Pre-screened and vetted.
Senior Unity/VR Developer specializing in gameplay systems and multiplayer networking
“Unity developer who has built a Meta Quest 3 VR game as a solo developer, handling everything from VR setup and UI to gameplay and builds, including accessibility-focused mechanics for blind users. Also developed the full base-system module for the shipped mobile game "Death Travelers," implementing 30+ rooms with distinct economy and progression functionality (resource conversion, storage, shop).”
Entry AI Engineer specializing in LLMs, RAG, and MLOps
“Built and shipped a production Python-based agentic RAG document retrieval system over 80K records using FastAPI, OCR, vector search, and AWS infrastructure, with a strong emphasis on reliability, testing, and observability. Stands out for treating AI failures like production incidents—turning hallucinations, retrieval misses, and OCR issues into regression tests—and for quantifiably reducing document lookup time from about 12 minutes to under 90 seconds.”
Junior AI/ML & Mobile Engineer specializing in LLMs, synthetic data, and React Native
“Currently at Uplift AI shipping production LLM features that generate personalized growth insights from user reflections using BERT + embeddings + RAG, with strong safety/guardrail practices for sensitive contexts. Also built an end-to-end React Native UGC challenge submission/moderation system that improved repeat submissions and 7-day retention, and has applied rigorous clinical-style evaluation methods on a dental X-ray disease detection project to reduce false negatives.”
Director-level Unity Engineer specializing in multiplayer, WebGL/WebGPU, and XR
“Lead Unity engineer who shipped a Meta Quest VR free-to-play poker title, tackling hand-tracking controls, physics-driven chip interactions, and large-room multiplayer with anti-cheat needs. Also independently built a mobile real-time multiplayer racing game through beta, including backend, progression, on-demand track delivery, and a custom car physics engine.”
Principal Application Architect specializing in PHP, Linux, and cross-platform web systems
“Full-stack web engineer with experience owning major e-commerce platforms like FultonFishMarket.com and USESI.com, including logistics-heavy B2B/B2C systems at million-user scale. Also built Django-based cloud connectivity for 3D printers via OctoPrint plugins, combining device APIs, payment integrations, and AWS container deployment. Demonstrates strong performance optimization skills and the ability to lead ambiguous platform features from process discovery through stakeholder-reviewed release.”
Director-level IT Recruitment & Staffing Leader specializing in global delivery and vendor management
“Talent Acquisition/Recruiting Operations leader with 22 years of experience managing large onsite/offshore teams (100+ at peak) and running VMS-driven delivery for multi-industry accounts (telecom, health insurance, retail). Has implemented ATS-based resume databases and reporting dashboards to improve turnaround time, productivity tracking, and coverage planning across multiple client/vendor relationships.”
Entry Software QA Engineer specializing in manual, automation, and API testing
“Mobile QA tester with hands-on manual testing experience (functional flows, UI/UX checks) and disciplined documentation/bug tracking in JIRA. While new to console testing and TRC/XR/LOT certification requirements, they describe a concrete ramp-up plan (study guidelines, review standards, shadow experienced testers) and emphasize clear defect communication and deadline-driven prioritization.”
Senior Unity Game Developer specializing in 2D/3D, AR/VR, and multiplayer games
“Indie/core Unity game developer with deep multiplayer networking experience, including client-server management and synchronization of animations/physics/player state using Photon Fusion, PUN, Mirror, and Socket.IO. Has shipped/implemented multiple networked game types (fish, poker, chess, shooter) and has integrated AI-driven features like TTS and 3D character lip-sync (SALSA + blend shapes) using guidance from tools like ChatGPT.”
Executive Full-Stack Developer specializing in HealthTech and AI
“Frontend-focused builder who worked on the VITALES.LIFE healthcare app using Next.js/React Native alongside multiple backend technologies (NestJS, Go, Python/FastAPI) on Firebase/GCP. Has experience delivering client-driven MVPs (e.g., Omnicommander, Talentus) and uses Jest for test coverage while emphasizing code reuse and non-duplicative components.”
Senior Full-Stack Java Developer specializing in Healthcare IT and FinTech
“Built and owned an end-to-end HIPAA-compliant Next.js/TypeScript portal at Casedok using a microservices, event-driven architecture with Temporal-orchestrated SAGA workflows. Emphasizes production-grade quality (strict typing, Jest integration tests, CI + mandatory PR reviews) and operational reliability/observability (circuit breakers, idempotency, Prometheus alerts), plus experience designing external-facing APIs with Swagger, JWT, and backward-compatible versioning.”
Mid-level Unity XR Engineer specializing in multiplayer VR training
“Game developer with hands-on experience shipping multiplayer products in Photon Fusion and building cross-platform XR/VR training simulations for Meta Quest, HTC Vive, PICO, and Windows PC. They combine gameplay systems architecture in Unity/C# with practical multiplayer debugging and a platform-conscious performance approach shaped by VR constraints.”
Director-level Technical Program Manager specializing in FinTech and e-commerce platforms
“Early major technical hire who helped build fintech startup Ugami from MVP to near Series A, while supporting bridge round and Series A fundraising with technical materials for leadership. Also grew from intern to lead engineer at a venture-backed product shop, giving him firsthand exposure to investor expectations, startup incubation, and practical AI opportunities with tight scope and strong unit economics.”
Junior Full-Stack Software Engineer specializing in web applications and data visualization
“Frontend engineer with hands-on experience building complex React/TypeScript analytics and map-based visualization products, including a global trade visualization platform at Trademo. Stands out for deep performance optimization work on large datasets, using profiling tools, virtualization, memoization, and event-driven refactors to keep heavy dashboards and interactive maps responsive at scale.”
Senior System Analyst specializing in software QA and FinTech payments
“Indonesia-based software tester with hands-on experience testing payment software on EDC machines and manual web application QA, plus early exposure to Selenium automation. Pragmatic about deadline-driven triage—prioritizes critical issues and plans lower-impact fixes for future patches—while expressing strong interest in learning game-industry standards.”
Director-level IT Project Manager specializing in operations, ERP, and business systems
“Implementation project manager with hands-on experience leading operational software rollouts in private-sector environments, including a significant Tigerpaw deployment for a 50-person audio-video company. Stands out for combining delivery discipline with change management, executive stakeholder alignment, and adoption-focused process standardization.”
Mid Unity Developer specializing in multiplayer game development
“Unity game developer with hands-on experience building a Hearthstone-like networked card game system: a centralized command queue driving deliberate, readable combat/interaction sequences with DOTween-based polish. Implemented authoritative multiplayer synchronization using Photon (self-hosted/PUN2) with client-side prediction, server reconciliation, and soft rollback to keep gameplay responsive while preserving state integrity; recently also working with Unity Netcode for GameObjects.”
Mid-level Game Developer specializing in Unity 3D and 3D modeling
“Unity multiplayer gameplay engineer who architected the combat/power-up system for Tanks Alpha and scaled it from prototype to multiplayer by separating local gameplay from network sync and sending only critical state changes. Hands-on with Photon PUN across multiple titles (Tanks Alpha, LudoIn, CryptoPlay), including matchmaking/rooms, RPC interactions, and disconnect/rejoin handling, plus strong mobile and Meta Quest VR performance optimization (object pooling to reduce GC spikes and stabilize FPS).”
Senior Game Developer specializing in mobile game monetization and live ops
“Unity game developer who built a level-based game (“Race Off”) and focused heavily on refining gameplay feel—especially movement and camera—through repeated playtesting and comparison to other titles. Has networking experience using Photon Unity Networking and integrating an in-house server via REST APIs (GET/PUT/POST/DELETE) to drive game updates, and uses AI tools like DeepSeek for code optimization.”
Senior Technical Lead and Full-Stack Engineer specializing in cloud, AI, and enterprise platforms
“Engineering leader and player-coach who says he joined Freeing Returns during a transition from sales-led services to SaaS, architected the platform from the ground up, and helped hire a 10+ person team across engineering, product, and delivery. He also describes leading an AI-based fraud detection system on Salesforce with data lake and pipeline architecture, combining startup build-from-scratch execution with hands-on technical leadership.”
Senior Software Engineer specializing in front-end and full-stack web applications
“Started in a small startup environment and grew from frontend into full-stack ownership across mobile apps, web apps, APIs, backend, and production responsibilities. Strongest in JavaScript/TypeScript and React, with notable experience building an insurance "resume the journey" feature using MongoDB to persist multi-step form progress.”
Senior Product Manager specializing in AI, SaaS, and e-commerce products
“Product leader with experience spanning AI workflow automation, e-commerce UX, and educational products. Led Reply Neurons AI at Valorem Reply, where human-in-the-loop AI agents reduced backlog and requirements effort by about 40%, and previously helped shape product discovery improvements at GCC toy retailer Dabdoob while also building out the product function at Nizek as its first product manager.”
Senior Full-Stack Software Engineer specializing in AI and FinTech
“Frontend engineer who led the mentorAi SaaS platform UI end-to-end at IBL.ai, building real-time React/Redux experiences backed by WebSockets and scaling quality with Playwright E2E tests in GitHub CI. Also worked at Paymentology for ~2 years on fintech features (token management, Visa card creation/assignment and funding flows), modernizing an existing React codebase by introducing TypeScript and strengthening CI/coverage with SonarQube to reduce deployment bugs.”
Senior Forward Deployed Engineer specializing in enterprise backend systems
“Led a government smart city deployment where success depended less on pure engineering and more on navigating policy, budget, and operational constraints. Built phased, cost-conscious systems combining data pipelines, on-prem AI, OCR, and human-in-the-loop workflows to deliver stable production outcomes and make ambiguous real-world data more controllable at scale.”
Mid-level Frontend Engineer specializing in high-performance web applications
“Frontend-focused engineer with experience building internal editorial tools at Healthcentral using React, TypeScript, Redux Toolkit, Node.js, and MongoDB. Stands out for simplifying complex CMS workflows and solving real production performance issues, including a JW Player migration optimized with a facade-based lazy-loading approach.”