Pre-screened and vetted.
Senior Game Designer/Writer and Video Editor specializing in interactive media
Mid-level Production & Quality Control professional in manufacturing
Intern AI Engineer & Data Scientist specializing in GenAI, LLMs, and RAG
“Currently working at CBS Lab in Austria, where they implemented/replicated the "Open World Grasping" research pipeline end-to-end. Built a ROS-based RGB-D perception-to-action system using SAM 2.1 segmentation and MoveIt motion planning to generate grasp poses and execute pick-and-place/sorting with a robotic arm.”
Entry-Level Game Designer specializing in Unreal Engine level design and Blueprint scripting
“Entry-level UE5 Blueprint gameplay scripter who built the player-facing target system for a rhythm-shooter hybrid, including polished visual feedback tied to beat accuracy. Improved project scalability by decoupling beat-map data from 3D environments and spawning beat maps from collected data objects, reducing duplicated map content; uses Jira and version control in a collaborative workflow.”
Entry-Level Game Designer specializing in Unreal Engine and rapid prototyping
Mid-level Sports Operations Coordinator and Soccer Coach specializing in team performance and logistics
Mid-level Ad Operations Specialist in programmatic and platform-based digital advertising
“Performance marketer focused on DTC subscription eCommerce in the wellness space, personally owning a $80K–$120K/month paid media budget across Meta, Google (Search/Shopping/YouTube) and TikTok. Known for high-velocity creative testing and disciplined incremental scaling (marginal CPA), delivering improved MER (2.6→3.4), lower blended CAC (-18%), and higher subscription attach (+22%) with ~45-day payback.”
Junior Graphic Designer & Illustrator specializing in branding and web design
“Early-career designer with a polished senior thesis portfolio piece: a fictional video game brand built end-to-end (trailer with frame-by-frame pixel animation, box art, posters, business cards, and a promotional website). Has hands-on experience with Figma-based design systems for a nonprofit dog rescue website redesign and a practical, storyboard-driven workflow across Aseprite + CapCut for marketing video production.”
Intern QA / Junior Web Developer specializing in manual testing and Laravel
“Console-focused QA tester with hands-on PlayStation (PS4/PS5) functional/compliance testing experience, including TRC-driven validation, stability checks, controller input testing, and performance dip investigation in combat-heavy scenarios. Also tested a Nintendo casual puzzle-adventure title and uses AI assistants to speed up crash/log analysis and produce clearer test cases and bug reports.”
“Game developer with hands-on Unreal Engine 5 Blueprint experience (Epic Games Professional Certification) who built five distinct game modes in a single project, implementing AI, UI, weapons, crafting, and quest systems. Also contributed to a VR cooking game (Ventanita) focused on UI and VR bug-fixing, and is building a platformer (Hangover Hero) where they owned the story-mode boss system and balanced difficulty through iterative playtesting.”
Junior Sound Engineer specializing in audio post-production and live sound
“Audio/music editor focused on longform YouTube/podcast-style content, using classic harmonic approaches (minor progressions with hopeful tone), tempo mapping, and build/drop structuring to shape emotion and retention. Mixes with a consistent loudness target (-18 to -20 LUFS) and emphasizes rapid iteration via macro-to-micro prioritization and organized late-note handling.”
Mid-level Professional Basketball Player with leadership and operations experience
“Former North Texas basketball player (5 years) with direct experience supporting youth tournaments (Premier Basketball) as a clock/scorekeeper and engaging teams on-court, including delivering motivational talks. Has also hosted college recruits on campus and uses social media to proactively connect with players and answer questions, with specific knowledge of high-exposure recruiting circuits like EYBL and AU.”
Entry-Level VR Developer specializing in Unreal Engine and immersive simulations
“VR/XR developer with hands-on experience building and shipping Meta Quest projects in both Unity and Unreal. Built a college virtual campus VR experience largely independently, owning environment/scene setup, navigation and interactions, plus standalone VR optimization (assets, lighting, scene complexity) to maintain performance.”
Mid-level Cook and Retail Associate with live sound engineering experience
“Audio production graduate (Full Sail, associate degree) specializing in music edits and mixes for video/YouTube. Works in Pro Tools Ultimate and Logic Pro, using LUFS-based loudness workflows, automation-heavy transitions, and advanced compression/EQ techniques (including 5.1/Dolby Atmos) to improve clarity and retention.”
Senior Soccer Coach and Language Educator specializing in youth training and Spanish instruction
“Youth soccer coach with experience in schools and after-school programs who applies learnings from Barcelona soccer classes (Glendale) to introduce new drills and improve player skills. Uses a structured evaluation approach (notes on passing/control/shooting) and communicates clearly with parents about development needs; currently available immediately with an open schedule.”
Junior Graphic Designer and Marketing Assistant with public-facing and bidding support experience
“Real-time VFX artist/developer building a mobile game with planned VR adaptation, focused on performance-first impact effects. Demonstrates practical Unreal Engine optimization workflow (profiling GPU/CPU, overdraw, draw calls; testing on real devices) and uses AI tools to speed up visual concepting and iteration.”
Entry-Level Game Designer specializing in Level Design and Unreal Engine
Senior Photographer & Videographer specializing in digital cinematography and post-production
Entry-level VFX Artist specializing in real-time game effects and shaders
Junior Unity Game Developer specializing in 3D multiplayer mobile games