Pre-screened and vetted.
Senior Full-Stack Engineer specializing in consumer web and mobile products
Mid-level Full-Stack Product Engineer specializing in React, TypeScript, and UX
Executive product/program manager specializing in Agile transformation and enterprise systems
Senior Gameplay Engineer specializing in Unreal Engine C++ and scalable multiplayer systems
Executive IT Sales & Technical Account Leader specializing in enterprise storage and data protection
Junior Backend Engineer specializing in API systems and data pipelines
Mid-level Salesforce Developer specializing in FinTech and enterprise CRM
Senior Real-Time 3D Developer specializing in Unity, WebGL, and XR
Senior Product Leader specializing in AI, EdTech, FinTech, and LMS platforms
Senior AI/ML Engineer specializing in Generative AI, RAG, and multimodal LLM systems
Senior QA Software Engineer specializing in embedded and energy systems
Mid-level Unreal Developer specializing in VR simulations and real-time visualization
Executive technology leader specializing in enterprise systems, cloud, and identity strategy
Executive Web3 Growth & Partnerships Leader specializing in ecosystem GTM
Mid-level Strategic Account Manager specializing in Enterprise B2B SaaS and FinTech
Senior Unity/C# Developer specializing in performance, rendering, and VR
“Unity/VR gameplay programmer who delivered core VR locomotion and a custom collision system for the VR port of Tinhearts, enabling comfortable movement in highly detailed, cluttered environments and improving cutscene reliability. Also has professional VR multiplayer experience on Project Leeroy using Photon Fusion (plus PUN/SpatialOS/UNet/WebSockets), including building drag-and-drop networking components to help designers ship minigames faster.”
Junior Full-Stack Software Engineer specializing in web apps, data visualization, and HCI
“Backend/integration-focused software engineer who built and debugged a complex location modeling system (data pipelines, APIs, optimization logic connected to a dashboard). No direct ROS/robotics experience yet, but demonstrates strong distributed-systems debugging, containerized deployment (Docker), and CI/CD/testing practices and is actively looking to pivot into robotics software.”
Mid-level Unity Developer specializing in shared frameworks, tools, and gameplay systems
“Unity/C# game developer/designer who created a lobby “Race” minigame that incentivized core gameplay engagement; leadership reported roughly a $10k weekly revenue intake increase after release. Has foundational networking experience (sockets, REST) and self-taught Photon, and uses AI tools to quickly refresh and implement newer Unity systems like the Input System.”
Mid-level AI/ML Engineer specializing in Generative AI, LLMs, and MLOps
“Backend/ML engineering candidate focused on fintech automation who architected a zero-to-one agentic/LLM-enabled system to reconcile messy financial documents and bank transactions, reporting ~40% operational efficiency gains. Experienced migrating monoliths to event-driven microservices with incremental rollout via reverse proxy, and implementing production-grade security (OAuth2/JWT, RBAC, Supabase RLS) plus resilience patterns (timeouts/retries under concurrency).”