Vetted C# Professionals

Pre-screened and vetted.

KS

Senior Software Engineer specializing in full-stack distributed systems and AI

Alhambra, CA14y exp
Yes EnergyUC San Diego
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SG

Senior Full-Stack Software Engineer specializing in cloud microservices and data platforms

New York, NY9y exp
S&P GlobalUniversity of Texas at Dallas
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AJ

Mid-level Full-Stack Software Engineer specializing in .NET, Legal Tech, and FinTech

Reno, NV6y exp
BigHandUniversity of Michigan
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CZ

conghu zhao

Screened ReferencesStrong rec.

Senior Software Developer specializing in AR/VR, computer vision, and mobile graphics

Redmond, WA18y exp
NOMADGODigiPen Institute of Technology

Unity/C# engineer with hands-on experience building cross-platform VR/mobile prototypes at Verizon Labs, including a networked VR cinema and virtual office application. Particularly strong in performance engineering: they describe custom update architecture, shader work, and low-level iOS optimization that enabled 60 FPS while rendering HD video textures and running voice chat simultaneously. They also bring adjacent computer vision integration experience from Nomad-Go, with a practical focus on latency, inference/render separation, and data consistency.

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Anthony Ulrich - Senior Unity/C# Engineer specializing in gameplay systems and developer tools in Minneapolis, MN

Anthony Ulrich

Screened ReferencesStrong rec.

Senior Unity/C# Engineer specializing in gameplay systems and developer tools

Minneapolis, MN14y exp
Jam CityThe Art Institute of California

Unity gameplay/tools engineer with strong live-ops systems experience, including architecting a reusable event framework that powers 9 production event types for a game with over 100k DAU. They also built supporting data pipelines, QA/design audit tooling, and cross-platform delivery systems spanning VR and iPad, showing a blend of gameplay architecture, tooling, and production pragmatism.

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RG

Rithindatta Gundu

Screened ReferencesStrong rec.

Mid-level AI/ML Engineer specializing in LLM systems and cloud MLOps

San Francisco, CA4y exp
Wells FargoSeattle University

Built a production LLM-powered fraud detection platform at Wells Fargo, combining OpenAI/Hugging Face models with RAG-based explanations to make flagged transactions interpretable for risk and compliance teams. Delivered low-latency, real-time inference at high scale on AWS (SageMaker + EKS), with strong observability and security controls, reducing manual reviews and false positives in a regulated environment.

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Miguel Ángel Hoyos Ramírez

Screened ReferencesStrong rec.

Mid-level Unity/XR Developer specializing in AR/VR training and WebAR experiences

Medellín, Colombia5y exp
PublicisCESDE

Unity/OpenXR VR developer who largely solo-built a Cabin Crew Member VR training simulator at Nediar, including custom two-hand interactions and complex UI on grabbable/moving objects. Demonstrates strong Quest performance optimization (Quest 1-focused culling/LOD/texture scaling) and clear knowledge of Meta Quest release requirements (AAB/ARM64, VRC/content compliance, alpha/beta channels and continuous deployment).

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CH

Charles Hui

Screened ReferencesStrong rec.

Director-level Software Engineer specializing in SaaS web platforms

Pasadena, CA13y exp
Neilson Technology ServicesUC Riverside

Engineering leader managing two 6-person teams across internal tools and 14+ public brand websites, while staying hands-on in architecture and system design. Particularly interesting for teams exploring AI-assisted software delivery: they implemented a customizable multi-agent BMad workflow with human review gates across PM, architecture, development, QA, and DevOps.

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Alexander Meyer - Senior/Lead Game Developer specializing in Unity and cross-platform multiplayer games in Paphos, Cyprus

Alexander Meyer

Screened ReferencesStrong rec.

Senior/Lead Game Developer specializing in Unity and cross-platform multiplayer games

Paphos, Cyprus28y exp
BlockgamesLübeck University of Applied Sciences

Veteran Unity game developer with extensive multiplayer networking experience (Photon PUN2/Quantum/Fusion, Unity Netcode), including work on Payday: Crime War and an in-development arena battler using Invector + PUN2. Also builds cloud backends for Unity titles (Azure/PlayFab/Firebase, SQL, CI/CD) and actively uses multiple AI assistants to speed up architecture and implementation.

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LV

Mid-level Software Engineer specializing in SRE, observability, and LLM-powered automation

Richardson, TX2y exp
CiscoWestcliff University
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Rachel Downey - Mid-Level Game Designer specializing in systems and economy design in Livermore, California

Rachel Downey

Screened ReferencesStrong rec.

Mid-Level Game Designer specializing in systems and economy design

Livermore, California4y exp
ScopelyFull Sail University

Game economy/progression designer with hands-on ownership of end-to-end systems and live-ops tuning on major mobile titles (Star Trek Fleet Command, Marvel Contest of Champions). Builds spreadsheet-based simulations and telemetry-driven tuning loops to prevent inflation and reduce progression friction, including a multi-iteration optimization that lifted D7 retention ~7% while maintaining monetization targets.

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Anthony Hernandez - Mid-level Game Designer specializing in systems, balance, and live updates in Los Angeles, CA

Anthony Hernandez

Screened ReferencesStrong rec.

Mid-level Game Designer specializing in systems, balance, and live updates

Los Angeles, CA6y exp
GrabUSC

Game designer currently leading design on a Mario Party-like party game, owning mode design, economy, and meta-progression. Uses playtests and A/B tests to tune fairness-focused systems (e.g., dynamic power-ups accounting for player standing and turn order) and prototypes quickly in UE5 Blueprints. Previously shipped a mixed-reality version of Knockout League’s Knockout Alley mode for a Quest 3-aligned release.

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AM

Junior AI/ML Engineer specializing in anomaly detection and LLM/RAG systems

Fort Mill, SC2y exp
HoneywellNortheastern University

Built and productionized a tool-first, multi-agent framework that augments an anomaly detection model with domain context to generate trustworthy, evidence-backed anomaly explanations (including false-positive likelihood). Architected the platform to be model/orchestration/vectorDB agnostic (e.g., GPT + CrewAI + ChromaDB vs Claude + LangGraph + other vector DB) with strong performance, reliability, and OpenTelemetry-based observability. Also built a personal LangGraph-based "mock interviewer" agent that asynchronously fuses voice + live code input using state reducers, stop conditions, and fallback routing.

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AI

Mid-level Full-Stack Java Engineer specializing in cloud-native microservices

NC, USA6y exp
Bank of AmericaUniversity of Central Missouri

Software engineer with strong full-stack and platform experience (TypeScript/React/Node.js) who has built real-time analytics dashboards and microservices using RabbitMQ. Demonstrates production-minded decision-making under launch pressure (manual fallback for payment-impacting third-party API issues) and has delivered internal DevOps tooling that automates compliance checks via GitHub/Jira integrations.

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JL

Julian Lee

Screened

Intern Software Engineer specializing in AI/LLMs and full-stack development

New York, New York1y exp
Highlight.AIUSC

AI/ML infrastructure-focused engineer who has built production RAG systems from scratch (Supabase/pgvector + OpenAI embeddings) and iterated using formal eval metrics to improve retrieval quality. Also debugged real-time audio issues in a LiveKit-based pipeline by correlating packet loss with VAD behavior, and has deep experience building brittle, customer-specific financial platform integrations in Python/Playwright (2FA, redirects, token refresh, rate limits).

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NP

Namruth Potla

Screened

Senior .NET Software Engineer specializing in enterprise web applications

Dallas, TX5y exp
WalmartNorthwest Missouri State University

Backend engineer with Walmart experience owning Python data-processing/integration services alongside ASP.NET Core. Has deployed containerized services to Kubernetes via OpenShift with Jenkins CI/CD and GitOps-style config management, and has led phased migrations modernizing VB6/classic ASP apps to ASP.NET Core on OpenShift/Azure. Also implemented Kafka-based real-time pipelines with a focus on reliability, idempotency, and observability.

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SR

Senior Cloud/DevOps Engineer specializing in Azure, Kubernetes, and Infrastructure as Code

Virginia, US5y exp
Electrify AmericaGeorge Mason University

Azure cloud platform engineer with strong enterprise Linux operations background who designs multi-region HA/DR on Azure (and AWS) using Azure Site Recovery, Traffic Manager, AKS autoscaling, and geo-replicated Azure SQL. Built secure Azure DevOps CI/CD pipelines for .NET/Python microservices to AKS/VMs and provisions full environments via Terraform modules with remote state, drift checks, and staged rollouts; has not directly owned IBM Power/AIX at scale.

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SG

Mid-level Generative AI Engineer specializing in LLM systems and RAG

5y exp
Huntington BankCentral Michigan University

Currently at Huntington Bank, built a production-grade RAG system that helps business/operations teams get grounded answers from large volumes of internal enterprise documents. Owns ingestion and FastAPI backend, tuned hybrid BM25+vector retrieval and chunking for relevance, and evaluates reliability with metrics and observability (LangSmith, CloudWatch, Prometheus/Grafana) while partnering closely with non-technical stakeholders.

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ND

Nupoor Dode

Screened

Mid-Level Software Engineer specializing in backend systems and cloud-native platforms

Los Angeles, CA5y exp
RakutenUSC

Software engineer with experience across TCS, Rakuten, and USC who has owned production integrations and data pipelines end-to-end. Notably improved a trading platform payment flow by replacing fragile polling with a webhook-driven status system with robust fallbacks, and has shipped LLM-assisted design-to-webpage automation plus evaluation-driven prompt iteration (NYT Connections).

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Lachlan Hunt - Junior Game Programmer specializing in Unity and Unreal Engine

Lachlan Hunt

Screened

Junior Game Programmer specializing in Unity and Unreal Engine

2y exp
Electronic ArtsAberystwyth University

Solo developer who shipped an Android game (Master Caster) built around touch gesture recognition (P$ algorithm) and data-driven potion/ingredient systems using JSON/dictionaries. Has hands-on experience optimizing Unity projects for mobile constraints (framerate, heat/battery) using techniques directly applicable to VR, and is actively porting the game to VR in Unreal with a focus on accessibility and room/standing/seated play modes.

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Wright Beisel - Mid-level Software Engineer specializing in reliability, automation, and energy systems

Wright Beisel

Screened

Mid-level Software Engineer specializing in reliability, automation, and energy systems

3y exp
New York Power AuthorityGeorgia Southern University

Customer-facing technical professional with experience at GE Vernova diagnosing turbine performance issues and translating vague "use AI" requests into concrete software/configuration changes. Brings a data-driven approach to LLM workflow troubleshooting (data quality + performance monitoring) and has led tailored technical workshops/demos using audience research and backup learning modules, with a strong focus on driving product adoption through usability and usage-data feedback loops.

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Ashley Borges - Senior Solutions Engineer specializing in mobile SDK integrations and AdTech in Alameda, CA

Ashley Borges

Screened

Senior Solutions Engineer specializing in mobile SDK integrations and AdTech

Alameda, CA13y exp
LiftoffRochester Institute of Technology

Customer-facing technical professional with hands-on ad tech experience enabling a non-SDK header-bidding integration by analyzing APIs/SDK behavior, documenting end-to-end requirements, and guiding the customer through release. Strong at tailoring technical demos for mixed executive/engineering audiences and partnering with sales on metrics-driven launches and beta rollouts. No direct on-the-job LLM/agentic systems experience yet, but interested in moving into that space.

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Chad Kilgore - Senior Technical Designer specializing in gameplay systems, tools, and VR/AAA pipelines in Bellevue, WA

Chad Kilgore

Screened

Senior Technical Designer specializing in gameplay systems, tools, and VR/AAA pipelines

Bellevue, WA17y exp
CamouflajIowa State University

Game/technical designer with live-service ownership at Wargaming (World of Tanks) driving KPI-based monthly events and engagement loops via data-informed reward tuning. Recently shipped Batman Arkham Shadow by automating a narrative pipeline that converted script-graph dialogue into a string library, cutting weeks of work down to hours under aggressive deadlines. Experienced rapid prototyping in UE4 (including AI-driven mode logic) and cross-functional alignment practices.

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