Vetted Media & Creative Professionals

Pre-screened and vetted.

WD

Senior Multimedia Producer specializing in forensic science education and studio operations

20y exp
Florida International UniversityUniversity of South Florida
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JB

Senior Video Editor specializing in branded content, social ads, and motion graphics

Los Angeles, CA15y exp
PopSpark ProductionsMercer College
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Tashkeel Shah - Senior Technical Artist specializing in real-time XR performance and rendering systems

Tashkeel Shah

Screened ReferencesStrong rec.

Senior Technical Artist specializing in real-time XR performance and rendering systems

10y exp
Wave XRUniversity of Texas at Dallas

UE5 gameplay/tech designer focused on VR and performance, with shipped systems spanning networked energy-driven Niagara VFX for a mobile VR live-concert MMO and an end-to-end performer avatar builder supporting editor/runtime and JSON-serialized UGC workflows. Known for deep profiling/debugging (Unreal Insights, Niagara CPU vs GPU emitter behavior) and for refactoring/optimizing animation and rendering across PC and mobile VR constraints.

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JG

Justin Goldberg

Screened ReferencesStrong rec.

Director-level Audio Engineer & Sound Designer specializing in immersive and broadcast mixing

New York, NY12y exp
JG Audioworks LLCUniversity at Albany

Pro Tools–certified music supervisor/editor and sound designer (10+ years) who shapes narrative and pacing through structural music edits, stem-based rearrangement, and retention-driven YouTube mixing techniques (dynamic EQ/sidechaining/automation). Has led global audio teams in fast-turnaround environments and handles end-to-end audio including music licensing, SFX/foley, and platform-specific loudness compliance.

Team LeadershipMentoringTrainingAudio ProductionAudio EngineeringSound Design+108
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MB

Michelle Birsky

Screened ReferencesStrong rec.

Senior Music Editor & Composer specializing in film/TV and digital media

Los Angeles, California11y exp
MercorKenyon College

Music editor/composer with feature film and TV experience (including Hulu’s 'Mother/Android'), specializing in stem-based cue reshaping to support story beats and transitions. Brings a retention-focused approach for comedy/YouTube pacing (using silence and quick-evolving musical ideas) and runs an organized, template-driven Logic Pro workflow with LUFS-targeted deliverables (masters + stems).

Logic ProPro ToolsAdobe AuditionSibeliusAudio EditingMusic Editing+63
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Pradeep Bal - Senior Gameplay Animator specializing in character animation, rigging, and Unreal Engine pipelines in Calgary, Canada

Pradeep Bal

Screened ReferencesStrong rec.

Senior Gameplay Animator specializing in character animation, rigging, and Unreal Engine pipelines

Calgary, Canada21y exp
Komi Games IncJIMS

Gameplay animator with shipped title experience (Guilty Gear Xrd) and hands-on AAA-style action/simulation work, spanning hand-keyed cinematic gameplay moments, UE5 animation blueprint/state-machine implementation, and full mocap cleanup/polish in MotionBuilder/Maya. Notable for building scalable animation solutions across varying character sizes (takedowns) and for significantly accelerating production workflows (cutting pose time from hours to ~30 minutes).

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JN

Justin Nguyen

Screened ReferencesStrong rec.

Mid-level Digital Media Specialist specializing in video editing and social media content

Richmond, VA8y exp
Apex SystemsVirginia Commonwealth University

Marketing video editor with hands-on production experience, including filming and coaching an executive for a creative event video, plus producing polished product demos and company promos. Builds reusable video templates (intros/lower thirds, animated logo) to scale series output efficiently while maintaining brand consistency, and collaborates with product specialists to ensure technical accuracy.

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OB

Owain Bell

Screened

Director-level Game Developer specializing in engine development and ML-enabled interactive games

Reading, Berkshire10y exp
Tiny Owl GamesUniversity of Reading

Game developer/technical lead with shipped VR experience on Meta Quest (via Roblox) and Unity leadership on "Planet of Champions Soccer," where they built core networking, a soccer engine, and behavior-tree-based AI enhanced with linear algebra. Comfortable leading and mentoring while maintaining a disciplined, methodical approach to debugging/testing and cautious use of LLMs to minimize technical debt.

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Adam Folsom - Mid-level Venture Capital & Growth Associate specializing in startups, creator economy, and Web3 media in Los Angeles, CA

Adam Folsom

Screened

Mid-level Venture Capital & Growth Associate specializing in startups, creator economy, and Web3 media

Los Angeles, CA5y exp
Creator Sports NetworkUniversity of Nebraska–Lincoln

Early-stage venture/product studio operator (BESO) focused on sourcing and evaluating founders and moving opportunities through diligence toward partnerships. Uses a multi-channel outbound approach (LinkedIn/X, community events, accelerators, Reddit) and builds trust by bringing market research and regulatory insights (e.g., sports tech/gambling) to founders while running a structured, CRM-driven pipeline.

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RY

Senior Machine Learning Engineer specializing in LLMs, computer vision, and cloud AI

Tampa, FL9y exp
Aavishkar.aiUniversity of South Florida

Healthcare-focused ML/AI engineer who has built clinical note summarization and medical image annotation solutions using LLMs, RAG, and multimodal models. They combine experimentation across major model providers with practical production concerns like monitoring, drift detection, and latency/cost tradeoffs, and also earned 2nd place in a Google hackathon for a medical AI assistant.

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JC

Joshua Carson

Screened

Senior Audio Producer & Sound Designer specializing in music, post-production, and game audio

Arvada, CO30y exp
2 BandsFull Sail University

Recent audio production bachelor’s graduate with Unity-based game and cinematic school projects, creating and layering original SFX from scratch and implementing via Wwise. Former 1990s drummer who recorded, mixed, and mastered band EPs using analog gear; eager to ramp up on Unreal Engine audio systems.

LeadershipTime ManagementUnityAbleton LiveAnalog Audio ProductionAudio Editing+31
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Mikhail Sharapov - Senior Game Designer specializing in gameplay systems, progression, and mobile core loops in Buenos Aires, Argentina

Senior Game Designer specializing in gameplay systems, progression, and mobile core loops

Buenos Aires, Argentina8y exp
FreelanceTver College named after A.N. Konyaev

UE5 gameplay/animation scripter who built a shipped, data-driven modular third-person locomotion framework primarily in Blueprints, owning animation blueprint logic, movement-state architecture, and designer-facing tunables. Addressed shipping-quality issues like animation popping/state desync under rapid direction changes and network-latency simulation using buffered transitions, velocity smoothing, and debug visualization, while aligning data flow/ownership with engineering, animation, and QA.

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Alessandro Nieves Jose - Mid-level Sound Designer & Composer specializing in film, games, and audio postproduction in CDMX, México

Mid-level Sound Designer & Composer specializing in film, games, and audio postproduction

CDMX, México4y exp
Arte AparteMonterrey Institute of Technology and Higher Education

Composer/music editor and audio post producer who re-scored the 1927 film "Metropolis" under tight deadlines by creating multiple main themes and editing them to match scene mood, pace, and intensity. Experienced in narrative podcast audio post with immersive sound design, and relies on a Pro Tools-centric workflow (templates, bussing, automation, loudness/true-peak limiting) to deliver cohesive, dialogue-forward mixes.

CollaborationCommunicationSound DesignMusic CompositionMusic ProductionPostproduction+32
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ES

Eugene Slyman

Screened

Director-level digital media strategist specializing in omni-channel performance marketing

Frederick, MD16y exp
Lucid GroupColumbia College Chicago

Hands-on paid media marketer with experience owning strategy and execution across pharma, healthcare, and consumer brands, including a $25MM pharma campaign at Lucid Group and major platform launches at Sorenson Communications. Stands out for combining cross-channel activation (Google, Meta, LinkedIn, programmatic) with analytics-driven optimization, including cutting CPL from $300+ to $75 and driving strong prescription adoption and ROI.

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Osaze Ogbebor - Mid-level Paid Media Specialist specializing in digital advertising and lead generation in Remote

Osaze Ogbebor

Screened

Mid-level Paid Media Specialist specializing in digital advertising and lead generation

Remote5y exp
AmsiveUniversity of Kansas

Paid media specialist with 5+ years of hands-on experience across search, social, and programmatic, spanning B2B SaaS and B2C sectors including healthcare, vacation rentals, and automotive. Stands out for owning both strategy and in-platform execution, managing up to $300K/month in spend, and delivering measurable wins like a 30% CPL reduction and building a first-time remarketing program that became the account's lowest-CPL driver and contributed to back-end software sales.

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TG

Junior Cinematographer and Camera Department professional in narrative and documentary film

Norwell, MA2y exp
Worldview FilmsSyracuse University

Greater Boston-based Director of Photography and camera professional who has led a scrappy, low-budget feature film production end-to-end (often handling lighting setup and camera prep solo) and also shot documentary content on the Vineyard Wind farm. Strong under pressure—describes executing an 8-page day with 30+ actors/extras and minimal preproduction—while staying versatile across Sony/Canon/ARRI cameras, DJI Ronin gimbals, and DJI drones.

CinematographyDirectingProducingCamera OperationAssistant Camera (AC)1st Assistant Camera+41
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Igor Pontes - Mid-level VFX/Game Artist specializing in real-time effects and shaders in São Paulo, Brazil

Igor Pontes

Screened

Mid-level VFX/Game Artist specializing in real-time effects and shaders

São Paulo, Brazil5y exp
Haki StudiosESAMC/UNA

Generalist game artist/VFX creator working in a small indie studio, with hands-on experience shipping mobile/VR-friendly real-time effects in Unity (e.g., a bonfire built with Shader Graph plus Shuriken particles). Strong focus on performance tradeoffs for mobile—draw calls, memory, texture atlasing/material reuse—and uses profiling/testing to choose the right approach (shader vs flipbook vs particles).

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Conrado Pardo - Mid-level VFX Artist specializing in stylized real-time effects for games in São Paulo, Brazil

Conrado Pardo

Screened

Mid-level VFX Artist specializing in stylized real-time effects for games

São Paulo, Brazil5y exp
Mega Cat StudiosSAGA (School of Art, Games and Animation)

VFX Artist with 2+ years shipping live mobile game content on Power Rangers: Legacy Wars, serving as the sole owner for all character VFX (skills, assists, specials, taunts, intros/outros) and implementing them in-engine via a custom tool. Demonstrates strong real-time optimization instincts (channel-packed textures, Transparent-to-Masked material strategy) and created reusable master materials to keep heavy screen-filling effects performant.

UnityAdobe PhotoshopAdobe After EffectsGitHubVisual Effects (VFX)Stylized Visual Effects+42
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ME

Senior Video Editor & Producer specializing in social media and broadcast content

New York, USA19y exp
Epic Films Production LLCInternational Academy for Engineering & Media Science

Video editor and post producer with ~10 years of extensive Adobe Premiere and After Effects experience, including documentary work for an Abu Dhabi media company (UAE National Day) blending archival footage, live footage, and graphics. Experienced in end-to-end longform YouTube post-production workflows and retention-focused storytelling techniques.

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Nathan Brescia - Director-level Director of Photography specializing in studio, livestream, and product content in Boston, MA

Director-level Director of Photography specializing in studio, livestream, and product content

Boston, MA14y exp
BevNETEmerson College

Videography professional who ran video podcast studios, handling multi-camera production, studio lighting/composition, and end-to-end editing for 45-minute episodes plus short-form social cutdowns. Strong Blackmagic/ATEM workflow experience and a product photography background that translates into polished lighting and framing; comfortable traveling and starting immediately.

Video EditingAdobe Creative SuiteVideo ProductionPhotographyLighting DesignColor Grading+57
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Chrystopher Henderson - Senior Sports Journalist and Warehouse Logistics Professional in Torrance, CA

Senior Sports Journalist and Warehouse Logistics Professional

Torrance, CA9y exp
Ball ExclusivesArizona State University

Youth basketball parent-coach with ongoing one-on-one coaching for an eighth-grade daughter preparing for high school, combined with professional sports media/journalism experience that included regular dialogue with pro scouts. Evaluates players beyond highlights, focusing on coachability, work ethic, and how athletes respond to adversity.

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Jerry Hsu - Senior 3D Animator specializing in mocap cleanup and keyframe character performance in Asheville, NC

Jerry Hsu

Screened

Senior 3D Animator specializing in mocap cleanup and keyframe character performance

Asheville, NC6y exp
Shattered Glass FilmOtis College of Art and Design

Gameplay-focused animator with shipped experience on Fortnite Festival, specializing in mocap cleanup, contact accuracy, and seamless stitched transitions (including timing to varying song BPM). Also delivered UE5-based commercial work (Google basketball spot featuring Steph Curry) using MetaHuman Control Rig and Sequencer, with a strong emphasis on clean, organized Maya-to-UE handoff and retargeting across different character rigs.

Adobe After EffectsAdobe PhotoshopJiraMentoring3D AnimationCharacter Animation+41
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Gabriel Aronson - Senior Composer/Producer specializing in film, TV, theme parks, and game audio

Senior Composer/Producer specializing in film, TV, theme parks, and game audio

9y exp
Windish Entertainment

Music editor/composer focused on longform and web-series content, using chamber-orchestral instrumentation and detailed layering to control tension, comedic timing, and narrative reveals. Works primarily in Logic (also Pro Tools), with a stem-based bussing workflow, Ozone mastering, and reference-track matching to keep mixes consistent across high-volume deliverables.

AutomationMusic ProductionAudio EditingArrangingMusic TheoryComposition+37
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Moises Ríos Jurado - Senior Technical Artist specializing in Unity, shaders, animation, and VFX

Senior Technical Artist specializing in Unity, shaders, animation, and VFX

11y exp
Beast Burst

Real-time VFX artist/technical VFX focused on Unity, with hands-on shader and particle-system work. Built a magic shield effect by wiring particle custom data into shader control, and optimized a full-screen rain effect by moving simulation to GPU via VFX Graph and tightening system bounds to reduce overdraw. Uses AI as a practical assistant for shader debugging and rapid prototyping.

Adobe PhotoshopUnityAdobe PremiereAnimatorAutodesk 3ds MaxCharacter Animation Toolkit (C.A.T.)+22
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