Pre-screened and vetted.
Senior VFX & CG Supervisor specializing in full production pipeline delivery
Senior Video Editor specializing in trailers, finishing, and post-production workflows
Senior Audio Engineer/Producer specializing in recording, mixing, and live sound
Director-level Audio Producer specializing in sonic branding, music supervision, and broadcast post
Senior Sound Engineer specializing in game audio, sound design, and music production
Senior Video Editor & Videographer specializing in digital media and social content
Senior Digital Media Specialist specializing in video, audio, and content strategy
Senior Machine Learning Engineer specializing in LLMs, RAG, and Computer Vision
“Built a production LLM-powered clinical note summarization and retrieval system that structures patient/provider/payer discussions into standardized outputs (symptoms, treatments, clinical codes, and prior-auth decisions) and stores notes as embeddings for hybrid search and proactive prior-authorization prediction. Experienced with LangChain/LangGraph orchestration, RAG, and grounding against medical code databases, and has communicated model feasibility/limitations to business stakeholders (Virtusa/Comcast).”
Senior Video Producer/Videographer specializing in interview-driven branded and documentary content
“Video editor/producer with deep Adobe Premiere experience since 2008, specializing in longform, multi-cam interview content and retention-focused YouTube-style edits using b-roll, stock, and 4K reframing. Former Video Producer at IFundWomen who led monthly workshops (5–20 attendees) teaching creators core production fundamentals (lighting, audio, composition). Has also shot branded behind-the-scenes content for DL1961 featuring Emily Ratajkowski.”
Senior Multimedia Producer specializing in museum exhibitions and motion graphics
Director-level Multimedia Production Manager specializing in video, photography, and digital campaigns
Mid-level Video Production Specialist specializing in motion graphics and drone videography
Senior Multimedia Producer specializing in forensic science education and studio operations
Senior Video Editor specializing in branded content, social ads, and motion graphics
Senior Technical Artist specializing in real-time XR performance and rendering systems
“UE5 gameplay/tech designer focused on VR and performance, with shipped systems spanning networked energy-driven Niagara VFX for a mobile VR live-concert MMO and an end-to-end performer avatar builder supporting editor/runtime and JSON-serialized UGC workflows. Known for deep profiling/debugging (Unreal Insights, Niagara CPU vs GPU emitter behavior) and for refactoring/optimizing animation and rendering across PC and mobile VR constraints.”
Director-level Audio Engineer & Sound Designer specializing in immersive and broadcast mixing
“Pro Tools–certified music supervisor/editor and sound designer (10+ years) who shapes narrative and pacing through structural music edits, stem-based rearrangement, and retention-driven YouTube mixing techniques (dynamic EQ/sidechaining/automation). Has led global audio teams in fast-turnaround environments and handles end-to-end audio including music licensing, SFX/foley, and platform-specific loudness compliance.”
Senior Music Editor & Composer specializing in film/TV and digital media
“Music editor/composer with feature film and TV experience (including Hulu’s 'Mother/Android'), specializing in stem-based cue reshaping to support story beats and transitions. Brings a retention-focused approach for comedy/YouTube pacing (using silence and quick-evolving musical ideas) and runs an organized, template-driven Logic Pro workflow with LUFS-targeted deliverables (masters + stems).”
Senior Gameplay Animator specializing in character animation, rigging, and Unreal Engine pipelines
“Gameplay animator with shipped title experience (Guilty Gear Xrd) and hands-on AAA-style action/simulation work, spanning hand-keyed cinematic gameplay moments, UE5 animation blueprint/state-machine implementation, and full mocap cleanup/polish in MotionBuilder/Maya. Notable for building scalable animation solutions across varying character sizes (takedowns) and for significantly accelerating production workflows (cutting pose time from hours to ~30 minutes).”
Mid-level Digital Media Specialist specializing in video editing and social media content
“Marketing video editor with hands-on production experience, including filming and coaching an executive for a creative event video, plus producing polished product demos and company promos. Builds reusable video templates (intros/lower thirds, animated logo) to scale series output efficiently while maintaining brand consistency, and collaborates with product specialists to ensure technical accuracy.”
Director-level Game Developer specializing in engine development and ML-enabled interactive games
“Game developer/technical lead with shipped VR experience on Meta Quest (via Roblox) and Unity leadership on "Planet of Champions Soccer," where they built core networking, a soccer engine, and behavior-tree-based AI enhanced with linear algebra. Comfortable leading and mentoring while maintaining a disciplined, methodical approach to debugging/testing and cautious use of LLMs to minimize technical debt.”
Mid-level Sound Designer & Composer specializing in film, games, and audio postproduction
“Composer/music editor and audio post producer who re-scored the 1927 film "Metropolis" under tight deadlines by creating multiple main themes and editing them to match scene mood, pace, and intensity. Experienced in narrative podcast audio post with immersive sound design, and relies on a Pro Tools-centric workflow (templates, bussing, automation, loudness/true-peak limiting) to deliver cohesive, dialogue-forward mixes.”
Senior Audio Producer & Sound Designer specializing in music, post-production, and game audio
“Recent audio production bachelor’s graduate with Unity-based game and cinematic school projects, creating and layering original SFX from scratch and implementing via Wwise. Former 1990s drummer who recorded, mixed, and mastered band EPs using analog gear; eager to ramp up on Unreal Engine audio systems.”
Senior Game Designer specializing in gameplay systems, progression, and mobile core loops
“UE5 gameplay/animation scripter who built a shipped, data-driven modular third-person locomotion framework primarily in Blueprints, owning animation blueprint logic, movement-state architecture, and designer-facing tunables. Addressed shipping-quality issues like animation popping/state desync under rapid direction changes and network-latency simulation using buffered transitions, velocity smoothing, and debug visualization, while aligning data flow/ownership with engineering, animation, and QA.”