Vetted Android Professionals

Pre-screened and vetted.

SK

Mid-level Android Software Engineer specializing in healthcare and cybersecurity

Eden Prairie, MN5y exp
LiveFrontConcordia University, St. Paul
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CB

Senior Unity/XR Developer specializing in VR/AR multiplayer experiences

Panamá, Panamá7y exp
Dell Technologies
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DL

Senior Full-Stack Product Engineer specializing in SaaS and product design

Los Angeles, CA10y exp
Pixelswithin
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YR

Senior QA Engineer specializing in mobile, web, and API testing

Philadelphia, PA10y exp
Penn Interactive
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AN

Mid-level QA Engineer specializing in blockchain and game platforms

Los Angeles, CA7y exp
Yuga Labs
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EG

Senior Software QA Engineer specializing in mobile and web application testing

San Diego, CA8y exp
Inspyr
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Nazar Fedyk - Senior QA Automation Engineer specializing in end-to-end and API test automation in Chicago, IL

Nazar Fedyk

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Senior QA Automation Engineer specializing in end-to-end and API test automation

Chicago, IL7y exp
Jenius BankBrody Pedagogical College named after Markian Shashkevich

QA automation engineer in a banking domain who owned an end-to-end automation suite for critical money movement flows (onboarding, funding, transfers). Demonstrated impact through edge-case coverage (min balance, boundary amounts, repeated actions, timeouts), CI/CD gating with smoke vs regression suites, and catching a high-impact timing defect where UI success masked incorrect balance updates.

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Dhananjay Dubey - Senior Full-Stack Game Engineer specializing in multiplayer Unity and mobile systems in Newark, NJ

Senior Full-Stack Game Engineer specializing in multiplayer Unity and mobile systems

Newark, NJ6y exp
New Jersey Institute of TechnologyNJIT

Unity/C# game developer with hands-on experience shipping large-scale multiplayer mobile games, including titles cited at 1M+ and 10M+ downloads. Combines real-time networking and physics optimization expertise with AI/MR research experience, including an IEEE-published sports coaching system using pose estimation, SMPL-X, and LSTM models. Particularly strong in latency-sensitive, cross-platform interactive systems spanning mobile, multiplayer, and mixed reality.

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KJ

Karthik Jami

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Senior QA Automation Engineer specializing in regulated healthcare and medical devices

San Diego, CA5y exp
Tandem Diabetes CareNJIT

QA automation engineer who owned an end-to-end, device-integrated mobile regression suite for Tandem’s insulin-pump-connected mobile app, covering pairing/connectivity/data sync and catching contract mismatches and firmware-related connectivity regressions. Strong in Cypress/JavaScript automation, CI gating in GitHub Actions, and diagnosing production-impacting sync issues using logs and API traces while influencing requirements early to improve testability and UX.

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CZ

Carlos Zavala

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Senior Technical Designer / Gameplay Programmer specializing in Unity, Unreal Engine, and XR

13y exp
DreamProjectBenemérita Universidad Autónoma de Puebla

Unity/C# game developer with experience shipping F2P mobile systems, including loot/reward mechanics backed by probability/rarity/economy design and validated via unit tests, code reviews, and analytics instrumentation. Has implemented server-authoritative multiplayer state sync with matchmaking/RoomID flow, network variables/RPCs, and robust disconnect + reconnection state recovery.

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Dmytro Medvediev - Senior Unity Tech Lead specializing in game, AR/VR, and cross-platform development in Warsaw, Poland

Senior Unity Tech Lead specializing in game, AR/VR, and cross-platform development

Warsaw, Poland15y exp
TyrAdsNational Aerospace University "Kharkiv Aviation Institute"

Gameplay/networking engineer who owned and shipped a networked AR combat system for a hybrid RTS/FPS in Unity/C#, spanning architecture, Photon sync, tooling, performance optimization, and CI/CD. Particularly strong in multiplayer reliability: they built desync detection and replay debugging workflows, plus practical LLM-assisted review/testing processes to improve iteration speed and code quality.

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Haytham Soliman - Principal Real-Time 3D Software Engineer specializing in Unity/Unreal simulation and HMI in Dubai, UAE

Principal Real-Time 3D Software Engineer specializing in Unity/Unreal simulation and HMI

Dubai, UAE16y exp
BLTN StudiosAssiut University

Gameplay-focused Unity developer who prioritizes tight, fair-feeling controls—implemented a custom raycast-based character movement system (avoiding Unity physics) to make platforming more deterministic and difficulty tuning more reliable. Has prototyped multiplayer in both Unity (Photon tic-tac-toe replication prototype) and Unreal Engine (shared workshop/crafting environment), and actively uses AI tools (Copilot + asset generation) to speed prototyping and documentation.

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Shrutika Chawla - Senior Full-Stack Developer specializing in React/React Native and SaaS platforms in Edmonton, AB

Senior Full-Stack Developer specializing in React/React Native and SaaS platforms

Edmonton, AB7y exp
Motorola SolutionsUniversity Institute of Engineering and Technology

Frontend engineer who has led end-to-end delivery of a climate-risk visualization/financial impact web platform using micro-frontends (Webpack Module Federation), a shared MUI design system, and React Query server-state to keep independent modules consistent and performant. Also improved a complex rules-heavy document editor (Crove.app) by eliminating input lag with memoization + Web Workers and introducing a headless rendering engine reused across products, with disciplined rollout via feature flags and Sentry monitoring.

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EG

Senior Unity Developer specializing in game architecture, UI, and multiplayer systems

11y exp
CodeQuestUniversity of Gdańsk

Unity game developer who shipped a major core-mechanic change (“bowler quality”) for a bowling-sim game, using Firebase A/B testing and analytics to find the right difficulty/monetization balance and adding targeted onboarding to address player confusion. Also refactored a Photon-based multiplayer matchmaking/initialization “waterfall,” fixing a long-standing async host-selection bug that caused infinite loading.

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Everton Borges - Mid-Level Game Developer specializing in Unity (C#) and multiplayer/VR in Brazil, Brazil

Mid-Level Game Developer specializing in Unity (C#) and multiplayer/VR

Brazil, Brazil6y exp
SplashPunk StudiosFederal Institute of Amazonas
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JV

Executive Technology Leader (CTO/VP Engineering) specializing in AI-driven commerce platforms

Greater Boston Area, MA21y exp
MPC SolutionsNortheastern University
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Ben Schreiner - Creative Director specializing in brand storytelling and cinematic multi-platform production in Asheville, NC

Creative Director specializing in brand storytelling and cinematic multi-platform production

Asheville, NC21y exp
The Puma ProductionsIndiana University
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AH

Senior XR Gameplay Programmer specializing in VR games and training apps

Bedford Heights, OH10y exp
AH InteractiveMiami University
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FT

Senior QA Engineer specializing in automation, accessibility, and cross-platform testing

Seattle, Washington20y exp
StovaPace University
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DH

Executive Engineering Leader specializing in Product, Mobile, and SaaS platforms

Austin, TX18y exp
Taproot Interventions & Solutions, Inc.Full Sail University
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PP

Pawel Podzus

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Senior Unity Engineer specializing in XR/VR content pipelines and gameplay systems

United Kingdom11y exp
FitXRLiverpool John Moores University

Unity VR developer with long-standing experience shipping on the Oculus/Meta Quest ecosystem (dating back to before the Facebook acquisition). Recently drove a high-stakes OpenXR migration for a live service app using release branches, QA, feature flags, and staged rollouts. On Border Bots VR, owned the robot character editor and major performance work, including a manual scene optimizer to reduce overdraw and enable higher-fidelity set pieces.

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