Pre-screened and vetted.
Mid-Level Software Engineer specializing in platform reliability and microservices
Director of Enterprise Solutions Sales specializing in ECM and Enterprise SaaS
Senior Software QA & Data Systems Specialist in nuclear and regulated environments
Senior Full-Stack Software Engineer specializing in Python/Django and React/TypeScript
Senior Video & Finishing Editor specializing in documentary and music post-production
Junior Machine Learning & Data Science professional specializing in AI agents and applied ML
“IT Analyst/research background with hands-on experience deploying and hardening a multi-agent AI support/triage system (ticket ingestion + knowledge-base retrieval) with strong emphasis on reliability and observability. Has debugged real production issues spanning backend services and network latency (sync failures/partial writes) and is comfortable in Linux environments; also has academic exposure to robotics simulation and ROS2.”
Senior Frontend Developer specializing in React and Next.js performance & SEO
“Frontend engineer who led end-to-end builds for chauffeur/service platforms (Mychauffeur.com, comfydrive.com), implementing Atomic Design architecture with Next.js, MUI, and Redux. Experienced in building React+TypeScript dashboards, improving performance via SSR migration, and shipping high-risk features like MADA payment integration with Cypress-based QA and Sentry monitoring.”
Senior Frontend Developer specializing in WebXR and Three.js
“XR professional with 9 years in the industry and 3 years using Unity; built a solo Unity city-building/resource management game (BLEAK) inspired by Anno in a dystopian cyberpunk setting. Has shipped web-based XR experiences (not Unity headset titles) and emphasizes pragmatic scope control and production adaptability, honed further during time at Zappar.”
Senior Frontend Developer specializing in React and TypeScript
“Frontend engineer who led end-to-end delivery of a Next.js/TypeScript product, including a permission-based React dashboard for managing employee gift card bonuses across large companies. Demonstrated strong architecture and quality practices (multi-reviewer PR workflow), plus performance-focused UX for bulk Excel uploads using Ant Design forms with inline validation and efficient row updates. Known for close product/design collaboration to simplify complex workflows into step-based, user-friendly flows and for shipping quickly with tight QA/Jira-driven iteration.”
Executive COO/CRO and growth consultant specializing in scaling founder-led businesses
“Serial founder and agency leader (recent agency exit with completed 3-year earn-out) currently serving as COO but prefers CEO/founder role. Spun Camp Native out of an agency after spotting a hospitality tech gap, raised venture funding, scaled partnerships to 800+ properties, and led the company to a private equity acquisition. Uses AI tools to dramatically accelerate go-to-market, research, and validation cycles.”
Mid-Level Frontend/Full-Stack Developer specializing in Nuxt.js and e-commerce systems
“Frontend engineer who has led end-to-end builds (including an SSR Vue 3 app) and delivered complex React + TypeScript internal dashboards for a fintech (Sycamore). Demonstrated strong architecture and performance chops, including refactoring a large internal tool with lazy loading and route-based code splitting to improve load speed by 64%, and operating within a robust CI/CD + QA pipeline.”
Staff Unity Tech Lead specializing in F2P mobile live-service games
“Senior Unity Developer / Tech Lead who has shipped Unity games across a wide range of platforms (mobile, stores, WebGL, Steam). Built two full Unity game frameworks solo—a slots engine used for 100+ games and a bingo engine used for 9+ games—owning architecture, core gameplay systems, UI, performance optimization, and SDK integrations.”
Executive Technology Architect specializing in IT/OT convergence and industrial cybersecurity
“Entrepreneurial technical leader with ~3 decades in R&D/startup environments and proprietary consulting across government and private industry. As Sr Electrical Controls Engineer/IT Director at V-Grid Energy Systems, redesigned gasification automation instrumentation by creating custom PCB multiplexing and ladder-logic drivers, avoiding an estimated ~$2M in CAPEX and reducing per-machine cost to under $200—positioning him well for CTO roles supporting scalable new ventures.”
Junior Software Engineer specializing in full-stack, DevOps, and GenAI
“Robotics software engineer with hands-on hardware integration who built an AI-enabled smart dog door using a Raspberry Pi, camera-based recognition (DeepFace adapted for dogs), and stepper motor control (TB6600/NEMA 17). Experienced in ROS/ROS 2 across perception-to-controls, rigorous bag-driven debugging of SLAM/navigation issues, and deploying robot software with simulation-in-the-loop testing plus Docker/Kubernetes CI/CD.”
Senior Full-Stack Software Engineer specializing in real-time 3D, AR/VR, and game engines
“Unity gameplay engineer with hands-on ownership across core game systems, multiplayer, AI/LLM integration, and cross-platform XR/mobile shipping. Particularly compelling is their combination of deep runtime optimization and systems architecture: they cut match-3 cascade frame spikes by 40-50%, eliminated a class of production race-condition bugs, and also built a local-model FastAPI-backed AI prototype with structured evaluation and cost control.”
Mid-Level Software Engineer specializing in full-stack, cloud, and mobile development
“Backend engineer with open-source web3.js contributions focused on preventing costly smart-contract execution failures, plus hands-on blockchain startup experience scaling an NFT mint from a test EC2 setup to AWS Lambda/API Gateway under extreme concurrency. Built a multiplayer backend improving tick rate from 40 Hz to 105 Hz using UDP, containerization, and Kubernetes, and has healthcare production support experience across 10+ apps. Also publishes IEEE research papers and produces developer-friendly documentation that accelerates team adoption.”
Entry AI Engineer specializing in LLMs, RAG, and MLOps
“Built and shipped a production Python-based agentic RAG document retrieval system over 80K records using FastAPI, OCR, vector search, and AWS infrastructure, with a strong emphasis on reliability, testing, and observability. Stands out for treating AI failures like production incidents—turning hallucinations, retrieval misses, and OCR issues into regression tests—and for quantifiably reducing document lookup time from about 12 minutes to under 90 seconds.”
Director-level Unity Engineer specializing in multiplayer, WebGL/WebGPU, and XR
“Lead Unity engineer who shipped a Meta Quest VR free-to-play poker title, tackling hand-tracking controls, physics-driven chip interactions, and large-room multiplayer with anti-cheat needs. Also independently built a mobile real-time multiplayer racing game through beta, including backend, progression, on-demand track delivery, and a custom car physics engine.”
Junior Game Developer specializing in gameplay systems and cross-engine development
“Game-focused QA tester with a developer background who routinely validates builds in player-like environments (including VMs), documents test coverage rigorously, and provides high-signal bug reports with reproducible steps and video evidence. Has partnered closely with designers and engineers on issues like level-loading resource management and prioritizes defects based on player progression and immersion impact; has not shipped a AAA title.”
Senior Fashion Merchandising & Buying Leader specializing in boutique retail growth
“Boutique owner and fashion buyer with end-to-end denim category ownership across in-store and e-commerce, delivering strong sell-through (88%), high gross margin (56%), and improved inventory turns (2.8 to 3.6) through size-curve and depth optimization. Experienced in wholesale vendor negotiations (including refunds/style swaps for production flaws) and using loyalty-driven preference data to increase repeat customer behavior; has merchandising training from Parsons and uses WSM trend research plus Excel-based hindsight analysis to inform buys.”
“Game VFX artist with shipped effects for major entertainment racing and platformer titles (Nickelodeon, Dreamworks, Hot Wheels, Disney) across mobile/web and multi-platform releases. Describes a full production workflow from GDD-driven planning and Photoshop concepts through Unity/Unreal shader + particle setup, code implementation, and testing, with a strong focus on real-time optimization (including Switch constraints) and AI-assisted concept/texture workflows.”
Mid-Level Frontend Software Developer specializing in React and web platforms
“Frontend engineer with experience leading end-to-end builds for an education job-matching platform that used AI resume scanning to improve candidate-company matching. Has also built React + TypeScript interfaces for a medical platform with multi-user role modeling via dedicated TypeScript interfaces, and is comfortable refactoring large legacy files into modular, reusable, performance-optimized code.”
Senior Game Developer specializing in Unity, Unreal, VR, and technical art
“Unity gameplay/tech-art oriented developer who implemented the main third-person controller, animation, and combat feel for a game, including a sophisticated two-character synced-animation pipeline built in Autodesk MotionBuilder (leader/follower with syncing bones for perfect alignment). Has some Unity networking experience with Photon Bolt on a vehicle-MOBA project, syncing combat abilities while optimizing network data, and uses AI coding agents (KILO + Gemini) to navigate large codebases faster.”