Pre-screened and vetted.
Senior Software Development Engineer in Test specializing in regulated systems and integration testing
Mid-level QA Analyst specializing in Salesforce B2C Commerce and cloud-based testing
Mid-level Quality Engineer specializing in game QA and platform certification
Mid-level QA & Apple Platform Support Specialist specializing in iOS/macOS testing and security verification
Senior QA Engineer specializing in Salesforce and SaaS test automation
Senior QA Automation Engineer specializing in API/UI automation and CI/CD
Mid-level Software Automation Engineer specializing in Python and test frameworks
Director of Quality Engineering specializing in marketing technology automation and CI/CD
Senior Software Quality Assurance Engineer specializing in mobile, web, and video game QA
Senior QA Tester specializing in video game QA strategy and manual feature testing
Senior Quality Assurance Professional specializing in web/mobile analytics and game QA
Senior Unity/XR Engineer specializing in VR games, multiplayer, and serious simulations
“Unity VR senior developer with ~8 years in VR and ~3 years focused on Meta Quest, building multiplayer training/digital-twin style experiences. Strong Photon (PUN/Fusion) background, including solving tricky networked object attachment/jitter issues via ownership and local-physics strategies. Demonstrated hands-on performance turnarounds in VR scenes using Mesh Baker, LODs, and impostors, plus experience shipping social multiplayer VR activities with Photon Voice.”
Mid-level Full-Stack Software Engineer specializing in web, cloud, and AI/ML
“Software engineer with experience at Wipro and Tylmen Tech owning customer-facing onboarding and real-time features end-to-end (React + Spring Boot) and building TypeScript/React apps backed by Node.js microservices (MongoDB, RabbitMQ). Strong in production reliability and fast iteration: feature-flagged rollouts, idempotent APIs/consumers, DLQs, and SLO-driven incident tooling, including an internal QA & release dashboard adopted by engineering and support teams.”
Senior Business Systems Analyst & QA/UAT Lead specializing in loan and PeopleSoft systems
Intern Software Engineer specializing in AI/LLMs and full-stack development
“AI/ML infrastructure-focused engineer who has built production RAG systems from scratch (Supabase/pgvector + OpenAI embeddings) and iterated using formal eval metrics to improve retrieval quality. Also debugged real-time audio issues in a LiveKit-based pipeline by correlating packet loss with VAD behavior, and has deep experience building brittle, customer-specific financial platform integrations in Python/Playwright (2FA, redirects, token refresh, rate limits).”
Senior QA Engineer specializing in test automation and API testing
“QA automation engineer who built and maintained a Selenium WebDriver + Java hybrid framework (data/keyword-driven) using POM, TestNG, and Maven, and integrated it into CI with PR gating and nightly regression. Strong focus on stabilizing flaky tests (wait strategies, locator robustness, test data control) and caught a critical UI/backend mismatch that could have caused duplicate money transfers before release.”
Senior QA Automation Engineer (SDET) specializing in CI/CD quality engineering and AI-assisted QA
“QA automation engineer who owned and transformed a JavaScript/WebdriverIO UI automation suite into a reliable CI release gate by refactoring to POM, adding API validations, cross-browser coverage, and aggressively reducing flakiness. Demonstrated strong security mindset by uncovering a critical RBAC gap where restricted users could trigger billing actions via direct API calls, and helped reshape product requirements early through detailed acceptance-criteria questions (e.g., CSV upload partial failures).”
Mid-level QA Engineer specializing in manual, mobile, and API testing
“QA automation engineer who owned end-to-end test automation for a web-based enterprise application, building and scaling suites in Selenium/Java/TestNG and Cypress/JavaScript. Strong in CI/CD integration with PR gating and actionable reporting, and has prevented high-severity auth/session regressions by catching role-based login/token issues early via automated CI runs.”
Senior Gameplay Engineer specializing in Unity/Unreal gameplay, AI, and narrative systems
“Game developer with 13 years in the games industry who built a Unity VR feature using machine learning to recognize player-drawn spell symbols, training an accurate neural network from an existing dataset and solving tricky screen-space/world-space input constraints. Actively uses AI assistants for targeted code snippets and code review while emphasizing understanding over "vibe coding," and is interested in expanding into multiplayer/networking.”
Mid-level QA Engineer / SDET specializing in test automation, API and performance testing
“QA tester with end-to-end ownership of feature/module quality across the full development lifecycle (kickoff through release validation), using Jira/TestRail and disciplined triage workflows. Cites catching a critical data mismatch before release and a reproducible HUD/UI update defect supported by video and system logs; has not yet shipped a AAA title but has comparable production QA processes.”