Pre-screened and vetted.
Staff Software Engineer specializing in FinTech, AI/ML, and cloud microservices
Senior Software Engineer specializing in AI workflow orchestration and distributed systems
Director-level Software Engineering Leader specializing in cloud platforms and large-scale systems
Entry-Level Software Engineer specializing in full-stack web and gaming platforms
Mid-Level Backend Software Engineer specializing in FinTech and cloud-native platforms
Staff Full-Stack Software Engineer specializing in scalable web platforms and cloud infrastructure
Executive COO / Fractional COO specializing in EOS-driven operational scaling
Director-level Engineering & AI Product Leader specializing in GenAI and cloud platforms
Director-level Software Development Manager specializing in AWS and GenAI platforms
Senior Backend Engineer specializing in Healthcare & Cloud Platforms
Senior Backend Software Engineer specializing in AWS serverless and data pipelines
Junior Frontend Software Engineer specializing in React, TypeScript, and performance optimization
Staff-level Software Engineer specializing in Unity game development and AI integration
Director of Engineering specializing in cloud-native SaaS, e-commerce search, and AI personalization
“Engineering leader (12+ years Director, 17 years lead) focused on developer productivity and platform/framework work across Oracle, PlayStation, Workday, and CafePress. Notable for building distributed teams from scratch and delivering high-impact platform architecture—e.g., re-architected PlayStation’s upload pipeline to support 500GB–5TB submissions using browser-to-AWS chunked uploads with SNS/SQS and deduplication/resume support.”
Mid-level AI/ML Engineer specializing in LLMs, RAG, and multimodal deep learning
“ML/LLM engineer who has built and productionized a large multimodal LLM pipeline end-to-end—fine-tuning a 20B+ parameter model with distributed/FSDP training and deploying on Kubernetes via Triton for ~5x throughput. Strong focus on reliability and safety (monitoring with SHAP, guardrails, A/B testing) with reported ~22% relevance lift and reduced harmful/incorrect outputs, plus experience orchestrating ETL/retraining workflows with Airflow across S3/Snowflake/RDS.”
Mid-Level Software Engineer specializing in distributed systems and cloud platforms
“Amazon Alexa engineer who architected and shipped a GenAI Knowledge Agent used by 2M+ customers, focused on making LLM outputs auditable via citations and a verification layer that prevents hallucinations. Built the full vertical slice (FastAPI/LangChain backend + React/TypeScript streaming UI) while keeping p99 latency under 200ms, and has proven incident response experience on AWS (Lambda/DynamoDB scaling issues).”
Junior Software Engineer specializing in full-stack and ML/NLP systems
“Entry-level full-stack engineer with internship experience at Amazon (Appstore IAP flow + uninstall recommendation workflow) and a health-tech startup (OneVector) where they built a DSUR reporting workflow end-to-end, including document generation, S3-backed versioning/metadata, and secure preview/download. Demonstrates strong production debugging and reliability mindset (instrumentation, deterministic retrieval, idempotent writes) and focuses on UX/performance in high-stakes user flows.”
Senior Full-Stack Engineer specializing in cloud-native microservices and React
“Backend/data engineer with strong AWS production experience spanning high-traffic FastAPI APIs (Postgres/Redis/Kafka) and serverless+container deployments (Lambda/ECS) managed via Terraform and CI/CD. Has built Glue-based data lake ETL (S3 Parquet, Athena/Redshift) with schema drift/data quality controls, modernized legacy batch systems via parallel-run parity validation, and demonstrated measurable SQL performance wins (60–90s down to 3–5s).”
Mid-level Software Engineer specializing in Windows graphics performance and cloud automation
“Graphics software engineer with academic robotics/HRI experience at Oregon State University under Dr. Heather Knight, leading a ROS+Python physical robot and Unity/C# VR system to study how motion/texture/collisions are perceived in VR (2 papers + thesis). Also built ROS-based Wizard-of-Oz TurtleBot study systems and multi-robot coordination experiments, plus industry experience with Docker/Kubeflow ML tooling and Azure DevOps CI/CD automation.”