Pre-screened and vetted.
Senior 3D Visualization Artist specializing in architectural and product rendering
Director-level Operations & Communications Leader in Live Production and Media
Executive staffing and workers’ compensation leader with private lending and real estate investing focus
Senior Software Engineer specializing in R&D, visualization, and game development
“Unity developer with hands-on experience adapting an AR game from PC/mobile to legacy Vuzix smart glasses, focusing on UI/UX redesign and rigorous usability testing (recordings, interaction metrics, Likert surveys) to preserve game feel on constrained hardware. Brings a cross-functional, inventive mindset—e.g., proposing an art-department-driven approach to generate training data for a computer vision defect-detection effort.”
Senior Creative Technologist specializing in interactive digital experiences
“Unity VR developer with shipped Meta Quest experience who has led and built immersive industrial applications, including a life-size diesel engine visualization POC for Harmony Mine and a manufacturing labeller maintenance/operation training simulator with guided/unguided modes plus scoring and timing. Leverages AI tools to speed up iteration, storyboarding, and coding support, and prefers a balanced, cross-functional team environment.”
Mid-level Software QA specializing in manual, API, and UAT testing for web and WordPress apps
“Not a console game tester and unfamiliar with Sony/Microsoft/Nintendo certification requirements, but has experience in website feature development (redeem points flow) and prioritizing backend vs frontend work under pressure. Prefers structured Agile/Scrum teams and uses ChatGPT to brainstorm and gather examples for workflows/testing.”
Entry-Level Graphic Designer specializing in digital and print marketing assets
“Marketing/graphic designer with portfolio work spanning medical sales materials and food brand posters/sell sheets, emphasizing high-polish layouts, typography, and clear hierarchy for fast comprehension. Has built scalable, consistency-driven production files in InDesign/Illustrator (styles, master pages, grids) and has basic Figma exposure from Arizona State University; also works across WordPress/Squarespace/Wix and edits video in iMovie/Final Cut Pro.”
Junior Growth & B2B Marketer specializing in SaaS, EdTech, and revenue operations
“Growth/partnerships-focused operator with experience in early-stage B2B GTM and creator/education-adjacent ecosystems. Helped increase brand credibility by bringing a psychiatrist on as a pedagogic consultant and launching a learning-disabilities podcast, contributing to 2 new B2B partnerships in a year and opening sponsorship opportunities; also uses LinkedIn warm outreach and cold outbound (email/calling) to reach decision makers.”
Senior Cinematographer/Camera Operator specializing in corporate, product, and social video
“South Florida-based Director of Photography with recent work spanning a Baptist Health TV commercial, social spots for a law firm (Instagram Reels/TikTok), and award/event videos for nonprofits (AFP, Rales JFS). Operates Sony/Canon/Blackmagic (plus Panasonic) and handles lighting design, stabilization (sliders/gimbals/EasyRig), and on-set audio (shotgun/lavs); can operate drones and is pursuing US licensure. Open to travel, non-traditional hours, and relocation.”
Junior Full-Stack Developer specializing in GenAI-powered web and mobile apps
“Web3 creator-led growth and community builder who frames crypto as infrastructure and designs content to drive measurable on-chain behavior. Uses X-native distribution (threads, replies, quote-tweets) paired with interactive CTAs and on-chain dashboards to convert attention into trust and product usage, with a structured 90-day plan for launching and scaling protocol communities.”
“Unity developer with VR and multiplayer experience (Netcode and Photon), including a 4-player VR team-building training project, a 2D top-down tanks game, and a VR ping-pong game. Built a data-driven spaceship weapon/shooting system using ScriptableObjects and designed a clean per-player projectile pooling approach to avoid mismatched networked projectiles. Prioritizes VR/mobile performance optimization and prefers a 9–5 schedule; relocating to Poland and targeting €30–40k net annually.”
Mid-level QA Engineer specializing in automation, performance testing, and GovTech
“QA Engineer with 3 years of experience and hands-on performance testing on a cloud gaming platform, with a strong understanding of how latency and responsiveness impact player experience. Actively aiming to pivot into game/console testing, bringing solid fundamentals in test case design, automation/API testing, defect documentation, and deadline-driven bug triage.”
Mid-level 2D Artist and Graphic Designer specializing in game art and UI
Senior Full-Stack Software Engineer specializing in Python microservices and cloud platforms
Mid-level B2B Marketing Manager specializing in SaaS, EdTech, and event-led demand generation
Senior 3D Animator & Motion Capture Specialist for games and cinematic character performance
Mid-level SQA Engineer specializing in manual and Cypress automation testing
Mid-level Product Manager specializing in growth, analytics, and mobile platforms
Senior Video Producer/Editor specializing in end-to-end production and post-production