Pre-screened and vetted.
Senior Unity Game Developer specializing in mobile, WebGL, and multiplayer games
Mid-level XR Engineer specializing in Unity, OpenXR, and AI-driven interaction systems
Mid-level ML Engineer specializing in AI systems and LLM infrastructure
Senior Unity Developer specializing in XR/VR and immersive experiences
Senior Games QA Lead specializing in console compliance and performance automation
Senior Games QA Engineer (SDET) specializing in Unreal Engine automation and console certification
Senior Unity Developer specializing in gameplay, multiplayer systems, and live-ops
Senior VR/AR Software Engineer specializing in graphics, OpenXR, and computer vision
Senior Unity/C# Developer specializing in performance, rendering, and VR
Senior Technical Artist specializing in real-time pipelines for themed entertainment
Junior 3D/Technical Artist specializing in Unity shaders and VFX for games/VR
“Real-time VFX/shader artist with hands-on experience shipping optimized effects for both mobile and VR in Unity. Built a time-of-day skybox shader driven by a single variable and optimized it using precomputed RGBA noise textures from Substance Designer; also created a VR shield effect designed to stay performant in a vegetation-heavy, overdraw-prone environment.”
Senior Software Engineer specializing in R&D, visualization, and game development
“Unity developer with hands-on experience adapting an AR game from PC/mobile to legacy Vuzix smart glasses, focusing on UI/UX redesign and rigorous usability testing (recordings, interaction metrics, Likert surveys) to preserve game feel on constrained hardware. Brings a cross-functional, inventive mindset—e.g., proposing an art-department-driven approach to generate training data for a computer vision defect-detection effort.”
Entry-Level Games Programmer specializing in Unreal Engine and C++
“Early-career/graduate game developer with hands-on Unity exposure through game jams and coursework (including an AI-related project) and prior experience with Unreal Engine. Has worked in a structured team of ~8 with a producer assigning tasks, and is comfortable picking up additional responsibilities to keep delivery on track.”
Senior Unity Developer specializing in AR/VR and simulation
“Unity developer with VR training simulator experience who improved engagement by fixing a core laser-tracking interaction issue (stability/jitter/response time) based on user and instructor feedback. Has implemented real-time multiplayer features in Unity using Photon Fusion (sync, spawning, replication) and addressed latency/desync with authority management plus prediction/interpolation, while emphasizing scalable practices for large codebases and rapid cross-functional iteration.”
Senior Creative Technologist specializing in interactive digital experiences
“Unity VR developer with shipped Meta Quest experience who has led and built immersive industrial applications, including a life-size diesel engine visualization POC for Harmony Mine and a manufacturing labeller maintenance/operation training simulator with guided/unguided modes plus scoring and timing. Leverages AI tools to speed up iteration, storyboarding, and coding support, and prefers a balanced, cross-functional team environment.”
Senior Unity Developer specializing in AR/VR, AI, and game systems
“Game developer with a distinctive niche in integrating LLM-driven dialogue directly into Unity gameplay, including a full web-hosted architecture using llama.cpp, FastAPI, and cloud GPUs for real-time NPC interaction. Also brings VR/mobile optimization experience from a drone simulation project at GovScio, combining AI systems thinking with practical 3D environment and performance work.”
Intern Software Engineer specializing in AI, cloud, and backend systems
“Candidate has internship and graduate-project experience building AI agents, including a production log-analysis assistant using a lightweight agentic/RAG-style workflow with local GPT training and validation against historical logs. They also worked on Android/iOS game build and release processes in a Unity-based robot racing game environment, and highlight measurable LLM outcomes including 80% analysis accuracy, 2-5 second latency, and 50% cost reduction.”
Mid-level XR Developer specializing in Unity VR/MR training simulations
“XR/VR Unity developer who has shipped to Meta Quest and led industrial VR projects. Built a Meta Quest 3 scaffolding safety training simulation using the XR Interaction framework, emphasizing instructional UX (cognitive load reduction) with interactive audio guidance, and has hands-on experience debugging device-only URP rendering issues (e.g., anti-aliasing conflicts causing ghosting/distortion).”