Pre-screened and vetted.
Director-level Marketing & Brand Lead specializing in Web3 and performance advertising
Senior Editor & Sound Designer specializing in unscripted TV and documentary
Mid-level Frontend/MERN Stack Developer specializing in scalable web applications
Mid-Level MERN Stack Developer specializing in full-stack web applications
Senior Video Editor specializing in trailers, finishing, and post-production workflows
Creative Director & Senior Graphic Designer specializing in branding, motion, and UX
“Multi-disciplinary marketing designer spanning brand, print, UI/UX, motion, and 3D—creating event branding for casino properties (e.g., Super Bowl “Big Game,” 4th of July “Light Up The Sky”) and building scalable template systems for a multi-designer team. Also designed and prototyped the UI for a 2D–3D staging program (“Pool Drafter”) with component-based scalability and developer handoff, plus produced high-volume video work including a 19-part training series.”
Senior Frontend Developer specializing in scalable React/TypeScript web applications
“Frontend engineer who led a React/TypeScript real-time live-streaming web platform end-to-end, including interactive chat, live polling, and monetization (subscriptions/tipping via Authorize.Net). Built a scalable component system (Tailwind + Storybook) and handled complex real-time state with optimistic UI patterns across WebSocket and server-validated events, collaborating closely with product/design (Figma) and QA in an agile release cadence.”
Senior Technical Artist specializing in game art pipelines, automation, and localization
“Marketing creative/production specialist with experience localizing Facebook ads, marketing emails, and animated billboards for regional markets at Hi5 Games and Tiffany & Co. Has built permutation-based ad templates in Figma for crypto/DeFi marketing (CheatDAO/QiDAO) and produces lightweight motion assets using After Effects/Premiere with optimized encoding workflows.”
Mid-level Community & Trust & Safety Specialist specializing in bilingual social platforms
Creative Director specializing in brand storytelling and cinematic multi-platform production
Senior 3D Animator specializing in rigging and real-time AR/VR and game animation
Director-level Marketing & Communications leader specializing in video production and graphic design
Senior Graphic Artist & Web Designer/Developer specializing in brand and UI/UX design
Senior Front-End Developer specializing in React/Vue and accessible, high-performance web apps
Executive Hospitality COO & Founder specializing in restaurant operations and hospitality real estate
Director-level Brand Designer & Art Director specializing in brand identity and campaign production
Junior Retail Banker specializing in customer financial services and branch operations
Senior XR/VR Developer specializing in Unity multiplayer MR and technical art
“Unity/Meta Quest programmer with 2 years of experience shipping two award-winning VR games (Spatial Ops and Twenty Guys) now live on the Meta Store with 4.8+ ratings. Contributed major gameplay/tech systems including co-location, an in-game map editor, and active ragdoll/physics interactions, and has also built Unity apps largely solo spanning rendering, shaders, serialization, VFX, and async/state management.”
Senior Brand Designer specializing in B2B SaaS brand systems and UI/UX
“Marketing/brand designer with end-to-end ownership experience, including leading a full Boost Insurance brand redesign as the sole designer and updating all existing collateral on a tight deadline. Built a scalable Figma design system/marketing kit supporting high-volume output across paid social, landing pages, email, sales collateral, and website UI, and also produces lightweight marketing videos in Canva/After Effects for social and conference placements.”
Senior Unity Engineer specializing in XR/VR content pipelines and gameplay systems
“Unity VR developer with long-standing experience shipping on the Oculus/Meta Quest ecosystem (dating back to before the Facebook acquisition). Recently drove a high-stakes OpenXR migration for a live service app using release branches, QA, feature flags, and staged rollouts. On Border Bots VR, owned the robot character editor and major performance work, including a manual scene optimizer to reduce overdraw and enable higher-fidelity set pieces.”
Senior VR Developer specializing in real-time simulation and training
“Unity developer with shipped Meta Quest experience (including Meta Quest for Business) and a recently released Steam demo for a self-built simulation game, Skyfields: Gooey Garden. Built system-heavy gameplay including procedural creature generation and a genetics/breeding mutation system, and has hands-on experience with multiplayer/networking stacks (Photon, Unity Netcode, Relay) while using sprint-based user feedback loops to drive iteration.”