Pre-screened and vetted.
Senior Multimedia Producer specializing in forensic science education and studio operations
Senior Video Editor specializing in branded content, social ads, and motion graphics
Senior Technical Artist specializing in real-time XR performance and rendering systems
“UE5 gameplay/tech designer focused on VR and performance, with shipped systems spanning networked energy-driven Niagara VFX for a mobile VR live-concert MMO and an end-to-end performer avatar builder supporting editor/runtime and JSON-serialized UGC workflows. Known for deep profiling/debugging (Unreal Insights, Niagara CPU vs GPU emitter behavior) and for refactoring/optimizing animation and rendering across PC and mobile VR constraints.”
Director-level Audio Engineer & Sound Designer specializing in immersive and broadcast mixing
“Pro Tools–certified music supervisor/editor and sound designer (10+ years) who shapes narrative and pacing through structural music edits, stem-based rearrangement, and retention-driven YouTube mixing techniques (dynamic EQ/sidechaining/automation). Has led global audio teams in fast-turnaround environments and handles end-to-end audio including music licensing, SFX/foley, and platform-specific loudness compliance.”
Senior Music Editor & Composer specializing in film/TV and digital media
“Music editor/composer with feature film and TV experience (including Hulu’s 'Mother/Android'), specializing in stem-based cue reshaping to support story beats and transitions. Brings a retention-focused approach for comedy/YouTube pacing (using silence and quick-evolving musical ideas) and runs an organized, template-driven Logic Pro workflow with LUFS-targeted deliverables (masters + stems).”
Senior Gameplay Animator specializing in character animation, rigging, and Unreal Engine pipelines
“Gameplay animator with shipped title experience (Guilty Gear Xrd) and hands-on AAA-style action/simulation work, spanning hand-keyed cinematic gameplay moments, UE5 animation blueprint/state-machine implementation, and full mocap cleanup/polish in MotionBuilder/Maya. Notable for building scalable animation solutions across varying character sizes (takedowns) and for significantly accelerating production workflows (cutting pose time from hours to ~30 minutes).”
Mid-level Digital Media Specialist specializing in video editing and social media content
“Marketing video editor with hands-on production experience, including filming and coaching an executive for a creative event video, plus producing polished product demos and company promos. Builds reusable video templates (intros/lower thirds, animated logo) to scale series output efficiently while maintaining brand consistency, and collaborates with product specialists to ensure technical accuracy.”
Director-level Game Developer specializing in engine development and ML-enabled interactive games
“Game developer/technical lead with shipped VR experience on Meta Quest (via Roblox) and Unity leadership on "Planet of Champions Soccer," where they built core networking, a soccer engine, and behavior-tree-based AI enhanced with linear algebra. Comfortable leading and mentoring while maintaining a disciplined, methodical approach to debugging/testing and cautious use of LLMs to minimize technical debt.”
Mid-level Venture Capital & Growth Associate specializing in startups, creator economy, and Web3 media
“Early-stage venture/product studio operator (BESO) focused on sourcing and evaluating founders and moving opportunities through diligence toward partnerships. Uses a multi-channel outbound approach (LinkedIn/X, community events, accelerators, Reddit) and builds trust by bringing market research and regulatory insights (e.g., sports tech/gambling) to founders while running a structured, CRM-driven pipeline.”
Senior Machine Learning Engineer specializing in LLMs, computer vision, and cloud AI
“Healthcare-focused ML/AI engineer who has built clinical note summarization and medical image annotation solutions using LLMs, RAG, and multimodal models. They combine experimentation across major model providers with practical production concerns like monitoring, drift detection, and latency/cost tradeoffs, and also earned 2nd place in a Google hackathon for a medical AI assistant.”
Senior Audio Producer & Sound Designer specializing in music, post-production, and game audio
“Recent audio production bachelor’s graduate with Unity-based game and cinematic school projects, creating and layering original SFX from scratch and implementing via Wwise. Former 1990s drummer who recorded, mixed, and mastered band EPs using analog gear; eager to ramp up on Unreal Engine audio systems.”
Senior Game Designer specializing in gameplay systems, progression, and mobile core loops
“UE5 gameplay/animation scripter who built a shipped, data-driven modular third-person locomotion framework primarily in Blueprints, owning animation blueprint logic, movement-state architecture, and designer-facing tunables. Addressed shipping-quality issues like animation popping/state desync under rapid direction changes and network-latency simulation using buffered transitions, velocity smoothing, and debug visualization, while aligning data flow/ownership with engineering, animation, and QA.”
Mid-level Sound Designer & Composer specializing in film, games, and audio postproduction
“Composer/music editor and audio post producer who re-scored the 1927 film "Metropolis" under tight deadlines by creating multiple main themes and editing them to match scene mood, pace, and intensity. Experienced in narrative podcast audio post with immersive sound design, and relies on a Pro Tools-centric workflow (templates, bussing, automation, loudness/true-peak limiting) to deliver cohesive, dialogue-forward mixes.”
Director-level digital media strategist specializing in omni-channel performance marketing
“Hands-on paid media marketer with experience owning strategy and execution across pharma, healthcare, and consumer brands, including a $25MM pharma campaign at Lucid Group and major platform launches at Sorenson Communications. Stands out for combining cross-channel activation (Google, Meta, LinkedIn, programmatic) with analytics-driven optimization, including cutting CPL from $300+ to $75 and driving strong prescription adoption and ROI.”
Mid-level Paid Media Specialist specializing in digital advertising and lead generation
“Paid media specialist with 5+ years of hands-on experience across search, social, and programmatic, spanning B2B SaaS and B2C sectors including healthcare, vacation rentals, and automotive. Stands out for owning both strategy and in-platform execution, managing up to $300K/month in spend, and delivering measurable wins like a 30% CPL reduction and building a first-time remarketing program that became the account's lowest-CPL driver and contributed to back-end software sales.”
Junior Cinematographer and Camera Department professional in narrative and documentary film
“Greater Boston-based Director of Photography and camera professional who has led a scrappy, low-budget feature film production end-to-end (often handling lighting setup and camera prep solo) and also shot documentary content on the Vineyard Wind farm. Strong under pressure—describes executing an 8-page day with 30+ actors/extras and minimal preproduction—while staying versatile across Sony/Canon/ARRI cameras, DJI Ronin gimbals, and DJI drones.”
Mid-level VFX/Game Artist specializing in real-time effects and shaders
“Generalist game artist/VFX creator working in a small indie studio, with hands-on experience shipping mobile/VR-friendly real-time effects in Unity (e.g., a bonfire built with Shader Graph plus Shuriken particles). Strong focus on performance tradeoffs for mobile—draw calls, memory, texture atlasing/material reuse—and uses profiling/testing to choose the right approach (shader vs flipbook vs particles).”
Mid-level VFX Artist specializing in stylized real-time effects for games
“VFX Artist with 2+ years shipping live mobile game content on Power Rangers: Legacy Wars, serving as the sole owner for all character VFX (skills, assists, specials, taunts, intros/outros) and implementing them in-engine via a custom tool. Demonstrates strong real-time optimization instincts (channel-packed textures, Transparent-to-Masked material strategy) and created reusable master materials to keep heavy screen-filling effects performant.”
Senior Video Editor & Producer specializing in social media and broadcast content
“Video editor and post producer with ~10 years of extensive Adobe Premiere and After Effects experience, including documentary work for an Abu Dhabi media company (UAE National Day) blending archival footage, live footage, and graphics. Experienced in end-to-end longform YouTube post-production workflows and retention-focused storytelling techniques.”
Director-level Director of Photography specializing in studio, livestream, and product content
“Videography professional who ran video podcast studios, handling multi-camera production, studio lighting/composition, and end-to-end editing for 45-minute episodes plus short-form social cutdowns. Strong Blackmagic/ATEM workflow experience and a product photography background that translates into polished lighting and framing; comfortable traveling and starting immediately.”
Senior Sports Journalist and Warehouse Logistics Professional
“Youth basketball parent-coach with ongoing one-on-one coaching for an eighth-grade daughter preparing for high school, combined with professional sports media/journalism experience that included regular dialogue with pro scouts. Evaluates players beyond highlights, focusing on coachability, work ethic, and how athletes respond to adversity.”
Senior 3D Animator specializing in mocap cleanup and keyframe character performance
“Gameplay-focused animator with shipped experience on Fortnite Festival, specializing in mocap cleanup, contact accuracy, and seamless stitched transitions (including timing to varying song BPM). Also delivered UE5-based commercial work (Google basketball spot featuring Steph Curry) using MetaHuman Control Rig and Sequencer, with a strong emphasis on clean, organized Maya-to-UE handoff and retargeting across different character rigs.”
Senior Composer/Producer specializing in film, TV, theme parks, and game audio
“Music editor/composer focused on longform and web-series content, using chamber-orchestral instrumentation and detailed layering to control tension, comedic timing, and narrative reveals. Works primarily in Logic (also Pro Tools), with a stem-based bussing workflow, Ozone mastering, and reference-track matching to keep mixes consistent across high-volume deliverables.”
Senior Technical Artist specializing in Unity, shaders, animation, and VFX
“Real-time VFX artist/technical VFX focused on Unity, with hands-on shader and particle-system work. Built a magic shield effect by wiring particle custom data into shader control, and optimized a full-screen rain effect by moving simulation to GPU via VFX Graph and tightening system bounds to reduce overdraw. Uses AI as a practical assistant for shader debugging and rapid prototyping.”