Pre-screened and vetted.
Senior Unity Developer specializing in multiplayer, backend, and Web3 games
“Unity developer who has published multiple games (e.g., "Hole people", "beads out") and reports building nearly everything inside the games himself, including gameplay, remote config, and A/B testing. Also built "Age of battles PvP" with backend server, economy, multiplayer, analytics, and blockchain/Web3/NFT functionality, including custom verification logic to mitigate third-party transaction delays. Currently earning about $3,000/month due to covering both backend and Unity/multiplayer responsibilities.”
Mid-level Game VFX Artist & Technical Artist specializing in real-time effects
“Real-time VFX artist with Unity experience who emphasizes gameplay readability and performance. Built a multi-component fireball effect for the top-down game Petopia (indicator/main/sub FX) and iterated based on both dev and player feedback, including trail adjustments for perceived speed and stronger impact feedback. Uses platform-driven tooling (Particle System vs VFX Graph) and prefers Amplify/ShaderLab/HLSL for performance-critical shader work.”
Junior Game Designer specializing in systems and gameplay
“Game/system designer with hands-on Unreal Engine 5 Blueprint prototyping who has owned end-to-end survival and endless-runner mode systems. Strong in progression/economy and hero/stat system design, iterating quickly from playtests (including performance fixes via platform reuse/object pooling) and producing clear, implementation-ready GDDs with formulas and tuning tables.”
VFX Artist specializing in stylized real-time effects for Unity
“Gameplay VFX artist at Piloto Studio with hands-on experience shipping mobile game effects, including a bullet-hell project where they owned most gameplay VFX (projectiles, impacts, explosions) and optimized heavily for clarity and performance. Built real-time effects like a black hole VFX using geometry/material illusions plus scripting to keep particle counts low and frame rate stable on mobile.”
Junior Game Developer/Designer specializing in animation and narrative design
“Early-career game/3D creative with hands-on experience designing narrative elements, puzzle/attack mechanics, and progression via ability unlocks, plus delivering a stylized 3D mascot character in Blender under tight visual constraints (camera-head with lens-as-mouth). Currently self-studying to improve game development skills; has some Unity exposure but no UE5 prototyping experience yet.”
Mid-level Video Editor specializing in short-form social and church media content
Senior Commercial Photographer & Video Director specializing in brand storytelling
Junior Videographer & Video Editor specializing in broadcast and promotional content
Mid-level Video Editor & Motion Graphics Artist specializing in social and brand content
Mid-level Media Specialist specializing in audio/visual production and digital content
Mid-level Videographer/Editor specializing in documentary, marketing, and film/TV post-production
Mid-level Freelance Editor with experience in political and foreign policy publishing
Intern 3D Artist specializing in game-ready character, prop, and environment assets
Senior 2D/3D Character Animator specializing in character animation
Intern UX/UI Designer specializing in product design and front-end development
Senior Video Director & Editor specializing in post-production coordination and branded content
Senior Web Developer & Graphic Designer specializing in branding and high-performing websites
Mid-level Graphic Designer & Illustrator specializing in branding and digital content
Senior Creative Designer specializing in social media, web, and digital marketing design
Mid-level Creative Designer & Director specializing in UI/UX, branding, and visual storytelling
Mid-Level Frontend Developer specializing in React, Vue, and high-performance web apps
Junior 3D Animator specializing in character animation and lip sync
Senior CG Animator & Previs Artist specializing in film/TV VFX and 3D visualization