Vetted Systems Integration Professionals

Pre-screened and vetted.

LE

LUIZA E SILVA

Screened

Mid-level Game Designer specializing in gameplay systems and progression

São Paulo, Brazil5y exp
KokkuAnhembi Morumbi University

Game designer with shipped live-event hub/minigame experience (Club Blox) integrating economy/UGC, UI timing, and playtest-driven clarity improvements; successfully navigated a major client pivot by reusing assets and restructuring gameflow to ship on time. Also has level design experience on Plants vs. Zombies 3 (Lava Biome/hybrid mechanics) and rapidly prototypes accessible gameplay systems in Unreal Engine 5 using Blueprints.

UnityCross-functional CollaborationSystems IntegrationUnreal Engine 5UEFNGameplay Systems Development+55
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SK

Sandeep Katna

Screened

Mid-Level Software Engineer specializing in distributed systems and AI agent workflows

5y exp
San José State UniversitySan José State University

Software engineer with enterprise CPQ/CRM/ERP integration experience (Argano) who owned an end-to-end pricing preview capability deployed on AWS Kubernetes with Jenkins CI/CD and full observability (Prometheus/Grafana). Also built an AI-native research agent using LangChain + Chroma to filter academic papers, reporting ~15 hours/week saved for a professor.

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NG

Nikita Ganage

Screened

Mid-level Customer Success & Strategic Account Manager specializing in FinTech and SaaS

Redwood City, California5y exp
Optimus FintechParsons School of Design

Enterprise Customer Success/implementation leader in fintech (Optimus) specializing in payment reconciliation platforms, complex integrations (API/SFTP), and data normalization across processors/banks/ERPs. Demonstrated measurable impact (60–70% reduction in manual reconciliation) and strong cross-functional/product influence, including roadmap improvements for exception management and successful land-and-expand into fee management.

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MU

Michal Ulasik

Screened

Senior Unity Developer specializing in mobile games and AWS-backed live ops

Paphos, Cyprus18y exp
b.i.g berry interactive games ltd.State University of Applied Sciences in Elbląg

Unity game developer who architected a flexible Match-3 core system that scaled to many object types and added merge mechanics without major rework. Has shipped/implemented real-time multiplayer features in a Photon-based space racing game using server-authoritative validation with prediction/interpolation, and focuses heavily on mobile optimization (AssetBundles, pooling, prewarming).

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Mateus Capelesso - Senior Unity/Game Developer specializing in mobile games and gamified experiences in Laranjeiras, Brazil

Senior Unity/Game Developer specializing in mobile games and gamified experiences

Laranjeiras, Brazil5y exp
PLAN AFederal University of Technology – Paraná

Unity/VR solo developer with hands-on Meta Quest shipping experience, including an AI-driven anatomy education app using ElevenLabs narration. Spent ~3 years at Brazil-based Pixel SAV building interactive VR experiences, notably a Volvo VR crash test simulation that synchronized VR animations with a custom haptic chair for immersive physical impact simulation.

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Patricia Martínez - Mid-Level Game Developer specializing in Unity and C# slot games in Barcelona, Spain

Mid-Level Game Developer specializing in Unity and C# slot games

Barcelona, Spain3y exp
Win SystemsPompeu Fabra University

Game developer with 3 years of experience on Windows slot games using .NET/C#, including refactoring to Unity and building a slot-game engine from scratch. Has hands-on experience integrating encrypted math models, game logic/visuals, hardware components for physical casino machines, and a networked jackpot server connecting multiple machines.

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RK

Junior Software Engineer specializing in distributed systems and ML platforms

Fullerton, CA1y exp
California State University, FullertonCal State Fullerton

Built and deployed real-world systems end-to-end across security and healthcare contexts: led a 3-person team delivering a university vehicle tracking system with 30% cost savings and 1-year post-launch monitoring. Also implemented a healthcare RAG chatbot with adaptive query routing that cut LLM costs by 40% while maintaining answer accuracy, and has experience debugging non-deterministic LLM behavior in DevOps pipeline automation.

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Selim Subasi - Mid-level FX TD / Technical Generalist specializing in Houdini simulations and Nuke compositing in Istanbul, Turkey

Selim Subasi

Screened

Mid-level FX TD / Technical Generalist specializing in Houdini simulations and Nuke compositing

Istanbul, Turkey
Entropi–Nongravital StudioBahçeşehir University

Houdini FX/3D generalist who shipped procedural, loopable environment/FX content for an immersive museum installation (Ephesus Experience), focusing on performance budgets, clean handoff, and integration stability. Also optimizes large-scale fire sims (30k x 4k) using clustered, distance-based voxel budgeting and NanoVDB, and actively leverages AI (e.g., Trellis2 + Claude Code scripts) to batch-generate 50+ 3D assets quickly.

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Jared Mackenzie - Senior VR/Game Developer specializing in Unity, RPG systems, and XR in Whitmore Lake, MI

Senior VR/Game Developer specializing in Unity, RPG systems, and XR

Whitmore Lake, MI8y exp
Team 21 Studio, IncWashtenaw Community College

VR-focused game developer who shipped core systems for the MMORPG Ilysia, including an expandable PvP feature set and multiplayer instance dungeon flow. Brings hands-on experience balancing live multiplayer reliability, Quest vs. PCVR optimization, and lean-team production workflows such as AI-generated voiceover pipelines.

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BL

Senior Unity Game Developer specializing in multiplayer and VR/AR

Berlin, Germany8y exp
Brok GamesPamukkale University

Unity developer focused on VR/AR multiplayer, with hands-on experience building Photon Fusion/PUN systems including networking, sync, and matchmaking. Has scaled a modular multiplayer architecture to handle more players/features while addressing latency and data consistency, and has optimized Meta Quest/mobile performance using pooling, LODs, batching, and profiling.

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Jack Szabo - Junior Audio Engineer specializing in music supervision and live event operations in Burlington, New Jersey

Jack Szabo

Screened

Junior Audio Engineer specializing in music supervision and live event operations

Burlington, New Jersey2y exp
Premier Music GroupBelmont University

Post-audio/mix engineer and music editor who shaped the emotional arc of a student short film (“Seester”) through needle drops and score, including bar/beat-accurate timing to picture and lyric/timing edits. Works primarily in Pro Tools with a prebuilt mix template and routing for dialogue/FX/foley/music, and can deliver stems plus stereo/5.1/Atmos mixes; also balances ongoing live sound work alongside editing projects.

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GR

Senior Game & XR Developer specializing in Unity and immersive AR/VR platforms

Ahmedabad, India11y exp
FreelanceDr. Subhash Technical Campus

Unity/C# gameplay engineer who shipped a live-service mobile RPG and a Quest 2 + mobile social fitness game, with deep experience in performance optimization and multiplayer netcode. Built client-prediction/server-authoritative combat and consolidated AI updates to hit 60 FPS (P50 frame time improved 22ms→14ms), and implemented strong live-ops tooling (replays in S3, alerts, desync checksums). Also integrated an LLM-driven NPC dialogue system via a Go middleware layer with validation/caching and evaluated it through a 4-week A/B test.

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BT

Berk Terek

Screened

Senior Unity Developer specializing in gameplay, multiplayer, and backend integration

İzmir, Türkiye8y exp
BYTEBahçeşehir University

Unity gameplay engineer who has shipped mobile and Meta Quest VR titles, leveraging DOTS/ECS for large-scale war/rts-style scenes and mobile performance. Built multiplayer features using Photon PUN 2 with PlayFab matchmaking/backend and implemented live network debugging/recovery strategies. Also prototyped an AI/LLM-assisted pipeline for generating and validating gameplay/level content via structured JSON with fallbacks and caching to control reliability and cost.

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SK

Junior Full-Stack Software Engineer specializing in AI workflows and LLM integrations

Remote3y exp
LumeoFinanceClemson University

Built and productionized an AI-assisted merchant onboarding automation workflow for Kort Payments, replacing slow manual underwriting document review with structured extraction, cross-document validation, and human-in-the-loop guardrails. Emphasizes reliability via scenario-based testing, repeatability checks, and deep observability (timestamped logs), plus incremental rollout with legacy fallback to prevent regressions.

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Swapnil Sanjay Pawar - Junior Full-Stack Software Engineer specializing in GenAI and web platforms in Atlanta, GA

Junior Full-Stack Software Engineer specializing in GenAI and web platforms

Atlanta, GA2y exp
Colombo AITexas Tech University

AI/software engineer with hands-on experience deploying an LLM-powered quiz generation platform for students, integrating Python services with Gemini APIs plus frontend and database components. Emphasizes production-grade reliability through observability, schema validation, async processing, and performance tuning under high concurrency, and has collaborated with product/operators (e.g., at Colombo AI) to translate real-world constraints into scalable technical solutions.

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Tim Kwok - Senior DevOps Engineer specializing in multi-region AWS/GCP cloud infrastructure in United States

Tim Kwok

Screened

Senior DevOps Engineer specializing in multi-region AWS/GCP cloud infrastructure

United States8y exp
Wolf Carries, LLCAzusa Pacific University

Backend/data engineer with strong AWS production experience spanning FastAPI microservices and large-scale data pipelines. Has delivered containerized Python services on EKS with Terraform/Helm/GitHub Actions, implemented robust auth/secrets practices, and owned ETL reliability (Glue/S3/Redshift) including incident response and idempotent reruns. Demonstrated SQL tuning on 50M-record ETL workloads to remove SLA misses and improve reliability.

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Farhad Poorsolaymani - Senior Unity Developer specializing in mobile multiplayer games in Munich, Germany

Senior Unity Developer specializing in mobile multiplayer games

Munich, Germany14y exp
MegaZebraLiverpool John Moores University

Unity engineer with experience dating back to 2011 who has taken multiple company games from prototype and architecture through delivery and years of maintenance. Built a dynamic AssetBundle system to optimize memory and loading for a high-fidelity mobile title, and delivered end-to-end multiplayer/social systems (clans/leaderboards) using Firebase (Firestore, Functions, Hosting). Also leverages AI tools to rapidly generate and integrate C# frameworks like ECS to speed up development.

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AG

Ahmed Gamal

Screened

Senior Game Programmer specializing in gameplay systems and cross-platform development

Riyadh, Saudi Arabia7y exp
SandsoftEl Shorouk Academy

Unity gameplay/multiplayer engineer with unusually broad cross-platform experience spanning core auto-chess systems, live networking, and VR/mobile native integrations. He owned a designer-friendly 3D grid gameplay system that helped achieve 24% D3 retention, and also built low-latency native streaming plugins for iOS/Android/Quest into Unity.

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VS

Senior Unity Engineer specializing in performance-critical multiplayer systems

Patras, Greece9y exp
OnTheBlockGaming

Unity gameplay/multiplayer engineer who has architected event-driven systems and built NGO + Steam Relay multiplayer using a command-pattern approach. Experienced scaling Photon-based multiplayer via matchmaking across application instances, and optimizing VR (Meta Quest) and mobile performance by addressing CPU/GPU bottlenecks and GC/memory allocation issues.

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TG

Senior QA Automation & Full-Stack Developer specializing in web apps and database systems

Virginia, VA11y exp
DISYSInternational Islamic University Islamabad
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Milan Rusimov - Senior Unity Developer specializing in mobile multiplayer games and live-ops systems in Serbia

Senior Unity Developer specializing in mobile multiplayer games and live-ops systems

Serbia11y exp
Pixelcraft StudiosUniversity of Belgrade
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Isaya Malveaux - Mid-level SCADA Engineer specializing in industrial automation for oil and gas in Lafayette, LA

Mid-level SCADA Engineer specializing in industrial automation for oil and gas

Lafayette, LA4y exp
Techneaux Technology ServicesUniversity of Louisiana at Lafayette
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Jishnu Paruchuri - Intern Software Engineer specializing in AI backend, cloud deployment, and systems integration in Boca Raton, FL

Intern Software Engineer specializing in AI backend, cloud deployment, and systems integration

Boca Raton, FL2y exp
Do Systems Inc.Arizona State University
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BI

Mid-level Product Manager specializing in B2B SaaS and API-driven data products

4y exp
Mention MeUniversity of Bedfordshire
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