Vetted Android Professionals

Pre-screened and vetted.

Connor Gore-Rodney - Senior VR Developer specializing in real-time simulation and training in London, United Kingdom

Senior VR Developer specializing in real-time simulation and training

London, United Kingdom7y exp
Fantastic Voyage LabsUniversity of Essex

Unity developer with shipped Meta Quest experience (including Meta Quest for Business) and a recently released Steam demo for a self-built simulation game, Skyfields: Gooey Garden. Built system-heavy gameplay including procedural creature generation and a genetics/breeding mutation system, and has hands-on experience with multiplayer/networking stacks (Photon, Unity Netcode, Relay) while using sprint-based user feedback loops to drive iteration.

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Zach Kelling - Executive Founder/CTO specializing in full-stack engineering and blockchain systems

Executive Founder/CTO specializing in full-stack engineering and blockchain systems

14y exp
Hanzo
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RS

Mid-level Backend Software Engineer specializing in cloud microservices and distributed systems

United States6y exp
WalgreensCalifornia State University
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SW

Senior Unity Developer specializing in AI systems and VR training simulations

Orlando, FL11y exp
HumanaUniversity of Memphis
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KA

Mid-Level Frontend/Full-Stack Engineer specializing in web apps and FinTech

Guayaquil, Ecuador7y exp
InnovasystemESPOL
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SS

Senior Software Engineer specializing in robotics, computer vision, and scientific instrumentation

Dallas, TX15y exp
DCG SystemsUniversity of London
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SF

Executive Technology Leader specializing in cloud architecture, integration platforms, and DevOps

Miami, FL18y exp
Centella / Med-LabUniversity of Tampa
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NA

Executive Technology & Product Leader specializing in SaaS platforms

Dallas, TX20y exp
AVB MarketingUniversity of Miami
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VF

Senior Software Engineer & Engineering Lead specializing in Unreal/Unity VR training and multiplayer

San Diego, CA23y exp
AmazonNational University
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PT

Phil Tran

Screened ReferencesModerate rec.

Executive Startup Founder & CEO specializing in digital health and nicotine reduction devices

Fishers, IN6y exp
HabitHaloIndiana University Kelley School of Business

Venture/accelerator operator with experience at Newchip Accelerator (Austin) and Boomerang Venture Studios, focused on high-volume sourcing and qualifying founders and building an investor network through automated LinkedIn/email outbound and events. Known for translating outreach into founder–investor meetings, running structured discovery, and using rubric/risk grading to drive go/no-go decisions while maintaining strong post-meeting feedback loops.

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OB

Owain Bell

Screened

Director-level Game Developer specializing in engine development and ML-enabled interactive games

Reading, Berkshire10y exp
Tiny Owl GamesUniversity of Reading

Game developer/technical lead with shipped VR experience on Meta Quest (via Roblox) and Unity leadership on "Planet of Champions Soccer," where they built core networking, a soccer engine, and behavior-tree-based AI enhanced with linear algebra. Comfortable leading and mentoring while maintaining a disciplined, methodical approach to debugging/testing and cautious use of LLMs to minimize technical debt.

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AA

Senior IT Systems & Desktop Support Specialist specializing in Windows/Linux and networking

Daly City, CA13y exp
Field NationAMA Computer College - Makati

LLM/AI practitioner focused on productionizing LLM assistants for customers, with emphasis on reliability, security, and data privacy (RAG architecture, guardrails, RBAC, data masking, monitoring and automated evals). Experienced in hands-on developer workshops and in partnering with sales to run tailored demos/pilots that drive broad customer adoption.

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ZK

Zachary Kozak

Screened

Senior QA Tester specializing in video game testing and design

Tempe, AZ9y exp
ExperisParadise Valley Community College

Game QA professional experienced in live production pipelines with daily builds and sprint cadence, emphasizing LKG-based verification/regression, smoke/BVT stability checks, and disciplined backlog closure. Known for isolating low-repro gameplay/system defects using video evidence and logs, and for streamlining team workflows through standardized JIRA/Azure DevOps templates and data-driven quality feedback to designers/engineers.

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CM

Cole Moore

Screened

Mid-level AR/VR & Unity Developer specializing in mobile XR and real-time 3D

Utica, NY5y exp
TechnergeticsUniversity of Kentucky

Game/VR simulation developer who built and shipped multiple VR training levels (e.g., nursing and scientific method) at VXR Labs, owning level implementation and backend logic. Experienced in Unreal Engine 5 Blueprints prototyping (including a horde mode) and in designing tightly gated, step-based educational experiences while collaborating closely with educators/subject-matter experts to balance realism with VR feasibility.

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Colin Smith - Senior Unity XR Developer specializing in VR/AR training and healthcare XR in Galway City, Ireland

Colin Smith

Screened

Senior Unity XR Developer specializing in VR/AR training and healthcare XR

Galway City, Ireland11y exp
Pilot InstituteAtlantic Technological University

Unity gameplay engineer with hands-on experience building a dynamic third-person RPG camera system (context-aware transitions, collision handling, and state-driven behavior) to significantly improve game feel. Also has real-time multiplayer prototyping experience with Photon Fusion/Normcore/Unity Netcode, including prediction/rollback and custom authority handoff to prevent desync during fast interactions, and leverages AI tools (e.g., Copilot) for rapid iteration and documentation.

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John Kalyango - Senior Full-Stack Software Engineer specializing in geospatial and mobile data collection in Germany

John Kalyango

Screened

Senior Full-Stack Software Engineer specializing in geospatial and mobile data collection

Germany9y exp
TREEOMakerere University

Frontend engineer who led end-to-end development of a React-based carbon credits data collection and analysis tool, focusing on scalable architecture and performance (code splitting, SWR caching, memoization, Lighthouse monitoring). Experienced building complex route-driven TypeScript wizards with Redux/Rematch state persistence, and refactoring legacy monolithic UI into reusable, tested, documented components while shipping deadline-driven features using feature flags and tight QA collaboration.

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Abhishek Ingle - Junior Full-Stack & AI Software Engineer specializing in React/Next.js and LLM systems in Bloomington, IN

Junior Full-Stack & AI Software Engineer specializing in React/Next.js and LLM systems

Bloomington, IN2y exp
Indiana UniversityIndiana University Bloomington

Backend engineer with hands-on experience building low-latency, high-concurrency real-time chat on AWS (Node.js/Socket.IO/MongoDB) and improving reliability under unstable networks, contributing to ~40% user adoption growth. Also built FastAPI-based AI assistant context retrieval (RAG) APIs with embeddings/vector search, and has strong production experience in rate-limit handling, async refactors with safe rollout, and Supabase Auth/RLS optimization.

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Renaud THIERRY - Senior Unity 3D Developer specializing in mobile games and AR applications in Grenoble, France

Senior Unity 3D Developer specializing in mobile games and AR applications

Grenoble, France11y exp
WavelandUniversity of Nice Sophia Antipolis

Unity developer who improved the feel and usability of a text-heavy game by implementing satisfying UI scrolling and adding keyboard-based navigation, earning positive feedback from both the dev team and users. Also has professional client/server experience (REST) and contributed to a Unity industrial application for AI-managed smart-home/domotics control, leveraging Agile/Jira and AI coding assistants to boost delivery.

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Harshit Dhawan - Mid-level Game Developer specializing in Unity and Unreal Engine in Kanpur, Uttar Pradesh, India

Mid-level Game Developer specializing in Unity and Unreal Engine

Kanpur, Uttar Pradesh, India7y exp
Gamebee StudioChhatrapati Shahu Ji Maharaj University

Unity game developer focused on single-player casual/hyper-casual titles for TV and mobile platforms. Built an event-driven, modular progression/time-access system spanning rewards and monetization (daily rewards, subscriptions, one-time offers) and emphasizes mobile performance optimization using Unity Profiler, pooling, memory tuning, and Addressables; uses AI to prototype/validate time-based system approaches.

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KR

Senior Unity/C# Engineer specializing in games, AR, and AI systems

San Francisco, CA12y exp
Foundational AI StartupSaint Petersburg University

Unity/C# engineer with hands-on ownership of a server-backed resource loading pipeline that kept build size small, preserved UI responsiveness via parallel services, and handled dynamic asset replacement with ghost objects and memory cleanup. Also brings a pragmatic, architecture-first approach to AI/LLM integration, emphasizing provider abstraction, testing, cost control, and guardrails for hallucinations.

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QF

Qinghong Fan

Screened

Entry-level Software Engineer specializing in AI systems and backend infrastructure

Saint Paul, MN1y exp
Calyan TechnologiesUniversity of Minnesota Twin Cities

Built a Personal Finance Copilot, a full-stack AI assistant for transaction search, spending analysis, subscription tracking, and grounded financial Q&A, with multi-step tool-calling orchestration and hybrid retrieval/memory architecture. Stands out for using AI coding agents aggressively to accelerate planning and implementation while maintaining strong ownership of system design, testing, security, and reliability.

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Luis Huesca - Senior Unity Developer specializing in mobile games, rendering, and live-ops monetization

Luis Huesca

Screened

Senior Unity Developer specializing in mobile games, rendering, and live-ops monetization

9y exp
MetamokiUniversity of Vermont

Unity/C# gameplay engineer who owned and shipped a data-driven premium pass system for Adventure Chef, built for live-ops reuse and rapid remote iteration, and solved tricky progression/purchase state consistency (offline progress, mid-season premium unlocks) via idempotent reward processing. Also shipped a VR multiplayer shooter using Photon, focusing on lightweight sync, prediction, and practical debugging of desync/disconnect edge cases.

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AS

Mid-level Software Engineer specializing in mobile, AI/LLM, and healthcare apps

Buffalo, NY2y exp
University at Buffalo FoundationBinghamton University

Currently acts as a tech lead for a team of AI agents building a mobile application, with agents handling requirements, design, development, testing, documentation, and JIRA/Confluence updates. Stands out for combining multi-agent orchestration with strong human-in-the-loop review and a clear interest in AI governance and authorization controls.

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SV

Mid-level Full-Stack Java Developer specializing in Spring microservices and AWS

Glenwood Springs, CO3y exp
Alpine BankColorado State University

Software engineer (Alpine Bank) focused on modernizing high-traffic customer-facing systems with React/TypeScript frontends and Spring Boot microservices. Has hands-on experience stabilizing and scaling event-driven architectures with Kafka (idempotent consumers, partitioning, retry queues) and building internal observability dashboards that materially sped up post-deployment verification and improved release confidence.

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