Pre-screened and vetted.
Mid-level 3D Generalist specializing in VR environments, animation, and rigging
Mid-Level 3D Animator specializing in character performance for TV and games
Junior Game Designer specializing in Unreal Engine 5 and Unity prototyping
Director-level Creative Technologist & Systems Architect specializing in immersive 3D and UI/UX
Junior Game Developer / XR Generalist specializing in Unity and Unreal Engine
Senior Game Programmer specializing in Unreal Engine C++ and multiplayer combat systems
Senior Unity Developer specializing in mobile multiplayer casino games
Mid-level QA / Software Test Engineer specializing in video game testing and certification
Senior Unity XR Developer specializing in VR training simulations
“Unity VR training-sim team lead who built a custom mining training simulator integrating specialized winder hardware, then boosted facilitator and trainee engagement with connection guidance, automated setup via Raspberry Pi 5, and in-VR task highlighting. Also implemented multiplayer features using Photon and iterated based on user feedback (e.g., customizable mixed-reality passthrough windows), using Azure DevOps/Boards for structured triage and delivery.”
Junior Game Designer specializing in level design and sound design
“Game design-focused candidate with hands-on Unity scripting and debugging experience, including building trigger/animation interactions (e.g., chest activation) and physics-driven movement for a multi-part submarine using Rigidbody and parenting. Has designed a MOBA-style level in Unreal Engine 5 using research and iterative complexity to create multiple paths and objective-based progression, and frequently applies math/kinematics to size spaces and tune realistic motion.”
Mid-level Technical Artist specializing in Unity AR/VR and real-time VFX
“Real-time VFX artist with experience shipping portal-style effects for mobile/VR using custom 3D assets, fresnel/swirl shaders, and particle systems. Has hands-on AR optimization experience, diagnosing CPU/FPS drops and improving performance by replacing flipbook texture sheets with single textures and adjusting material transparency.”
Junior Game Programmer specializing in Unity/Unreal and VR
“VR-focused Unity developer with Meta Quest project experience from student work and an internship building a museum VR experience for a real museum event, including a grid-based building system and teleportation flow designed for non-gamers. Also experimenting with an ambitious VR RPG concept featuring complex classes (e.g., beast tamer) and voice-command-driven pet control; has shipped Unreal Engine games to a development center.”
Junior VFX & Technical Artist specializing in real-time effects and shaders for games
“VFX artist with hands-on experience building mobile-ready effects and optimizing real-time VFX for performance-critical gameplay. Improved poorly optimized effects in Raiders Rise by redesigning machine-gun shots (billboards, pooling, and light consolidation) in collaboration with the lead programmer, while preserving visual fidelity; also uses GitHub Copilot to speed up VFX scripting such as curved homing magic missiles.”
Mid-level Unity Gameplay/AI Programmer specializing in AR/VR and multiplayer systems
“Unity AR/VR developer with experience delivering multiple projects using Vuforia, Unity AR Foundation, and Niantic Lightship, including VR terrain generation from GIS data learned and implemented on a tight timeline. Built a personal Unity "LLM testing tool" integrating ChatGPT, Gemini, Claude, Mistral, and DeepSeek into NPC characters with customizable multi-party conversation behavior for comparative evaluation.”
Mid-level QA Tester and Game Designer specializing in game QA and 3D character animation
“Console game QA tester with experience primarily on Xbox, focused on manual testing of twin-stick and arcade-style games (input breaking, stage clearing) and executing checklist-driven test passes tracked in spreadsheets. Familiar with major platform certification checklist names (TRC/XR/LOT) and prioritizes issues based on impact to players and the development team.”
Entry-Level Game Designer specializing in level design and gameplay mechanics
Mid-level QA Tester specializing in proprietary game software and data quality