Pre-screened and vetted.
Mid-level VFX/Game Artist specializing in real-time effects and shaders
“Generalist game artist/VFX creator working in a small indie studio, with hands-on experience shipping mobile/VR-friendly real-time effects in Unity (e.g., a bonfire built with Shader Graph plus Shuriken particles). Strong focus on performance tradeoffs for mobile—draw calls, memory, texture atlasing/material reuse—and uses profiling/testing to choose the right approach (shader vs flipbook vs particles).”
Mid-level VFX Artist specializing in stylized real-time effects for games
“VFX Artist with 2+ years shipping live mobile game content on Power Rangers: Legacy Wars, serving as the sole owner for all character VFX (skills, assists, specials, taunts, intros/outros) and implementing them in-engine via a custom tool. Demonstrates strong real-time optimization instincts (channel-packed textures, Transparent-to-Masked material strategy) and created reusable master materials to keep heavy screen-filling effects performant.”
Junior Cinematographer and Camera Department professional in narrative and documentary film
“Greater Boston-based Director of Photography and camera professional who has led a scrappy, low-budget feature film production end-to-end (often handling lighting setup and camera prep solo) and also shot documentary content on the Vineyard Wind farm. Strong under pressure—describes executing an 8-page day with 30+ actors/extras and minimal preproduction—while staying versatile across Sony/Canon/ARRI cameras, DJI Ronin gimbals, and DJI drones.”
Senior Video Editor & Producer specializing in social media and broadcast content
“Video editor and post producer with ~10 years of extensive Adobe Premiere and After Effects experience, including documentary work for an Abu Dhabi media company (UAE National Day) blending archival footage, live footage, and graphics. Experienced in end-to-end longform YouTube post-production workflows and retention-focused storytelling techniques.”
Director-level Director of Photography specializing in studio, livestream, and product content
“Videography professional who ran video podcast studios, handling multi-camera production, studio lighting/composition, and end-to-end editing for 45-minute episodes plus short-form social cutdowns. Strong Blackmagic/ATEM workflow experience and a product photography background that translates into polished lighting and framing; comfortable traveling and starting immediately.”
Senior Sports Journalist and Warehouse Logistics Professional
“Youth basketball parent-coach with ongoing one-on-one coaching for an eighth-grade daughter preparing for high school, combined with professional sports media/journalism experience that included regular dialogue with pro scouts. Evaluates players beyond highlights, focusing on coachability, work ethic, and how athletes respond to adversity.”
Senior 3D Animator specializing in mocap cleanup and keyframe character performance
“Gameplay-focused animator with shipped experience on Fortnite Festival, specializing in mocap cleanup, contact accuracy, and seamless stitched transitions (including timing to varying song BPM). Also delivered UE5-based commercial work (Google basketball spot featuring Steph Curry) using MetaHuman Control Rig and Sequencer, with a strong emphasis on clean, organized Maya-to-UE handoff and retargeting across different character rigs.”
Senior Composer/Producer specializing in film, TV, theme parks, and game audio
“Music editor/composer focused on longform and web-series content, using chamber-orchestral instrumentation and detailed layering to control tension, comedic timing, and narrative reveals. Works primarily in Logic (also Pro Tools), with a stem-based bussing workflow, Ozone mastering, and reference-track matching to keep mixes consistent across high-volume deliverables.”
Senior Technical Artist specializing in Unity, shaders, animation, and VFX
“Real-time VFX artist/technical VFX focused on Unity, with hands-on shader and particle-system work. Built a magic shield effect by wiring particle custom data into shader control, and optimized a full-screen rain effect by moving simulation to GPU via VFX Graph and tightening system bounds to reduce overdraw. Uses AI as a practical assistant for shader debugging and rapid prototyping.”
Executive Content Strategy & Editorial Operations leader in Travel Tech and Brand Storytelling
Senior Video Editor and Producer specializing in unscripted TV and broadcast storytelling
Senior Video Editor/Producer specializing in marketing, docu-style, and motion graphics
Senior Producer/Editor specializing in broadcast promotions and marketing video production
Senior Video Editor and Multimedia Specialist specializing in social and commercial content
Mid-level 3D Animator specializing in character animation, rigging, and VFX for games
Senior Film & Video Producer/Director specializing in end-to-end production and post
Senior Video Editor & Motion Graphics Designer specializing in corporate and documentary content
Senior TV and Film Editor specializing in documentary, reality TV, and sketch comedy
Director-level Post-Production Producer & Video Editor specializing in scientific and broadcast media
Senior Digital Strategist specializing in social media growth, SEO, and YouTube conversion
Senior Videographer/Video Editor specializing in brand, broadcast, and product storytelling