Pre-screened and vetted.
Senior Cloud Operations Engineer specializing in SaaS and cloud infrastructure
Senior Software Engineer specializing in embedded systems, simulation, and data science
Mid-level Software Engineer specializing in AI platforms and distributed systems
Senior Data Engineer specializing in Azure, Databricks, and BI/ETL platforms
Senior DevOps & Site Reliability Engineer specializing in multi-cloud CI/CD and IaC
Principal Unity Developer specializing in real-time 3D, AR/VR, and multiplayer systems
Senior Java Full-Stack Developer specializing in cloud-native microservices and FinTech
Senior Unity & Unreal Developer specializing in AR/VR and immersive solutions
Senior Data Engineer specializing in multi-cloud data platforms and real-time analytics
Executive trading systems architect specializing in fixed income and multi-asset platforms
Executive technology leader specializing in big data, AI/ML, and SaaS platforms
“Hands-on IT/engineering executive who has led high-impact architecture changes and compliance-driven data systems. Notably built an internally developed columnar database at Troparé (with dual-support UI for legacy/new DBs) and shipped an MVP in 3–4 months with dramatic performance improvements, and previously delivered PCI/opt-out compliant deletion workflows while addressing DB performance and migrations.”
Engineering Manager specializing in enterprise SaaS, cloud architecture, and AI/ML
“Senior engineering manager who stays hands-on (~50/50) while leading teams through design reviews, code reviews, and production issue triage. Shipped scalable platform features (notifications, user action tracking via microservices) with strong quality/performance practices (TDD, high-load testing). Owned a complex cross-system SSO/IdP incident end-to-end, identifying a SameSite+iFrame root cause and delivering a configurable product fix plus support documentation.”
Senior Unity/XR Engineer specializing in VR games, multiplayer, and serious simulations
“Unity VR senior developer with ~8 years in VR and ~3 years focused on Meta Quest, building multiplayer training/digital-twin style experiences. Strong Photon (PUN/Fusion) background, including solving tricky networked object attachment/jitter issues via ownership and local-physics strategies. Demonstrated hands-on performance turnarounds in VR scenes using Mesh Baker, LODs, and impostors, plus experience shipping social multiplayer VR activities with Photon Voice.”
Executive AI Product & Controls Engineering Leader specializing in agentic video editing and EV systems
“Startup builder (MagicSeven) who designed and implemented a browser-based, agentic video editor end-to-end, including an AWS event-driven multimodal LLM “indexing” pipeline and an orchestration LLM agent for searching and manipulating footage. Demonstrates deep video file/codec knowledge plus practical production hardening of LLM workflows (format validation, plan/execute, S3-based state for debuggability).”
Senior Composer & Sound Designer specializing in game and TV music
“Composer/audio editor specializing in longform picture-driven music edits and mixes, with TV credits including the comedy series "Crossing Swords." Experienced blending diegetic jazz with suspenseful orchestral scoring, building seamless transitions with stingers/silence, and using Cubase templates plus iZotope RX-driven dialogue integration for high-retention web/advertising content; based in Portland, OR and seeking remote work around $70k.”
Director-level XR/Unity Application Development Manager specializing in training simulators
“Unity XR/VR developer with extensive Meta Quest experience who shipped a high-performance Quest 2 training simulation for a major pharmaceutical manufacturer, emphasizing 90 FPS optimization and highly accessible, low-UI interaction design validated by elderly user testing. Built a largely solo VR game end-to-end (assets, UI, audio, optimization, input) and standardized on OpenXR with custom solutions to stay future-proof amid changing VR SDKs; has also served as lead developer and service delivery manager.”
Senior Software Engineer specializing in C++ tooling, CI/CD, and Unreal Engine pipelines
“Gameplay programmer with hands-on Unreal Engine multiplayer shooter experience, notably overhauling aiming/ADS using Enhanced Input and curve-table-driven response curves plus subtle aim assist. Demonstrates strong networking judgment (client-side prediction vs server authority for anti-cheat) and a systems mindset, adding automation/analytics to speed iteration and improve decision-making.”
Mid-level Full-Stack Software Engineer specializing in enterprise SaaS