Vetted iOS Professionals

Pre-screened and vetted.

LM

Senior Full-Stack Engineer specializing in immersive 3D, VR, and interactive web platforms

Wisconsin, USA5y exp
Fair WorldsUniversity of Wisconsin–Stout
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DJ

Senior Unity Engineer specializing in XR, multiplayer, and game development

Leominster, MA18y exp
Tricky FastSan Francisco State University
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OP

Mid-Level Technical Artist specializing in Unity mobile game UI, shaders, and real-time VFX

Copenhagen, Denmark9y exp
Carry1stVasyl Stefanyk Precarpathian National University
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DC

Senior Software Engineer specializing in XR and Unity development

11y exp
StrolllKingston University
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HA

Senior Unity Game Developer specializing in F2P mobile and multiplayer games

Malaga, Spain11y exp
Borhan SystemUniversity of Tehran
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VK

Senior Software QA Analyst specializing in Agile testing for defense, healthcare, and insurance systems

Indianapolis, IN22y exp
PeratonIvy Tech Community College
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YB

Senior QA Automation Engineer specializing in web, mobile, and API test automation

London, UK15y exp
HepapiUnited States Air Force Academy
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BM

Director-level Video Producer & Multimedia Designer specializing in video, animation, and eLearning

San Diego, CA23y exp
ICW GroupRadford University
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AP

Mid-level Software QA Engineer (SDET) specializing in test automation and CI/CD

Milwaukee, WI6y exp
Crisis Prevention InstituteCollege of the Albemarle
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HB

Senior Unity Developer specializing in cross-platform games and VR/AR

Noida, India5y exp
AristocratAsian Academy of Film and Television
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AG

Senior .NET Full-Stack Developer specializing in ASP.NET Core, Angular, and Azure

Upperco, MD11y exp
Farmers & Merchants Bank
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Roman Naumov - Senior Gameplay Engineer specializing in Unity/Unreal AR/VR experiences in Victoria, Canada

Roman Naumov

Screened ReferencesStrong rec.

Senior Gameplay Engineer specializing in Unity/Unreal AR/VR experiences

Victoria, Canada20y exp
PictureThis3dNational Research Irkutsk State Technical University

Unity/C# engineer who owned an end-to-end real-time 3D product configurator at PictureThis3D, emphasizing modular data-driven architecture for performance and stability (including improved model download time and faster content updates). Also implemented on-device LLM/voice-command processing using small local models (e.g., Qwen 3.5 0.8B) and shipped Photon multiplayer systems with robust match-start/state handling.

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RF

Ramon Felipe Ferreira

Screened ReferencesStrong rec.

Senior Software Engineer specializing in game development and multiplayer systems

Burnaby, Canada9y exp
Autoverse StudiosUniversidade Positivo

Game developer with hands-on experience shipping Unity/C# systems across live ops, multiplayer, AI-driven gameplay, and cross-platform VR/mobile optimization. Particularly notable for building a data-driven live events pipeline for Tomb Raider Reloaded that empowered non-developers and cut release turnaround from days to roughly 50 minutes across four store variants.

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Zueva Tatiana - Senior Software Engineer specializing in XR, 3D systems, and computer vision in Russia

Zueva Tatiana

Screened ReferencesStrong rec.

Senior Software Engineer specializing in XR, 3D systems, and computer vision

Russia5y exp
MTS Web ServicesFar Eastern Federal University

XR/Unity engineer with hands-on ownership of high-performance 3D reconstruction and visualization systems, including a Gaussian Splatting pipeline that improved target-device performance from ~20 FPS to 60+ FPS. Also brings multiplayer XR experience with Photon Fusion, cross-platform Quest/mobile shipping experience, and AI-driven NPC dialogue integration using a self-hosted rule-based backend. Based in Moscow and open to remote work across time zones.

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JS

Joseph Seger

Screened ReferencesStrong rec.

Senior Full-Stack Software Engineer specializing in real-time 3D, AR/VR, and game engines

Los Angeles, CA12y exp
ImmersicomUniversity of Colorado Denver

Unity gameplay engineer with hands-on ownership across core game systems, multiplayer, AI/LLM integration, and cross-platform XR/mobile shipping. Particularly compelling is their combination of deep runtime optimization and systems architecture: they cut match-3 cascade frame spikes by 40-50%, eliminated a class of production race-condition bugs, and also built a local-model FastAPI-backed AI prototype with structured evaluation and cost control.

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Hassan Iftikhar - Senior Unity/VR Developer specializing in gameplay systems and multiplayer networking in Lahore, Pakistan

Hassan Iftikhar

Screened ReferencesStrong rec.

Senior Unity/VR Developer specializing in gameplay systems and multiplayer networking

Lahore, Pakistan4y exp
RIFT GamesUniversity of Roehampton

Unity developer who has built a Meta Quest 3 VR game as a solo developer, handling everything from VR setup and UI to gameplay and builds, including accessibility-focused mechanics for blind users. Also developed the full base-system module for the shipped mobile game "Death Travelers," implementing 30+ rooms with distinct economy and progression functionality (resource conversion, storage, shop).

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Nobin Johnson - Mid-Level Software Engineer specializing in full-stack, cloud, and mobile development in Buffalo, NY

Nobin Johnson

Screened ReferencesStrong rec.

Mid-Level Software Engineer specializing in full-stack, cloud, and mobile development

Buffalo, NY4y exp
SlizzrCanisius University

Backend engineer with open-source web3.js contributions focused on preventing costly smart-contract execution failures, plus hands-on blockchain startup experience scaling an NFT mint from a test EC2 setup to AWS Lambda/API Gateway under extreme concurrency. Built a multiplayer backend improving tick rate from 40 Hz to 105 Hz using UDP, containerization, and Kubernetes, and has healthcare production support experience across 10+ apps. Also publishes IEEE research papers and produces developer-friendly documentation that accelerates team adoption.

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Jacopo Essenziale - Executive Game Developer specializing in multiplayer VR and cross-platform titles in Milano, Italy

Executive Game Developer specializing in multiplayer VR and cross-platform titles

Milano, Italy12y exp
Funny Tales S.R.L.University of Milan

Lead Unity VR developer who shipped the commercial Meta Quest motorcycle racing game VRider SBK, with deep focus on multiplayer and porting across headsets (including Pico XR and PlayStation VR2). Built custom Unity tooling (tile-based level editor plugin) and applies ML-Agents/LLM workflows to automate AI tuning and repetitive engineering tasks; also taught a VR Lab course at the University of Milan.

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Bhavesh Patel - Senior Unity Developer specializing in AR/VR and multiplayer games in CA, United States

Bhavesh Patel

Screened

Senior Unity Developer specializing in AR/VR and multiplayer games

CA, United States9y exp
Alter LearningGujarat Technological University

Unity VR developer with 3 years of experience shipping games for Meta Quest, focused on gameplay event handling and animation control. Prefers structured production environments and on-site, 9-to-5 work; notes multiplayer development as a more challenging area.

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AM

Adam Martinez

Screened

Entry-level Full-Stack Engineer specializing in web, mobile, and AI-integrated applications

New York City, NY1y exp
BodyCraftManhattan College

Frontend-leaning full-stack engineer who has rebuilt a high-volume order management system in Next.js/TypeScript for 6000+ active orders and also owned end-to-end product/data architecture in Firebase/Firestore. Stands out for strong performance instincts, type-safe frontend architecture, and pragmatic 0→1 execution across UI, APIs, and data pipelines.

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