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Vetted Media & Creative Professionals

Pre-screened and vetted.

MM

Senior VFX & CG Supervisor specializing in full production pipeline delivery

Warsaw, Poland18y exp
Estupendo sp. z o.o.
VFX SupervisionCG SupervisionVFXCGFull Production PipelineBidding+21
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DS

Senior Video Editor specializing in trailers, finishing, and post-production workflows

Los Angeles, CA12y exp
WME
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AT

Senior Audio Engineer/Producer specializing in recording, mixing, and live sound

Staten Island, NY20y exp
Build SeriesInstitute of Audio Research
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DC

Director-level Audio Producer specializing in sonic branding, music supervision, and broadcast post

St. Petersburg, Florida24y exp
HSNKent State University
Video ProductionVideo EditingTrainingAudio BrandingSonic BrandingMusic Composition+58
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RK

Senior Sound Engineer specializing in game audio, sound design, and music production

Bengaluru, India13y exp
Wildace Private LimitedSAE Institute Chennai
Sound DesignMusic ProductionGame AudioRecordingMixingMastering+25
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NE

Senior Video Editor & Videographer specializing in digital media and social content

Freehold, NJ12y exp
a360 MediaStockton University
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EB

Senior Digital Media Specialist specializing in video, audio, and content strategy

Boise, ID13y exp
Danger TVBoise State University
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RY

Senior Machine Learning Engineer specializing in LLMs, RAG, and Computer Vision

Tampa, FL9y exp
Aavishkar.aiUniversity of South Florida

Built a production LLM-powered clinical note summarization and retrieval system that structures patient/provider/payer discussions into standardized outputs (symptoms, treatments, clinical codes, and prior-auth decisions) and stores notes as embeddings for hybrid search and proactive prior-authorization prediction. Experienced with LangChain/LangGraph orchestration, RAG, and grounding against medical code databases, and has communicated model feasibility/limitations to business stakeholders (Virtusa/Comcast).

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SM

Senior Video Producer/Videographer specializing in interview-driven branded and documentary content

New York, NY20y exp
McFadden CreativeFull Sail University

Video editor/producer with deep Adobe Premiere experience since 2008, specializing in longform, multi-cam interview content and retention-focused YouTube-style edits using b-roll, stock, and 4K reframing. Former Video Producer at IFundWomen who led monthly workshops (5–20 attendees) teaching creators core production fundamentals (lighting, audio, composition). Has also shot branded behind-the-scenes content for DL1961 featuring Emily Ratajkowski.

Video ProductionVideo EditingVideographyDirectingFilmingInterview Production+52
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SW

Senior Multimedia Producer specializing in museum exhibitions and motion graphics

Chicago, IL15y exp
Field MuseumThe Art Institutes
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KG

Senior Video Editor specializing in marketing, documentary, and social media ads

19y exp
Margle MediaUniversity of Wisconsin–Milwaukee
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ML

Director-level Multimedia Production Manager specializing in video, photography, and digital campaigns

College Station, TX12y exp
Texas A&M UniversityPittsburg State University
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HS

Mid-level Video Production Specialist specializing in motion graphics and drone videography

Murfreesboro, TN7y exp
Odyssey Behavioral HealthcareUniversity of Nebraska-Lincoln
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WD

Senior Multimedia Producer specializing in forensic science education and studio operations

20y exp
Florida International UniversityUniversity of South Florida
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JB

Senior Video Editor specializing in branded content, social ads, and motion graphics

Los Angeles, CA15y exp
PopSpark ProductionsMercer College
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TS

Tashkeel Shah

Screened ReferencesStrong rec.

Senior Technical Artist specializing in real-time XR performance and rendering systems

10y exp
Wave XRUniversity of Texas at Dallas

UE5 gameplay/tech designer focused on VR and performance, with shipped systems spanning networked energy-driven Niagara VFX for a mobile VR live-concert MMO and an end-to-end performer avatar builder supporting editor/runtime and JSON-serialized UGC workflows. Known for deep profiling/debugging (Unreal Insights, Niagara CPU vs GPU emitter behavior) and for refactoring/optimizing animation and rendering across PC and mobile VR constraints.

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JG

Justin Goldberg

Screened ReferencesStrong rec.

Director-level Audio Engineer & Sound Designer specializing in immersive and broadcast mixing

New York, NY12y exp
JG Audioworks LLCUniversity at Albany

Pro Tools–certified music supervisor/editor and sound designer (10+ years) who shapes narrative and pacing through structural music edits, stem-based rearrangement, and retention-driven YouTube mixing techniques (dynamic EQ/sidechaining/automation). Has led global audio teams in fast-turnaround environments and handles end-to-end audio including music licensing, SFX/foley, and platform-specific loudness compliance.

Team LeadershipMentoringTrainingAudio ProductionAudio EngineeringSound Design+108
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MB

Michelle Birsky

Screened ReferencesStrong rec.

Senior Music Editor & Composer specializing in film/TV and digital media

Los Angeles, California11y exp
MercorKenyon College

Music editor/composer with feature film and TV experience (including Hulu’s 'Mother/Android'), specializing in stem-based cue reshaping to support story beats and transitions. Brings a retention-focused approach for comedy/YouTube pacing (using silence and quick-evolving musical ideas) and runs an organized, template-driven Logic Pro workflow with LUFS-targeted deliverables (masters + stems).

Logic ProPro ToolsAdobe AuditionSibeliusAudio EditingMusic Editing+63
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PB

Pradeep Bal

Screened ReferencesStrong rec.

Senior Gameplay Animator specializing in character animation, rigging, and Unreal Engine pipelines

Calgary, Canada21y exp
Komi Games IncJIMS

Gameplay animator with shipped title experience (Guilty Gear Xrd) and hands-on AAA-style action/simulation work, spanning hand-keyed cinematic gameplay moments, UE5 animation blueprint/state-machine implementation, and full mocap cleanup/polish in MotionBuilder/Maya. Notable for building scalable animation solutions across varying character sizes (takedowns) and for significantly accelerating production workflows (cutting pose time from hours to ~30 minutes).

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JN

Justin Nguyen

Screened ReferencesStrong rec.

Mid-level Digital Media Specialist specializing in video editing and social media content

Richmond, VA8y exp
Apex SystemsVirginia Commonwealth University

Marketing video editor with hands-on production experience, including filming and coaching an executive for a creative event video, plus producing polished product demos and company promos. Builds reusable video templates (intros/lower thirds, animated logo) to scale series output efficiently while maintaining brand consistency, and collaborates with product specialists to ensure technical accuracy.

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OB

Owain Bell

Screened

Director-level Game Developer specializing in engine development and ML-enabled interactive games

Reading, Berkshire10y exp
Tiny Owl GamesUniversity of Reading

Game developer/technical lead with shipped VR experience on Meta Quest (via Roblox) and Unity leadership on "Planet of Champions Soccer," where they built core networking, a soccer engine, and behavior-tree-based AI enhanced with linear algebra. Comfortable leading and mentoring while maintaining a disciplined, methodical approach to debugging/testing and cautious use of LLMs to minimize technical debt.

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AN

Mid-level Sound Designer & Composer specializing in film, games, and audio postproduction

CDMX, México4y exp
Arte AparteMonterrey Institute of Technology and Higher Education

Composer/music editor and audio post producer who re-scored the 1927 film "Metropolis" under tight deadlines by creating multiple main themes and editing them to match scene mood, pace, and intensity. Experienced in narrative podcast audio post with immersive sound design, and relies on a Pro Tools-centric workflow (templates, bussing, automation, loudness/true-peak limiting) to deliver cohesive, dialogue-forward mixes.

CollaborationTeamworkCommunicationSound DesignMusic CompositionMusic Production+32
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JC

Joshua Carson

Screened

Senior Audio Producer & Sound Designer specializing in music, post-production, and game audio

Arvada, CO30y exp
2 BandsFull Sail University

Recent audio production bachelor’s graduate with Unity-based game and cinematic school projects, creating and layering original SFX from scratch and implementing via Wwise. Former 1990s drummer who recorded, mixed, and mastered band EPs using analog gear; eager to ramp up on Unreal Engine audio systems.

LeadershipTime ManagementUnityAbleton LiveAnalog Audio ProductionAudio Editing+31
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MS

Senior Game Designer specializing in gameplay systems, progression, and mobile core loops

Buenos Aires, Argentina8y exp
FreelanceTver College named after A.N. Konyaev

UE5 gameplay/animation scripter who built a shipped, data-driven modular third-person locomotion framework primarily in Blueprints, owning animation blueprint logic, movement-state architecture, and designer-facing tunables. Addressed shipping-quality issues like animation popping/state desync under rapid direction changes and network-latency simulation using buffered transitions, velocity smoothing, and debug visualization, while aligning data flow/ownership with engineering, animation, and QA.

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