Pre-screened and vetted.
Mid-level Android Software Engineer specializing in healthcare and cybersecurity
Senior Unity/XR Developer specializing in VR/AR multiplayer experiences
Senior Full-Stack Product Engineer specializing in SaaS and product design
Mid-level QA Engineer specializing in blockchain and game platforms
Senior Software QA Engineer specializing in mobile and web application testing
Senior QA Automation Engineer specializing in end-to-end and API test automation
“QA automation engineer in a banking domain who owned an end-to-end automation suite for critical money movement flows (onboarding, funding, transfers). Demonstrated impact through edge-case coverage (min balance, boundary amounts, repeated actions, timeouts), CI/CD gating with smoke vs regression suites, and catching a high-impact timing defect where UI success masked incorrect balance updates.”
Senior Full-Stack Game Engineer specializing in multiplayer Unity and mobile systems
“Unity/C# game developer with hands-on experience shipping large-scale multiplayer mobile games, including titles cited at 1M+ and 10M+ downloads. Combines real-time networking and physics optimization expertise with AI/MR research experience, including an IEEE-published sports coaching system using pose estimation, SMPL-X, and LSTM models. Particularly strong in latency-sensitive, cross-platform interactive systems spanning mobile, multiplayer, and mixed reality.”
Senior QA Automation Engineer specializing in regulated healthcare and medical devices
“QA automation engineer who owned an end-to-end, device-integrated mobile regression suite for Tandem’s insulin-pump-connected mobile app, covering pairing/connectivity/data sync and catching contract mismatches and firmware-related connectivity regressions. Strong in Cypress/JavaScript automation, CI gating in GitHub Actions, and diagnosing production-impacting sync issues using logs and API traces while influencing requirements early to improve testability and UX.”
Senior Technical Designer / Gameplay Programmer specializing in Unity, Unreal Engine, and XR
“Unity/C# game developer with experience shipping F2P mobile systems, including loot/reward mechanics backed by probability/rarity/economy design and validated via unit tests, code reviews, and analytics instrumentation. Has implemented server-authoritative multiplayer state sync with matchmaking/RoomID flow, network variables/RPCs, and robust disconnect + reconnection state recovery.”
Senior Unity Tech Lead specializing in game, AR/VR, and cross-platform development
“Gameplay/networking engineer who owned and shipped a networked AR combat system for a hybrid RTS/FPS in Unity/C#, spanning architecture, Photon sync, tooling, performance optimization, and CI/CD. Particularly strong in multiplayer reliability: they built desync detection and replay debugging workflows, plus practical LLM-assisted review/testing processes to improve iteration speed and code quality.”
Principal Real-Time 3D Software Engineer specializing in Unity/Unreal simulation and HMI
“Gameplay-focused Unity developer who prioritizes tight, fair-feeling controls—implemented a custom raycast-based character movement system (avoiding Unity physics) to make platforming more deterministic and difficulty tuning more reliable. Has prototyped multiplayer in both Unity (Photon tic-tac-toe replication prototype) and Unreal Engine (shared workshop/crafting environment), and actively uses AI tools (Copilot + asset generation) to speed prototyping and documentation.”
Senior Full-Stack Developer specializing in React/React Native and SaaS platforms
“Frontend engineer who has led end-to-end delivery of a climate-risk visualization/financial impact web platform using micro-frontends (Webpack Module Federation), a shared MUI design system, and React Query server-state to keep independent modules consistent and performant. Also improved a complex rules-heavy document editor (Crove.app) by eliminating input lag with memoization + Web Workers and introducing a headless rendering engine reused across products, with disciplined rollout via feature flags and Sentry monitoring.”
Senior Unity Developer specializing in game architecture, UI, and multiplayer systems
“Unity game developer who shipped a major core-mechanic change (“bowler quality”) for a bowling-sim game, using Firebase A/B testing and analytics to find the right difficulty/monetization balance and adding targeted onboarding to address player confusion. Also refactored a Photon-based multiplayer matchmaking/initialization “waterfall,” fixing a long-standing async host-selection bug that caused infinite loading.”
Mid-Level Game Developer specializing in Unity (C#) and multiplayer/VR
Executive Technology Leader (CTO/VP Engineering) specializing in AI-driven commerce platforms
Creative Director specializing in brand storytelling and cinematic multi-platform production
Senior XR Gameplay Programmer specializing in VR games and training apps
Senior QA Engineer specializing in automation, accessibility, and cross-platform testing
Executive Engineering Leader specializing in Product, Mobile, and SaaS platforms
Senior Unity Engineer specializing in XR/VR content pipelines and gameplay systems
“Unity VR developer with long-standing experience shipping on the Oculus/Meta Quest ecosystem (dating back to before the Facebook acquisition). Recently drove a high-stakes OpenXR migration for a live service app using release branches, QA, feature flags, and staged rollouts. On Border Bots VR, owned the robot character editor and major performance work, including a manual scene optimizer to reduce overdraw and enable higher-fidelity set pieces.”