Pre-screened and vetted.
Senior Software Engineer specializing in Cloud DevOps & Platform Engineering
Senior QA Test Engineer specializing in automation and AR/VR testing
Executive Product & Program Leader specializing in e-commerce, operations, and governance
Senior Program & Project Manager specializing in operations, supply chain, and enterprise technology
Senior QA Lead specializing in video game testing (mobile, PC, console)
Mid-level Full-Stack Python Developer specializing in APIs, microservices, and cloud deployments
Senior Product Leader specializing in AI, growth, and monetization
Senior Site Reliability Engineer specializing in multi-cloud, Kubernetes, and observability
Senior UNIX/Linux Systems Engineer specializing in telecom mobility and automation
“Commercial UNIX specialist and former tech lead for a UNIX-based telco appliance spanning 11 SPARC Solaris servers, with strong Solaris troubleshooting (truss/iostat/netstat/snoop) and extensive shell scripting automation for safer, more consistent operations. Has executed multiple Solaris major-version migrations (6→8→10→11) and brings broad cross-UNIX platform experience (Solaris/SunOS/HP-UX/IRIX/OSF/1), while actively looking to deepen hands-on AIX/IBM Power expertise.”
Mid-level AI/ML Engineer specializing in NLP, MLOps, and Generative AI
“Built and deployed a production generative AI chatbot at NVIDIA using LangChain + GPT-3 integrated with internal data sources, cutting response time nearly in half and improving CSAT by ~12 points. Also delivered LLM-driven QA tools by fine-tuning Hugging Face transformer models and deploying via an AWS-based pipeline (Lambda/Glue/S3) with orchestration (Airflow/Step Functions), CI/CD, Kubernetes, and monitoring (MLflow/Splunk/Power BI).”
Principal Architect specializing in SRE, DevOps, and large-scale cloud/CDN platforms
“Engineering leader who drove the conception, PRD, architecture, and delivery of MaxCDN’s next-generation CDN platform ("E2"), including control plane work, hardware deployment planning, and observability/billing data processing. Also built Krypton Labs’ engineering team from the first hires, using a flat Agile structure and emphasizing constructive conflict, strong documentation, and remote-team accountability.”
Executive Cloud & Product Operations Leader specializing in SaaS transformation
“Transformation leader brought into Barracuda Networks to orchestrate a founder-level shift from legacy software to SaaS across 14 product lines. Drove a metrics- and operating-margin-focused, multi-cloud (AWS/Azure/private cloud for DR) execution plan while aligning engineering, GTM, finance (subscription accounting), and support—contributing to nearly doubling revenue over ~4 years.”
Senior QA Lead/Quality Designer specializing in mobile live-ops games
“Game QA lead with 20+ years of tooling and workflow experience, most recently leading QA on a Unity-based MLB mobile title with annual releases and major feature updates. Led QA for the PS Vita port of Borderlands 2 focused on technical requirements, performance, and usability, including making a key ship-risk call to limit multiplayer players. Known for disciplined Jira/TestRail administration, strong cross-functional communication, and uncovering critical submission-blocking issues with clear evidence and repro steps.”
Mid-Level Software Engineer specializing in full-stack systems and developer tooling
“Built and productionized an AI extension for JetBrains IDEs providing coding assistance, testing, security sweeps, and documentation generation using both an internal LLM and third-party models (e.g., Gemini, Claude). Experienced in diagnosing customer issues in real time (Slack) with structured follow-through (GitHub Issues) and driving adoption through developer-oriented walkthroughs and video demos.”
Mid-Level Software Development Engineer specializing in distributed microservices on AWS
“LLM/agent engineer who has shipped multiple autonomous, multi-step agents to production (document-to-SOP conversion, test generation, code generation) using a custom Python DAG orchestrator with persistent state, tool-calling permissions, and structured outputs (Pydantic/JSON Schema). Demonstrates strong production hardening practices—semantic contracts, golden-dataset prompt regression tests, circuit breakers, and multi-level monitoring—and delivered large productivity wins (34 hours of manual writing reduced to ~20 minutes review; ~15–20 engineering hours/week saved).”
Junior Software Engineer specializing in backend systems, ML pipelines, and DevOps
“TypeScript backend engineer in the robotics domain with hands-on experience building low-latency (20–40ms) production systems using RabbitMQ, Redis, and HA PostgreSQL (Patroni). Has owned end-to-end services supporting 15 clients via config-driven architecture, with strong CI/CD, automated testing, and observability (OpenTelemetry) practices, plus API versioning/deprecation using Keycloak auth.”
Senior QA Leader specializing in AAA games, XR platforms, and backend systems
“Game/interactive software QA professional with experience spanning AAA titles (Activision Black Ops 3; Halo 4/Forge) and VR at Meta (The World Beyond). Notable for modernizing QA operations at Lego BrickLink Studio by implementing Testmo and dramatically increasing test coverage and user satisfaction, plus quickly diagnosing and unblocking a critical public-launch issue caused by misconfigured gatekeeper flags.”
Mid-level Software Engineer specializing in cloud platforms, data engineering, and distributed systems
“Full-stack engineer who built and owned an AI-assisted job-matching dashboard in Next.js App Router/TypeScript, keeping LLM logic server-side and improving performance via deduplication, caching/revalidation, and streaming (35% fewer duplicate LLM calls; 40% faster first render). Also has strong data/backend chops: designed Postgres models and optimized queries at million-record scale (1.8s to 120ms) and built durable AWS multi-region telemetry workflows with idempotency, retries, and monitoring.”