Pre-screened and vetted.
Senior Full-Stack Software Engineer specializing in cloud-native web, mobile, and AI features
“Frontend lead for a consumer-facing social platform, owning architecture through release. Built scalable React/TypeScript systems (Redux Toolkit, Remix) with a shared Storybook component library and strong quality gates (CI, Jest/Cypress). Experienced modernizing legacy codebases incrementally with feature flags and shipping major dashboard features with staged rollouts and close QA collaboration.”
Junior Robotics/Mechatronics Engineer specializing in EV charging communications and HIL testing
“Embedded/EV charging test & validation engineer working across EVSE and EVCC products, specializing in CAN/DBC analysis, firmware deployment, and HIL testing. Built custom Python GUI tools (CAN explorer + configurable test scenario runner) to accelerate diagnostics and reproducibility, and has resolved high-stakes customer interoperability issues by pinpointing hardware/firmware edge cases. Actively looking to pivot into robotics, leveraging prior robotics projects (SLAM, path planning, vision/perception).”
Senior Product Manager specializing in AI-driven engagement and gamification
“F2P product/game designer with live-ops experience on an NBC Group-owned mobile app in the MENA region (~200k users), driving personalization (segmented ads/trivia) and monetization (regional pricing, LTOs, season pass). Owns the full delivery lifecycle—PRDs/backlog through QA/UAT and release—and uses retention/conversion metrics and A/B testing to tune rewards and the game economy.”
Junior Software Engineer specializing in backend, cloud, and robotics automation
“Graduate Research Assistant in Robotics at Arizona State University who built an end-to-end LLM-driven task execution framework enabling collaborative robots to convert high-level natural language instructions into safe, executable ROS actions. Implemented robust monitoring, failure detection, and automatic replanning, and addressed real-world issues like timestamp/frame-transform mismatches and heterogeneous robot interoperability using adapter nodes.”
Junior Software Engineer specializing in full-stack web development and test automation
“Full-stack engineer who built and owned a production workflow/kanban-style drag-and-drop system in Next.js (App Router) with Postgres/Prisma, including reusable component abstractions, Cypress E2E coverage, and post-launch performance/bug ownership. Notable for measurable impact (25% faster UI dev, ~30% query perf improvement) and for leading an incremental Express→NestJS migration that reduced technical debt (~40%) through better structure, docs, and team enablement.”
Senior Full-Stack Game Developer specializing in Unity and backend systems
“Unity game developer with hands-on gameplay AI experience (FSM-driven monsters with customized NavMeshAgent movement) focused on creating readable, high-tension survival encounters through iterative tuning. Has shipped/created 4 Unity games solo end-to-end (UI, animations, architecture, state machines) and has also built a full Python game server; some exposure to Photon Fusion and strong client/server REST API implementation experience.”
Mid-level Backend Software Engineer specializing in Java/Spring Boot and AWS microservices
“Owned and stabilized Decathlon e-commerce payment services, taking a prototype reliability effort to production by implementing failure detection/retries, load testing, and DB performance optimizations—reducing payment failures and cart abandonment. Also demonstrates an LLM/agentic workflow support mindset with strong observability, rapid incident diagnosis, and durable prevention via RCA, safeguards, and regression/replay testing, plus experience supporting sales/support with technical reassurance.”
Mid-level Operations & Client Success Manager specializing in process automation and vendor management
“Sales/business development professional with experience in high-value client account expansion and partner acquisition (including real estate sales/property management) who also self-taught Python and built a Selenium-based automation system to eliminate manual booking work. Demonstrated measurable impact across both revenue/relationship outcomes (profit margin lift, high CSAT) and operations (70% faster bookings, 95% fewer errors, 25%+ efficiency gains).”
Mid-level Full-Stack Engineer specializing in cloud-native DevOps and Kubernetes
“Full-stack engineer with strong production experience improving performance and reliability of data-heavy analytics products. Has shipped end-to-end features spanning Node/Express + PostgreSQL + Redis and React/TypeScript, deployed via Docker/GitHub Actions to AWS EKS with Helm, and monitored with Datadog/CloudWatch; also built a Python compliance automation backend for AWS security monitoring with RBAC, versioned REST APIs, and resilient throttling-aware processing.”
Mid-level Software QA specializing in game development
“Game QA professional who started in 2018 at Gameloft Indonesia, progressing from manual Android QA to broader multi-platform testing (Android/iOS/Windows) and later a Tracking QA role validating game parameters via both manual and internal-tool automation. Has hands-on experience with Google and Apple certification/compliance workflows and has managed critical crash issues near submission deadlines; no direct console QA yet but is an experienced PlayStation/Nintendo gamer and confident ramping on console TRC/XR/LOT requirements.”
Principal XR Technical Architect specializing in Unity-based AR/VR simulation
“Lead XR Developer for Fortune 500 training simulators who owned the VR portion end-to-end in Unity/C#, including a patented VR display algorithm (VR NOW). Built a device-agnostic OpenXR architecture with headset-aware rendering fallback and integrated hardware like D-Box motion platforms; reports VR release drove higher sales and improved trainee engagement and performance.”
Mid-level Design Engineer specializing in product design and front-end implementation
“Product designer-builder who codes, with a rare end-to-end profile spanning product strategy, UX, design systems, frontend engineering, and AI integration. Built PetCloud/PetClub as a fully solo product in Next.js/TypeScript/Supabase and has also driven measurable UX gains in company settings, including 25% higher engagement, faster design-to-dev handoff, and fewer UI bugs.”
Mid-Level Full-Stack Web Developer specializing in React and TypeScript
“Frontend engineer who led an internal React + TypeScript admin dashboard end-to-end, including a collaboratively owned component system and complex RBAC/permissions workflows. Emphasizes scalable architecture and correctness using React Query (mutations + query invalidation), centralized permission logic, and TypeScript for safe evolution, plus performance tuning for data-heavy tables and pragmatic MVP-driven delivery with gradual rollouts.”
Mid-level Project Manager specializing in marketing and go-to-market execution
“Lifecycle/CRM marketer from Lid Vizion who led behavior-segmented onboarding/reactivation email programs, delivering a 26% lift in email engagement. Experienced running A/B tests (subject lines, CTAs, send times) and coordinating cross-functionally across creative/product/dev to align influencer, blog, and email messaging—cutting go-to-market time by 20%.”
Junior Full-Stack Software Engineer specializing in cloud, automation, and data-driven ML systems
“Master’s capstone at Stevens: conceptualized and helped build a cross-platform assistive mobile app for visually impaired users with currency detection (ML), voice-driven AI chatbot (OpenRouter), and a guided navigation video-call feature using a shared room code. Personally implemented Firebase login/sign-in, facial-recognition login, video calling, chatbot integration, and led integration/testing across the full app.”
Mid-level Software Engineer specializing in full-stack web, DevOps automation, and data engineering
“Co-op engineer who owned and shipped a Python/Flask backend for automating architecture reviews and system metadata processing, including ingestion from multiple internal APIs, RBAC, testing, and deployment. Has hands-on Kubernetes + GitOps (ArgoCD) experience, built Kafka-based real-time ingestion, and supported a cloud-to-on-prem migration with phased cutover, smoke tests, and performance tuning.”
Senior Customer Success & Operations Manager specializing in enterprise retention and renewals
“Enterprise Customer Success professional with end-to-end ownership from onboarding through renewal, delivering strong measurable outcomes (35% adoption lift, 45% key feature usage lift, 95% CSAT, and 100% renewal). Experienced partnering cross-functionally with Product/Engineering/Sales to resolve integration issues and shaping roadmap via PRDs/user stories, with martech analytics/workflow expertise including Slack automation that improved lead engagement by 30%.”
Junior Autonomous Driving Perception Engineer specializing in sensor fusion and SLAM
“Robotics software engineer with thesis work optimizing the Autoware perception pipeline via DDS/synchronization tuning for lower latency and better throughput, plus hands-on ROS1/ROS2 experience deploying perception (YOLOv8) and SLAM/localization on real vehicles and delivery robots. Has practical debugging depth (Kalman filter crashes, transformation/scan-matching issues) and CI/CD automation experience with Jenkins.”
Mid-level QA Analyst specializing in VR and multi-platform compliance testing
“Game QA professional with 6 years’ experience spanning first-party studio work and large-scale outsourcing. At Cloudhead Games, owned end-to-end QA including test planning, compliance/submission, and final release greenlighting for DLCs/major updates, plus post-release live follow-up. Also served as a lead at Pole To Win on GTA Definitive Editions, coordinating testing/reporting for one title within a 50–60 tester team, and brings strong Unity in-engine multiplayer/networking investigation skills.”
Mid-Level Technical Designer specializing in VR training and game/level design
“VR training/simulation designer who owned Guided and Unguided instructional modes end-to-end, including grading/scoring logic and accessibility improvements (dynamic collider sizing and progressive visual hints). Built a Unity vertical-slice prototype for a new physics engine featuring realistic grabbing and alignment interactions, iterating mechanics based on playtests to improve usability.”
Mid-Level Full-Stack Developer specializing in React and ERP/NetSuite automation
“Frontend/full-stack product builder who led SiteSnap (field documentation platform) end-to-end, including UX design, React/TypeScript architecture, and deployment. Built a complex Report Builder editor handling thousands of media assets with strong performance practices (virtualization, lazy loading) and a quality pipeline (Storybook, Playwright, Vercel previews), and shipped a smart PDF report generator under a tight demo deadline with gradual rollout.”
Mid-Level Software Engineer specializing in full-stack and cloud-native systems
“Backend/full-stack engineer who owned a cloud-native, AWS-based microservices backend for an HRIS product used by ~10,000 users, including onboarding and workflow orchestration. Strong production focus on event-driven architecture, idempotency/retries, observability, and developer-friendly API design (OpenAPI, versioning, JWT), plus hands-on Selenium automation for resilient checkout-style flows.”
Senior Data Analyst specializing in procurement and spend analytics
“Analytics professional focused on procurement, supplier, and contract spend analytics, with hands-on experience using Snowflake SQL, Python, and Power BI to turn messy financial and vendor data into decision-ready reporting. They appear strongest in building reusable data workflows, defining business KPIs with finance/procurement partners, and validating results through reconciliation and stakeholder review.”