also leveraged AI-assisted workflows to build a Unity editor tool that accelerated creation of ~20 levels on a tight schedule, and has foundational experience with Unity Netcode (lobbies/sessions and multi-build testing).

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MS

Senior Unity Game Developer specializing in multiplayer, gameplay systems, and optimization

Rajkot, India10y exp
Narqubis Games Private LimitedSaurashtra University

Unity gameplay programmer focused on improving moment-to-moment combat feel through performant feedback systems (object-pooled floating damage numbers with tweened animations). Has hands-on multiplayer networking experience using Photon PUN for real-time syncing/combat events and Socket.IO for custom client-server features like matchmaking and game state updates.

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OK

Mid-level XR Developer specializing in Unity/Unreal VR/AR for education

5y exp
Real Time StoriesUniversity of York

Unity VR/XR developer with shipped Meta Quest experience spanning UI, monetization, and content creation. Built multiple themed racing worlds end-to-end (tracks, lighting, decals, pickups) and independently developed a VR exploration/storytelling experience that premiered in a museum exhibit. Also experiments with conversational AI, including a dynamic antagonistic dialogue system and audio-detection-driven gameplay elements.

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MC

Marco Carloni

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Senior XR Solution Architect & Unity Developer specializing in AR/VR applications

Remote18y exp
Ambiens VRITIS Antonio Pacinotti

Unity VR developer who has shipped Meta Quest titles both independently (handling art, engineering, marketing, and self-publishing) and on teams focused on architecture and code. Recently worked on a multi-user VR experience using haptic gloves and holopotation, solving Photon multiplayer bandwidth issues by compressing high-volume data and implementing custom sync strategies. Also experiments with integrating LLMs into Unity for NPC interaction and uses AI tools pragmatically for straightforward tasks.

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BB

Senior Product Owner specializing in data-driven platforms, payments, and AI automation

Istanbul, Turkiye7y exp
AudtYildiz Technical University

F2P mobile LiveOps/product specialist (iOS) who acted as a bridge between product, design, and data during the live phase—analyzing player behavior, identifying loop friction, and iterating on progression, rewards, and live events. Emphasizes trust-preserving monetization through incremental cohort rollouts and tight monitoring of retention, funnel, revenue, and player feedback signals.

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Kerem Aydin - Senior Unity/.NET Developer specializing in mobile games and VR/AR in Leamington Spa, UK

Kerem Aydin

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Senior Unity/.NET Developer specializing in mobile games and VR/AR

Leamington Spa, UK10y exp
Puzzling.comBilkent University

Unity developer with 9 years of experience who has shipped numerous mobile titles to both iOS and Android. Built and is actively evolving a published puzzle game (Sudoku Jigsaw) using Unity UI Toolkit and SQL persistence, adding live-ops features like daily puzzles and a promotion/demotion leaderboard. Also has VR experience delivering an HTC Vive training application as a contractor for a university project.

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Elias Mäntylä - Mid-level Composer & Music Editor specializing in film and video game scoring in Los Angeles, CA

Mid-level Composer & Music Editor specializing in film and video game scoring

Los Angeles, CA6y exp
Squeak E. CleanBerklee College of Music

Music editor focused on longform and YouTube content, using Pro Tools for library/finished tracks and Cubase for original composition when needed. Demonstrates narrative-aware temp scoring (including comedic timing within action) and a dialogue-first mixing workflow with EQ and automation, plus strong organization for high-volume, multi-project delivery.

Inventory managementMusic compositionFilm scoringMedia scoringScoring to pictureMusic editing+40
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Zeel Kheni - Senior Unity Multiplayer Developer specializing in real-time networking and metaverse experiences in Indore, India

Zeel Kheni

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Senior Unity Multiplayer Developer specializing in real-time networking and metaverse experiences

Indore, India6y exp
Noborder.z InnovationsGujarat Technological University

Unity multiplayer developer with hands-on experience building and syncing gameplay ability systems and solving network instability issues via an owner-synced state system. Has migrated live projects from Photon PUN2 to Photon Fusion and worked on XANA Metaverse and Run For Money, including network optimization and client-server system design.

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sakrane mohamed karim - Senior Unity Developer specializing in mobile, AR/VR, and hyper-casual games in Paris, France

Senior Unity Developer specializing in mobile, AR/VR, and hyper-casual games

Paris, France9y exp
TapNationHigher Institute of Multimedia Arts

Unity VR developer who shipped a Meta Quest title ("Dig to escape") and owned key gameplay systems including VR interactions, NPC/quest logic, and save/load. Has also built a rhythm/endless-runner hybrid with procedural level generation by converting MP3 to MIDI, and uses AI tools to generate UI/background art assets.

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Ertan Turan - Senior Software Engineer specializing in Unity (AR/VR) and interactive 3D applications in Belfast, Northern Ireland

Ertan Turan

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Senior Software Engineer specializing in Unity (AR/VR) and interactive 3D applications

Belfast, Northern Ireland9y exp
RetinizeHacettepe University

Unity/C# developer (7+ years) who has shipped VR apps targeting Meta Quest (Quest/2/Pro) using OpenXR/Meta XR SDK, with deep standalone performance optimization and comfort-focused UX. Owns the full delivery pipeline from Android build/signing and Gradle config to Windows installers and auto-patching via Azure, and builds robust Unity UI design systems plus core tech like humanoid bone mapping and VHACD collider generation. Also cross-functional across ReactJS dashboards and Python tooling to port VR workflows into Maya/iClone/Blender.

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Zaid Kamil - Mid-level XR Software Engineer specializing in real-time AR/VR digital twins in Los Angeles, CA

Zaid Kamil

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Mid-level XR Software Engineer specializing in real-time AR/VR digital twins

Los Angeles, CA8y exp
z/R MapCalifornia State University, Dominguez Hills

Built and owned an end-to-end real-time IoT telemetry backend that powers a digital twin experience on a Meta Quest headset, integrating Cisco LoRaWAN sensors and external REST data sources. Migrated from Azure Functions to a FastAPI service to overcome firewall constraints, add caching/fallback reliability, and significantly reduce operating cost while improving performance and evolvability.

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Abdallah Mahmoud - Junior Unity VR Developer specializing in immersive training and multiplayer experiences in Cairo, Egypt

Junior Unity VR Developer specializing in immersive training and multiplayer experiences

Cairo, Egypt2y exp
Almotahida Education GroupGerman University in Cairo

Senior Unity/VR developer who built a modular VR interaction + multiplayer architecture with a thin Photon layer (ownership/state sync) that scaled across more interactables, modes, and headsets and was reused across multiple VR projects. Has shipped Photon-based VR multiplayer shooter and collaborative VR training/simulation apps, with a strong focus on event-based networking and performance stability on Meta Quest and mobile.

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Michael Bunch - Senior Unity Developer specializing in multiplayer, performance optimization, and VR in Cincinnati, OH

Michael Bunch

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Senior Unity Developer specializing in multiplayer, performance optimization, and VR

Cincinnati, OH17y exp
Kaleidoscope InnovationsThe Art Institute of Ohio - Cincinnati

Game QA professional who also operates as a developer/lead on a passion project (DCGO), building internal tools and processes that make testers more effective and reduce dev/test bottlenecks. Has shipped enterprise/VR training experiences and created a structured approach to testing procedural generation (flowcharts + scenario clustering), achieving 0 client-reported issues post-launch for a key feature; also drove a Tilt Five SDK rendering fix through detailed reporting.

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Kevin Szubiak - Mid-level QA Analyst specializing in VR and multi-platform compliance testing in Montreal, QC

Kevin Szubiak

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Mid-level QA Analyst specializing in VR and multi-platform compliance testing

Montreal, QC8y exp
Cloudhead GamesVanier College

Game QA professional with 6 years’ experience spanning first-party studio work and large-scale outsourcing. At Cloudhead Games, owned end-to-end QA including test planning, compliance/submission, and final release greenlighting for DLCs/major updates, plus post-release live follow-up. Also served as a lead at Pole To Win on GTA Definitive Editions, coordinating testing/reporting for one title within a 50–60 tester team, and brings strong Unity in-engine multiplayer/networking investigation skills.

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Adam Leibowich - Mid-Level Technical Designer specializing in VR training and game/level design

Mid-Level Technical Designer specializing in VR training and game/level design

5y exp
Mass VirtualUniversity of Central Florida

VR training/simulation designer who owned Guided and Unguided instructional modes end-to-end, including grading/scoring logic and accessibility improvements (dynamic collider sizing and progressive visual hints). Built a Unity vertical-slice prototype for a new physics engine featuring realistic grabbing and alignment interactions, iterating mechanics based on playtests to improve usability.

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Timothy Polyak - Senior Technical 3D Artist specializing in Unreal Engine interactive UI/UX and visualization in Remote

Senior Technical 3D Artist specializing in Unreal Engine interactive UI/UX and visualization

Remote11y exp
Van Metre CompaniesCentenary University

UE5 Blueprint/UMG developer who built a player-facing interactive “build your own home” experience with real vendor inventory and pricing, including a rule-driven configuration system and multiple polished camera/view modes. Took it from a local kiosk-style app to a scalable online product by streaming Unreal via Pixel Streaming/WebRTC on Azure VMs with a React frontend, plus analytics (GA) and CRM integration (HubSpot).

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Vitor Souza - Senior Game Developer specializing in multiplayer, XR/VR, and real-time networking in Lynchburg, VA

Vitor Souza

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Senior Game Developer specializing in multiplayer, XR/VR, and real-time networking

Lynchburg, VA8y exp
Virtual Immersions StudiosInstituto Federal Catarinense

Unity/C# gameplay engineer who has owned end-to-end systems for live-service AR and shipped VR (Meta Quest) and mobile titles. Built a hybrid LLM-driven real-time NPC interaction pipeline (STT/LLM/TTS) with streaming SSE, strict JSON contracts, and state-machine execution for stability, plus a custom UDP/TCP authoritative multiplayer stack deployed on AWS EC2 with live monitoring and rapid hotfix capability.

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Farhad Poorsolaymani - Senior Unity Developer specializing in mobile multiplayer games in Munich, Germany

Senior Unity Developer specializing in mobile multiplayer games

Munich, Germany14y exp
MegaZebraLiverpool John Moores University

Unity engineer with experience dating back to 2011 who has taken multiple company games from prototype and architecture through delivery and years of maintenance. Built a dynamic AssetBundle system to optimize memory and loading for a high-fidelity mobile title, and delivered end-to-end multiplayer/social systems (clans/leaderboards) using Firebase (Firestore, Functions, Hosting). Also leverages AI tools to rapidly generate and integrate C# frameworks like ECS to speed up development.

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Vincent Camp - Senior Software Engineer specializing in .NET, Unity, and simulation systems in Dalgren, VA

Vincent Camp

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Senior Software Engineer specializing in .NET, Unity, and simulation systems

Dalgren, VA10y exp
Tech Wizards, Inc.University of Richmond

Unity/C# simulation developer with 6 years in government/contractor environments, including ownership of multi-million-dollar Navy training sims. He led architecture and delivery of a complex FPS-style educational simulation tracking over 500,000 components, optimized to run on constrained VR/Android hardware and still in active use today.

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FC

Senior Game Developer specializing in AI-driven gameplay and multiplayer systems

Mendoza, Argentina8y exp
WidowGamesAnyoneAI

Gameplay/network engineer based in Argentina who has shipped across Unity and UE5, with standout work in deterministic simulation, authoritative multiplayer, and fully local AI-driven NPC systems. Particularly compelling for teams building systemic gameplay or real-time interactive experiences: they replaced Unity physics with a custom deterministic race pipeline, improved WebGL load performance, and later built an engine-agnostic local LLM/TTS/lip-sync stack for conversational NPCs.

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