Pre-screened and vetted.
Senior Software Engineer specializing in full-stack distributed systems and AI
Senior Full-Stack Software Engineer specializing in cloud microservices and data platforms
Mid-level Full-Stack Software Engineer specializing in .NET, Legal Tech, and FinTech
Senior Software Developer specializing in AR/VR, computer vision, and mobile graphics
“Unity/C# engineer with hands-on experience building cross-platform VR/mobile prototypes at Verizon Labs, including a networked VR cinema and virtual office application. Particularly strong in performance engineering: they describe custom update architecture, shader work, and low-level iOS optimization that enabled 60 FPS while rendering HD video textures and running voice chat simultaneously. They also bring adjacent computer vision integration experience from Nomad-Go, with a practical focus on latency, inference/render separation, and data consistency.”
Senior Unity/C# Engineer specializing in gameplay systems and developer tools
“Unity gameplay/tools engineer with strong live-ops systems experience, including architecting a reusable event framework that powers 9 production event types for a game with over 100k DAU. They also built supporting data pipelines, QA/design audit tooling, and cross-platform delivery systems spanning VR and iPad, showing a blend of gameplay architecture, tooling, and production pragmatism.”
Mid-level AI/ML Engineer specializing in LLM systems and cloud MLOps
“Built a production LLM-powered fraud detection platform at Wells Fargo, combining OpenAI/Hugging Face models with RAG-based explanations to make flagged transactions interpretable for risk and compliance teams. Delivered low-latency, real-time inference at high scale on AWS (SageMaker + EKS), with strong observability and security controls, reducing manual reviews and false positives in a regulated environment.”
Mid-level Unity/XR Developer specializing in AR/VR training and WebAR experiences
“Unity/OpenXR VR developer who largely solo-built a Cabin Crew Member VR training simulator at Nediar, including custom two-hand interactions and complex UI on grabbable/moving objects. Demonstrates strong Quest performance optimization (Quest 1-focused culling/LOD/texture scaling) and clear knowledge of Meta Quest release requirements (AAB/ARM64, VRC/content compliance, alpha/beta channels and continuous deployment).”
Director-level Software Engineer specializing in SaaS web platforms
“Engineering leader managing two 6-person teams across internal tools and 14+ public brand websites, while staying hands-on in architecture and system design. Particularly interesting for teams exploring AI-assisted software delivery: they implemented a customizable multi-agent BMad workflow with human review gates across PM, architecture, development, QA, and DevOps.”
Senior/Lead Game Developer specializing in Unity and cross-platform multiplayer games
“Veteran Unity game developer with extensive multiplayer networking experience (Photon PUN2/Quantum/Fusion, Unity Netcode), including work on Payday: Crime War and an in-development arena battler using Invector + PUN2. Also builds cloud backends for Unity titles (Azure/PlayFab/Firebase, SQL, CI/CD) and actively uses multiple AI assistants to speed up architecture and implementation.”
Mid-level Software Engineer specializing in SRE, observability, and LLM-powered automation
Mid-Level Game Designer specializing in systems and economy design
“Game economy/progression designer with hands-on ownership of end-to-end systems and live-ops tuning on major mobile titles (Star Trek Fleet Command, Marvel Contest of Champions). Builds spreadsheet-based simulations and telemetry-driven tuning loops to prevent inflation and reduce progression friction, including a multi-iteration optimization that lifted D7 retention ~7% while maintaining monetization targets.”
Mid-level Game Designer specializing in systems, balance, and live updates
“Game designer currently leading design on a Mario Party-like party game, owning mode design, economy, and meta-progression. Uses playtests and A/B tests to tune fairness-focused systems (e.g., dynamic power-ups accounting for player standing and turn order) and prototypes quickly in UE5 Blueprints. Previously shipped a mixed-reality version of Knockout League’s Knockout Alley mode for a Quest 3-aligned release.”
Junior AI/ML Engineer specializing in anomaly detection and LLM/RAG systems
“Built and productionized a tool-first, multi-agent framework that augments an anomaly detection model with domain context to generate trustworthy, evidence-backed anomaly explanations (including false-positive likelihood). Architected the platform to be model/orchestration/vectorDB agnostic (e.g., GPT + CrewAI + ChromaDB vs Claude + LangGraph + other vector DB) with strong performance, reliability, and OpenTelemetry-based observability. Also built a personal LangGraph-based "mock interviewer" agent that asynchronously fuses voice + live code input using state reducers, stop conditions, and fallback routing.”
Mid-level Full-Stack Java Engineer specializing in cloud-native microservices
“Software engineer with strong full-stack and platform experience (TypeScript/React/Node.js) who has built real-time analytics dashboards and microservices using RabbitMQ. Demonstrates production-minded decision-making under launch pressure (manual fallback for payment-impacting third-party API issues) and has delivered internal DevOps tooling that automates compliance checks via GitHub/Jira integrations.”
Intern Software Engineer specializing in AI/LLMs and full-stack development
“AI/ML infrastructure-focused engineer who has built production RAG systems from scratch (Supabase/pgvector + OpenAI embeddings) and iterated using formal eval metrics to improve retrieval quality. Also debugged real-time audio issues in a LiveKit-based pipeline by correlating packet loss with VAD behavior, and has deep experience building brittle, customer-specific financial platform integrations in Python/Playwright (2FA, redirects, token refresh, rate limits).”
Senior .NET Software Engineer specializing in enterprise web applications
“Backend engineer with Walmart experience owning Python data-processing/integration services alongside ASP.NET Core. Has deployed containerized services to Kubernetes via OpenShift with Jenkins CI/CD and GitOps-style config management, and has led phased migrations modernizing VB6/classic ASP apps to ASP.NET Core on OpenShift/Azure. Also implemented Kafka-based real-time pipelines with a focus on reliability, idempotency, and observability.”
Senior Cloud/DevOps Engineer specializing in Azure, Kubernetes, and Infrastructure as Code
“Azure cloud platform engineer with strong enterprise Linux operations background who designs multi-region HA/DR on Azure (and AWS) using Azure Site Recovery, Traffic Manager, AKS autoscaling, and geo-replicated Azure SQL. Built secure Azure DevOps CI/CD pipelines for .NET/Python microservices to AKS/VMs and provisions full environments via Terraform modules with remote state, drift checks, and staged rollouts; has not directly owned IBM Power/AIX at scale.”
Mid-level Generative AI Engineer specializing in LLM systems and RAG
“Currently at Huntington Bank, built a production-grade RAG system that helps business/operations teams get grounded answers from large volumes of internal enterprise documents. Owns ingestion and FastAPI backend, tuned hybrid BM25+vector retrieval and chunking for relevance, and evaluates reliability with metrics and observability (LangSmith, CloudWatch, Prometheus/Grafana) while partnering closely with non-technical stakeholders.”
Mid-Level Software Engineer specializing in backend systems and cloud-native platforms
“Software engineer with experience across TCS, Rakuten, and USC who has owned production integrations and data pipelines end-to-end. Notably improved a trading platform payment flow by replacing fragile polling with a webhook-driven status system with robust fallbacks, and has shipped LLM-assisted design-to-webpage automation plus evaluation-driven prompt iteration (NYT Connections).”
“Solo developer who shipped an Android game (Master Caster) built around touch gesture recognition (P$ algorithm) and data-driven potion/ingredient systems using JSON/dictionaries. Has hands-on experience optimizing Unity projects for mobile constraints (framerate, heat/battery) using techniques directly applicable to VR, and is actively porting the game to VR in Unreal with a focus on accessibility and room/standing/seated play modes.”
Mid-level Software Engineer specializing in reliability, automation, and energy systems
“Customer-facing technical professional with experience at GE Vernova diagnosing turbine performance issues and translating vague "use AI" requests into concrete software/configuration changes. Brings a data-driven approach to LLM workflow troubleshooting (data quality + performance monitoring) and has led tailored technical workshops/demos using audience research and backup learning modules, with a strong focus on driving product adoption through usability and usage-data feedback loops.”
Senior Solutions Engineer specializing in mobile SDK integrations and AdTech
“Customer-facing technical professional with hands-on ad tech experience enabling a non-SDK header-bidding integration by analyzing APIs/SDK behavior, documenting end-to-end requirements, and guiding the customer through release. Strong at tailoring technical demos for mixed executive/engineering audiences and partnering with sales on metrics-driven launches and beta rollouts. No direct on-the-job LLM/agentic systems experience yet, but interested in moving into that space.”
Senior Technical Designer specializing in gameplay systems, tools, and VR/AAA pipelines
“Game/technical designer with live-service ownership at Wargaming (World of Tanks) driving KPI-based monthly events and engagement loops via data-informed reward tuning. Recently shipped Batman Arkham Shadow by automating a narrative pipeline that converted script-graph dialogue into a string library, cutting weeks of work down to hours under aggressive deadlines. Experienced rapid prototyping in UE4 (including AI-driven mode logic) and cross-functional alignment practices.”