Pre-screened and vetted.
Senior Payroll QA Analyst specializing in HRIS, automation, and compliance
Mid-level Backend Engineer specializing in cloud-native microservices and FinTech systems
Senior QA Lead specializing in video game testing and post-deployment support
Director-level Mobile & Full-Stack Software Engineer specializing in Android and cloud-native apps
Senior QA Engineer specializing in automation, accessibility, and cross-platform testing
Junior Software Engineer specializing in backend systems, QA automation, and AI/ML
Junior Systems Designer specializing in Unreal Engine 5 gameplay & AI systems
“UE5 gameplay/systems designer focused on Blueprint-driven, shipping-quality progression and AI systems. Built and shipped a wave/difficulty progression backbone for a top-down survival game (HUD + SaveGame + robust state/edge-case handling) and optimized a multi-enemy "Weeping Angel" puppet AI in a horror project by replacing heavy Tick logic with timer-based, centralized observation checks for scalable performance.”
Mid-level Data Scientist specializing in Generative AI, RAG systems, and MLOps
Mid-level Full-Stack Developer specializing in Java/Spring Boot, React/Angular, and cloud microservices
Mid-Level Full-Stack Developer specializing in MERN and AR/VR applications
Senior Technical Support Engineer specializing in IAM, SaaS administration, and endpoint security
Senior QA Automation Engineer specializing in test automation and end-to-end web testing
Senior Merchandising & Product Manager specializing in retail assortment and supply chain
Mid-level HR & Recruitment Manager specializing in high-volume hiring and HR compliance
Mid-level Full-Stack Software Engineer specializing in cloud-native microservices
Mid-level Healthcare Business Analyst specializing in EHR/EMR interoperability and claims operations
Mid-level DevOps Engineer specializing in Azure cloud infrastructure and CI/CD
Senior Full-Stack Software Engineer specializing in Python, React, and LLM-powered applications
Senior Technical Artist specializing in real-time XR performance and rendering systems
“UE5 gameplay/tech designer focused on VR and performance, with shipped systems spanning networked energy-driven Niagara VFX for a mobile VR live-concert MMO and an end-to-end performer avatar builder supporting editor/runtime and JSON-serialized UGC workflows. Known for deep profiling/debugging (Unreal Insights, Niagara CPU vs GPU emitter behavior) and for refactoring/optimizing animation and rendering across PC and mobile VR constraints.”