Pre-screened and vetted.
Senior VR Developer specializing in real-time simulation and training
“Unity developer with shipped Meta Quest experience (including Meta Quest for Business) and a recently released Steam demo for a self-built simulation game, Skyfields: Gooey Garden. Built system-heavy gameplay including procedural creature generation and a genetics/breeding mutation system, and has hands-on experience with multiplayer/networking stacks (Photon, Unity Netcode, Relay) while using sprint-based user feedback loops to drive iteration.”
Executive Founder/CTO specializing in full-stack engineering and blockchain systems
Mid-level Backend Software Engineer specializing in cloud microservices and distributed systems
Senior Unity Developer specializing in AI systems and VR training simulations
Mid-Level Frontend/Full-Stack Engineer specializing in web apps and FinTech
Senior Software Engineer specializing in robotics, computer vision, and scientific instrumentation
Executive Technology Leader specializing in cloud architecture, integration platforms, and DevOps
Senior Software Engineer & Engineering Lead specializing in Unreal/Unity VR training and multiplayer
Executive Startup Founder & CEO specializing in digital health and nicotine reduction devices
“Venture/accelerator operator with experience at Newchip Accelerator (Austin) and Boomerang Venture Studios, focused on high-volume sourcing and qualifying founders and building an investor network through automated LinkedIn/email outbound and events. Known for translating outreach into founder–investor meetings, running structured discovery, and using rubric/risk grading to drive go/no-go decisions while maintaining strong post-meeting feedback loops.”
Director-level Game Developer specializing in engine development and ML-enabled interactive games
“Game developer/technical lead with shipped VR experience on Meta Quest (via Roblox) and Unity leadership on "Planet of Champions Soccer," where they built core networking, a soccer engine, and behavior-tree-based AI enhanced with linear algebra. Comfortable leading and mentoring while maintaining a disciplined, methodical approach to debugging/testing and cautious use of LLMs to minimize technical debt.”
Senior IT Systems & Desktop Support Specialist specializing in Windows/Linux and networking
“LLM/AI practitioner focused on productionizing LLM assistants for customers, with emphasis on reliability, security, and data privacy (RAG architecture, guardrails, RBAC, data masking, monitoring and automated evals). Experienced in hands-on developer workshops and in partnering with sales to run tailored demos/pilots that drive broad customer adoption.”
“Game QA professional experienced in live production pipelines with daily builds and sprint cadence, emphasizing LKG-based verification/regression, smoke/BVT stability checks, and disciplined backlog closure. Known for isolating low-repro gameplay/system defects using video evidence and logs, and for streamlining team workflows through standardized JIRA/Azure DevOps templates and data-driven quality feedback to designers/engineers.”
Mid-level AR/VR & Unity Developer specializing in mobile XR and real-time 3D
“Game/VR simulation developer who built and shipped multiple VR training levels (e.g., nursing and scientific method) at VXR Labs, owning level implementation and backend logic. Experienced in Unreal Engine 5 Blueprints prototyping (including a horde mode) and in designing tightly gated, step-based educational experiences while collaborating closely with educators/subject-matter experts to balance realism with VR feasibility.”
Senior Unity XR Developer specializing in VR/AR training and healthcare XR
“Unity gameplay engineer with hands-on experience building a dynamic third-person RPG camera system (context-aware transitions, collision handling, and state-driven behavior) to significantly improve game feel. Also has real-time multiplayer prototyping experience with Photon Fusion/Normcore/Unity Netcode, including prediction/rollback and custom authority handoff to prevent desync during fast interactions, and leverages AI tools (e.g., Copilot) for rapid iteration and documentation.”
Senior Full-Stack Software Engineer specializing in geospatial and mobile data collection
“Frontend engineer who led end-to-end development of a React-based carbon credits data collection and analysis tool, focusing on scalable architecture and performance (code splitting, SWR caching, memoization, Lighthouse monitoring). Experienced building complex route-driven TypeScript wizards with Redux/Rematch state persistence, and refactoring legacy monolithic UI into reusable, tested, documented components while shipping deadline-driven features using feature flags and tight QA collaboration.”
Junior Full-Stack & AI Software Engineer specializing in React/Next.js and LLM systems
“Backend engineer with hands-on experience building low-latency, high-concurrency real-time chat on AWS (Node.js/Socket.IO/MongoDB) and improving reliability under unstable networks, contributing to ~40% user adoption growth. Also built FastAPI-based AI assistant context retrieval (RAG) APIs with embeddings/vector search, and has strong production experience in rate-limit handling, async refactors with safe rollout, and Supabase Auth/RLS optimization.”
Senior Unity 3D Developer specializing in mobile games and AR applications
“Unity developer who improved the feel and usability of a text-heavy game by implementing satisfying UI scrolling and adding keyboard-based navigation, earning positive feedback from both the dev team and users. Also has professional client/server experience (REST) and contributed to a Unity industrial application for AI-managed smart-home/domotics control, leveraging Agile/Jira and AI coding assistants to boost delivery.”
Mid-level Game Developer specializing in Unity and Unreal Engine
“Unity game developer focused on single-player casual/hyper-casual titles for TV and mobile platforms. Built an event-driven, modular progression/time-access system spanning rewards and monetization (daily rewards, subscriptions, one-time offers) and emphasizes mobile performance optimization using Unity Profiler, pooling, memory tuning, and Addressables; uses AI to prototype/validate time-based system approaches.”
Senior Unity/C# Engineer specializing in games, AR, and AI systems
“Unity/C# engineer with hands-on ownership of a server-backed resource loading pipeline that kept build size small, preserved UI responsiveness via parallel services, and handled dynamic asset replacement with ghost objects and memory cleanup. Also brings a pragmatic, architecture-first approach to AI/LLM integration, emphasizing provider abstraction, testing, cost control, and guardrails for hallucinations.”
Entry-level Software Engineer specializing in AI systems and backend infrastructure
“Built a Personal Finance Copilot, a full-stack AI assistant for transaction search, spending analysis, subscription tracking, and grounded financial Q&A, with multi-step tool-calling orchestration and hybrid retrieval/memory architecture. Stands out for using AI coding agents aggressively to accelerate planning and implementation while maintaining strong ownership of system design, testing, security, and reliability.”
Senior Unity Developer specializing in mobile games, rendering, and live-ops monetization
“Unity/C# gameplay engineer who owned and shipped a data-driven premium pass system for Adventure Chef, built for live-ops reuse and rapid remote iteration, and solved tricky progression/purchase state consistency (offline progress, mid-season premium unlocks) via idempotent reward processing. Also shipped a VR multiplayer shooter using Photon, focusing on lightweight sync, prediction, and practical debugging of desync/disconnect edge cases.”
Mid-level Software Engineer specializing in mobile, AI/LLM, and healthcare apps
“Currently acts as a tech lead for a team of AI agents building a mobile application, with agents handling requirements, design, development, testing, documentation, and JIRA/Confluence updates. Stands out for combining multi-agent orchestration with strong human-in-the-loop review and a clear interest in AI governance and authorization controls.”
Mid-level Full-Stack Java Developer specializing in Spring microservices and AWS
“Software engineer (Alpine Bank) focused on modernizing high-traffic customer-facing systems with React/TypeScript frontends and Spring Boot microservices. Has hands-on experience stabilizing and scaling event-driven architectures with Kafka (idempotent consumers, partitioning, retry queues) and building internal observability dashboards that materially sped up post-deployment verification and improved release confidence.”