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Vetted Unity Professionals

Pre-screened and vetted.

UnityC#C++PythonGitJavaScript
PG

Pedro Gonçalves Vaz de Mello

Mid-level 3D Generalist specializing in VR environments, animation, and rigging

6y exp
Tellus CompanyFUMEC University
BlenderGraphic DesignAdobe IllustratorAdobe PhotoshopUI/UX DesignFigma+36
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BS

Brian Statom

Entry-Level Software Engineer specializing in game and mobile app development

1y exp
FreelanceUniversity of Texas at San Antonio
AgileAWSBashCC#CSS+26
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RD

Ryan Duggan

Mid-Level 3D Animator specializing in character performance for TV and games

Toronto, ON4y exp
The Showroom GuyAlessandro Camporota
CollaborationBlenderUnityAdobe Photoshop3D Animation2D Animation+35
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RG

Rodolfo Gurrola

Junior Game Designer specializing in Unreal Engine 5 and Unity prototyping

Santa Clarita, CA3y exp
H2ScanCal State Northridge
Adobe IllustratorAdobe PhotoshopMentoringPrototypingStakeholder ManagementStrategic Planning+25
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TR

Tony Randall

Director-level Creative Technologist & Systems Architect specializing in immersive 3D and UI/UX

Bethel, NY5y exp
Silverman MechanicalFull Sail University
Unreal EngineUnityAdobe PhotoshopAdobe IllustratorBlenderGraphic Design+56
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NM

Nikita Merkulov

Junior Game Developer / XR Generalist specializing in Unity and Unreal Engine

Lisbon, Portugal1y exp
RitualenHyper Island
C++C#JavaScriptPerformance OptimizationWorkflow AutomationBlender+29
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RN

Raphael Nascimento

Senior Game Programmer specializing in Unreal Engine C++ and multiplayer combat systems

Belo Horizonte, Brazil15y exp
SevenFUMEC University
CC#C++Unreal EngineUnityPython+62
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JA

Joseph Acuna

Entry-Level Game Programmer specializing in Unity (C#)

Chico, CA
Cal State Chico
C#GitHubScrumUnity 3DGameMaker StudioAgile Methodologies+11
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ЯА

Ярослав Агафонов

Senior Unity Developer specializing in multiplayer and mobile games

Remote9y exp
Idem World
UnityC#Unit TestingSQLNode.jsJavaScript+23
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RS

Rojash Shahi

Senior Unity Developer specializing in mobile multiplayer casino games

Kathmandu, Nepal4y exp
Veda Studios
UnityC#AuthenticationREST APIsGitScriptableObjects+55
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JC

Jacob Carlson

Mid-level QA / Software Test Engineer specializing in video game testing and certification

Mesa, Arizona6y exp
Experis
Quality assuranceSoftware testingManual testingTest case designTest planningAgile+67
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SM

Saihesh Maharaj

Screened ReferencesStrong rec.

Senior Unity XR Developer specializing in VR training simulations

Pietermaritzburg, South Africa11y exp
The Boiler RoomRaisethorpe Secondary School

“Unity VR training-sim team lead who built a custom mining training simulator integrating specialized winder hardware, then boosted facilitator and trainee engagement with connection guidance, automated setup via Raspberry Pi 5, and in-VR task highlighting. Also implemented multiplayer features using Photon and iterated based on user feedback (e.g., customizable mixed-reality passthrough windows), using Azure DevOps/Boards for structured triage and delivery.”

UnityUnreal EngineBlenderC#C++Python+102
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AA

Alex Ananian

Screened

Junior Game Designer specializing in level design and sound design

United States1y exp
Space OceanExceptional Minds

“Game design-focused candidate with hands-on Unity scripting and debugging experience, including building trigger/animation interactions (e.g., chest activation) and physics-driven movement for a multi-part submarine using Rigidbody and parenting. Has designed a MOBA-style level in Unreal Engine 5 using research and iterative complexity to create multiple paths and objective-based progression, and frequently applies math/kinematics to size spaces and tune realistic motion.”

Adobe IllustratorAdobe PhotoshopCollaborationCommunicationC#Problem-solving+44
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LR

Leonardo Rezende

Screened

Mid-level Technical Artist specializing in Unity AR/VR and real-time VFX

São Paulo, Brazil5y exp
RD3 DigitalColégio Lumiere

“Real-time VFX artist with experience shipping portal-style effects for mobile/VR using custom 3D assets, fresnel/swirl shaders, and particle systems. Has hands-on AR optimization experience, diagnosing CPU/FPS drops and improving performance by replacing flipbook texture sheets with single textures and adjusting material transparency.”

Adobe IllustratorAdobe PhotoshopProblem SolvingUnityUnreal EngineAR+30
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DO

Danny Oosterwijk

Screened

Junior Game Programmer specializing in Unity/Unreal and VR

Krimpen aan den IJssel, Netherlands7y exp
Infinity InteractiveBreda University of Applied Sciences

“VR-focused Unity developer with Meta Quest project experience from student work and an internship building a museum VR experience for a real museum event, including a grid-based building system and teleportation flow designed for non-gamers. Also experimenting with an ambitious VR RPG concept featuring complex classes (e.g., beast tamer) and voice-command-driven pet control; has shipped Unreal Engine games to a development center.”

C#C++UnityUnreal EngineGitScrum+36
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AT

Ander Torres

Screened

Junior VFX & Technical Artist specializing in real-time effects and shaders for games

Barcelona, Spain2y exp
Penguin ArmadaIES Ángel de Saavedra

“VFX artist with hands-on experience building mobile-ready effects and optimizing real-time VFX for performance-critical gameplay. Improved poorly optimized effects in Raiders Rise by redesigning machine-gun shots (billboards, pooling, and light consolidation) in collaboration with the lead programmer, while preserving visual fidelity; also uses GitHub Copilot to speed up VFX scripting such as curved homing magic missiles.”

Performance OptimizationDocumentationUnityBlenderAdobe PhotoshopAdobe After Effects+40
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SP

Safwan Paleri

Screened

Mid-level Unity Gameplay/AI Programmer specializing in AR/VR and multiplayer systems

3y exp
PrimarkAbertay University

“Unity AR/VR developer with experience delivering multiple projects using Vuforia, Unity AR Foundation, and Niantic Lightship, including VR terrain generation from GIS data learned and implemented on a tight timeline. Built a personal Unity "LLM testing tool" integrating ChatGPT, Gemini, Claude, Mistral, and DeepSeek into NPC characters with customizable multi-party conversation behavior for comparative evaluation.”

.NETAnalyticsAWSC#C++ChatGPT+102
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NF

Nicholas Farrel

Screened

Mid-level QA Tester and Game Designer specializing in game QA and 3D character animation

Tangerang Selatan, Indonesia9y exp
GROWIAFull Sail University

“Console game QA tester with experience primarily on Xbox, focused on manual testing of twin-stick and arcade-style games (input breaking, stage clearing) and executing checklist-driven test passes tracked in spreadsheets. Familiar with major platform certification checklist names (TRC/XR/LOT) and prioritizes issues based on impact to players and the development team.”

BlenderUnityC#C++PHPAutomated Testing+30
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PD

Pritesh Desai

Entry-Level Game Designer specializing in level design and gameplay mechanics

Kingsland, GA
UPSFull Sail University
UnityUnreal EngineC#Adobe PhotoshopAdobe IllustratorBlender+20
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CW

Collin Williamson

Junior QA Tester specializing in video game QA and Jira-based bug tracking

2y exp
inteliGlasWestmont College
JiraJenkinsUnityLead generationSoftware testingRegression testing+37
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DS

Dakota Stoner

Mid-level QA Tester specializing in proprietary game software and data quality

Tempe, AZ4y exp
ExperisUniversity of Advancing Technology
Software TestingDocumentationProcess ImprovementCustomer ServiceTrainingInventory Management+30
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PS

Parker Shokrian

Mid-level 3D Artist specializing in game and real-time environment assets

4y exp
Old City Hall BrewerySavannah College of Art and Design
Adobe IllustratorAdobe PhotoshopAgileBlenderCanvaInventory Management+43
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