Vetted Unity Professionals

Pre-screened and vetted.

AA

Senior Unity Game Developer specializing in mobile, WebGL, and multiplayer games

Lahore, Pakistan7y exp
Raven GamesSuperior University
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AA

Mid-level XR Engineer specializing in Unity, OpenXR, and AI-driven interaction systems

Palm Springs, CA4y exp
aloeVRKent State University
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KT

Mid-level ML Engineer specializing in AI systems and LLM infrastructure

Remote, USA4y exp
TilesUniversity of Rochester
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AB

Junior Game Developer specializing in Unity and networked gameplay systems

Norway
HaleonNord University
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MD

Senior Unity Developer specializing in XR/VR and immersive experiences

Breclav, Czech Republic6y exp
Museverse
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AB

Senior Games QA Lead specializing in console compliance and performance automation

Pune, India14y exp
GlobalStep
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EZ

Senior Games QA Engineer (SDET) specializing in Unreal Engine automation and console certification

Sammamish, WA6y exp
Tensei Games
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RG

Senior Game Developer specializing in Unity and Unreal development

Brazil8y exp
Oxeliz Games Pvt. Ltd.
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AS

Senior Unity Developer specializing in gameplay, multiplayer systems, and live-ops

Málaga, Spain10y exp
ChromaWay
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BN

Senior VR/AR Software Engineer specializing in graphics, OpenXR, and computer vision

Tbilisi, Georgia9y exp
Atopia Space
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OG

Senior Unity 3D Developer specializing in Mobile Games and Enterprise XR

10y exp
ComharTechGroup
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IS

Senior Unity/C# Developer specializing in performance, rendering, and VR

Gdansk, Poland7y exp
Guli Games
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SB

Senior Technical Artist specializing in real-time pipelines for themed entertainment

Los Angeles, CA12y exp
Super 78
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MF

Marcelo Ferreira

Screened ReferencesStrong rec.

Junior 3D/Technical Artist specializing in Unity shaders and VFX for games/VR

São Paulo, Brazil1y exp
GalactonautasAnhembi Morumbi University

Real-time VFX/shader artist with hands-on experience shipping optimized effects for both mobile and VR in Unity. Built a time-of-day skybox shader driven by a single variable and optimized it using precomputed RGBA noise textures from Substance Designer; also created a VR shield effect designed to stay performant in a vegetation-heavy, overdraw-prone environment.

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AC

Ana Campaniço

Screened ReferencesModerate rec.

Senior Software Engineer specializing in R&D, visualization, and game development

14y exp
CCG/ZGDV InstituteUniversity of Trás-os-Montes and Alto Douro

Unity developer with hands-on experience adapting an AR game from PC/mobile to legacy Vuzix smart glasses, focusing on UI/UX redesign and rigorous usability testing (recordings, interaction metrics, Likert surveys) to preserve game feel on constrained hardware. Brings a cross-functional, inventive mindset—e.g., proposing an art-department-driven approach to generate training data for a computer vision defect-detection effort.

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AP

Entry-Level Games Programmer specializing in Unreal Engine and C++

Dundee, UK1y exp
Ninja KiwiAbertay University

Early-career/graduate game developer with hands-on Unity exposure through game jams and coursework (including an AI-related project) and prior experience with Unreal Engine. Has worked in a structured team of ~8 with a producer assigning tasks, and is comfortable picking up additional responsibilities to keep delivery on track.

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Muhammad Nadeem Naeem - Senior Unity Developer specializing in AR/VR and simulation in Hull, United Kingdom

Senior Unity Developer specializing in AR/VR and simulation

Hull, United Kingdom5y exp
AM INDUSTRIES -SOLE PROPRIETORSHIP L.L.CUniversity of Hull

Unity developer with VR training simulator experience who improved engagement by fixing a core laser-tracking interaction issue (stability/jitter/response time) based on user and instructor feedback. Has implemented real-time multiplayer features in Unity using Photon Fusion (sync, spawning, replication) and addressed latency/desync with authority management plus prediction/interpolation, while emphasizing scalable practices for large codebases and rapid cross-functional iteration.

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Buzwe Bam - Senior Creative Technologist specializing in interactive digital experiences in Johannesburg, South Africa

Buzwe Bam

Screened

Senior Creative Technologist specializing in interactive digital experiences

Johannesburg, South Africa6y exp
The Boiler Room ProductionsBelgium Campus

Unity VR developer with shipped Meta Quest experience who has led and built immersive industrial applications, including a life-size diesel engine visualization POC for Harmony Mine and a manufacturing labeller maintenance/operation training simulator with guided/unguided modes plus scoring and timing. Leverages AI tools to speed up iteration, storyboarding, and coding support, and prefers a balanced, cross-functional team environment.

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Lando Ringel - Senior Unity Developer specializing in AR/VR, AI, and game systems in Melbourne, FL

Lando Ringel

Screened

Senior Unity Developer specializing in AR/VR, AI, and game systems

Melbourne, FL11y exp
GovCIONew College of Florida

Game developer with a distinctive niche in integrating LLM-driven dialogue directly into Unity gameplay, including a full web-hosted architecture using llama.cpp, FastAPI, and cloud GPUs for real-time NPC interaction. Also brings VR/mobile optimization experience from a drone simulation project at GovScio, combining AI systems thinking with practical 3D environment and performance work.

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Kevin Thomas - Intern Software Engineer specializing in AI, cloud, and backend systems in Torrance, CA

Kevin Thomas

Screened

Intern Software Engineer specializing in AI, cloud, and backend systems

Torrance, CA1y exp
Easley-Dunn ProductionsSan Jose State University

Candidate has internship and graduate-project experience building AI agents, including a production log-analysis assistant using a lightweight agentic/RAG-style workflow with local GPT training and validation against historical logs. They also worked on Android/iOS game build and release processes in a Unity-based robot racing game environment, and highlight measurable LLM outcomes including 80% analysis accuracy, 2-5 second latency, and 50% cost reduction.

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AA

Mid-level XR Developer specializing in Unity VR/MR training simulations

Benguerir, Morocco5y exp
IDC Morocco1337 Khouribga

XR/VR Unity developer who has shipped to Meta Quest and led industrial VR projects. Built a Meta Quest 3 scaffolding safety training simulation using the XR Interaction framework, emphasizing instructional UX (cognitive load reduction) with interactive audio guidance, and has hands-on experience debugging device-only URP rendering issues (e.g., anti-aliasing conflicts causing ghosting/distortion).

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