Pre-screened and vetted.
Director of Engineering specializing in cloud, microservices, and data-intensive platforms
Senior XR Developer specializing in augmented reality for public safety
Senior XR & Unity Developer specializing in immersive games and interactive experiences
“Unity developer with hands-on VR experience focused on “game feel,” enhancing immersion by adding touch-reactive visuals, custom haptics, and spatialized binaural interaction audio in collaboration with an audio team. Has recent multiplayer experience using Unity Netcode and uses AI tools for code review and rapid upskilling (e.g., reactive programming). Seeking a fully remote role with compensation around €60–70k.”
Senior Director of Software Engineering specializing in cloud-native microservices for streaming platforms
“Engineering leader who drove TiVo IPTV’s client-facing API modernization from a monolith to AWS-based microservices (API Gateway, Lambda, EKS, Kafka, DynamoDB/RDS), including phased/blue-green production routing of millions of calls. Emphasizes org scaling through skill-based hiring, mentorship, and a you-build-you-run ownership culture, while balancing technical leadership with executive stakeholder communication and budgeting.”
Mid-Level Software Engineer specializing in cloud-native systems, automation, and LLM-enabled robotics
“React-focused engineer who built a full-stack analytics/test-metrics dashboard (React frontend + Python backend) and turned common UI pieces (data tables, filter panels, chart wrappers) into a reusable internal component library with docs, examples, and basic tests. Strong on profiling-driven performance optimization (React Profiler, memoization) and on owning ambiguous internal-tool projects end-to-end; now planning to package internal patterns into public open-source components.”
Mid-level AI/ML Engineer specializing in healthcare NLP, real-time risk systems, and ML platforms
“LLM-focused customer-facing engineer who repeatedly takes document Q&A and agentic prototypes into secure, monitored production systems. Experienced in reducing hallucinations via RAG + guardrails, diagnosing retrieval/embedding issues in real time, and partnering with sales to run metrics-driven PoCs that overcome accuracy/security objections and drive adoption.”
Senior Autonomous Driving Software/ML Engineer specializing in localization, mapping, and V2X
“Autonomous driving perception/mapping engineer who designed a vectorized local mapping module end-to-end across labeling, training, and evaluation for multi-modal inputs (vision/LiDAR/nav maps). Implemented automated evaluation/regression testing and improved occlusion/long-range precision by ~5% using temporal features and transformer-based reference points, while optimizing models via pruning/EfficientNet to fit system resource constraints.”
Director-level Engineering & Program Leader specializing in AI product platforms
“Technical Program Manager and one of three internal "founders" of HP’s Hardware-as-a-Service home printer subscription initiative, spanning DTC shipping, simplified setup, ink replenishment, and warranty coverage. Led roadmap definition/execution, scaled delivery rapidly to 15+ scrum teams (including vendors) with SAFe-like coordination and shared engineering standards, and drove key architecture trade-offs (building an interim subscription management service) to accelerate time-to-market by about a year.”
Mid-level Full-Stack Developer specializing in cloud microservices and AI/ML integration
“Full-stack engineer (~3 years) with eBay production experience building and operating high-scale, event-driven Python microservices for order processing and AI-powered recommendations (Kafka/Redis/FastAPI on AWS with Prometheus/Grafana). Also delivered polished React+TypeScript analytics dashboards and designed high-concurrency PostgreSQL schemas with significant latency reductions. Recently built AI-agent orchestration and an interactive node-based requirements dashboard for Siemens Polarion via MCP servers, improving user interaction by ~17.8%+.”
Mid-level Software Engineer specializing in cloud-native distributed systems and streaming data
“Backend/product engineer with Tesla experience building and operating a real-time OTA update monitoring and fleet analytics platform at massive scale (telemetry from 3M+ vehicles). Delivered end-to-end systems across Kafka-based ingestion, TimescaleDB/Postgres analytics modeling, FastAPI/GraphQL APIs, and React/TypeScript dashboards, and handled production scaling incidents on AWS EKS during major rollout spikes.”
Mid-level Full-Stack Software Engineer specializing in cloud and data platforms
“Full-stack engineer with experience spanning Amazon IMDb and Northeastern’s NeuroJSON portal, combining consumer product work with complex scientific data applications. Built IMDb’s streaming providers feature—described as the company’s most impactful feature of 2023—and has hands-on experience with React/Angular, GraphQL, AWS, Python services, and production monitoring.”
Intern Software Engineer specializing in machine learning and backend systems
“Built an AI-powered medical coding system at Clinpex that mapped 88,000+ clinical terms to standardized codes, achieving about 86% accuracy and cutting manual review time by over 80%. Brings hands-on backend ownership in a healthcare AI setting, with experience using semantic retrieval, LLM validation, and human review to handle ambiguity and reliability in a regulated domain.”
Junior Software Engineer specializing in AI, LLM systems, and healthcare applications
“Product-minded full-stack engineer with experience improving performance, UX, and platform architecture across startups including SideShift, Curator, Congruence, and work on an AI coding assistant called Exec. Stands out for cutting messaging-system Redis traffic by roughly 95%, redesigning user flows for faster adoption, and building reusable multi-tenant systems and cross-platform APIs without over-abstracting.”
Senior Unity Developer specializing in real-time 3D, VR/XR, and WebGL platforms
“Unity engineer with a rare mix of real-time multiplayer, cross-platform shipping, and applied LLM/avatar experience. Built production systems ranging from scalable social-game avatar customization and multiplayer sandbox tooling in Agora World to a low-latency AI negotiation roleplay avatar in Unity WebGL, while also owning client-facing event features end-to-end.”
Mid-level Gameplay Engineer specializing in Unity and Unreal Engine
“Gameplay engineer with hands-on experience across Unreal Engine 5 and Unity, owning systems from level streaming/teleportation to motion-matched character movement. Has shipped/implemented multiplayer features including GAS-based replication with prediction/reconciliation and a deterministic lockstep runner using fixed-point math. Strong at diagnosing hard-to-repro physics issues and balancing performance/feel (e.g., mobile voxel A* pathfinding at 60 FPS, Chaos destruction tuned to avoid trapping players).”
Mid-Level Software Development Engineer specializing in distributed systems and full-stack web apps
“Software engineer who owned customer-facing, high-traffic TypeScript/React + TypeScript backend systems end-to-end, emphasizing safe velocity through feature flags, staged rollouts, observability, and rollback-ready incremental delivery. Reports shipping more frequently with fewer production incidents and faster recovery due to these guardrails.”
Mid-Level Software Engineer specializing in AWS cloud services and microservices
“Software engineer with primary experience in Java and Python who also troubleshoots and optimizes JavaScript/React performance issues. Has handled customer-reported production problems via log-driven diagnosis and backend workflow fixes, and took ownership of simplifying and automating a service region-expansion process through time analysis and process documentation.”
Director-level Engineering Leader specializing in SaaS, Cloud, and AI/ML delivery
“Engineering leader who has led 100+ engineers at Sainsbury’s Tech and previously scaled an org from 6 to 60+ at AND Digital. Drove a high-impact modernization of a pricing/decisioning platform serving 1,700 stores—moving from batch monolith to real-time Kafka-based event-driven microservices with MLOps, IaC (Terraform), and zero-trust—delivering £18m+ annual profit uplift and 10+ deploys/day.”
Mid-level Full-Stack Software Engineer specializing in FinTech and payments platforms
“Worked on payments and wallet transactions, with an emphasis on observability and root-cause analysis. Delivered end-to-end A/B testing optimization and implemented Jenkins-based CI/CD automation that reduced manual implementation to 35% and cut deployments to ~2 minutes, with attention to operational considerations like on-call/call rotations.”
Director of Marketing Technologies specializing in scalable web platforms for gaming
“Player-coach engineering leader focused on consumer-grade video/multimodal products and high-reliability identity/auth experiences. Led design and implementation of multi-step mobile login/MFA flows with telemetry-driven funnel improvements, shipped Node services and security fixes, and owned auth incidents end-to-end using RUM and step-level instrumentation. Introduced feature-flagged delivery and targeted review/testing practices to speed iteration ~20–30% while keeping login stability high.”
Senior Video Editor & Producer specializing in mission-driven storytelling
“Music editor/mixer with a musician background who shapes longform storytelling through precise cue timing, genre-aware sourcing (including original artist tracks), and seamless restructuring/rescoring. Has edited documentary content on discrimination in the music industry and adjusted mixes/edits for institutional clients like Lincoln Center to improve clarity and engagement.”
Junior Data Scientist / Software Engineer specializing in LLM analytics and robotics
“Robotics/ML engineer who implemented TD3 and PPO in PyTorch to solve the challenging OpenAI Gymnasium humanoid-v5 MuJoCo task, including custom networks, rollout logic, and training scripts. Also has hands-on robotics coursework experience with ROS-based RRT motion planning on a real robotic arm, plus practical CI/CD and containerization experience (Docker, Jenkins, GitHub Actions). Currently exploring world models (VAE + sequence generator) using Euro Truck Simulator data.”